mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 10:24:14 +08:00
11cb3ce998
Implemented a basic steampipe alloc system and fixed build.
37 lines
1.2 KiB
Bash
Executable File
37 lines
1.2 KiB
Bash
Executable File
#!/bin/bash
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APP_NAME="bin/test_executable"
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APP_ID=480
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APP_PATH=$(dirname "$0")
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CONFIG_PATH=$(dirname "$0")
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#path to steam-runtime/run.sh
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STEAM_RUNTIME=""
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CUR_DIR=$(pwd)
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cd "$CONFIG_PATH"
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mkdir -p ~/.steam/sdk64
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mkdir -p ~/.steam/sdk32
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#make a backup of original files
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mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
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mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
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mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
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#copy our files
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cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
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cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
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echo $BASHPID > ~/.steam/steam.pid
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cd "$APP_PATH"
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if [ -z "$STEAM_RUNTIME" ]
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then
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SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
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else
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SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$STEAM_RUNTIME" "$APP_NAME"
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fi
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cd "$CUR_DIR"
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#restore original
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rm -f ~/.steam/steam.pid
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rm -f ~/.steam/sdk64/steamclient.so
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rm -f ~/.steam/sdk32/steamclient.so
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mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
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mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
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mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
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