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https://github.com/Detanup01/gbe_fork.git
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1a5998d13b
* reduce code in linux build script * make steamnetworkingsockets.cpp compile (Win + Linux)
254 lines
12 KiB
C++
254 lines
12 KiB
C++
#include <stdio.h>
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#include <chrono>
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#define STEAMNETWORKINGSOCKETS_STANDALONELIB
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#define STEAMNETWORKINGSOCKETS_STEAMAPI
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#define STEAMNETWORKINGSOCKETS_FOREXPORT
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#define STEAM_API_EXPORTS
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#include "steam/steam_gameserver.h"
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const std::chrono::time_point<std::chrono::high_resolution_clock> startup_counter = std::chrono::high_resolution_clock::now();
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const std::chrono::time_point<std::chrono::system_clock> startup_time = std::chrono::system_clock::now();
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#ifndef EMU_RELEASE_BUILD
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// we need this for printf specifiers for intptr_t such as PRIdPTR
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#include <inttypes.h>
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#if defined(WIN32) || defined(_WIN32)
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#define PRINT_DEBUG(a, ...) do { \
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auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
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auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
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auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
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auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
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auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
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fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %lu] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), GetCurrentThreadId(), __VA_ARGS__); \
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fclose(__prnt_dbg_f); \
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} while (0)
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#else
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#ifndef _GNU_SOURCE
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#define _GNU_SOURCE
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#endif // _GNU_SOURCE
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#include <unistd.h>
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#include <sys/syscall.h>
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#include <sys/types.h>
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#define PRINT_DEBUG(a, ...) do { \
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auto __prnt_dbg_ctr = std::chrono::high_resolution_clock::now(); \
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auto __prnt_dbg_duration = __prnt_dbg_ctr - startup_counter; \
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auto __prnt_dbg_micro = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::micro>>(__prnt_dbg_duration); \
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auto __prnt_dbg_ms = std::chrono::duration_cast<std::chrono::duration<unsigned long long, std::milli>>(__prnt_dbg_duration); \
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auto __prnt_dbg_f = fopen("NETWORKING_SOCKET_LIB_LOG.txt", "a"); \
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fprintf(__prnt_dbg_f, "[%llu ms, %llu us] [tid %ld] " a, __prnt_dbg_ms.count(), __prnt_dbg_micro.count(), syscall(SYS_gettid), ##__VA_ARGS__); \
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fclose(__prnt_dbg_f); \
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} while (0)
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#endif
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#else // EMU_RELEASE_BUILD
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#define PRINT_DEBUG(...)
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#endif // EMU_RELEASE_BUILD
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#if defined(WIN32) || defined(_WIN32)
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#define NETWORKING_SOCKET_LIB_API extern "C" __declspec( dllexport )
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#else // !WIN32
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#define NETWORKING_SOCKET_LIB_API extern "C" __attribute__ ((visibility("default")))
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#endif
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/*
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extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
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{
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//PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
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HMODULE steam_api = LoadLibraryA(DLL_NAME);
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void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
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return create_interface(pName);
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}
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*/
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class ISteamNetworkingUtilsDll
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{
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virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
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//not sure if these are the correct functions
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virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
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virtual void a() = 0;
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virtual void b() = 0;
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virtual void c() = 0;
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virtual void d() = 0;
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virtual void e() = 0;
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virtual void f() = 0;
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virtual void g() = 0;
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virtual void h() = 0;
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virtual void i() = 0;
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virtual void j() = 0;
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};
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class ISteamNetworkingP2P
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{
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virtual void a() = 0;
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virtual void b() = 0;
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virtual void c() = 0;
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virtual void d() = 0;
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virtual void e() = 0;
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virtual void f() = 0;
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virtual void g() = 0;
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virtual void h() = 0;
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virtual void i() = 0;
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virtual void j() = 0;
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};
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template <class steam_networkingutils_class>
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class Networking_Utils_DLL : public steam_networkingutils_class
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{
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public:
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ISteamNetworkingUtils *networking_utils;
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Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
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{
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this->networking_utils = networking_utils;
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}
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SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
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bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
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void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
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void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
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void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
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void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
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void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
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void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
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void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
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void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
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void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
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void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
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};
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template <class steam_networkingp2p_class>
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class Networking_P2P_DLL : public steam_networkingp2p_class
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{
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public:
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void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
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void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
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void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
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void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
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void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
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void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
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void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
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void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
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void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
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void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
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};
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static void *networking_sockets_gameserver;
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static void *networking_sockets;
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static void *networking_utils;
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static void *networking_p2p;
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static void *networking_p2p_gameserver;
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NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets\n");
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return (class ISteamNetworkingSockets *)networking_sockets;
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}
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NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamNetworkingSockets_LibV12()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_LibV12\n");
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return SteamNetworkingSockets();
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}
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NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets\n");
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return (class ISteamNetworkingSockets *)networking_sockets_gameserver;
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}
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NETWORKING_SOCKET_LIB_API class ISteamNetworkingSockets *SteamGameServerNetworkingSockets_LibV12()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamGameServerNetworkingSockets_LibV12\n");
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return SteamGameServerNetworkingSockets();
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}
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const int k_cchMaxSteamDatagramErrMsg = 1024;
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typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
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typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
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NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
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ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
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networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
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networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
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networking_p2p = new Networking_P2P_DLL<ISteamNetworkingP2P>();
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return true;
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}
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NETWORKING_SOCKET_LIB_API bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
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return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
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}
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NETWORKING_SOCKET_LIB_API void SteamDatagramServer_Kill( )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Kill\n");
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}
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NETWORKING_SOCKET_LIB_API void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
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if (networking_utils) {
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((Networking_Utils_DLL<ISteamNetworkingUtilsDll> *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
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}
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}
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typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
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typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
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typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
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typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
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NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Internal_SteamAPIKludge\n");
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}
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NETWORKING_SOCKET_LIB_API void SteamDatagramClient_Kill()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramClient_Kill\n");
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}
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NETWORKING_SOCKET_LIB_API bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
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ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
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networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
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networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
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return true;
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}
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NETWORKING_SOCKET_LIB_API class ISteamNetworkingUtils *SteamNetworkingUtils()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingUtils\n");
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return (class ISteamNetworkingUtils *)networking_utils;
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}
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NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2P()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2P\n");
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return networking_p2p;
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}
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NETWORKING_SOCKET_LIB_API void *SteamNetworkingP2PGameServer()
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{
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PRINT_DEBUG("SteamNetworkingSocketsLib::SteamNetworkingP2PGameServer\n");
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return NULL;
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}
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