Nemirtingas 44d583ee7d Added class Renderer_Detector.
Hook_Manager now only manages hooks.
Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
2019-08-27 15:38:07 +02:00

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#ifndef __INCLUDED_DX11_HOOK_H__
#define __INCLUDED_DX11_HOOK_H__
#include "Base_Hook.h"
#ifndef NO_OVERLAY
#include <d3d11.h>
#include "DirectX_VTables.h"
class DX11_Hook : public Base_Hook
{
public:
static constexpr const char *DLL_NAME = "d3d11.dll";
private:
static DX11_Hook* _inst;
// Variables
bool hooked;
bool initialized;
ID3D11DeviceContext* pContext;
ID3D11RenderTargetView* mainRenderTargetView;
// Functions
DX11_Hook();
void resetRenderState();
void prepareForOverlay(IDXGISwapChain* pSwapChain);
// Hook to render functions
static HRESULT STDMETHODCALLTYPE MyPresent(IDXGISwapChain* _this, UINT SyncInterval, UINT Flags);
static HRESULT STDMETHODCALLTYPE MyResizeTarget(IDXGISwapChain* _this, const DXGI_MODE_DESC* pNewTargetParameters);
static HRESULT STDMETHODCALLTYPE MyResizeBuffers(IDXGISwapChain* _this, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags);
decltype(&IDXGISwapChain::Present) Present;
decltype(&IDXGISwapChain::ResizeBuffers) ResizeBuffers;
decltype(&IDXGISwapChain::ResizeTarget) ResizeTarget;
// Hook functions so we know we use DX11
//static decltype(D3D11CreateDevice) MyD3D11CreateDevice;
//static decltype(D3D11CreateDeviceAndSwapChain) MyD3D11CreateDeviceAndSwapChain;
//decltype(D3D11CreateDevice)* D3D11CreateDevice;
//decltype(D3D11CreateDeviceAndSwapChain)* D3D11CreateDeviceAndSwapChain;
public:
virtual ~DX11_Hook();
bool start_hook();
static DX11_Hook* Inst();
virtual const char* get_lib_name() const;
void loadFunctions(IDXGISwapChain *pSwapChain);
};
#endif//NO_OVERLAY
#endif//__INCLUDED_DX11_HOOK_H__