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37 lines
963 B
C++
37 lines
963 B
C++
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#ifndef ISTEAMCONTROLLER002_H
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#define ISTEAMCONTROLLER002_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamController002
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{
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public:
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//
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// Native controller support API
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//
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// Must call init and shutdown when starting/ending use of the interface
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virtual bool Init() = 0;
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virtual bool Shutdown() = 0;
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// Pump callback/callresult events, SteamAPI_RunCallbacks will do this for you,
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// normally never need to call directly.
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virtual void RunFrame() = 0;
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virtual int GetConnectedControllers( uint64 * ) = 0;
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// Trigger a haptic pulse on the controller
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virtual void TriggerHapticPulse( uint32 unControllerIndex, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec ) = 0;
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virtual unknown_ret ActivateMode( uint64, int32 ) = 0;
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virtual int32 GetJoystickForHandle( uint64 ) = 0;
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virtual uint64 GetHandleForJoystick( int32 ) = 0;
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virtual unknown_ret GetModeAnalogOutputData( uint64, int32 ) = 0;
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};
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#endif //ISTEAMCONTROLLER002_H
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