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https://github.com/Detanup01/gbe_fork.git
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44d583ee7d
Hook_Manager now only manages hooks. Renderer_Detector is used to detect the game's renderer. There will be 2 version of it. 1 for windows and 1 for Linux.
35 lines
751 B
C++
35 lines
751 B
C++
#ifndef __INCLUDED_HOOK_BASE_H__
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#define __INCLUDED_HOOK_BASE_H__
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#include "Base_Hook.h"
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#ifndef NO_OVERLAY
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#include <set>
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/*
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*
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*/
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class Hook_Manager
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{
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friend class Base_Hook;
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protected:
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// TODO: If needed, create a second vector with only the renderers hook
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// Cause actually, a call to FoundRenderer will unhook everything registered except the renderer hook
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// If you do that, you should consider moving the renderer hooks to its own class and keep this one generic ?
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std::set<Base_Hook*> _hooks;
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Hook_Manager();
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virtual ~Hook_Manager();
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public:
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static Hook_Manager& Inst();
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void AddHook(Base_Hook* hook);
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void RemoveHook(Base_Hook* hook);
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};
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#endif//NO_OVERLAY
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#endif//__INCLUDED_HOOK_BASE_H__
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