mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
133 lines
4.0 KiB
C++
133 lines
4.0 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_CALLSYSTEM_H__
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#define __INCLUDED_CALLSYSTEM_H__
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#include "common_includes.h"
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#define DEFAULT_CB_TIMEOUT 0.002
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#define STEAM_CALLRESULT_TIMEOUT 120.0
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#define STEAM_CALLRESULT_WAIT_FOR_CB 0.01
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class CCallbackMgr
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{
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public:
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static void SetRegister(class CCallbackBase *pCallback, int iCallback);
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static void SetUnregister(class CCallbackBase *pCallback);
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static bool isServer(class CCallbackBase *pCallback);
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};
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struct Steam_Call_Result {
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SteamAPICall_t api_call{};
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std::vector<class CCallbackBase *> callbacks{};
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std::vector<char> result{};
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bool to_delete = false;
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bool reserved = false;
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std::chrono::high_resolution_clock::time_point created{};
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double run_in{};
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bool run_call_completed_cb{};
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int iCallback{};
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Steam_Call_Result(SteamAPICall_t a, int icb, void *r, unsigned int s, double r_in, bool run_cc_cb);
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bool operator==(const struct Steam_Call_Result& other) const;
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bool timed_out() const;
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bool call_completed() const;
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bool can_execute() const;
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bool has_cb() const;
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};
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class SteamCallResults {
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std::vector<struct Steam_Call_Result> callresults{};
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std::vector<class CCallbackBase *> completed_callbacks{};
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void (*cb_all)(std::vector<char> result, int callback) = nullptr;
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public:
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void addCallCompleted(class CCallbackBase *cb);
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void rmCallCompleted(class CCallbackBase *cb);
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void addCallBack(SteamAPICall_t api_call, class CCallbackBase *cb);
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bool exists(SteamAPICall_t api_call) const;
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bool callback_result(SteamAPICall_t api_call, void *copy_to, unsigned int size);
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void rmCallBack(SteamAPICall_t api_call, class CCallbackBase *cb);
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void rmCallBack(class CCallbackBase *cb);
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SteamAPICall_t addCallResult(SteamAPICall_t api_call, int iCallback, void *result, unsigned int size, double timeout=DEFAULT_CB_TIMEOUT, bool run_call_completed_cb=true);
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SteamAPICall_t reserveCallResult();
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SteamAPICall_t addCallResult(int iCallback, void *result, unsigned int size, double timeout=DEFAULT_CB_TIMEOUT, bool run_call_completed_cb=true);
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void setCbAll(void (*cb_all)(std::vector<char> result, int callback));
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void runCallResults();
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};
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struct Steam_Call_Back {
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std::vector<class CCallbackBase *> callbacks{};
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std::vector<std::vector<char>> results{};
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};
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class SteamCallBacks {
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std::map<int, struct Steam_Call_Back> callbacks{};
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SteamCallResults *results{};
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public:
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SteamCallBacks(SteamCallResults *results);
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void addCallBack(int iCallback, class CCallbackBase *cb);
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void addCBResult(int iCallback, void *result, unsigned int size, double timeout, bool dont_post_if_already);
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void addCBResult(int iCallback, void *result, unsigned int size);
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void addCBResult(int iCallback, void *result, unsigned int size, bool dont_post_if_already);
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void addCBResult(int iCallback, void *result, unsigned int size, double timeout);
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void rmCallBack(int iCallback, class CCallbackBase *cb);
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void runCallBacks();
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};
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struct RunCBs {
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void (*function)(void *object) = nullptr;
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void *object{};
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};
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class RunEveryRunCB {
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std::vector<struct RunCBs> cbs{};
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public:
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void add(void (*cb)(void *object), void *object);
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void remove(void (*cb)(void *object), void *object);
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void run() const;
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};
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#endif // __INCLUDED_CALLSYSTEM_H__
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