mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-30 20:34:14 +08:00
11cb3ce998
Implemented a basic steampipe alloc system and fixed build.
37 lines
1.2 KiB
Bash
Executable File
37 lines
1.2 KiB
Bash
Executable File
#!/bin/bash
|
|
APP_NAME="bin/test_executable"
|
|
APP_ID=480
|
|
APP_PATH=$(dirname "$0")
|
|
CONFIG_PATH=$(dirname "$0")
|
|
#path to steam-runtime/run.sh
|
|
STEAM_RUNTIME=""
|
|
|
|
CUR_DIR=$(pwd)
|
|
cd "$CONFIG_PATH"
|
|
mkdir -p ~/.steam/sdk64
|
|
mkdir -p ~/.steam/sdk32
|
|
#make a backup of original files
|
|
mv ~/.steam/steam.pid ~/.steam/steam.pid.orig || true
|
|
mv ~/.steam/sdk64/steamclient.so ~/.steam/sdk64/steamclient.so.orig || true
|
|
mv ~/.steam/sdk32/steamclient.so ~/.steam/sdk32/steamclient.so.orig || true
|
|
#copy our files
|
|
cp x86/steamclient.so ~/.steam/sdk32/steamclient.so
|
|
cp x86_64/steamclient.so ~/.steam/sdk64/steamclient.so
|
|
echo $BASHPID > ~/.steam/steam.pid
|
|
cd "$APP_PATH"
|
|
if [ -z "$STEAM_RUNTIME" ]
|
|
then
|
|
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$APP_NAME"
|
|
else
|
|
SteamAppPath="$APP_PATH" SteamAppId=$APP_ID SteamGameId=$APP_ID "$STEAM_RUNTIME" "$APP_NAME"
|
|
fi
|
|
|
|
cd "$CUR_DIR"
|
|
#restore original
|
|
rm -f ~/.steam/steam.pid
|
|
rm -f ~/.steam/sdk64/steamclient.so
|
|
rm -f ~/.steam/sdk32/steamclient.so
|
|
mv ~/.steam/steam.pid.orig ~/.steam/steam.pid
|
|
mv ~/.steam/sdk64/steamclient.so.orig ~/.steam/sdk64/steamclient.so || true
|
|
mv ~/.steam/sdk32/steamclient.so.orig ~/.steam/sdk32/steamclient.so || true
|