mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-25 01:44:15 +08:00
332 lines
9.4 KiB
CMake
332 lines
9.4 KiB
CMake
# Based on: https://github.com/ttroy50/cmake-examples/blob/master/03-code-generation/protobuf/CMakeLists.txt
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cmake_minimum_required(VERSION 3.6)
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# Set the project name
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project(goldberg_emulator)
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if(MSVC)
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# Set static environment (results in static compile flags) if Visual Studio is used (dynamic by default)
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# Officially recommended solution: https://gitlab.kitware.com/cmake/community/wikis/FAQ#how-can-i-build-my-msvc-application-with-a-static-runtime
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# Should be replaced by a better solution in the future: https://gitlab.kitware.com/cmake/cmake/merge_requests/3211
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foreach(flag_var
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CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
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CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif(${flag_var} MATCHES "/MD")
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endforeach(flag_var)
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# Disable MSVC++ warning C4996: 'may be unsafe/disable deprecation'
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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# Add option to enable experimental build
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option(EMU_EXPERIMENTAL_BUILD "Enable experimental build" OFF)
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# Set CXX standard
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# Find the protobuf compiler and libraries
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include(FindProtobuf)
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find_package(Protobuf 3.1.0 REQUIRED)
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# Generate the .h and .cxx files for dll/net.proto
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protobuf_generate_cpp(PROTO_SRCS PROTO_HDRS dll/net.proto)
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# Print path to generated files
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message(STATUS "PROTO_SRCS = ${PROTO_SRCS}")
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message(STATUS "PROTO_HDRS = ${PROTO_HDRS}")
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message(STATUS "PROTOBUF_INCLUDE_DIRS = ${PROTOBUF_INCLUDE_DIRS}")
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message(STATUS "PROTOBUF_LIBRARIES = ${PROTOBUF_LIBRARIES}")
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message(STATUS "PROTOBUF_PROTOC_EXECUTABLE = ${PROTOBUF_PROTOC_EXECUTABLE}")
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# Setup the lib/exe names for the targets
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if(WIN32)
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if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
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set(LIB_STEAM_API steam_api64)
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set(LIB_STEAMCLIENT steamclient64)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets64)
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set(BIN_LOBBY_CONNECT lobby_connect64)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file64)
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else()
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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endif()
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elseif(UNIX AND NOT APPLE)
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set(LIB_STEAM_API steam_api)
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set(LIB_STEAMCLIENT steamclient)
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set(LIB_STEAMNETWORKINGSOCKETS steamnetworkingsockets)
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set(BIN_LOBBY_CONNECT lobby_connect)
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set(BIN_GENERATE_INTERFACES_FILE generate_interfaces_file)
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else()
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message(FATAL_ERROR "Other platforms not supported...")
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endif()
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# Gather the files that are shared between multiple targets
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file(GLOB DLL_SRC_SHARED
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dll/*.h
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dll/*.cpp
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)
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file(GLOB DETOURS_SRC_SHARED
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detours/*.cpp
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)
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if(WIN32)
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file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED
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overlay_experimental/*.cpp
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overlay_experimental/windows/*.cpp
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/windows/*.cpp
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glew/glew.c
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)
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elseif(UNIX)
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file(GLOB OVERLAY_EXPERIMENTAL_SRC_SHARED
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overlay_experimental/*.cpp
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overlay_experimental/linux/*.cpp
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ImGui/*.cpp
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ImGui/impls/*.cpp
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ImGui/impls/linux/*.cpp
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glew/glew.c
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)
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endif()
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###################################################
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# Setup for the steam_api(64).dll / libsteam_api.so
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###################################################
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# Setup the target
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add_library(${LIB_STEAM_API}
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SHARED
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
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$<$<AND:$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:${OVERLAY_EXPERIMENTAL_SRC_SHARED}>
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${DLL_SRC_SHARED}
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${PROTO_SRCS}
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${PROTO_HDRS}
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)
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# Include the required directories
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target_include_directories(${LIB_STEAM_API}
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PRIVATE
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${PROTOBUF_INCLUDE_DIRS}
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/ImGui
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${CMAKE_CURRENT_SOURCE_DIR}/glew/include
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)
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# Link the required libraries
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target_link_libraries(${LIB_STEAM_API}
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PRIVATE
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protobuf::libprotobuf
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:opengl32.lib>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:Winmm.lib>
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)
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# Add target compile definitions
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target_compile_definitions(${LIB_STEAM_API}
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PRIVATE
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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$<$<BOOL:${EMU_OVERLAY}>:EMU_OVERLAY>
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$<$<AND:$<BOOL:${WIN32}>,$<BOOL:${EMU_EXPERIMENTAL_BUILD}>,$<BOOL:${EMU_OVERLAY}>>:GLEW_STATIC>
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)
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# Install the target
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if(WIN32)
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install(TARGETS
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${LIB_STEAM_API}
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RUNTIME DESTINATION ./
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)
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else()
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install(TARGETS
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${LIB_STEAM_API}
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LIBRARY DESTINATION ./
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)
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endif()
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########################################################
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# Setup for the steamclient(64).dll / libsteamclient.so?
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########################################################
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# Setup the target
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add_library(${LIB_STEAMCLIENT}
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SHARED
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steamclient.cpp
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)
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# Add target compile definitions
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target_compile_definitions(${LIB_STEAMCLIENT}
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PRIVATE
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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)
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# Install the target
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if(WIN32)
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install(TARGETS
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${LIB_STEAMCLIENT}
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RUNTIME DESTINATION ./
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)
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else()
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install(TARGETS
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${LIB_STEAMCLIENT}
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LIBRARY DESTINATION ./
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)
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endif()
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if(NOT WIN32)
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message(STATUS "Target library 'steamclient' is only suported for windows at this time... Disabling Build ALL inclusion for this target")
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set_target_properties(${LIB_STEAMCLIENT} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
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endif()
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##############################################################################
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# Setup for the steamnetworkingsockets(64).dll / libsteamnetworkingsockets.so?
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##############################################################################
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# Setup the target
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add_library(${LIB_STEAMNETWORKINGSOCKETS}
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SHARED
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steamnetworkingsockets.cpp
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)
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# Add target compile definitions
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target_compile_definitions(${LIB_STEAMNETWORKINGSOCKETS}
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PRIVATE
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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)
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# Setup install rules for the target
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if(WIN32)
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install(TARGETS
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${LIB_STEAMNETWORKINGSOCKETS}
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RUNTIME DESTINATION ./
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)
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else()
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install(TARGETS
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${LIB_STEAMNETWORKINGSOCKETS}
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LIBRARY DESTINATION ./
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)
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endif()
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if(NOT WIN32)
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message(STATUS "Target library 'steamnetworkingsockets' is only supported for windows at this time... Disabling Build ALL inclusion for this target")
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set_target_properties(${LIB_STEAMNETWORKINGSOCKETS} PROPERTIES EXCLUDE_FROM_ALL 1 EXCLUDE_FROM_DEFAULT_BUILD 1)
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endif()
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###########################################################################
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# Setup for the lobby_connect(64).exe / lobby_connect
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###########################################################################
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# Setup the target
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add_executable(${BIN_LOBBY_CONNECT}
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lobby_connect.cpp
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${DETOURS_SRC_SHARED}>
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${DLL_SRC_SHARED}
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${PROTO_SRCS}
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${PROTO_HDRS}
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)
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target_include_directories(${BIN_LOBBY_CONNECT}
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PRIVATE
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${PROTOBUF_INCLUDE_DIRS}
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${CMAKE_CURRENT_BINARY_DIR}
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)
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# Link the required libraries
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target_link_libraries(${BIN_LOBBY_CONNECT}
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PRIVATE
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protobuf::libprotobuf
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$<$<BOOL:${WIN32}>:ws2_32>
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$<$<BOOL:${WIN32}>:iphlpapi>
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$<$<BOOL:${WIN32}>:comdlg32>
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${CMAKE_DL_LIBS}
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-debug:none
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)
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# Add target compile definitions
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target_compile_definitions(${BIN_LOBBY_CONNECT}
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PRIVATE
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NO_DISK_WRITES
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LOBBY_CONNECT
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$<$<CONFIG:>:EMU_RELEASE_BUILD>
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$<$<CONFIG:Release>:EMU_RELEASE_BUILD>
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$<$<CONFIG:RelWithDebInfo>:EMU_RELEASE_BUILD>
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$<$<CONFIG:MinSizeRel>:EMU_RELEASE_BUILD>
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:EMU_EXPERIMENTAL_BUILD>
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)
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# Setup install rules for the target
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install(TARGETS
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${BIN_LOBBY_CONNECT}
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RUNTIME DESTINATION lobby_connect/
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)
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###########################################################################
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# Setup for the generate_interfaces_file(64).exe / generate_interfaces_file
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###########################################################################
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# Setup the target
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add_executable(${BIN_GENERATE_INTERFACES_FILE}
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generate_interfaces_file.cpp
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)
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# Link the required libraries
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target_link_libraries(${BIN_GENERATE_INTERFACES_FILE}
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PRIVATE
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-debug:none
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)
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# Setup install rules for the target
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install(TARGETS
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${BIN_GENERATE_INTERFACES_FILE}
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RUNTIME DESTINATION tools/
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)
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###########################################################################
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# Installation setup for non target files and directories
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###########################################################################
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install(FILES
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Readme_lobby_connect.txt
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DESTINATION lobby_connect/
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)
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install(FILES
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scripts/find_interfaces.sh
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scripts/find_interfaces.ps1
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Readme_generate_interfaces.txt
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DESTINATION tools/
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)
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install(FILES
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Readme_release.txt
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files_example/steam_appid.EDIT_AND_RENAME.txt
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files_example/steam_interfaces.EXAMPLE.txt
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$<$<BOOL:${EMU_EXPERIMENTAL_BUILD}>:${PROJECT_SOURCE_DIR}/Readme_experimental.txt>
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$<$<CONFIG:Debug>:${PROJECT_SOURCE_DIR}/Readme_debug.txt>
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DESTINATION ./
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)
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install(DIRECTORY
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files_example/steam_settings.EXAMPLE
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DESTINATION ./
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)
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