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https://github.com/Detanup01/gbe_fork.git
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2ba8cae64e
Warning: DX9 doesn't support resizing (TODO), DX12 has not beed tested and is not finished. No OpenGL support for now.
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef __INCLUDED_HOOK_BASE_H__
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#define __INCLUDED_HOOK_BASE_H__
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#include <Windows.h>
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#include <vector>
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#include "Base_Hook.h"
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class Hook_Manager
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{
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friend class Base_Hook;
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public:
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using overlayProc_t = void(*)(int,int);
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using hookReady_t = void(*)(void*);
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protected:
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std::vector<Base_Hook*> _hooks;
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WNDPROC _gameWndProc; // The game main windows proc
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HWND _gameHWnd; // The game main window
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bool _showOverlay; // Should we render the overlay
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bool _isSet; // Is the renderer hooked ?
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bool _LoadLibraryHooked; // Are the LoadLibrary functions hooked ?
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class Steam_Overlay* overlay;
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Hook_Manager();
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virtual ~Hook_Manager();
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void HookLoadLibrary();
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void UnHookLoadLibrary();
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public:
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static Hook_Manager& Inst();
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void HookRenderer(Steam_Overlay *overlay);
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// Set the found hook and free all other hooks
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void FoundHook(Base_Hook *hook);
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inline void AddHook(Base_Hook* hook) { _hooks.push_back(hook); }
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void ChangeGameWindow(HWND hWnd) const;
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void CallOverlayProc(int width, int height) const;
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Steam_Overlay* GetOverlay() const { return overlay; }
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};
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#endif//__INCLUDED_HOOK_BASE_H__
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