mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 19:04:19 +08:00
573e17b45a
* move stats options in the ini to a separate section [main::stats]
127 lines
6.2 KiB
INI
127 lines
6.2 KiB
INI
# ############################################################################## #
|
|
# you do not have to specify everything, pick and choose the options you need only
|
|
# ############################################################################## #
|
|
|
|
[main::general]
|
|
# 1=generate newer version of auth ticket, used by some modern apps
|
|
# default=0
|
|
new_app_ticket=1
|
|
# 1=generate/embed Game Coordinator token inside the new auth ticket
|
|
# default=0
|
|
gc_token=1
|
|
# 1=pretend the app is running on a steam deck
|
|
# default=0
|
|
steam_deck=0
|
|
# 1=enable avatar functionality
|
|
# default=0
|
|
enable_account_avatar=0
|
|
# 1=synchronize user stats/achievements with game servers as soon as possible instead of caching them until the next call to `Steam_RunCallbacks()`
|
|
# not recommended to enable this
|
|
# default=0
|
|
immediate_gameserver_stats=0
|
|
# 1=use the proper type of the server list (internet, friends, etc...) when requested by the game
|
|
# 0=always return the type of the server list as "LAN server"
|
|
# not recommended to enable this
|
|
# default=0
|
|
matchmaking_server_list_actual_type=0
|
|
# 1=grab the server details for match making using an actual server query
|
|
# 0=use the info from the local network messages shared between client/server
|
|
# not recommended to enable this, currently breaks some games
|
|
# default=0
|
|
matchmaking_server_details_via_source_query=0
|
|
# very basic crash logger/printer
|
|
# this is intended to debug some annoying scenarios, and best used with the debug build of the emu
|
|
# default=
|
|
crash_printer_location=./path/relative/to/dll/crashes.txt
|
|
|
|
[main::stats]
|
|
# 1=prevent `Steam_User_Stats::FindLeaderboard()` from always succeeding and creating the unknown leaderboard
|
|
# not recommended to enable this
|
|
# default=0
|
|
disable_leaderboards_create_unknown=0
|
|
# the emu will only save/update stats defined by the user, unknown stats requested or updated by the game will be rejected
|
|
# 1=allow unknown stats to be saved/updated
|
|
# default=0
|
|
allow_unknown_stats=0
|
|
# the emu has an internal extra functionality which reports an achievement progress when a stat that's tied to an ahcievement is updated
|
|
# also the progress is saved to disk (usual local storage folder for the current appid) so that external applications can watch these updates
|
|
# 1=enable this functionality
|
|
# only used internally for a stat that's tied to an achievement, the normal achievement progress requests made by the game are not impacted
|
|
# some applications tie many stats to achievements, and update these stats very frequently, causing a spam of disk writes and overlay popups
|
|
# in that case you can disable this functionality (set the value to 0), but the stat progress won't be saved or displayed in the overlay
|
|
# default=1
|
|
stat_achievement_progress_functionality=1
|
|
# whenever a game updates a stat which is tied to an achievement progress, the emu will save that progress immediately
|
|
# but some games will update the stat very frequently (with lower & higher values) resulting in a spam of disk writes or overlay notifications
|
|
# 0=save any stat achievement progress value (higher or lower)
|
|
# 1=save stat achievement progress value only if it is higher than the current one
|
|
# this has no impact on the stat itself, only the achievement progress
|
|
# also has no impact on the functions which directly change stats, achievements, or achievements progress
|
|
# default=1
|
|
save_only_higher_stat_achievement_progress=1
|
|
# the emulator loads the achievements icons is memory
|
|
# this is needed for APIs like `ISteamUserStats::GetAchievementIcon()`
|
|
# the loaded icon size is controlled by [overlay::appearance] -> Icon_Size, in configs.overlay.ini
|
|
# 1=load icons lazily when they are requested
|
|
# 0=load icons as soon as the interface ISteamUserStats is initialized
|
|
# default=1
|
|
lazy_load_achievements_icons=1
|
|
|
|
[main::connectivity]
|
|
# 1=prevent hooking OS networking APIs and allow any external requests
|
|
# only used by the experimental builds on **Windows**
|
|
# default=0
|
|
disable_lan_only=0
|
|
# 1=disable all steam networking interface functionality
|
|
# this won't prevent games/apps from making external requests
|
|
# networking related functionality like lobbies or those that launch a server in the background will not work
|
|
# default=0
|
|
disable_networking=0
|
|
# change the UDP/TCP port the emulator listens on, you should probably not change this because everyone needs to use the same port or you won't find yourselves on the network
|
|
# default=47584
|
|
listen_port=47584
|
|
# 1=pretend steam is running in offline mode, mainly affects the function `ISteamUser::BLoggedOn()`
|
|
# Some games that connect to online servers might only work if the steam emu behaves like steam is in offline mode
|
|
# default=0
|
|
offline=0
|
|
# 1=prevent sharing stats and achievements with any game server, this also disables the interface ISteamGameServerStats
|
|
# default=0
|
|
disable_sharing_stats_with_gameserver=0
|
|
# 1=do not send server details to the server browser, only works for game servers
|
|
# default=0
|
|
disable_source_query=0
|
|
# 1=enable sharing leaderboards scores with people playing the same game on the same network
|
|
# not ideal and synchronization isn't perfect
|
|
# default=0
|
|
share_leaderboards_over_network=0
|
|
# 1=prevent lobby creation in the steam matchmaking interface
|
|
# default=0
|
|
disable_lobby_creation=0
|
|
# 1=attempt to download external HTTP(S) requests made via Steam_HTTP::SendHTTPRequest() inside "steam_settings/http/"
|
|
# make sure to:
|
|
# * set disable_lan_only=1
|
|
# * set disable_networking=0
|
|
# this will **not** work if the app is using native/OS web APIs
|
|
# default=0
|
|
download_steamhttp_requests=0
|
|
|
|
# mostly workarounds for specific problems
|
|
[main::misc]
|
|
# 1=force `ISteamUserStats::SetAchievement()` to always return true
|
|
# this is a workaround for some games that otherwise won't work
|
|
# default=0
|
|
achievements_bypass=0
|
|
# force the function `Steam_HTTP::SendHTTPRequest()` to always succeed
|
|
# default=0
|
|
force_steamhttp_success=0
|
|
# env var `SteamOverlayGameId` breaks Steam Input when the game is added to Steam as a non-steam game
|
|
# 1=don't write this env var, allowing Steam Input to work
|
|
# default=0
|
|
disable_steamoverlaygameid_env_var=0
|
|
# 1=add many Steam apps to the list of owned DLCs and the emu's list of installed app IDs
|
|
# useful for many Source-based games
|
|
# https://developer.valvesoftware.com/wiki/Steam_Application_IDs
|
|
# https://developer.valvesoftware.com/wiki/Dedicated_Servers_List
|
|
# default=0
|
|
enable_steam_preowned_ids=0
|