mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-05 08:45:37 +08:00
223 lines
10 KiB
C++
223 lines
10 KiB
C++
//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: interface to app data in Steam
|
|
//
|
|
//=============================================================================
|
|
|
|
#ifndef ISTEAMAPPS_H
|
|
#define ISTEAMAPPS_H
|
|
#ifdef STEAM_WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "steam_api_common.h"
|
|
|
|
const int k_cubAppProofOfPurchaseKeyMax = 240; // max supported length of a legacy cd key
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: interface to app data
|
|
//-----------------------------------------------------------------------------
|
|
class ISteamApps
|
|
{
|
|
public:
|
|
virtual bool BIsSubscribed() = 0;
|
|
virtual bool BIsLowViolence() = 0;
|
|
virtual bool BIsCybercafe() = 0;
|
|
virtual bool BIsVACBanned() = 0;
|
|
virtual const char *GetCurrentGameLanguage() = 0;
|
|
virtual const char *GetAvailableGameLanguages() = 0;
|
|
|
|
// only use this member if you need to check ownership of another game related to yours, a demo for example
|
|
virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
|
|
|
|
// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
|
|
virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
|
|
|
|
// returns the Unix time of the purchase of the app
|
|
virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
|
|
|
|
// Checks if the user is subscribed to the current app through a free weekend
|
|
// This function will return false for users who have a retail or other type of license
|
|
// Before using, please ask your Valve technical contact how to package and secure your free weekened
|
|
virtual bool BIsSubscribedFromFreeWeekend() = 0;
|
|
|
|
// Returns the number of DLC pieces for the running app
|
|
virtual int GetDLCCount() = 0;
|
|
|
|
// Returns metadata for DLC by index, of range [0, GetDLCCount()]
|
|
virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
|
|
|
|
// Install/Uninstall control for optional DLC
|
|
virtual void InstallDLC( AppId_t nAppID ) = 0;
|
|
virtual void UninstallDLC( AppId_t nAppID ) = 0;
|
|
|
|
// Request legacy cd-key for yourself or owned DLC. If you are interested in this
|
|
// data then make sure you provide us with a list of valid keys to be distributed
|
|
// to users when they purchase the game, before the game ships.
|
|
// You'll receive an AppProofOfPurchaseKeyResponse_t callback when
|
|
// the key is available (which may be immediately).
|
|
virtual void RequestAppProofOfPurchaseKey( AppId_t nAppID ) = 0;
|
|
|
|
virtual bool GetCurrentBetaName( char *pchName, int cchNameBufferSize ) = 0; // returns current beta branch name, 'public' is the default branch
|
|
virtual bool MarkContentCorrupt( bool bMissingFilesOnly ) = 0; // signal Steam that game files seems corrupt or missing
|
|
virtual uint32 GetInstalledDepots( AppId_t appID, DepotId_t *pvecDepots, uint32 cMaxDepots ) = 0; // return installed depots in mount order
|
|
|
|
// returns current app install folder for AppID, returns folder name length
|
|
virtual uint32 GetAppInstallDir( AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize ) = 0;
|
|
virtual bool BIsAppInstalled( AppId_t appID ) = 0; // returns true if that app is installed (not necessarily owned)
|
|
|
|
// returns the SteamID of the original owner. If this CSteamID is different from ISteamUser::GetSteamID(),
|
|
// the user has a temporary license borrowed via Family Sharing
|
|
virtual CSteamID GetAppOwner() = 0;
|
|
|
|
// Returns the associated launch param if the game is run via steam://run/<appid>//?param1=value1¶m2=value2¶m3=value3 etc.
|
|
// Parameter names starting with the character '@' are reserved for internal use and will always return and empty string.
|
|
// Parameter names starting with an underscore '_' are reserved for steam features -- they can be queried by the game,
|
|
// but it is advised that you not param names beginning with an underscore for your own features.
|
|
// Check for new launch parameters on callback NewUrlLaunchParameters_t
|
|
virtual const char *GetLaunchQueryParam( const char *pchKey ) = 0;
|
|
|
|
// get download progress for optional DLC
|
|
virtual bool GetDlcDownloadProgress( AppId_t nAppID, uint64 *punBytesDownloaded, uint64 *punBytesTotal ) = 0;
|
|
|
|
// return the buildid of this app, may change at any time based on backend updates to the game
|
|
virtual int GetAppBuildId() = 0;
|
|
|
|
// Request all proof of purchase keys for the calling appid and asociated DLC.
|
|
// A series of AppProofOfPurchaseKeyResponse_t callbacks will be sent with
|
|
// appropriate appid values, ending with a final callback where the m_nAppId
|
|
// member is k_uAppIdInvalid (zero).
|
|
virtual void RequestAllProofOfPurchaseKeys() = 0;
|
|
|
|
STEAM_CALL_RESULT( FileDetailsResult_t )
|
|
virtual SteamAPICall_t GetFileDetails( const char* pszFileName ) = 0;
|
|
|
|
// Get command line if game was launched via Steam URL, e.g. steam://run/<appid>//<command line>/.
|
|
// This method of passing a connect string (used when joining via rich presence, accepting an
|
|
// invite, etc) is preferable to passing the connect string on the operating system command
|
|
// line, which is a security risk. In order for rich presence joins to go through this
|
|
// path and not be placed on the OS command line, you must set a value in your app's
|
|
// configuration on Steam. Ask Valve for help with this.
|
|
//
|
|
// If game was already running and launched again, the NewUrlLaunchParameters_t will be fired.
|
|
virtual int GetLaunchCommandLine( char *pszCommandLine, int cubCommandLine ) = 0;
|
|
|
|
// Check if user borrowed this game via Family Sharing, If true, call GetAppOwner() to get the lender SteamID
|
|
virtual bool BIsSubscribedFromFamilySharing() = 0;
|
|
|
|
// check if game is a timed trial with limited playtime
|
|
virtual bool BIsTimedTrial( uint32* punSecondsAllowed, uint32* punSecondsPlayed ) = 0;
|
|
|
|
// set current DLC AppID being played (or 0 if none). Allows Steam to track usage of major DLC extensions
|
|
virtual bool SetDlcContext( AppId_t nAppID ) = 0;
|
|
};
|
|
|
|
#define STEAMAPPS_INTERFACE_VERSION "STEAMAPPS_INTERFACE_VERSION008"
|
|
|
|
#ifndef STEAM_API_EXPORTS
|
|
// Global interface accessor
|
|
inline ISteamApps *SteamApps();
|
|
STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamApps *, SteamApps, STEAMAPPS_INTERFACE_VERSION );
|
|
|
|
// Global accessor for the gameserver client
|
|
inline ISteamApps *SteamGameServerApps();
|
|
STEAM_DEFINE_GAMESERVER_INTERFACE_ACCESSOR( ISteamApps *, SteamGameServerApps, STEAMAPPS_INTERFACE_VERSION );
|
|
#endif
|
|
|
|
// callbacks
|
|
#if defined( VALVE_CALLBACK_PACK_SMALL )
|
|
#pragma pack( push, 4 )
|
|
#elif defined( VALVE_CALLBACK_PACK_LARGE )
|
|
#pragma pack( push, 8 )
|
|
#else
|
|
#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
|
|
#endif
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: posted after the user gains ownership of DLC & that DLC is installed
|
|
//-----------------------------------------------------------------------------
|
|
struct DlcInstalled_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 5 };
|
|
AppId_t m_nAppID; // AppID of the DLC
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: possible results when registering an activation code
|
|
//-----------------------------------------------------------------------------
|
|
enum ERegisterActivationCodeResult
|
|
{
|
|
k_ERegisterActivationCodeResultOK = 0,
|
|
k_ERegisterActivationCodeResultFail = 1,
|
|
k_ERegisterActivationCodeResultAlreadyRegistered = 2,
|
|
k_ERegisterActivationCodeResultTimeout = 3,
|
|
k_ERegisterActivationCodeAlreadyOwned = 4,
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: response to RegisterActivationCode()
|
|
//-----------------------------------------------------------------------------
|
|
struct RegisterActivationCodeResponse_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 8 };
|
|
ERegisterActivationCodeResult m_eResult;
|
|
uint32 m_unPackageRegistered; // package that was registered. Only set on success
|
|
};
|
|
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// Purpose: posted after the user gains executes a Steam URL with command line or query parameters
|
|
// such as steam://run/<appid>//-commandline/?param1=value1¶m2=value2¶m3=value3 etc
|
|
// while the game is already running. The new params can be queried
|
|
// with GetLaunchQueryParam and GetLaunchCommandLine
|
|
//---------------------------------------------------------------------------------
|
|
struct NewUrlLaunchParameters_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 14 };
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: response to RequestAppProofOfPurchaseKey/RequestAllProofOfPurchaseKeys
|
|
// for supporting third-party CD keys, or other proof-of-purchase systems.
|
|
//-----------------------------------------------------------------------------
|
|
struct AppProofOfPurchaseKeyResponse_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 21 };
|
|
EResult m_eResult;
|
|
uint32 m_nAppID;
|
|
uint32 m_cchKeyLength;
|
|
char m_rgchKey[k_cubAppProofOfPurchaseKeyMax];
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: response to GetFileDetails
|
|
//-----------------------------------------------------------------------------
|
|
struct FileDetailsResult_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 23 };
|
|
EResult m_eResult;
|
|
uint64 m_ulFileSize; // original file size in bytes
|
|
uint8 m_FileSHA[20]; // original file SHA1 hash
|
|
uint32 m_unFlags; //
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: called for games in Timed Trial mode
|
|
//-----------------------------------------------------------------------------
|
|
struct TimedTrialStatus_t
|
|
{
|
|
enum { k_iCallback = k_iSteamAppsCallbacks + 30 };
|
|
AppId_t m_unAppID; // appID
|
|
bool m_bIsOffline; // if true, time allowed / played refers to offline time, not total time
|
|
uint32 m_unSecondsAllowed; // how many seconds the app can be played in total
|
|
uint32 m_unSecondsPlayed; // how many seconds the app was already played
|
|
};
|
|
|
|
#pragma pack( pop )
|
|
#endif // ISTEAMAPPS_H
|