mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 13:14:01 +08:00
522 lines
18 KiB
Batchfile
522 lines
18 KiB
Batchfile
@echo off
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setlocal
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pushd "%~dp0"
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set /a last_code=0
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for %%A in (
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"dll/dll.cpp"
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"dll/steam_client.cpp"
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"controller/gamepad.c"
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"sdk_includes/isteamclient.h" ) do (
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if not exist "%%~A" (
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call :err_msg "Invalid emu directory, change directory to emu's src dir (missing file %%~A)"
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set /a last_code=1
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goto :end_script
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)
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)
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set /a BUILD_LIB32=1
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set /a BUILD_LIB64=1
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set /a BUILD_EXP_LIB32=1
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set /a BUILD_EXP_LIB64=1
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set /a BUILD_EXP_CLIENT32=1
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set /a BUILD_EXP_CLIENT64=1
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set /a BUILD_EXPCLIENT32=1
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set /a BUILD_EXPCLIENT64=1
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set /a BUILD_EXPCLIENT_LDR=1
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set /a BUILD_TOOL_FIND_ITFS=1
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set /a BUILD_TOOL_LOBBY=1
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:: < 0: deduce, > 1: force
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set /a PARALLEL_THREADS_OVERRIDE=-1
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:: 0 = release, 1 = debug, otherwise error
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set /a BUILD_TYPE=-1
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set /a CLEAN_BUILD=0
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:: get args
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:args_loop
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if "%~1"=="" (
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goto :args_loop_end
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) else if "%~1"=="-lib-32" (
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set /a BUILD_LIB32=0
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) else if "%~1"=="-lib-64" (
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set /a BUILD_LIB64=0
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) else if "%~1"=="-ex-lib-32" (
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set /a BUILD_EXP_LIB32=0
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) else if "%~1"=="-ex-lib-64" (
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set /a BUILD_EXP_LIB64=0
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) else if "%~1"=="-ex-client-32" (
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set /a BUILD_EXP_CLIENT32=0
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) else if "%~1"=="-ex-client-64" (
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set /a BUILD_EXP_CLIENT64=0
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) else if "%~1"=="-exclient-32" (
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set /a BUILD_EXPCLIENT32=0
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) else if "%~1"=="-exclient-64" (
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set /a BUILD_EXPCLIENT64=0
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) else if "%~1"=="-exclient-ldr" (
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set /a BUILD_EXPCLIENT_LDR=0
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) else if "%~1"=="-tool-itf" (
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set /a BUILD_TOOL_FIND_ITFS=0
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) else if "%~1"=="-tool-lobby" (
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set /a BUILD_TOOL_LOBBY=0
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) else if "%~1"=="-j" (
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call :get_parallel_threads_count %~2 || (
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call :err_msg "Invalid arg after -j, expected a number"
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set /a last_code=1
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goto :end_script
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)
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shift /1
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) else if "%~1"=="clean" (
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set /a CLEAN_BUILD=1
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) else if "%~1"=="release" (
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set /a BUILD_TYPE=0
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) else if "%~1"=="debug" (
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set /a BUILD_TYPE=1
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) else (
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call :err_msg "Invalid arg: %~1"
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set /a last_code=1
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goto :end_script
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)
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shift /1
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goto :args_loop
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:args_loop_end
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:: use 70%
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if defined NUMBER_OF_PROCESSORS (
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set /a build_threads=NUMBER_OF_PROCESSORS*70/100
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) else (
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set /a build_threads=2
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)
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if %PARALLEL_THREADS_OVERRIDE% gtr 0 (
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set /a build_threads=PARALLEL_THREADS_OVERRIDE
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)
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if %build_threads% lss 2 (
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set /a build_threads=2
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)
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:: build type
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set "debug_info="
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set "debug_info_format="
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set "optimization_level="
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set "dbg_defs="
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set "build_folder="
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if %BUILD_TYPE% equ 0 (
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set "debug_info=/DEBUG:NONE"
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set "debug_info_format="
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set "optimization_level=/Ox /Oi /Ob2 /Ot /O2 /Oy-"
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set "dbg_defs=/DEMU_RELEASE_BUILD /DNDEBUG"
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set "build_folder=release"
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) else if %BUILD_TYPE% equ 1 (
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set "debug_info=/DEBUG:FULL"
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set "debug_info_format=/Z7"
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set "optimization_level=/Od"
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set "dbg_defs="
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set "build_folder=debug"
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) else (
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call :err_msg "You must specify any of: [release debug]"
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set /a last_code=1
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goto :end_script
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)
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set "build_root_dir=build\win\%build_folder%"
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set "steamclient_dir=%build_root_dir%\experimental_steamclient"
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set "experimental_dir=%build_root_dir%\experimental"
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set "tools_dir=%build_root_dir%\tools"
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set "find_interfaces_dir=%tools_dir%\find_interfaces"
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set "lobby_connect_dir=%tools_dir%\lobby_connect"
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:: common stuff
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set "deps_dir=build\deps\win"
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set "libs_dir=libs"
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set "tools_src_dir=tools"
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set "build_temp_dir=build\tmp\win"
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set "protoc_exe_32=%deps_dir%\protobuf\install32\bin\protoc.exe"
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set "protoc_exe_64=%deps_dir%\protobuf\install64\bin\protoc.exe"
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set "common_compiler_args=/std:c++17 /MP%build_threads% /DYNAMICBASE /errorReport:none /nologo /utf-8 /EHsc /GF /GL- /GS /Fo%build_temp_dir%\ /Fe%build_temp_dir%\"
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set "common_compiler_args_32=%common_compiler_args%"
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set "common_compiler_args_64=%common_compiler_args%"
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:: "win" variables are used to build .dll and /SUBSYTEM:WINDOWS applications,
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:: "exe" variables are used to build pure console applications
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set "common_linker_args=/DYNAMICBASE /ERRORREPORT:NONE /NOLOGO"
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set "common_win_linker_args_32=%common_linker_args%"
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set "common_win_linker_args_64=%common_linker_args%"
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set "common_exe_linker_args_32=%common_linker_args%"
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set "common_exe_linker_args_64=%common_linker_args%"
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:: third party dependencies (include folder + exact .lib file location)
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set ssq_inc=/I"%deps_dir%\libssq\include"
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set ssq_lib32="%deps_dir%\libssq\build32\Release\ssq.lib"
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set ssq_lib64="%deps_dir%\libssq\build64\Release\ssq.lib"
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set curl_inc32=/I"%deps_dir%\curl\install32\include"
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set curl_inc64=/I"%deps_dir%\curl\install64\include"
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set curl_lib32="%deps_dir%\curl\install32\lib\libcurl.lib"
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set curl_lib64="%deps_dir%\curl\install64\lib\libcurl.lib"
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set protob_inc32=/I"%deps_dir%\protobuf\install32\include"
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set protob_inc64=/I"%deps_dir%\protobuf\install64\include"
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set protob_lib32="%deps_dir%\protobuf\install32\lib\libprotobuf-lite.lib"
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set protob_lib64="%deps_dir%\protobuf\install64\lib\libprotobuf-lite.lib"
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set zlib_inc32=/I"%deps_dir%\zlib\install32\include"
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set zlib_inc64=/I"%deps_dir%\zlib\install64\include"
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set zlib_lib32="%deps_dir%\zlib\install32\lib\zlibstatic.lib"
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set zlib_lib64="%deps_dir%\zlib\install64\lib\zlibstatic.lib"
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set mbedtls_inc32=/I"%deps_dir%\mbedtls\install32\include"
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set mbedtls_inc64=/I"%deps_dir%\mbedtls\install64\include"
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set mbedtls_lib32="%deps_dir%\mbedtls\install32\lib\mbedcrypto.lib"
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set mbedtls_lib64="%deps_dir%\mbedtls\install64\lib\mbedcrypto.lib"
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:: directories to use for #include
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set release_incs_both=%ssq_inc% /I"%libs_dir%\utfcpp" /I"." /I"%libs_dir%" /I"%libs_dir%\ImGui"
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set release_incs32=%release_incs_both% %curl_inc32% %protob_inc32% %zlib_inc32% %mbedtls_inc32%
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set release_incs64=%release_incs_both% %curl_inc64% %protob_inc64% %zlib_inc64% %mbedtls_inc64%
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:: libraries to link with
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:: copied from Visual Studio 2022
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set "CoreLibraryDependencies=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib"
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set "release_libs_both=%CoreLibraryDependencies% Ws2_32.lib Iphlpapi.lib Wldap32.lib Winmm.lib Bcrypt.lib"
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set release_libs32=%release_libs_both% %ssq_lib32% %curl_lib32% %protob_lib32% %zlib_lib32% %mbedtls_lib32%
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set release_libs64=%release_libs_both% %ssq_lib64% %curl_lib64% %protob_lib64% %zlib_lib64% %mbedtls_lib64%
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:: common source files used everywhere, just for convinience, you still have to provide a complete list later
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set release_src="dll/*.cpp" "dll/*.cc"
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:: additional #defines
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set "common_defs=/DUTF_CPP_CPLUSPLUS=201703L /DCURL_STATICLIB /D_MT /DUNICODE /D_UNICODE"
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set "release_defs=%dbg_defs% %common_defs%"
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if not exist "%deps_dir%\" (
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call :err_msg "Dependencies dir was not found"
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set /a last_code=1
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goto :end_script
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)
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if not exist "%protoc_exe_32%" (
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call :err_msg "protobuff compiler wasn't found - 32"
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set /a last_code=1
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goto :end_script
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)
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if not exist "%protoc_exe_64%" (
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call :err_msg "protobuff compiler wasn't found - 64"
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set /a last_code=1
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goto :end_script
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)
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echo [?] All build operations will use %build_threads% parallel jobs
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if %CLEAN_BUILD% equ 1 (
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echo // cleaning previous build
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if exist "%build_root_dir%" (
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rmdir /s /q "%build_root_dir%"
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)
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echo: & echo:
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)
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:: x32 build
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setlocal
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echo // cleaning up to build 32
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call :cleanup
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mkdir "%build_temp_dir%"
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call build_win_set_env.bat 32 || (
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endlocal
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call :err_msg "Couldn't find Visual Studio or build tools - 32"
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set /a last_code=1
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goto :end_script
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)
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echo // invoking protobuf compiler - 32
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"%protoc_exe_32%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto || (
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set /a last_code+=1
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)
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echo: & echo:
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if %BUILD_LIB32% equ 1 (
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if not exist "%build_root_dir%\x32" (
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mkdir "%build_root_dir%\x32"
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)
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call :compile_lib32 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXP_LIB32% equ 1 (
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if not exist "%experimental_dir%\x32" (
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mkdir "%experimental_dir%\x32"
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)
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call :compile_experimental_lib32 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXP_CLIENT32% equ 1 (
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if not exist "%experimental_dir%\x32" (
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mkdir "%experimental_dir%\x32"
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)
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call :compile_experimental_client32 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXPCLIENT32% equ 1 (
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if not exist "%steamclient_dir%" (
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mkdir "%steamclient_dir%"
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)
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call :compile_experimentalclient_32 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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:: steamclient_loader
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if %BUILD_EXPCLIENT_LDR% equ 1 (
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if not exist "%steamclient_dir%" (
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mkdir "%steamclient_dir%"
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)
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call :compile_experimentalclient_ldr || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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:: tools (x32)
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if %BUILD_TOOL_FIND_ITFS% equ 1 (
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if not exist "%find_interfaces_dir%" (
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mkdir "%find_interfaces_dir%"
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)
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call :compile_tool_itf || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_TOOL_LOBBY% equ 1 (
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if not exist "%lobby_connect_dir%" (
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mkdir "%lobby_connect_dir%"
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)
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call :compile_tool_lobby || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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endlocal & set /a last_code=%last_code%
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:: some times the next build will fail, a timeout solved it
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timeout /nobreak /t 5
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:: x64 build
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setlocal
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echo // cleaning up to build 64
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call :cleanup
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mkdir "%build_temp_dir%"
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call build_win_set_env.bat 64 || (
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endlocal
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call :err_msg "Couldn't find Visual Studio or build tools - 64"
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set /a last_code=1
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goto :end_script
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)
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echo // invoking protobuf compiler - 64
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"%protoc_exe_64%" -I.\dll\ --cpp_out=.\dll\ .\dll\net.proto || (
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set /a last_code+=1
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)
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echo: & echo:
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if %BUILD_LIB64% equ 1 (
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if not exist "%build_root_dir%\x64" (
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mkdir "%build_root_dir%\x64"
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)
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call :compile_lib64 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXP_LIB64% equ 1 (
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if not exist "%experimental_dir%\x64" (
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mkdir "%experimental_dir%\x64"
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)
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call :compile_experimental_lib64 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXP_CLIENT64% equ 1 (
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if not exist "%experimental_dir%\x64" (
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mkdir "%experimental_dir%\x64"
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)
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call :compile_experimental_client64 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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if %BUILD_EXPCLIENT64% equ 1 (
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if not exist "%steamclient_dir%" (
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mkdir "%steamclient_dir%"
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)
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call :compile_experimentalclient_64 || (
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set /a last_code+=1
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)
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echo: & echo:
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)
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endlocal & set /a last_code=%last_code%
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:: copy configs + examples
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if %last_code% equ 0 (
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echo // copying readmes + files examples
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xcopy /y /s "files_example\*" "%build_root_dir%\"
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copy /y "%tools_src_dir%\steamclient_loader\win\ColdClientLoader.ini" "%steamclient_dir%\"
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REM :: TODO
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REM copy /y Readme_release.txt "%build_root_dir%\Readme.txt"
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REM copy /y Readme_experimental.txt "%experimental_dir%\Readme.txt"
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REM copy /y Readme_experimental_steamclient.txt "%steamclient_dir%\Readme.txt"
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REM copy /y Readme_generate_interfaces.txt "%find_interfaces_dir%\Readme.txt"
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REM copy /y Readme_lobby_connect.txt "%lobby_connect_dir%\Readme.txt"
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) else (
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call :err_msg "Not copying readmes or files examples due to previous errors"
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)
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echo: & echo:
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:: cleanup
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echo // cleaning up
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call :cleanup
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echo: & echo:
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goto :end_script
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:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x32 + tools
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:compile_lib32
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echo // building lib steam_api.dll - 32
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cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs32% %release_src% %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%build_root_dir%\x32\steam_api.dll"
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exit /b %errorlevel%
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:compile_experimental_lib32
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echo // building lib experimental steam_api.dll - 32
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cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steam_api.dll"
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exit /b %errorlevel%
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:compile_experimental_client32
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echo // building lib experimental steamclient.dll - 32
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cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs32% "steamclient\steamclient.cpp" %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%experimental_dir%\x32\steamclient.dll"
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exit /b %errorlevel%
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:compile_experimentalclient_32
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echo // building lib steamclient.dll - 32
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cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs32% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs32% /link %common_win_linker_args_32% /DLL /OUT:"%steamclient_dir%\steamclient.dll"
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exit /b %errorlevel%
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:compile_experimentalclient_ldr
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echo // building executable steamclient_loader.exe - 32
|
|
:: common_win_linker_args_32 isn't a mistake, the entry is wWinMain
|
|
:: check this table: https://learn.microsoft.com/en-us/cpp/build/reference/entry-entry-point-symbol#remarks
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|
cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\steamclient_loader\win\*.cpp" %release_libs32% user32.lib /link %common_win_linker_args_32% /OUT:"%steamclient_dir%\steamclient_loader.exe"
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|
exit /b %errorlevel%
|
|
|
|
:compile_tool_itf
|
|
echo // building tool generate_interfaces_file.exe - 32
|
|
cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% %release_incs32% "%tools_src_dir%\generate_interfaces\generate_interfaces.cpp" %release_libs32% /link %common_exe_linker_args_32% /OUT:"%find_interfaces_dir%\generate_interfaces_file.exe"
|
|
exit /b %errorlevel%
|
|
|
|
:compile_tool_lobby
|
|
echo // building tool lobby_connect.exe - 32
|
|
cl %common_compiler_args_32% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DNO_DISK_WRITES /DLOBBY_CONNECT %release_incs32% "%tools_src_dir%\lobby_connect\lobby_connect.cpp" %release_src% %release_libs32% Comdlg32.lib /link %common_exe_linker_args_32% /OUT:"%lobby_connect_dir%\lobby_connect.exe"
|
|
exit /b %errorlevel%
|
|
|
|
|
|
|
|
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: x64
|
|
:compile_lib64
|
|
echo // building lib steam_api64.dll - 64
|
|
cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /LD %release_incs64% %release_src% %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%build_root_dir%\x64\steam_api64.dll"
|
|
exit /b %errorlevel%
|
|
|
|
:compile_experimental_lib64
|
|
echo // building lib experimental steam_api64.dll - 64
|
|
cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steam_api64.dll"
|
|
exit /b %errorlevel%
|
|
|
|
:compile_experimental_client64
|
|
echo // building lib experimental steamclient64.dll - 64
|
|
cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /LD %release_incs64% "steamclient\steamclient.cpp" %release_libs64% /link %common_win_linker_args_64% /DLL /OUT:"%experimental_dir%\x64\steamclient64.dll"
|
|
exit /b %errorlevel%
|
|
|
|
:compile_experimentalclient_64
|
|
echo // building lib steamclient64.dll - 64
|
|
cl %common_compiler_args_64% %debug_info% %debug_info_format% %optimization_level% %release_defs% /DEMU_EXPERIMENTAL_BUILD /DCONTROLLER_SUPPORT /DEMU_OVERLAY /DSTEAMCLIENT_DLL /LD %release_incs64% /IImGui /Ioverlay_experimental %release_src% "%libs_dir%\detours\*.cpp" controller/gamepad.c "%libs_dir%\ImGui\*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_dx*.cpp" "%libs_dir%\ImGui\backends\imgui_impl_win32.cpp" "%libs_dir%\ImGui\backends\imgui_impl_vulkan.cpp" "%libs_dir%\ImGui\backends\imgui_impl_opengl3.cpp" "%libs_dir%\ImGui\backends\imgui_win_shader_blobs.cpp" overlay_experimental/*.cpp overlay_experimental/windows/*.cpp overlay_experimental/System/*.cpp %release_libs64% opengl32.lib /link %common_win_linker_args_64% /DLL /OUT:"%steamclient_dir%\steamclient64.dll"
|
|
exit /b %errorlevel%
|
|
|
|
|
|
|
|
:err_msg
|
|
1>&2 echo [X] %~1
|
|
exit /b
|
|
|
|
|
|
:get_parallel_threads_count
|
|
for /f "tokens=* delims=" %%A in ('echo %~1^| findstr /B /R /X "^[0-9][0-9]*$" 2^>nul') do (
|
|
set /a PARALLEL_THREADS_OVERRIDE=%~1
|
|
rem echo [?] Overriding parralel build jobs count with %~1
|
|
exit /b 0
|
|
)
|
|
exit /b 1
|
|
|
|
|
|
:cleanup
|
|
del /f /q *.exp >nul 2>&1
|
|
del /f /q *.lib >nul 2>&1
|
|
del /f /q *.a >nul 2>&1
|
|
del /f /q *.obj >nul 2>&1
|
|
del /f /q *.pdb >nul 2>&1
|
|
del /f /q *.ilk >nul 2>&1
|
|
del /f /q dll\net.pb.cc >nul 2>&1
|
|
del /f /q dll\net.pb.h >nul 2>&1
|
|
rmdir /s /q "%build_temp_dir%" >nul 2>&1
|
|
for %%A in ("ilk" "lib" "exp") do (
|
|
del /f /s /q "%build_root_dir%\*.%%~A" >nul 2>&1
|
|
)
|
|
exit /b
|
|
|
|
|
|
:end_script
|
|
echo:
|
|
if %last_code% equ 0 (
|
|
echo [GG] no failures
|
|
) else (
|
|
1>&2 echo [XX] general failure
|
|
)
|
|
popd
|
|
endlocal & (
|
|
exit /b %last_code%
|
|
)
|