mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 13:14:01 +08:00
1165 lines
31 KiB
Lua
1165 lines
31 KiB
Lua
require("premake", ">=5.0.0-beta2")
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-- add "-Wl,--whole-archive -Wl,-Bstatic -lmylib -Wl,-Bdynamic -Wl,--no-whole-archive"
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-- via: links { 'mylib:static_whole' }
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-- https://premake.github.io/docs/Overrides-and-Call-Arrays/#introducing-overrides
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premake.override(premake.tools.gcc, "getlinks", function(originalFn, cfg, systemonly, nogroups)
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-- source:
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-- premake.tools.gcc.getlinks(cfg, systemonly, nogroups)
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-- https://github.com/premake/premake-core/blob/d842e671c7bc7e09f2eeaafd199fd01e48b87ee7/src/tools/gcc.lua#L568C15-L568C22
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local result = originalFn(cfg, systemonly, nogroups)
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local static_whole_syslibs = {"-Wl,--whole-archive -Wl,-Bstatic"}
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local endswith = function(s, ptrn)
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return ptrn == string.sub(s, -string.len(ptrn))
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end
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local idx_to_remove = {}
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for idx, name in ipairs(result) do
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if endswith(name, ":static_whole") then
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name = string.sub(name, 0, -14)
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table.insert(static_whole_syslibs, name) -- it already includes '-l'
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table.insert(idx_to_remove, idx)
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end
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end
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-- remove from the end to avoid trouble with table indexes shifting
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for iii = #idx_to_remove, 1, -1 do
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table.remove(result, idx_to_remove[iii])
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end
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local move = function(a1, a2)
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local t = #a2
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for i = 1, #a1 do a2[t + i] = a1[i] end
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end
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if #static_whole_syslibs > 1 then
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table.insert(static_whole_syslibs, "-Wl,-Bdynamic -Wl,--no-whole-archive")
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move(static_whole_syslibs, result)
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end
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return result
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end)
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-- pre-define stuff
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local os_iden = '' -- identifier
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if os.target() == "windows" then
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os_iden = 'win'
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deps_folder = "build/deps/win"
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elseif os.target() == "linux" then
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os_iden = 'linux'
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deps_folder = "build/deps/linux"
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else
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error('Unsupported os target: "' .. os.target() .. '"')
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end
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local deps_dir = 'build/deps/' .. os_iden .. '/'
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newaction {
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trigger = "genproto",
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description = "Generate .cpp/.h files from .proto file",
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onStart = function ()
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local deps_install_prefix = ''
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if os.is64bit() then
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deps_install_prefix = 'install64'
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else
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deps_install_prefix = 'install32'
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end
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local protoc_exe = os.realpath(deps_dir .. 'protobuf/' .. deps_install_prefix .. '/bin/protoc')
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local out_dir = 'dll/proto_gen/' .. os_iden
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if os.host() == "windows" then
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protoc_exe = protoc_exe .. '.exe'
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end
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if not os.isfile(protoc_exe) then
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error("Error: protoc not found!")
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return
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end
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print("Generating from .proto file!")
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local ok_mk, err_mk = os.mkdir(out_dir)
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if not ok_mk then
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error("Error: " .. err_mk)
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return
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end
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if os.host() == "linux" then
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local ok_chmod, err_chmod = os.chmod(protoc_exe, "777")
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if not ok_chmod then
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error("Error: " .. err_chmod)
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return
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end
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end
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local ok_cmd = os.execute(protoc_exe .. ' dll/net.proto -I./dll/ --cpp_out=' .. out_dir)
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if ok_cmd then
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print("Success!")
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else
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error("protoc error")
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end
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end
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}
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newoption {
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trigger = "emubuild",
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description = "Set the EMU_BUILD_STRING",
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default = os.date("%Y_%m_%d-%H_%M_%S")
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}
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-- paths to custom tools
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---------
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-- common defines
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---------
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local common_emu_defines = { -- added to all filters, later defines will be appended
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"UTF_CPP_CPLUSPLUS=201703L", "CURL_STATICLIB", "CONTROLLER_SUPPORT", "EMU_BUILD_STRING=" .. _OPTIONS["emubuild"],
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}
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-- include dirs
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---------
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local common_include = {
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'dll',
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'dll/proto_gen/' .. os_iden,
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'libs',
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'libs/utfcpp',
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'helpers',
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'crash_printer',
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'sdk',
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'controller',
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"overlay_experimental",
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}
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local x32_deps_include = {
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deps_dir .. "libssq/include",
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deps_dir .. "curl/install32/include",
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deps_dir .. "protobuf/install32/include",
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deps_dir .. "zlib/install32/include",
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deps_dir .. "mbedtls/install32/include",
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}
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local x32_deps_overlay_include = {
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deps_dir .. "ingame_overlay/install32/include",
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deps_dir .. "ingame_overlay/deps/System/install32/include",
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deps_dir .. "ingame_overlay/deps/mini_detour/install32/include",
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}
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local x64_deps_include = {
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deps_dir .. "libssq/include",
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deps_dir .. "curl/install64/include",
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deps_dir .. "protobuf/install64/include",
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deps_dir .. "zlib/install64/include",
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deps_dir .. "mbedtls/install64/include",
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}
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local x64_deps_overlay_include = {
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deps_dir .. "ingame_overlay/install64/include",
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deps_dir .. "ingame_overlay/deps/System/install64/include",
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deps_dir .. "ingame_overlay/deps/mini_detour/install64/include",
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}
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-- source & header files
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---------
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local common_files = {
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-- dll/
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"dll/*.cpp", "dll/*.c",
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"dll/*.hpp", "dll/*.h",
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-- dll/proto_gen/
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'dll/proto_gen/' .. os_iden .. '/*.cc', 'dll/proto_gen/' .. os_iden .. '/*.h',
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-- controller
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"controller/gamepad.c", "controller/controller/gamepad.h",
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-- crash_printer/
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'crash_printer/' .. os_iden .. '.cpp', 'crash_printer/crash_printer/' .. os_iden .. '.hpp',
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-- helpers/
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"helpers/common_helpers.cpp", "helpers/common_helpers/common_helpers.hpp",
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}
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-- libs to link
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---------
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local common_link_win = {
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-- os specific
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"Ws2_32", "Iphlpapi", "Wldap32", "Winmm", "Bcrypt", "Dbghelp",
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-- deps
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"ssq",
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"zlibstatic",
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"libcurl",
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"libprotobuf-lite",
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"mbedcrypto",
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}
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local common_link_linux = {
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-- os specific
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"pthread", "dl",
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-- deps
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"ssq:static_whole",
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"z:static_whole", -- libz library
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"curl:static_whole",
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"protobuf-lite:static_whole",
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"mbedcrypto:static_whole",
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}
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local overlay_link_win = {
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"ingame_overlay.lib",
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"system.lib", -- ingame_overlay dependency
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"mini_detour.lib", -- ingame_overlay dependency
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}
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local overlay_link_linux = {
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"ingame_overlay:static_whole",
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"system:static_whole", -- ingame_overlay dependency
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"mini_detour:static_whole", -- ingame_overlay dependency
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}
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-- dirs to custom libs
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---------
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local x32_ssq_libdir = deps_dir .. "libssq/build32"
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local x64_ssq_libdir = deps_dir .. "libssq/build64"
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if os.target() == "windows" then
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x32_ssq_libdir = x32_ssq_libdir .. "/Release"
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x64_ssq_libdir = x64_ssq_libdir .. "/Release"
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end
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local x32_deps_libdir = {
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x32_ssq_libdir,
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deps_dir .. "curl/install32/lib",
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deps_dir .. "protobuf/install32/lib",
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deps_dir .. "zlib/install32/lib",
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deps_dir .. "mbedtls/install32/lib",
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}
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local x32_deps_overlay_libdir = {
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deps_dir .. "ingame_overlay/install32/lib",
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deps_dir .. "ingame_overlay/deps/System/install32/lib",
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deps_dir .. "ingame_overlay/deps/mini_detour/install32/lib",
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}
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local x64_deps_libdir = {
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x64_ssq_libdir,
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deps_dir .. "curl/install64/lib",
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deps_dir .. "protobuf/install64/lib",
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deps_dir .. "zlib/install64/lib",
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deps_dir .. "mbedtls/install64/lib",
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deps_dir .. "ingame_overlay/install64/lib",
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}
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local x64_deps_overlay_libdir = {
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deps_dir .. "ingame_overlay/install64/lib",
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deps_dir .. "ingame_overlay/deps/System/install64/lib",
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deps_dir .. "ingame_overlay/deps/mini_detour/install64/lib"
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}
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-- tokenization
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-- https://premake.github.io/docs/Tokens/
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-- this means expand the global var 'abc' --> %{abc}
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-- this means expand the global var 'abc' and resolve its full path --> %{!abc}
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-- this means expand the global var 'abc' as a filepath agnostic to the shell (bash/cmd) --> %[%{abc}]
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-- string concat and functions calls
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-- https://premake.github.io/docs/Your-First-Script#functions-and-arguments
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-- "asd" .. "zxc" --> "asdzxc"
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-- when doing string concat, call premake functions/actions with regular brackets
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-- this will work: targetdir("build/" .. os_iden)
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-- this will fail: targetdir "build/" .. os_iden
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-- both are function calls actually, ex: filter({ 'a', 'b' }) is similar to filter { 'a', 'b' }
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-- stuff defined globally will affect all workspaces & projects
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-- https://premake.github.io/docs/Scopes-and-Inheritance/
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configurations { "debug", "release", }
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platforms { "x64", "x32", }
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language("C++")
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cppdialect("C++17")
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cdialect("C17")
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filter { "system:linux", "action:gmake*" , }
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cdialect("gnu17") -- gamepad.c relies on some linux-specific functions like strdup() and MAX_PATH
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filter {} -- reset the filter and remove all active keywords
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characterset("Unicode")
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staticruntime "on" -- /MT or /MTd
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runtime "Release" -- ensure we never link with /MTd, otherwise deps linking will fail
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flags {
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"NoPCH", -- no precompiled header on Windows
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}
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targetprefix ("") -- prevent adding the prefix libxxx on linux
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-- arch
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---------
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filter { "platforms:x32", }
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architecture "x86"
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filter { "platforms:x64", }
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architecture "x86_64"
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filter {} -- reset the filter and remove all active keywords
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-- debug/optimization flags
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---------
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filter { "configurations:*debug", }
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symbols "On"
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optimize "Off"
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filter { "configurations:*release", }
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symbols "Off"
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optimize "On"
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filter {} -- reset the filter and remove all active keywords
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--- common compiler/linker options
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---------
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-- Windows common compiler/linker options
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filter { "system:windows", }
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buildoptions {
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"/permissive-", "/MP", "/DYNAMICBASE",
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"/utf-8", "/Zc:char8_t-", "/EHsc", "/GL-"
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}
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linkoptions {
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-- source of emittoolversioninfo: https://developercommunity.visualstudio.com/t/add-linker-option-to-strip-rich-stamp-from-exe-hea/740443
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"/NOLOGO", "/emittoolversioninfo:no"
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}
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-- Linux common compiler/linker options
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filter { "system:linux", }
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buildoptions {
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"-fvisibility=hidden", "-fexceptions", "-fno-jump-tables" , "-Wno-switch"
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}
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linkoptions {
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"-Wl,--exclude-libs,ALL"
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}
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-- this is made separate because GCC complains but not CLANG
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filter { "action:gmake*" , "files:*.cpp or *.cc or *.hpp", }
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buildoptions {
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"-fno-char8_t", -- GCC gives a warning when a .c file is compiled with this
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}
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filter {} -- reset the filter and remove all active keywords
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-- defines
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---------
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-- release mode defines
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filter { "configurations:*release" }
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defines {
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"NDEBUG", "EMU_RELEASE_BUILD"
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}
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-- debug mode defines
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filter { "configurations:*debug" }
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defines {
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"DEBUG",
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}
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-- Windows defines
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filter { "system:windows", }
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defines {
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"_CRT_SECURE_NO_WARNINGS",
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}
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-- Linux defines
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filter { "system:linux" }
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defines {
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"GNUC",
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}
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filter {} -- reset the filter and remove all active keywords
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-- post build change DOS stub + sign
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---------
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if os.target() == "windows" then
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local dos_stub_exe_32 = os.realpath('resources/win/file_dos_stub/file_dos_stub_32.exe')
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local dos_stub_exe_64 = os.realpath('resources/win/file_dos_stub/file_dos_stub_64.exe')
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local signer_tool = os.realpath('third-party/build/win/cert/sign_helper.bat')
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-- change dos stub
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filter { "system:windows", "platforms:x32", }
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postbuildcommands {
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'"' .. dos_stub_exe_32 .. '" %[%{!cfg.buildtarget.abspath}]',
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}
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filter { "system:windows", "platforms:x64", }
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postbuildcommands {
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'"' .. dos_stub_exe_64 .. '" %[%{!cfg.buildtarget.abspath}]',
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}
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-- sign
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filter { "system:windows", }
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postbuildcommands {
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'"' .. signer_tool .. '" %[%{!cfg.buildtarget.abspath}]',
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}
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filter {} -- reset the filter and remove all active keywords
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end
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workspace "gbe"
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location("build/project/%{_ACTION}/" .. os_iden)
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-- Project regular
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---------
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project "regular"
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kind "SharedLib"
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location "%{wks.location}/%{prj.name}"
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targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
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-- name
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---------
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filter { "system:windows", "platforms:x32", }
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targetname "steam_api"
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filter { "system:windows", "platforms:x64", }
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targetname "steam_api64"
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filter { "system:linux", }
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targetname "libsteam_api"
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|
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|
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-- defines
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---------
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filter {} -- reset the filter and remove all active keywords
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defines { -- added to all filters, later defines will be appended
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common_emu_defines,
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}
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|
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-- include dir
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---------
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-- common include dir
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filter {} -- reset the filter and remove all active keywords
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includedirs {
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common_include,
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}
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-- x32 include dir
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filter { "platforms:x32", }
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includedirs {
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x32_deps_include,
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}
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-- x64 include dir
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filter { "platforms:x64", }
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includedirs {
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x64_deps_include,
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}
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|
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|
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-- common source & header files
|
|
---------
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filter {} -- reset the filter and remove all active keywords
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files { -- added to all filters, later defines will be appended
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common_files,
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}
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-- Windows common source files
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filter { "system:windows", }
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removefiles {
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"dll/wrap.cpp"
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}
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-- Windows x32 common source files
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filter { "system:windows", "platforms:x32", }
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files {
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"resources/win/api/32/resources.rc"
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}
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-- Windows x64 common source files
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filter { "system:windows", "platforms:x64", }
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files {
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"resources/win/api/64/resources.rc"
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}
|
|
|
|
|
|
-- libs to link
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|
---------
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-- Windows libs to link
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|
filter { "system:windows", }
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|
links {
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common_link_win,
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}
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|
|
|
-- Linux libs to link
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|
filter { "system:linux", }
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|
links {
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common_link_linux,
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}
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|
|
|
|
|
-- libs search dir
|
|
---------
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-- x32 libs search dir
|
|
filter { "platforms:x32", }
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libdirs {
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x32_deps_libdir,
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}
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|
-- x64 libs search dir
|
|
filter { "platforms:x64", }
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|
libdirs {
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x64_deps_libdir,
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}
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|
-- End regular
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|
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|
|
-- Project experimental
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|
---------
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|
project "experimental"
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|
kind "SharedLib"
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|
location "%{wks.location}/%{prj.name}"
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|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
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|
|
|
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-- name
|
|
---------
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|
filter { "system:windows", "platforms:x32", }
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targetname "steam_api"
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filter { "system:windows", "platforms:x64", }
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targetname "steam_api64"
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filter { "system:linux", }
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|
targetname "libsteam_api"
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|
|
|
|
-- defines
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
defines { -- added to all filters, later defines will be appended
|
|
common_emu_defines,
|
|
"EMU_OVERLAY", "ImTextureID=ImU64",
|
|
}
|
|
-- Windows defines
|
|
filter { "system:windows" }
|
|
defines {
|
|
"EMU_EXPERIMENTAL_BUILD",
|
|
}
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
x32_deps_overlay_include,
|
|
}
|
|
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
x64_deps_overlay_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files { -- added to all filters, later defines will be appended
|
|
common_files,
|
|
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
|
|
"overlay_experimental/**.c", "overlay_experimental/**.h",
|
|
}
|
|
-- Windows common source files
|
|
filter { "system:windows", }
|
|
files {
|
|
"libs/detours/**.cpp", "libs/detours/**.hpp",
|
|
"libs/detours/**.c", "libs/detours/**.h",
|
|
}
|
|
removefiles {
|
|
"dll/wrap.cpp"
|
|
}
|
|
-- Windows x32 common source files
|
|
filter { "system:windows", "platforms:x32", }
|
|
files {
|
|
"resources/win/api/32/resources.rc"
|
|
}
|
|
-- Windows x64 common source files
|
|
filter { "system:windows", "platforms:x64", }
|
|
files {
|
|
"resources/win/api/64/resources.rc"
|
|
}
|
|
|
|
|
|
-- libs to link
|
|
---------
|
|
-- Windows libs to link
|
|
filter { "system:windows", }
|
|
links {
|
|
common_link_win,
|
|
overlay_link_win,
|
|
}
|
|
|
|
-- Linux libs to link
|
|
filter { "system:linux", }
|
|
links {
|
|
common_link_linux,
|
|
overlay_link_linux,
|
|
}
|
|
|
|
|
|
-- libs search dir
|
|
---------
|
|
-- x32 libs search dir
|
|
filter { "platforms:x32", }
|
|
libdirs {
|
|
x32_deps_libdir,
|
|
x32_deps_overlay_libdir,
|
|
}
|
|
-- x64 libs search dir
|
|
filter { "platforms:x64", }
|
|
libdirs {
|
|
x64_deps_libdir,
|
|
x64_deps_overlay_libdir,
|
|
}
|
|
-- End experimental
|
|
|
|
|
|
-- Project steamclient_experimental
|
|
---------
|
|
project "steamclient_experimental"
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
|
|
-- targetdir
|
|
---------
|
|
filter { "system:windows", }
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
|
|
filter { "system:linux", }
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/%{cfg.platform}")
|
|
|
|
|
|
-- name
|
|
---------
|
|
filter { "system:windows", "platforms:x32", }
|
|
targetname "steamclient"
|
|
filter { "system:windows", "platforms:x64", }
|
|
targetname "steamclient64"
|
|
filter { "system:linux", }
|
|
targetname "steamclient"
|
|
|
|
|
|
-- defines
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
defines { -- added to all filters, later defines will be appended
|
|
common_emu_defines,
|
|
"STEAMCLIENT_DLL", "EMU_OVERLAY", "ImTextureID=ImU64",
|
|
}
|
|
|
|
-- Windows defines
|
|
filter { "system:windows" }
|
|
defines {
|
|
"EMU_EXPERIMENTAL_BUILD",
|
|
}
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
x32_deps_overlay_include,
|
|
}
|
|
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
x64_deps_overlay_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files { -- added to all filters, later defines will be appended
|
|
common_files,
|
|
"overlay_experimental/**.cpp", "overlay_experimental/**.hpp",
|
|
"overlay_experimental/**.c", "overlay_experimental/**.h",
|
|
}
|
|
-- Windows common source files
|
|
filter { "system:windows", }
|
|
files {
|
|
"libs/detours/**.cpp", "libs/detours/**.hpp",
|
|
"libs/detours/**.c", "libs/detours/**.h",
|
|
}
|
|
removefiles {
|
|
"dll/wrap.cpp"
|
|
}
|
|
-- Windows x32 common source files
|
|
filter { "system:windows", "platforms:x32", }
|
|
files {
|
|
"resources/win/client/32/resources.rc"
|
|
}
|
|
-- Windows x64 common source files
|
|
filter { "system:windows", "platforms:x64", }
|
|
files {
|
|
"resources/win/client/64/resources.rc"
|
|
}
|
|
|
|
|
|
-- libs to link
|
|
---------
|
|
-- Windows libs to link
|
|
filter { "system:windows", }
|
|
links {
|
|
common_link_win,
|
|
overlay_link_win,
|
|
}
|
|
|
|
-- Linux libs to link
|
|
filter { "system:linux", }
|
|
links {
|
|
common_link_linux,
|
|
overlay_link_linux,
|
|
}
|
|
|
|
|
|
-- libs search dir
|
|
---------
|
|
-- x32 libs search dir
|
|
filter { "platforms:x32", }
|
|
libdirs {
|
|
x32_deps_libdir,
|
|
x32_deps_overlay_libdir,
|
|
}
|
|
-- x64 libs search dir
|
|
filter { "platforms:x64", }
|
|
libdirs {
|
|
x64_deps_libdir,
|
|
x64_deps_overlay_libdir,
|
|
}
|
|
-- End steamclient_experimental
|
|
|
|
|
|
-- Project tool_lobby_connect
|
|
---------
|
|
project "tool_lobby_connect"
|
|
kind "ConsoleApp"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/lobby_connect")
|
|
targetname "lobby_connect_%{cfg.platform}"
|
|
|
|
|
|
-- defines
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
defines { -- added to all filters, later defines will be appended
|
|
common_emu_defines,
|
|
"NO_DISK_WRITES", "LOBBY_CONNECT",
|
|
}
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
}
|
|
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files { -- added to all filters, later defines will be appended
|
|
common_files,
|
|
'tools/lobby_connect/lobby_connect.cpp'
|
|
}
|
|
-- Windows x32 common source files
|
|
filter { "system:windows", "platforms:x32", }
|
|
files {
|
|
"resources/win/launcher/32/resources.rc"
|
|
}
|
|
-- Windows x64 common source files
|
|
filter { "system:windows", "platforms:x64", }
|
|
files {
|
|
"resources/win/launcher/64/resources.rc"
|
|
}
|
|
|
|
|
|
-- libs to link
|
|
---------
|
|
-- Windows libs to link
|
|
filter { "system:windows", }
|
|
links {
|
|
common_link_win,
|
|
'Comdlg32.lib',
|
|
}
|
|
|
|
-- Linux libs to link
|
|
filter { "system:linux", }
|
|
links {
|
|
common_link_linux,
|
|
}
|
|
|
|
|
|
-- libs search dir
|
|
---------
|
|
-- x32 libs search dir
|
|
filter { "platforms:x32", }
|
|
libdirs {
|
|
x32_deps_libdir,
|
|
}
|
|
-- x64 libs search dir
|
|
filter { "platforms:x64", }
|
|
libdirs {
|
|
x64_deps_libdir,
|
|
}
|
|
-- End tool_lobby_connect
|
|
|
|
|
|
-- Project tool_generate_interfaces
|
|
project "tool_generate_interfaces"
|
|
kind "ConsoleApp"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/tools/generate_interfaces")
|
|
targetname "generate_interfaces_%{cfg.platform}"
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
files {
|
|
"tools/generate_interfaces/**"
|
|
}
|
|
-- End tool_generate_interfaces
|
|
|
|
|
|
-- Project lib_steamnetworkingsockets START
|
|
project "lib_steamnetworkingsockets"
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamnetworkingsockets/%{cfg.platform}")
|
|
targetname "steamnetworkingsockets"
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
files {
|
|
"networking_sockets_lib/**",
|
|
}
|
|
|
|
|
|
-- End lib_steamnetworkingsockets
|
|
|
|
|
|
-- Project lib_game_overlay_renderer
|
|
project "lib_game_overlay_renderer"
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
|
|
|
|
-- targetdir
|
|
---------
|
|
filter { "system:windows", }
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
|
|
filter { "system:linux", }
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/%{cfg.platform}")
|
|
|
|
|
|
-- name
|
|
---------
|
|
filter { "system:windows", "platforms:x32", }
|
|
targetname "GameOverlayRenderer"
|
|
filter { "system:windows", "platforms:x64", }
|
|
targetname "GameOverlayRenderer64"
|
|
filter { "system:linux", }
|
|
targetname "gameoverlayrenderer"
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
}
|
|
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files {
|
|
"game_overlay_renderer_lib/**"
|
|
}
|
|
-- x32 common source files
|
|
filter { "system:windows", "platforms:x32", }
|
|
files {
|
|
"resources/win/game_overlay_renderer/32/resources.rc"
|
|
}
|
|
-- x64 common source files
|
|
filter { "system:windows", "platforms:x64", }
|
|
files {
|
|
"resources/win/game_overlay_renderer/64/resources.rc"
|
|
}
|
|
-- End lib_game_overlay_renderer
|
|
|
|
|
|
|
|
-- WINDOWS ONLY TARGETS START
|
|
if os.target() == "windows" then
|
|
|
|
|
|
-- Project experimental_client_win (Windows only)
|
|
---------
|
|
project "experimental_client_win"
|
|
-- https://stackoverflow.com/a/63228027
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/experimental/%{cfg.platform}")
|
|
|
|
|
|
-- name
|
|
---------
|
|
filter { "platforms:x32", }
|
|
targetname "steamclient"
|
|
filter { "platforms:x64", }
|
|
targetname "steamclient64"
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files { -- added to all filters, later defines will be appended
|
|
"steamclient/steamclient.cpp",
|
|
}
|
|
-- x32 common source files
|
|
filter { "platforms:x32", }
|
|
files {
|
|
"resources/win/client/32/resources.rc"
|
|
}
|
|
-- x64 common source files
|
|
filter { "platforms:x64", }
|
|
files {
|
|
"resources/win/client/64/resources.rc"
|
|
}
|
|
-- End experimental_client_win (Windows only)
|
|
|
|
|
|
-- Project experimental_client_extra_win
|
|
project "experimental_client_extra_win"
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental/extra_dlls")
|
|
targetname "steamclient_extra_%{cfg.platform}"
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
'tools/steamclient_loader/win/extra_protection',
|
|
}
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
}
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files {
|
|
"tools/steamclient_loader/win/extra_protection/**",
|
|
"helpers/pe_helpers.cpp",
|
|
"helpers/common_helpers.cpp",
|
|
-- detours
|
|
"libs/detours/**.cpp", "libs/detours/**.hpp",
|
|
"libs/detours/**.c", "libs/detours/**.h",
|
|
}
|
|
-- x32 common source files
|
|
filter { "platforms:x32", }
|
|
files {
|
|
"resources/win/client/32/resources.rc"
|
|
}
|
|
-- x64 common source files
|
|
filter { "platforms:x64", }
|
|
files {
|
|
"resources/win/client/64/resources.rc"
|
|
}
|
|
-- End experimental_client_extra_win
|
|
|
|
|
|
-- Project experimental_client_loader_win
|
|
project "experimental_client_loader_win"
|
|
kind "WindowedApp"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/steamclient_experimental")
|
|
targetname "steamclient_loader_%{cfg.platform}"
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
}
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files {
|
|
"tools/steamclient_loader/win/*.cpp",
|
|
"helpers/pe_helpers.cpp",
|
|
"helpers/common_helpers.cpp",
|
|
"helpers/dbg_log.cpp",
|
|
}
|
|
-- x32 common source files
|
|
filter { "platforms:x32", }
|
|
files {
|
|
"resources/win/launcher/32/resources.rc"
|
|
}
|
|
-- x64 common source files
|
|
filter { "platforms:x64", }
|
|
files {
|
|
"resources/win/launcher/64/resources.rc"
|
|
}
|
|
|
|
|
|
-- libs to link
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
links {
|
|
-- common_link_win,
|
|
'user32.lib',
|
|
}
|
|
-- End experimental_client_loader_win
|
|
|
|
end
|
|
-- End WINDOWS ONLY TARGETS
|
|
|
|
|
|
-- LINUX ONLY TARGETS START
|
|
if os.target() == "linux" then
|
|
|
|
-- Project steamclient_regular_linux (Linux only)
|
|
---------
|
|
project "steamclient_regular_linux"
|
|
kind "SharedLib"
|
|
location "%{wks.location}/%{prj.name}"
|
|
targetdir("build/" .. os_iden .. "/%{_ACTION}/%{cfg.buildcfg}/%{cfg.platform}")
|
|
targetname "steamclient"
|
|
|
|
|
|
-- defines
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
defines { -- added to all filters, later defines will be appended
|
|
common_emu_defines,
|
|
"STEAMCLIENT_DLL",
|
|
}
|
|
|
|
|
|
-- include dir
|
|
---------
|
|
-- common include dir
|
|
filter {} -- reset the filter and remove all active keywords
|
|
includedirs {
|
|
common_include,
|
|
}
|
|
-- x32 include dir
|
|
filter { "platforms:x32", }
|
|
includedirs {
|
|
x32_deps_include,
|
|
}
|
|
-- x64 include dir
|
|
filter { "platforms:x64", }
|
|
includedirs {
|
|
x64_deps_include,
|
|
}
|
|
|
|
|
|
-- common source & header files
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
files { -- added to all filters, later defines will be appended
|
|
common_files,
|
|
}
|
|
|
|
|
|
-- libs to link
|
|
---------
|
|
filter {} -- reset the filter and remove all active keywords
|
|
links { -- added to all filters, later defines will be appended
|
|
common_link_linux,
|
|
}
|
|
|
|
-- libs search dir
|
|
---------
|
|
-- x32 libs search dir
|
|
filter { "platforms:x32", }
|
|
libdirs {
|
|
x32_deps_libdir,
|
|
}
|
|
-- x64 libs search dir
|
|
filter { "platforms:x64", }
|
|
libdirs {
|
|
x64_deps_libdir,
|
|
}
|
|
-- End steamclient_regular_linux (Linux only)
|
|
|
|
end
|
|
-- End LINUX ONLY TARGETS
|
|
|
|
-- Workspace END
|