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32 lines
1.7 KiB
C++
32 lines
1.7 KiB
C++
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#ifndef ISTEAMUSERSTATS002_H
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#define ISTEAMUSERSTATS002_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamUserStats002
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{
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public:
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virtual uint32 GetNumStats( CGameID nGameID ) = 0;
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virtual const char *GetStatName( CGameID nGameID, uint32 iStat ) = 0;
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virtual ESteamUserStatType GetStatType( CGameID nGameID, const char *pchName ) = 0;
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virtual uint32 GetNumAchievements( CGameID nGameID ) = 0;
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virtual const char *GetAchievementName( CGameID nGameID, uint32 iAchievement ) = 0;
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virtual bool RequestCurrentStats( CGameID nGameID ) = 0;
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virtual bool GetStat( CGameID nGameID, const char *pchName, int32 *pData ) = 0;
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virtual bool GetStat( CGameID nGameID, const char *pchName, float *pData ) = 0;
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virtual bool SetStat( CGameID nGameID, const char *pchName, int32 nData ) = 0;
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virtual bool SetStat( CGameID nGameID, const char *pchName, float fData ) = 0;
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virtual bool UpdateAvgRateStat( CGameID nGameID, const char *pchName, float flCountThisSession, double dSessionLength ) = 0;
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virtual bool GetAchievement( CGameID nGameID, const char *pchName, bool *pbAchieved ) = 0;
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virtual bool SetAchievement( CGameID nGameID, const char *pchName ) = 0;
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virtual bool ClearAchievement( CGameID nGameID, const char *pchName ) = 0;
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virtual bool StoreStats( CGameID nGameID ) = 0;
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virtual int GetAchievementIcon( CGameID nGameID, const char *pchName ) = 0;
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virtual const char *GetAchievementDisplayAttribute( CGameID nGameID, const char *pchName, const char *pchKey ) = 0;
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virtual bool IndicateAchievementProgress( CGameID nGameID, const char *pchName, uint32 nCurProgress, uint32 nMaxProgress ) = 0;
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};
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#endif // ISTEAMUSER_H
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