mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 02:44:16 +08:00
49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
|
|
#ifndef ISTEAMAPPS004_H
|
|
#define ISTEAMAPPS004_H
|
|
#ifdef STEAM_WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
class ISteamApps004
|
|
{
|
|
public:
|
|
virtual bool BIsSubscribed() = 0;
|
|
virtual bool BIsLowViolence() = 0;
|
|
virtual bool BIsCybercafe() = 0;
|
|
virtual bool BIsVACBanned() = 0;
|
|
virtual const char *GetCurrentGameLanguage() = 0;
|
|
virtual const char *GetAvailableGameLanguages() = 0;
|
|
|
|
// only use this member if you need to check ownership of another game related to yours, a demo for example
|
|
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
|
|
|
|
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
|
|
virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
|
|
|
|
// returns the Unix time of the purchase of the app
|
|
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
|
|
|
|
// Checks if the user is subscribed to the current app through a free weekend
|
|
// This function will return false for users who have a retail or other type of license
|
|
// Before using, please ask your Valve technical contact how to package and secure your free weekened
|
|
virtual bool BIsSubscribedFromFreeWeekend() = 0;
|
|
|
|
// Returns the number of DLC pieces for the running app
|
|
virtual int GetDLCCount() = 0;
|
|
|
|
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
|
|
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
|
|
|
|
// Install/Uninstall control for optional DLC
|
|
virtual void InstallDLC( AppId_t nAppID ) = 0;
|
|
virtual void UninstallDLC( AppId_t nAppID ) = 0;
|
|
|
|
#ifdef _PS3
|
|
// Result returned in a RegisterActivationCodeResponse_t callresult
|
|
virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
|
|
#endif
|
|
};
|
|
|
|
#endif //ISTEAMAPPS004_H
|