mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-03 15:55:37 +08:00
232 lines
5.7 KiB
C++
232 lines
5.7 KiB
C++
/*
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* Copyright (C) 2019-2020 Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include "X11_Hook.h"
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#include <imgui.h>
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#include <backends/imgui_impl_x11.h>
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#include <System/Library.h>
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extern int ImGui_ImplX11_EventHandler(XEvent &event);
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constexpr decltype(X11_Hook::DLL_NAME) X11_Hook::DLL_NAME;
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X11_Hook* X11_Hook::_inst = nullptr;
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bool X11_Hook::StartHook(std::function<bool(bool)>& _key_combination_callback)
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{
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if (!_Hooked)
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{
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void* hX11 = System::Library::GetLibraryHandle(DLL_NAME);
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if (hX11 == nullptr)
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{
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SPDLOG_WARN("Failed to hook X11: Cannot find {}", DLL_NAME);
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return false;
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}
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System::Library::Library libX11;
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LibraryName = System::Library::GetLibraryPath(hX11);
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if (!libX11.OpenLibrary(LibraryName, false))
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{
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SPDLOG_WARN("Failed to hook X11: Cannot load {}", LibraryName);
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return false;
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}
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XEventsQueued = libX11.GetSymbol<decltype(::XEventsQueued)>("XEventsQueued");
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XPending = libX11.GetSymbol<decltype(::XPending)>("XPending");
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if (XPending == nullptr || XEventsQueued == nullptr)
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{
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SPDLOG_WARN("Failed to hook X11: Cannot load functions.({}, {})", DLL_NAME, (void*)XEventsQueued, (void*)XPending);
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return false;
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}
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SPDLOG_INFO("Hooked X11");
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_KeyCombinationCallback = std::move(_key_combination_callback);
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_Hooked = true;
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UnhookAll();
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BeginHook();
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HookFuncs(
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std::make_pair<void**, void*>(&(void*&)XEventsQueued, (void*)&X11_Hook::MyXEventsQueued),
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std::make_pair<void**, void*>(&(void*&)XPending, (void*)&X11_Hook::MyXPending)
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);
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EndHook();
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}
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return true;
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}
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void X11_Hook::ResetRenderState()
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{
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if (_Initialized)
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{
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_GameWnd = 0;
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_Initialized = false;
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ImGui_ImplX11_Shutdown();
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}
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}
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bool X11_Hook::PrepareForOverlay(Display *display, Window wnd)
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{
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if(!_Hooked)
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return false;
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if (_GameWnd != wnd)
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ResetRenderState();
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if (!_Initialized)
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{
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ImGui_ImplX11_Init(display, (void*)wnd);
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_GameWnd = wnd;
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_Initialized = true;
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}
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ImGui_ImplX11_NewFrame();
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return true;
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}
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/////////////////////////////////////////////////////////////////////////////////////
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// X11 window hooks
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bool IgnoreEvent(XEvent &event)
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{
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switch(event.type)
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{
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// Keyboard
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case KeyPress: case KeyRelease:
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// MouseButton
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case ButtonPress: case ButtonRelease:
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// Mouse move
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case MotionNotify:
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// Copy to clipboard request
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case SelectionRequest:
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return true;
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}
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return false;
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}
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int X11_Hook::_CheckForOverlay(Display *d, int num_events)
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{
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static Time prev_time = {};
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X11_Hook* inst = Inst();
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if( inst->_Initialized )
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{
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XEvent event;
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while(num_events)
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{
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bool skip_input = inst->_KeyCombinationCallback(false);
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XPeekEvent(d, &event);
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ImGui_ImplX11_EventHandler(event);
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// Is the event is a key press
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if (event.type == KeyPress)
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{
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// Tab is pressed and was not pressed before
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if (event.xkey.keycode == XKeysymToKeycode(d, XK_Tab) && event.xkey.state & ShiftMask)
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{
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// if key TAB is held, don't make the overlay flicker :p
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if (event.xkey.time != prev_time)
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{
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skip_input = true;
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inst->_KeyCombinationCallback(true);
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}
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}
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}
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else if(event.type == KeyRelease && event.xkey.keycode == XKeysymToKeycode(d, XK_Tab))
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{
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prev_time = event.xkey.time;
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}
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if (!skip_input || !IgnoreEvent(event))
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{
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if(num_events)
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num_events = 1;
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break;
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}
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XNextEvent(d, &event);
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--num_events;
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}
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}
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return num_events;
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}
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int X11_Hook::MyXEventsQueued(Display *display, int mode)
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{
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X11_Hook* inst = X11_Hook::Inst();
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int res = inst->XEventsQueued(display, mode);
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if( res )
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{
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res = inst->_CheckForOverlay(display, res);
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}
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return res;
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}
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int X11_Hook::MyXPending(Display* display)
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{
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int res = Inst()->XPending(display);
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if( res )
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{
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res = Inst()->_CheckForOverlay(display, res);
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}
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return res;
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}
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/////////////////////////////////////////////////////////////////////////////////////
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X11_Hook::X11_Hook() :
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_Initialized(false),
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_Hooked(false),
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_GameWnd(0),
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XEventsQueued(nullptr),
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XPending(nullptr)
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{
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}
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X11_Hook::~X11_Hook()
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{
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SPDLOG_INFO("X11 Hook removed");
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ResetRenderState();
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_inst = nullptr;
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}
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X11_Hook* X11_Hook::Inst()
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{
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if (_inst == nullptr)
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_inst = new X11_Hook;
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return _inst;
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}
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std::string X11_Hook::GetLibraryName() const
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{
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return LibraryName;
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}
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