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31 lines
1.3 KiB
C++
31 lines
1.3 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "base.h"
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class Steam_Applist : public ISteamAppList
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{
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public:
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uint32 GetNumInstalledApps();
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uint32 GetInstalledApps( AppId_t *pvecAppID, uint32 unMaxAppIDs );
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int GetAppName( AppId_t nAppID, STEAM_OUT_STRING() char *pchName, int cchNameMax ); // returns -1 if no name was found
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int GetAppInstallDir( AppId_t nAppID, char *pchDirectory, int cchNameMax ); // returns -1 if no dir was found
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int GetAppBuildId( AppId_t nAppID ); // return the buildid of this app, may change at any time based on backend updates to the game
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};
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