gbe_fork/overlay_experimental
Nemirtingas 5a0653d080 Refactor dx device creation
Find the game's window instead of using the foreground window.
2019-08-20 23:27:17 +02:00
..
Base_Hook.cpp Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
Base_Hook.h Use LoadLibrary instead of LoadModule 2019-08-18 16:19:28 +02:00
DirectX_VTables.h Partially working DX12 overlay 2019-08-19 18:56:15 +02:00
DX9_Hook.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
DX9_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX10_Hook.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
DX10_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX11_Hook.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
DX11_Hook.h Fixed everything that I've forgot 2019-08-16 19:21:30 +02:00
DX12_Hook.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
DX12_Hook.h Partially working DX12 overlay 2019-08-19 18:56:15 +02:00
Hook_Manager.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
Hook_Manager.h Added hook retry. 2019-08-19 18:57:55 +02:00
ImGui_ShaderBlobs.cpp Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
ImGui_ShaderBlobs.h Added support for dynamic d3dcompile load 2019-08-02 09:06:59 +02:00
notification.h Notification sound when something happen 2019-08-16 18:31:56 +02:00
OpenGL_Hook.cpp Moved hooks calls and added hook retry 2019-08-18 17:12:57 +02:00
OpenGL_Hook.h Removed inline 2019-08-16 19:32:32 +02:00
steam_overlay.cpp Moved window hooks to its own class 2019-08-18 16:22:07 +02:00
steam_overlay.h Moved window hooks to its own class 2019-08-18 16:22:07 +02:00
Windows_Hook.cpp Refactor dx device creation 2019-08-20 23:27:17 +02:00
Windows_Hook.h Refactor dx device creation 2019-08-20 23:27:17 +02:00