mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-24 03:35:35 +08:00
db2a803cf7
NO_OVERLAY define becomes EMU_OVERLAY which enables the overlay instead of disabling it. disable_overlay.txt moved to steam_settings.
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#ifndef __INCLUDED_WINDOWS_HOOK_H__
|
|
#define __INCLUDED_WINDOWS_HOOK_H__
|
|
|
|
#include "../Base_Hook.h"
|
|
|
|
#ifdef __WINDOWS__
|
|
#ifdef EMU_OVERLAY
|
|
|
|
class Windows_Hook : public Base_Hook
|
|
{
|
|
public:
|
|
static constexpr const char* DLL_NAME = "user32.dll";
|
|
|
|
private:
|
|
static Windows_Hook* _inst;
|
|
|
|
// Variables
|
|
bool hooked;
|
|
bool initialized;
|
|
HWND _game_hwnd;
|
|
WNDPROC _game_wndproc;
|
|
|
|
// Functions
|
|
Windows_Hook();
|
|
|
|
// Hook to Windows window messages
|
|
decltype(GetRawInputBuffer)* GetRawInputBuffer;
|
|
decltype(GetRawInputData)* GetRawInputData;
|
|
|
|
static LRESULT CALLBACK HookWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
|
static UINT WINAPI MyGetRawInputBuffer(PRAWINPUT pData, PUINT pcbSize, UINT cbSizeHeader);
|
|
static UINT WINAPI MyGetRawInputData(HRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader);
|
|
|
|
public:
|
|
virtual ~Windows_Hook();
|
|
|
|
void resetRenderState();
|
|
void prepareForOverlay(HWND);
|
|
|
|
HWND GetGameHwnd() const;
|
|
WNDPROC GetGameWndProc() const;
|
|
|
|
bool start_hook();
|
|
static Windows_Hook* Inst();
|
|
virtual const char* get_lib_name() const;
|
|
};
|
|
|
|
#endif//EMU_OVERLAY
|
|
#endif//__WINDOWS__
|
|
#endif//__INCLUDED_WINDOWS_HOOK_H__
|