gbe_fork/overlay_experimental
2019-08-16 10:31:29 +02:00
..
Base_Hook.cpp Reworked booleans 2019-08-16 10:28:23 +02:00
Base_Hook.h Reworked booleans 2019-08-16 10:28:23 +02:00
DirectX_VTables.h Added DirectX hooks 2019-07-25 23:21:03 +02:00
DX9_Hook.cpp Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX9_Hook.h Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX10_Hook.cpp Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX10_Hook.h Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX11_Hook.cpp Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX11_Hook.h Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX12_Hook.cpp Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
DX12_Hook.h Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
Hook_Manager.cpp Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
Hook_Manager.h Created a define to not compile overlay. 2019-08-14 15:09:57 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
OpenGL_Hook.cpp Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
OpenGL_Hook.h Renammed hook_<renderer> to start_hook 2019-08-16 10:31:29 +02:00
steam_overlay.cpp Replaced wildcard with sed. 2019-08-15 22:23:59 +02:00
steam_overlay.h Fixed compilation for windows 2019-08-14 18:11:00 +02:00