mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 09:54:15 +08:00
197 lines
7.8 KiB
C++
197 lines
7.8 KiB
C++
#include <stdio.h>
|
|
#define NETWORKSOCKETS_DLL
|
|
#define STEAM_API_EXPORTS
|
|
#include "sdk_includes/steam_gameserver.h"
|
|
|
|
#if defined(WIN32) || defined(_WIN32)
|
|
#include <Windows.h>
|
|
#ifndef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(a, ...) do {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, "%u " a, GetCurrentThreadId(), __VA_ARGS__); fclose(t);} while (0)
|
|
#endif
|
|
#else
|
|
#define PATH_SEPARATOR "/"
|
|
#ifndef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(...) {FILE *t = fopen("STEAM_LOG.txt", "a"); fprintf(t, __VA_ARGS__); fclose(t);}
|
|
#endif
|
|
#endif
|
|
//#define PRINT_DEBUG(...) fprintf(stdout, __VA_ARGS__)
|
|
#ifdef EMU_RELEASE_BUILD
|
|
#define PRINT_DEBUG(...)
|
|
#endif
|
|
|
|
/*
|
|
extern "C" __declspec( dllexport ) void *CreateInterface( const char *pName, int *pReturnCode )
|
|
{
|
|
//PRINT_DEBUG("steamclient CreateInterface %s\n", pName);
|
|
HMODULE steam_api = LoadLibraryA(DLL_NAME);
|
|
void *(__stdcall* create_interface)(const char*) = (void * (__stdcall *)(const char*))GetProcAddress(steam_api, "SteamInternal_CreateInterface");
|
|
|
|
return create_interface(pName);
|
|
}
|
|
|
|
*/
|
|
|
|
class ISteamNetworkingUtilsDll
|
|
{
|
|
virtual SteamNetworkingMicroseconds GetLocalTimestamp() = 0;
|
|
//not sure if these are the correct functions
|
|
virtual bool CheckPingDataUpToDate( float flMaxAgeSeconds ) = 0;
|
|
virtual void a() = 0;
|
|
virtual void b() = 0;
|
|
virtual void c() = 0;
|
|
virtual void d() = 0;
|
|
virtual void e() = 0;
|
|
virtual void f() = 0;
|
|
virtual void g() = 0;
|
|
virtual void h() = 0;
|
|
virtual void i() = 0;
|
|
virtual void j() = 0;
|
|
};
|
|
|
|
class ISteamNetworkingP2P
|
|
{
|
|
virtual void a() = 0;
|
|
virtual void b() = 0;
|
|
virtual void c() = 0;
|
|
virtual void d() = 0;
|
|
virtual void e() = 0;
|
|
virtual void f() = 0;
|
|
virtual void g() = 0;
|
|
virtual void h() = 0;
|
|
virtual void i() = 0;
|
|
virtual void j() = 0;
|
|
};
|
|
|
|
template <class steam_networkingutils_class>
|
|
class Networking_Utils_DLL : public steam_networkingutils_class
|
|
{
|
|
public:
|
|
ISteamNetworkingUtils *networking_utils;
|
|
|
|
Networking_Utils_DLL(ISteamNetworkingUtils *networking_utils)
|
|
{
|
|
this->networking_utils = networking_utils;
|
|
}
|
|
|
|
SteamNetworkingMicroseconds GetLocalTimestamp() { return networking_utils->GetLocalTimestamp(); }
|
|
bool CheckPingDataUpToDate( float flMaxAgeSeconds ) { return networking_utils->CheckPingDataUpToDate(flMaxAgeSeconds); }
|
|
void a() { PRINT_DEBUG("Networking_Utils_DLL::a\n"); }
|
|
void b() { PRINT_DEBUG("Networking_Utils_DLL::b\n"); }
|
|
void c() { PRINT_DEBUG("Networking_Utils_DLL::c\n"); }
|
|
void d() { PRINT_DEBUG("Networking_Utils_DLL::d\n"); }
|
|
void e() { PRINT_DEBUG("Networking_Utils_DLL::e\n"); }
|
|
void f() { PRINT_DEBUG("Networking_Utils_DLL::f\n"); }
|
|
void g() { PRINT_DEBUG("Networking_Utils_DLL::g\n"); }
|
|
void h() { PRINT_DEBUG("Networking_Utils_DLL::h\n"); }
|
|
void i() { PRINT_DEBUG("Networking_Utils_DLL::i\n"); }
|
|
void j() { PRINT_DEBUG("Networking_Utils_DLL::j\n"); }
|
|
};
|
|
|
|
template <class steam_networkingp2p_class>
|
|
class Networking_P2P_DLL : public steam_networkingp2p_class
|
|
{
|
|
public:
|
|
void a() { PRINT_DEBUG("Networking_P2P_DLL::a\n"); }
|
|
void b() { PRINT_DEBUG("Networking_P2P_DLL::b\n"); }
|
|
void c() { PRINT_DEBUG("Networking_P2P_DLL::c\n"); }
|
|
void d() { PRINT_DEBUG("Networking_P2P_DLL::d\n"); }
|
|
void e() { PRINT_DEBUG("Networking_P2P_DLL::e\n"); }
|
|
void f() { PRINT_DEBUG("Networking_P2P_DLL::f\n"); }
|
|
void g() { PRINT_DEBUG("Networking_P2P_DLL::g\n"); }
|
|
void h() { PRINT_DEBUG("Networking_P2P_DLL::h\n"); }
|
|
void i() { PRINT_DEBUG("Networking_P2P_DLL::i\n"); }
|
|
void j() { PRINT_DEBUG("Networking_P2P_DLL::j\n"); }
|
|
};
|
|
|
|
static void *networking_sockets_gameserver;
|
|
static void *networking_sockets;
|
|
static void *networking_utils;
|
|
static void *networking_p2p;
|
|
static void *networking_p2p_gameserver;
|
|
|
|
extern "C" __declspec( dllexport ) void *SteamNetworkingSocketsGameServer()
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingSocketsGameServer\n");
|
|
return networking_sockets_gameserver;
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void *SteamNetworkingSockets()
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingSockets\n");
|
|
return networking_sockets;
|
|
}
|
|
|
|
const int k_cchMaxSteamDatagramErrMsg = 1024;
|
|
typedef char SteamDatagramErrMsg[ k_cchMaxSteamDatagramErrMsg ];
|
|
typedef void * ( S_CALLTYPE *FSteamInternal_CreateInterface )( const char *);
|
|
|
|
extern "C" __declspec( dllexport ) bool SteamDatagramClient_Init_InternalV6( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
{
|
|
PRINT_DEBUG("SteamDatagramClient_Init_InternalV6 %u %u\n", hSteamUser, hSteamPipe);
|
|
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
|
|
networking_sockets = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
|
|
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001") );
|
|
networking_p2p = new Networking_P2P_DLL<ISteamNetworkingP2P>();
|
|
return true;
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) bool SteamDatagramClient_Init_InternalV9( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
{
|
|
PRINT_DEBUG("SteamDatagramClient_Init_InternalV9 %u %u\n", hSteamUser, hSteamPipe);
|
|
return SteamDatagramClient_Init_InternalV6(errMsg, fnCreateInterface, hSteamUser, hSteamPipe );
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void SteamDatagramServer_Kill( )
|
|
{
|
|
PRINT_DEBUG("SteamDatagramServer_Kill\n");
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void SteamNetworkingSockets_SetDebugOutputFunction( ESteamNetworkingSocketsDebugOutputType eDetailLevel, FSteamNetworkingSocketsDebugOutput pfnFunc )
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingSockets_SetDebugOutputFunction %i\n", eDetailLevel);
|
|
if (networking_utils) ((Networking_Utils_DLL<ISteamNetworkingUtilsDll> *)networking_utils)->networking_utils->SetDebugOutputFunction(eDetailLevel, pfnFunc);
|
|
}
|
|
|
|
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallback)( class CCallbackBase *pCallback, int iCallback );
|
|
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallback)( class CCallbackBase *pCallback );
|
|
typedef void ( S_CALLTYPE *FSteamAPI_RegisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
|
typedef void ( S_CALLTYPE *FSteamAPI_UnregisterCallResult)( class CCallbackBase *pCallback, SteamAPICall_t hAPICall );
|
|
extern "C" __declspec( dllexport ) void SteamDatagramClient_Internal_SteamAPIKludge( FSteamAPI_RegisterCallback fnRegisterCallback, FSteamAPI_UnregisterCallback fnUnregisterCallback, FSteamAPI_RegisterCallResult fnRegisterCallResult, FSteamAPI_UnregisterCallResult fnUnregisterCallResult )
|
|
{
|
|
PRINT_DEBUG("SteamDatagramClient_Internal_SteamAPIKludge\n");
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void SteamDatagramClient_Kill()
|
|
{
|
|
PRINT_DEBUG("SteamDatagramClient_Kill\n");
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) bool SteamDatagramServer_Init_Internal( SteamDatagramErrMsg &errMsg, FSteamInternal_CreateInterface fnCreateInterface, HSteamUser hSteamUser, HSteamPipe hSteamPipe )
|
|
{
|
|
PRINT_DEBUG("SteamDatagramServer_Init_Internal %u %u\n", hSteamUser, hSteamPipe);
|
|
ISteamClient *client = (ISteamClient *)fnCreateInterface(STEAMCLIENT_INTERFACE_VERSION);
|
|
networking_sockets_gameserver = client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingSockets001");
|
|
networking_utils = new Networking_Utils_DLL<ISteamNetworkingUtilsDll>( (ISteamNetworkingUtils *)client->GetISteamGenericInterface(hSteamUser, hSteamPipe, "SteamNetworkingUtils001"));
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
extern "C" __declspec( dllexport ) void *SteamNetworkingUtils()
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingUtils\n");
|
|
return networking_utils;
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void *SteamNetworkingP2P()
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingP2P\n");
|
|
return networking_p2p;
|
|
}
|
|
|
|
extern "C" __declspec( dllexport ) void *SteamNetworkingP2PGameServer()
|
|
{
|
|
PRINT_DEBUG("SteamNetworkingP2PGameServer\n");
|
|
return NULL;
|
|
}
|