mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
67615e10de
steamnetworkingsockets added GenerateInterfaces added GameOverlayRenderer added those all should be compatible for all
661 lines
21 KiB
Lua
661 lines
21 KiB
Lua
-- pre-define stuffs
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local default_files = {
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"dll/**",
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"sdk/**",
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"helpers/**"
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}
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local predefined_libs = {
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"libs/fifo_map/**",
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"libs/json/**",
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"libs/sha/**",
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"libs/simpleini/**",
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"libs/stb/**",
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"libs/utfcpp/**"
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}
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local crash_win = {
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"crash_printer/win.cpp",
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"crash_printer/crash_printer/win.hpp"
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}
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local crash_linux = {
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"crash_printer/linux.cpp",
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"crash_printer/crash_printer/linux.hpp"
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}
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local win_link = {
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"Ws2_32.lib", "Iphlpapi.lib", "Wldap32.lib", "Winmm.lib", "Bcrypt.lib", "Dbghelp.lib"
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}
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local linux_link = {
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"pthread",
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"dl",
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"ssq:static",
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"z:static", -- libz library
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"curl:static",
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"protobuf-lite:static",
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"mbedcrypto:static"
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}
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local default_link = {
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"ssq.lib",
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"libcurl.lib",
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"libprotobuf-lite.lib",
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"zlibstatic.lib",
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"mbedcrypto.lib"
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}
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local basic_dir_win = "build/deps/win/"
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local basic_dir_linux = "build/deps/linux/"
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local overlay_link_windows = {
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"ingame_overlay.lib",
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"system.lib",
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"mini_detour.lib"
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}
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local overlay_link_linux = {
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"ingame_overlay:static",
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"system:static", -- ingame_overlay dependency
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"mini_detour:static" -- ingame_overlay dependency
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}
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local default_include = {
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"dll",
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"sdk",
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"libs",
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"helpers",
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"crash_printer",
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"overlay_experimental",
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"controller"
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}
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local windows_files = {
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default_files,
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predefined_libs,
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crash_win
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}
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local linux_files = {
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default_files,
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predefined_libs,
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crash_linux,
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"controller/**"
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}
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-- 32
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local x32_libsdir_win = {
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basic_dir_win .. "libssq/build32/Release",
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basic_dir_win .. "curl/install32/lib",
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basic_dir_win .. "protobuf/install32/lib",
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basic_dir_win .. "zlib/install32/lib",
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basic_dir_win .. "mbedtls/install32/lib",
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basic_dir_win .. "ingame_overlay/install32/lib",
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basic_dir_win .. "ingame_overlay/deps/System/install32/lib",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/lib"
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}
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local x32_libsdir_linux = {
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basic_dir_linux .. "libssq/build32",
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basic_dir_linux .. "curl/install32/lib",
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basic_dir_linux .. "protobuf/install32/lib",
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basic_dir_linux .. "zlib/install32/lib",
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basic_dir_linux .. "mbedtls/install32/lib",
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basic_dir_linux .. "ingame_overlay/install32/lib",
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basic_dir_linux .. "ingame_overlay/deps/System/install32/lib",
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basic_dir_linux .. "ingame_overlay/deps/mini_detour/install32/lib"
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}
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local x32_include_win = {
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basic_dir_win .. "libssq/include",
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basic_dir_win .. "curl/install32/include",
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basic_dir_win .. "protobuf/install32/include",
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basic_dir_win .. "zlib/install32/include",
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basic_dir_win .. "mbedtls/install32/include",
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basic_dir_win .. "ingame_overlay/install32/include",
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basic_dir_win .. "ingame_overlay/deps/System/install32/include",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install32/include"
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}
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local x32_include_linux = {
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basic_dir_linux .. "libssq/include",
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basic_dir_linux .. "curl/install32/include",
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basic_dir_linux .. "protobuf/install32/include",
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basic_dir_linux .. "zlib/install32/include",
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basic_dir_linux .. "mbedtls/install32/include",
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basic_dir_linux .. "ingame_overlay/install32/include",
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basic_dir_linux .. "ingame_overlay/deps/System/install32/include",
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basic_dir_linux .. "ingame_overlay/deps/mini_detour/install32/include"
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}
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-- 32 end
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-- 64
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local x64_libsdir_win = {
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basic_dir_win .. "libssq/build64/Release",
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basic_dir_win .. "curl/install64/lib",
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basic_dir_win .. "protobuf/install64/lib",
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basic_dir_win .. "zlib/install64/lib",
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basic_dir_win .. "mbedtls/install64/lib",
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basic_dir_win .. "ingame_overlay/install64/lib",
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basic_dir_win .. "ingame_overlay/deps/System/install64/lib",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/lib"
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}
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local x64_libsdir_linux = {
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basic_dir_linux .. "libssq/build64",
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basic_dir_linux .. "curl/install64/lib",
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basic_dir_linux .. "protobuf/install64/lib",
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basic_dir_linux .. "zlib/install64/lib",
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basic_dir_linux .. "mbedtls/install64/lib",
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basic_dir_linux .. "ingame_overlay/install64/lib",
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basic_dir_linux .. "ingame_overlay/deps/System/install64/lib",
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basic_dir_linux .. "ingame_overlay/deps/mini_detour/install64/lib"
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}
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local x64_include_win = {
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basic_dir_win .. "libssq/include",
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basic_dir_win .. "curl/install64/include",
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basic_dir_win .. "protobuf/install64/include",
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basic_dir_win .. "zlib/install64/include",
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basic_dir_win .. "mbedtls/install64/include",
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basic_dir_win .. "ingame_overlay/install64/include",
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basic_dir_win .. "ingame_overlay/deps/System/install64/include",
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basic_dir_win .. "ingame_overlay/deps/mini_detour/install64/include"
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}
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local x64_include_linux = {
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basic_dir_linux .. "libssq/include",
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basic_dir_linux .. "curl/install64/include",
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basic_dir_linux .. "protobuf/install64/include",
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basic_dir_linux .. "zlib/install64/include",
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basic_dir_linux .. "mbedtls/install64/include",
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basic_dir_linux .. "ingame_overlay/install64/include",
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basic_dir_linux .. "ingame_overlay/deps/System/install64/include",
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basic_dir_linux .. "ingame_overlay/deps/mini_detour/install64/include"
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}
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-- 64 end
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-- END of predefines
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if _ACTION == "generateproto" then
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print("Generating from .proto file!")
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if os.target() == "windows" then
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os.mkdir("dll/proto_gen/win")
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os.execute('call ' .. _MAIN_SCRIPT_DIR .. '/' .. basic_dir_win ..'protobuf/install64/bin/protoc.exe dll/net.proto -I./dll/ --cpp_out=dll/proto_gen/win')
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end
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if os.target() == "linux" then
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os.mkdir("dll/proto_gen/linux")
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os.chmod(_MAIN_SCRIPT_DIR .. '/' .. basic_dir_linux ..'protobuf/install64/bin/protoc', "777")
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os.execute(_MAIN_SCRIPT_DIR .. '/' .. basic_dir_linux ..'protobuf/install64/bin/protoc dll/net.proto -I./dll/ --cpp_out=dll/proto_gen/linux')
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end
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print("Generation success!")
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end
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newoption {
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trigger = "emubuild",
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description = "Set the EMU_BUILD_STRING",
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default = "manual"
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}
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-- GBE Workspace
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workspace "GBE"
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configurations { "Debug", "Release", "ExperimentalDebug", "ExperimentalRelease" }
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platforms { "x64", "x32" }
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location "GBE_Build"
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-- Project SteamEmu
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project "SteamEmu"
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cppdialect("c++17")
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kind "SharedLib"
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language "C++"
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targetdir "bin/SteamEmu/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/SteamEmu"
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staticruntime "on"
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optimize "On"
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symbols "Off"
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-- SET ARCH
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filter "platforms:x32"
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targetname "steam_api"
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architecture "x86"
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filter "platforms:x64"
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targetname "steam_api64"
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architecture "x86_64"
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-- BASIC FOR WINDOWS
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filter "options:os=windows"
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buildoptions {
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"/permissive-", "/MP", "/DYNAMICBASE",
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"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
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}
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linkoptions {
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"/NOLOGO", "/emittoolversioninfo:no"
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}
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filter { "options:os=windows", "configurations:Release" }
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defines {
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"NDEBUG", "EMU_RELEASE_BUILD", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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filter { "options:os=windows", "configurations:Debug" }
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defines {
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"DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- WIN 32 DEFAULTS
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filter { "platforms:x32", "options:os=windows" }
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files {
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windows_files,
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"resources/win/api/32/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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x32_libsdir_win
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}
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includedirs {
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default_include,
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"dll/proto_gen/win",
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x32_include_win
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}
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-- WIN 64 DEFAULTS
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filter { "platforms:x64", "options:os=windows" }
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files {
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windows_files,
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"resources/win/api/64/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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x64_libsdir_win
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}
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includedirs {
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default_include,
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"dll/proto_gen/win",
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x64_include_win
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}
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-- BASIC FOR LINUX
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filter "options:os=linux"
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files {
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linux_files
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}
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removefiles {
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"libs/simpleini/**",
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"helpers/pe_**"
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}
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buildoptions {
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"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t" , "-Wundefined-internal", "-Wno-switch"
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}
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linkoptions {
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"-Wl,--exclude-libs,ALL"
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}
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links {
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linux_link,
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overlay_link_linux
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}
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filter { "options:os=linux", "configurations:Release" }
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defines {
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"NDEBUG", "EMU_RELEASE_BUILD", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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filter { "options:os=linux", "configurations:Debug" }
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defines {
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"DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "GNUC", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- linux 32 DEFAULTS
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filter { "platforms:x32", "options:os=linux" }
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includedirs {
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default_include,
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"dll/proto_gen/linux",
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x32_include_linux
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}
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libdirs {
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x32_libsdir_linux
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}
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-- linux 64 DEFAULTS
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filter { "platforms:x64", "options:os=linux" }
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includedirs {
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default_include,
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"dll/proto_gen/linux",
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x64_include_linux
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}
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libdirs {
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x64_libsdir_linux
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}
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-- ExperimentalDebug WINDOWS
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filter { "ExperimentalDebug", "options:os=windows" }
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files {
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default_files,
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"libs/**",
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crash_win,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/api/32/resources.rc"
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}
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removefiles { "libs/detours/uimports.cc" }
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defines {
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"EMU_EXPERIMENTAL_BUILD", "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB",
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"DEBUG", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- ExperimentalRelease WINDOWS
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filter { "ExperimentalRelease", "options:os=windows" }
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files {
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default_files,
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"libs/**",
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crash_win,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/api/32/resources.rc"
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}
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removefiles { "libs/detours/uimports.cc" }
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defines {
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"EMU_EXPERIMENTAL_BUILD" , "CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB",
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"NDEBUG", "EMU_RELEASE_BUILD", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- ExperimentalDebug LINUX
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filter { "ExperimentalDebug", "options:os=linux" }
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files {
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linux_files,
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"overlay_experimental/**"
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}
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removefiles {
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"libs/simpleini/**",
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"helpers/pe_**"
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}
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defines {
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"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB",
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"GNUC", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- ExperimentalRelease LINUX
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filter { "ExperimentalRelease", "options:os=linux" }
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files {
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linux_files,
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"overlay_experimental/**"
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}
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removefiles {
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"libs/simpleini/**",
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"helpers/pe_**"
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}
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defines {
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"CONTROLLER_SUPPORT", "EMU_OVERLAY", "ImTextureID=ImU64", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB",
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"NDEBUG", "EMU_RELEASE_BUILD", "GNUC", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
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}
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-- Project SteamEmu END
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-- Project SteamClient
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project "SteamClient"
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cppdialect("c++17")
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kind "SharedLib"
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language "C++"
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targetdir "bin/SteamClient/%{cfg.buildcfg}_%{cfg.platform}"
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location "GBE_Build/SteamClient"
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staticruntime "on"
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optimize "On"
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symbols "Off"
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-- SET ARCH
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filter "platforms:x32"
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targetname "steamclient"
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architecture "x86"
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filter "platforms:x64"
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targetname "steamclient64"
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architecture "x86_64"
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-- BASIC FOR WINDOWS
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filter "options:os=windows"
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buildoptions {
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"/permissive-", "/MP", "/DYNAMICBASE",
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"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
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}
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linkoptions {
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"/NOLOGO", "/emittoolversioninfo:no"
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}
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filter { "options:os=windows", "configurations:Release" }
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defines {
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"NDEBUG", "EMU_RELEASE_BUILD", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"], "STEAMCLIENT_DLL", "EMU_EXPERIMENTAL_BUILD"
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}
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filter { "options:os=windows", "configurations:Debug" }
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defines {
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"DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"], "STEAMCLIENT_DLL", "EMU_EXPERIMENTAL_BUILD"
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}
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-- Win32 stuff
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filter { "platforms:x32", "options:os=windows" }
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files {
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"steamclient/**",
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"resources/win/client/32/resources.rc"
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}
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filter { "Experimental**", "options:os=windows", "platforms:x32" }
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files {
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windows_files,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/client/32/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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x32_libsdir_win
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}
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includedirs {
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default_include,
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"dll/proto_gen/win",
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x32_include_win
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}
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removefiles { "steamclient/**" }
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removefiles { "libs/detours/uimports.cc" }
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-- Win64 stuff
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filter { "platforms:x64", "options:os=windows" }
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files {
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"steamclient/**",
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"resources/win/client/64/resources.rc"
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}
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filter { "Experimental**", "options:os=windows", "platforms:x64" }
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files {
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windows_files,
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"controller/**",
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"overlay_experimental/**",
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"resources/win/client/64/resources.rc"
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}
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links {
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win_link,
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default_link,
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overlay_link_windows
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}
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libdirs {
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x64_libsdir_win
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}
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includedirs {
|
|
default_include,
|
|
"dll/proto_gen/win",
|
|
x64_include_win
|
|
}
|
|
removefiles { "steamclient/**" }
|
|
removefiles { "libs/detours/uimports.cc" }
|
|
|
|
-- ExperimentalDebug WINDOWS
|
|
filter { "ExperimentalDebug", "options:os=windows" }
|
|
defines {
|
|
"DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"], "STEAMCLIENT_DLL", "EMU_EXPERIMENTAL_BUILD",
|
|
"ImTextureID=ImU64", "EMU_OVERLAY", "CONTROLLER_SUPPORT"
|
|
}
|
|
|
|
-- ExperimentalRelease WINDOWS
|
|
filter { "ExperimentalRelease", "options:os=windows" }
|
|
defines {
|
|
"NDEBUG", "EMU_RELEASE_BUILD","UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"], "STEAMCLIENT_DLL", "EMU_EXPERIMENTAL_BUILD",
|
|
"ImTextureID=ImU64", "EMU_OVERLAY", "CONTROLLER_SUPPORT"
|
|
}
|
|
|
|
-- linux soon
|
|
-- Project SteamClient END
|
|
|
|
-- Project steamnetworkingsockets START
|
|
project "steamnetworkingsockets"
|
|
cppdialect("c++17")
|
|
kind "SharedLib"
|
|
language "C++"
|
|
targetdir "bin/steamnetworkingsockets/%{cfg.buildcfg}_%{cfg.platform}"
|
|
location "GBE_Build/steamnetworkingsockets"
|
|
targetname "steamnetworkingsockets"
|
|
optimize "On"
|
|
symbols "Off"
|
|
|
|
files {
|
|
"networking_sockets_lib/**"
|
|
}
|
|
|
|
includedirs {
|
|
"dll",
|
|
"sdk"
|
|
}
|
|
|
|
filter "options:os=windows"
|
|
buildoptions {
|
|
"/permissive-", "/MP", "/DYNAMICBASE",
|
|
"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
|
|
}
|
|
linkoptions {
|
|
"/NOLOGO", "/emittoolversioninfo:no"
|
|
}
|
|
filter { "options:os=windows", "configurations:**Release" }
|
|
defines {
|
|
"NDEBUG", "EMU_RELEASE_BUILD", "UTF_CPP_CPLUSPLUS=201703L", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
|
|
}
|
|
|
|
filter { "options:os=windows", "configurations:**Debug" }
|
|
defines {
|
|
"DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
|
|
}
|
|
|
|
filter { "platforms:x64", "options:os=windows"}
|
|
files {
|
|
"networking_sockets_lib/**",
|
|
"resources/win/api/64/resources.rc"
|
|
}
|
|
filter { "platforms:x32", "options:os=windows" }
|
|
files {
|
|
"networking_sockets_lib/**",
|
|
"resources/win/api/32/resources.rc"
|
|
}
|
|
|
|
filter "options:os=linux"
|
|
buildoptions {
|
|
"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables", "-fno-char8_t" , "-Wundefined-internal", "-Wno-switch"
|
|
}
|
|
|
|
linkoptions {
|
|
"-Wl,--exclude-libs,ALL"
|
|
}
|
|
filter { "options:os=linux", "configurations:**Release" }
|
|
defines {
|
|
"GNUC", "NDEBUG", "EMU_RELEASE_BUILD", "UTF_CPP_CPLUSPLUS=201703L", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
|
|
}
|
|
|
|
filter { "options:os=linux", "configurations:**Debug" }
|
|
defines {
|
|
"GNUC", "DEBUG", "UTF_CPP_CPLUSPLUS=201703L", "_CRT_SECURE_NO_WARNINGS", "EMU_BUILD_STRING=".._OPTIONS["emubuild"]
|
|
}
|
|
|
|
-- Project steamnetworkingsockets END
|
|
|
|
-- Project GenerateInterfaces
|
|
project "GenerateInterfaces"
|
|
cppdialect("c++17")
|
|
kind "ConsoleApp"
|
|
language "C++"
|
|
targetdir "bin/GenerateInterfaces/%{cfg.buildcfg}_%{cfg.platform}"
|
|
location "GBE_Build/GenerateInterfaces"
|
|
targetname "GenerateInterfaces"
|
|
optimize "On"
|
|
symbols "Off"
|
|
|
|
files {
|
|
"tools/generate_interfaces/**"
|
|
}
|
|
-- End GenerateInterfaces
|
|
|
|
-- TODO: SteamClientExtra should make steamclient_loader_BIT.exe and steamclient_extra.dll.
|
|
|
|
-- Normal (NON EXPERIMENTAL) should make the .exe
|
|
-- EXPERIMENTAL should make the _extra.dll
|
|
-- ONLY WINDOWS
|
|
if os.target() == "windows" then
|
|
|
|
|
|
|
|
-- Project GameOverlayRenderer
|
|
project "GameOverlayRenderer"
|
|
cppdialect("c++17")
|
|
kind "SharedLib"
|
|
language "C++"
|
|
targetdir "bin/GameOverlayRenderer/%{cfg.buildcfg}_%{cfg.platform}"
|
|
location "GBE_Build/GameOverlayRenderer"
|
|
targetname "GameOverlayRenderer"
|
|
optimize "On"
|
|
symbols "Off"
|
|
|
|
files {
|
|
"game_overlay_renderer_lib/**"
|
|
}
|
|
|
|
filter { "platforms:x64", "options:os=windows"}
|
|
includedirs {
|
|
"game_overlay_renderer_lib",
|
|
default_include,
|
|
"dll/proto_gen/win",
|
|
x64_include_win
|
|
}
|
|
libdirs {
|
|
x64_libsdir_win
|
|
}
|
|
filter { "platforms:x32", "options:os=windows" }
|
|
includedirs {
|
|
"game_overlay_renderer_lib",
|
|
default_include,
|
|
"dll/proto_gen/win",
|
|
x32_include_win
|
|
}
|
|
libdirs {
|
|
x32_libsdir_win
|
|
}
|
|
-- End GameOverlayRenderer
|
|
|
|
end
|
|
-- ONLY WINDOWS END
|
|
-- Workspace END |