mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-30 14:25:36 +08:00
963 lines
36 KiB
C++
963 lines
36 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_client.h"
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#include "dll/settings_parser.h"
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void Steam_Client::background_thread_proc()
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{
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auto now_ms = (unsigned long long)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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// if our time exceeds last run time of callbacks and it wasn't processing already
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const auto runcallbacks_timeout_ms = last_cb_run + max_stall_ms.count();
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if (!cb_run_active && (now_ms >= runcallbacks_timeout_ms)) {
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std::lock_guard lock(global_mutex);
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PRINT_DEBUG("run @@@@@@@@@@@@@@@@@@@@@@@@@@@");
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last_cb_run = now_ms; // update the time counter just to avoid overlap
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network->Run(); // networking must run first since it receives messages used by each run_callback()
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run_every_runcb->run(); // call each run_callback()
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}
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}
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Steam_Client::Steam_Client()
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{
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PRINT_DEBUG("start ----------");
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uint32 appid = create_localstorage_settings(&settings_client, &settings_server, &local_storage);
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local_storage->update_save_filenames(Local_Storage::remote_storage_folder);
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background_thread = new common_helpers::KillableWorker(
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[this](void *){background_thread_proc(); return false;},
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std::chrono::duration_cast<std::chrono::milliseconds>(initial_delay),
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std::chrono::duration_cast<std::chrono::milliseconds>(max_stall_ms)
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);
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network = new Networking(settings_server->get_local_steam_id(), appid, settings_server->get_port(), &(settings_server->custom_broadcasts), settings_server->disable_networking);
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run_every_runcb = new RunEveryRunCB();
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PRINT_DEBUG(
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"init: id: %llu server id: %llu, appid: %u, port: %u",
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settings_client->get_local_steam_id().ConvertToUint64(), settings_server->get_local_steam_id().ConvertToUint64(), appid, settings_server->get_port()
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);
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if (appid) {
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auto appid_str = std::to_string(appid);
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set_env_variable("SteamAppId", appid_str);
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set_env_variable("SteamGameId", appid_str);
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if (!settings_client->disable_steamoverlaygameid_env_var) {
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set_env_variable("SteamOverlayGameId", appid_str);
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}
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}
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{
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const char *user_name = settings_client->get_local_name();
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if (user_name) {
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set_env_variable("SteamAppUser", user_name);
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set_env_variable("SteamUser", user_name);
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}
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}
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set_env_variable("SteamClientLaunch", "1");
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set_env_variable("SteamEnv", "1");
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{
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std::string steam_path(get_env_variable("SteamPath"));
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if (steam_path.empty()) {
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set_env_variable("SteamPath", get_full_program_path());
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}
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}
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// client
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PRINT_DEBUG("init client");
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callback_results_client = new SteamCallResults();
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callbacks_client = new SteamCallBacks(callback_results_client);
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steam_overlay = new Steam_Overlay(settings_client, local_storage, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_utils = new Steam_Utils(settings_client, callback_results_client, callbacks_client, steam_overlay);
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ugc_bridge = new Ugc_Remote_Storage_Bridge(settings_client);
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steam_matchmaking = new Steam_Matchmaking(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_matchmaking_servers = new Steam_Matchmaking_Servers(settings_client, local_storage, network);
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steam_user_stats = new Steam_User_Stats(settings_client, network, local_storage, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_apps = new Steam_Apps(settings_client, callback_results_client, callbacks_client);
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steam_networking = new Steam_Networking(settings_client, network, callbacks_client, run_every_runcb);
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steam_remote_storage = new Steam_Remote_Storage(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client);
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steam_screenshots = new Steam_Screenshots(local_storage, callbacks_client);
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steam_http = new Steam_HTTP(settings_client, network, callback_results_client, callbacks_client);
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steam_controller = new Steam_Controller(settings_client, callback_results_client, callbacks_client, run_every_runcb);
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steam_ugc = new Steam_UGC(settings_client, ugc_bridge, local_storage, callback_results_client, callbacks_client);
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steam_applist = new Steam_Applist();
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steam_music = new Steam_Music(callbacks_client);
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steam_musicremote = new Steam_MusicRemote();
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steam_HTMLsurface = new Steam_HTMLsurface(settings_client, network, callback_results_client, callbacks_client);
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steam_inventory = new Steam_Inventory(settings_client, callback_results_client, callbacks_client, run_every_runcb, local_storage);
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steam_video = new Steam_Video();
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steam_parental = new Steam_Parental();
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steam_networking_sockets = new Steam_Networking_Sockets(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, NULL);
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steam_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_networking_messages = new Steam_Networking_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_game_coordinator = new Steam_Game_Coordinator(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_networking_utils = new Steam_Networking_Utils(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_unified_messages = new Steam_Unified_Messages(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_game_search = new Steam_Game_Search(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_parties = new Steam_Parties(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_remoteplay = new Steam_RemotePlay(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_tv = new Steam_TV(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_gamestats = new Steam_GameStats(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_timeline = new Steam_Timeline(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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steam_app_disable_update = new Steam_App_Disable_Update(settings_client, network, callback_results_client, callbacks_client, run_every_runcb);
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// server
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PRINT_DEBUG("init gameserver");
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callback_results_server = new SteamCallResults();
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callbacks_server = new SteamCallBacks(callback_results_server);
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steam_gameserver = new Steam_GameServer(settings_server, network, callbacks_server);
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steam_gameserver_utils = new Steam_Utils(settings_server, callback_results_server, callbacks_server, steam_overlay);
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steam_gameserverstats = new Steam_GameServerStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking = new Steam_Networking(settings_server, network, callbacks_server, run_every_runcb);
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steam_gameserver_http = new Steam_HTTP(settings_server, network, callback_results_server, callbacks_server);
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steam_gameserver_inventory = new Steam_Inventory(settings_server, callback_results_server, callbacks_server, run_every_runcb, local_storage);
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steam_gameserver_ugc = new Steam_UGC(settings_server, ugc_bridge, local_storage, callback_results_server, callbacks_server);
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steam_gameserver_apps = new Steam_Apps(settings_server, callback_results_server, callbacks_server);
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steam_gameserver_networking_sockets = new Steam_Networking_Sockets(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_networking_sockets->get_shared_between_client_server());
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steam_gameserver_networking_sockets_serialized = new Steam_Networking_Sockets_Serialized(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_networking_messages = new Steam_Networking_Messages(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_gameserver_game_coordinator = new Steam_Game_Coordinator(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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steam_masterserver_updater = new Steam_Masterserver_Updater(settings_server, network, callback_results_server, callbacks_server, run_every_runcb, steam_gameserver);
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steam_gameserver_gamestats = new Steam_GameStats(settings_server, network, callback_results_server, callbacks_server, run_every_runcb);
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PRINT_DEBUG("init AppTicket");
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steam_app_ticket = new Steam_AppTicket(settings_client);
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gameserver_has_ipv6_functions = false;
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last_cb_run = 0;
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PRINT_DEBUG("end *********");
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reset_LastError();
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}
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Steam_Client::~Steam_Client()
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{
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#define DEL_INST(_obj_ins) do if (_obj_ins) { delete _obj_ins; _obj_ins = nullptr; } while(0)
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DEL_INST(background_thread);
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DEL_INST(steam_gameserver);
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DEL_INST(steam_gameserver_utils);
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DEL_INST(steam_gameserverstats);
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DEL_INST(steam_gameserver_networking);
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DEL_INST(steam_gameserver_http);
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DEL_INST(steam_gameserver_inventory);
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DEL_INST(steam_gameserver_ugc);
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DEL_INST(steam_gameserver_apps);
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DEL_INST(steam_gameserver_networking_sockets);
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DEL_INST(steam_gameserver_networking_sockets_serialized);
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DEL_INST(steam_gameserver_networking_messages);
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DEL_INST(steam_gameserver_game_coordinator);
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DEL_INST(steam_masterserver_updater);
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DEL_INST(steam_matchmaking);
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DEL_INST(steam_matchmaking_servers);
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DEL_INST(steam_user_stats);
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DEL_INST(steam_apps);
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DEL_INST(steam_networking);
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DEL_INST(steam_remote_storage);
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DEL_INST(steam_screenshots);
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DEL_INST(steam_http);
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DEL_INST(steam_controller);
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DEL_INST(steam_ugc);
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DEL_INST(steam_applist);
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DEL_INST(steam_music);
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DEL_INST(steam_musicremote);
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DEL_INST(steam_HTMLsurface);
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DEL_INST(steam_inventory);
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DEL_INST(steam_video);
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DEL_INST(steam_parental);
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DEL_INST(steam_networking_sockets);
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DEL_INST(steam_networking_sockets_serialized);
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DEL_INST(steam_networking_messages);
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DEL_INST(steam_game_coordinator);
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DEL_INST(steam_networking_utils);
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DEL_INST(steam_unified_messages);
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DEL_INST(steam_game_search);
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DEL_INST(steam_parties);
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DEL_INST(steam_remoteplay);
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DEL_INST(steam_tv);
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DEL_INST(steam_gamestats);
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DEL_INST(steam_timeline);
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DEL_INST(steam_app_disable_update);
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DEL_INST(steam_utils);
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DEL_INST(steam_friends);
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DEL_INST(steam_user);
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DEL_INST(steam_overlay);
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DEL_INST(ugc_bridge);
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DEL_INST(callbacks_server);
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DEL_INST(callbacks_client);
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DEL_INST(callback_results_server);
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DEL_INST(callback_results_client);
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DEL_INST(network);
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DEL_INST(run_every_runcb);
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#undef DEL_INST
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}
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void Steam_Client::userLogIn()
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{
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network->addListenId(settings_client->get_local_steam_id());
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user_logged_in = true;
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}
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void Steam_Client::serverInit()
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{
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server_init = true;
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}
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bool Steam_Client::IsServerInit()
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{
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return server_init;
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}
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bool Steam_Client::IsUserLogIn()
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{
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return user_logged_in;
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}
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void Steam_Client::serverShutdown()
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{
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server_init = false;
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}
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void Steam_Client::clientShutdown()
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{
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user_logged_in = false;
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}
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void Steam_Client::setAppID(uint32 appid)
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{
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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if (appid && !settings_client->get_local_game_id().AppID()) {
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settings_client->set_game_id(CGameID(appid));
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settings_server->set_game_id(CGameID(appid));
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local_storage->setAppId(appid);
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network->setAppID(appid);
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std::string appid_str(std::to_string(appid));
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set_env_variable("SteamAppId", appid_str);
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set_env_variable("SteamGameId", appid_str);
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if (!settings_client->disable_steamoverlaygameid_env_var) {
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set_env_variable("SteamOverlayGameId", appid_str);
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}
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}
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}
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// Creates a communication pipe to the Steam client.
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// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
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HSteamPipe Steam_Client::CreateSteamPipe()
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{
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PRINT_DEBUG_ENTRY();
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if (!steam_pipe_counter) ++steam_pipe_counter;
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HSteamPipe pipe = steam_pipe_counter;
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++steam_pipe_counter;
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PRINT_DEBUG(" returned pipe handle %i", pipe);
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steam_pipes[pipe] = Steam_Pipe::NO_USER;
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return pipe;
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}
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// Releases a previously created communications pipe
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// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
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// "true if the pipe was valid and released successfully; otherwise, false"
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// https://partner.steamgames.com/doc/api/ISteamClient
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bool Steam_Client::BReleaseSteamPipe( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("%i", hSteamPipe);
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if (steam_pipes.count(hSteamPipe)) {
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return steam_pipes.erase(hSteamPipe) > 0;
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}
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return false;
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}
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// connects to an existing global user, failing if none exists
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// used by the game to coordinate with the steamUI
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// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
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HSteamUser Steam_Client::ConnectToGlobalUser( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG("%i", hSteamPipe);
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if (!steam_pipes.count(hSteamPipe)) {
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return 0;
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}
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userLogIn();
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// games like appid 1740720 and 2379780 do not call SteamAPI_RunCallbacks() or SteamAPI_ManualDispatch_RunFrame() or Steam_BGetCallback()
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// hence all run_callbacks() will never run, which might break the assumption that these callbacks are always run
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// also networking callbacks won't run
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// hence we spawn the background thread here which trigger all run_callbacks() and run networking callbacks
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PRINT_DEBUG("started background thread");
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background_thread->start(this);
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steam_overlay->SetupOverlay();
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steam_pipes[hSteamPipe] = Steam_Pipe::CLIENT;
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return CLIENT_HSTEAMUSER;
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}
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// used by game servers, create a steam user that won't be shared with anyone else
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// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
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HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType )
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{
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PRINT_DEBUG("%p %i", phSteamPipe, eAccountType);
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//if (eAccountType == k_EAccountTypeIndividual) {
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//Is this actually used?
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//if (phSteamPipe) *phSteamPipe = CLIENT_STEAM_PIPE;
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//return CLIENT_HSTEAMUSER;
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//} else { //k_EAccountTypeGameServer
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serverInit();
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// gameservers don't call ConnectToGlobalUser(), instead they call this function
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PRINT_DEBUG("started background thread");
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background_thread->start(this);
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HSteamPipe pipe = CreateSteamPipe();
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if (phSteamPipe) *phSteamPipe = pipe;
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steam_pipes[pipe] = Steam_Pipe::SERVER;
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steamclient_server_inited = true;
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return SERVER_HSTEAMUSER;
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//}
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}
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HSteamUser Steam_Client::CreateLocalUser( HSteamPipe *phSteamPipe )
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{
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return CreateLocalUser(phSteamPipe, k_EAccountTypeGameServer);
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}
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// removes an allocated user
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// NOT THREADSAFE - ensure that no other threads are accessing Steamworks API when calling
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void Steam_Client::ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
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{
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PRINT_DEBUG_ENTRY();
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if (hUser == SERVER_HSTEAMUSER && steam_pipes.count(hSteamPipe)) {
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steamclient_server_inited = false;
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}
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}
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// set the local IP and Port to bind to
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// this must be set before CreateLocalUser()
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void Steam_Client::SetLocalIPBinding( uint32 unIP, uint16 usPort )
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{
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PRINT_DEBUG("old %u %hu // TODO", unIP, usPort);
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}
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void Steam_Client::SetLocalIPBinding( const SteamIPAddress_t &unIP, uint16 usPort )
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{
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PRINT_DEBUG("%i %u %hu // TODO", unIP.m_eType, unIP.m_unIPv4, usPort);
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}
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// Deprecated. Applications should use SteamAPI_RunCallbacks() or SteamGameServer_RunCallbacks() instead.
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void Steam_Client::RunFrame()
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{
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PRINT_DEBUG_TODO();
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}
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// returns the number of IPC calls made since the last time this function was called
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// Used for perf debugging so you can understand how many IPC calls your game makes per frame
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// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
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// control how often you do them.
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uint32 Steam_Client::GetIPCCallCount()
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{
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PRINT_DEBUG_ENTRY();
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return steam_utils->GetIPCCallCount();
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}
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// API warning handling
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// 'int' is the severity; 0 for msg, 1 for warning
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// 'const char *' is the text of the message
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// callbacks will occur directly after the API function is called that generated the warning or message.
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void Steam_Client::SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction )
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{
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PRINT_DEBUG("%p // TODO", pFunction);
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}
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// Trigger global shutdown for the DLL
|
|
bool Steam_Client::BShutdownIfAllPipesClosed()
|
|
{
|
|
PRINT_DEBUG_ENTRY();
|
|
if (steam_pipes.size()) return false; // not all pipes are released via BReleaseSteamPipe() yet
|
|
|
|
PRINT_DEBUG("killing background thread...");
|
|
background_thread->kill();
|
|
PRINT_DEBUG("killed background thread");
|
|
|
|
steam_controller->Shutdown();
|
|
steam_overlay->UnSetupOverlay();
|
|
|
|
PRINT_DEBUG("all pipes closed");
|
|
return true;
|
|
}
|
|
|
|
// Helper functions for internal Steam usage
|
|
void Steam_Client::DEPRECATED_Set_SteamAPI_CPostAPIResultInProcess( void (*)() )
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Client::DEPRECATED_Remove_SteamAPI_CPostAPIResultInProcess( void (*)() )
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Client::Set_SteamAPI_CCheckCallbackRegisteredInProcess( SteamAPI_CheckCallbackRegistered_t func )
|
|
{
|
|
PRINT_DEBUG("%p // TODO", func);
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
}
|
|
|
|
void Steam_Client::Set_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func )
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Client::Remove_SteamAPI_CPostAPIResultInProcess( SteamAPI_PostAPIResultInProcess_t func )
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|
|
|
|
void Steam_Client::RegisterCallback( class CCallbackBase *pCallback, int iCallback)
|
|
{
|
|
int base_callback = (iCallback / 100) * 100;
|
|
int callback_id = iCallback % 100;
|
|
bool isGameServer = CCallbackMgr::isServer(pCallback);
|
|
PRINT_DEBUG("isGameServer %u %i %i", isGameServer, iCallback, base_callback);
|
|
|
|
switch (base_callback) {
|
|
case k_iSteamUserCallbacks:
|
|
PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamFriendsCallbacks:
|
|
PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamBillingCallbacks:
|
|
PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMatchmakingCallbacks:
|
|
PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamContentServerCallbacks:
|
|
PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamUtilsCallbacks:
|
|
PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientFriendsCallbacks:
|
|
PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUserCallbacks:
|
|
PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamAppsCallbacks:
|
|
PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamUserStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamNetworkingCallbacks:
|
|
PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteStorageCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientDepotBuilderCallbacks:
|
|
PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerItemsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUtilsCallbacks:
|
|
PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameCoordinatorCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteam2AsyncCallbacks:
|
|
PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientHTTPCallbacks:
|
|
PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientScreenshotsCallbacks:
|
|
PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamScreenshotsCallbacks:
|
|
PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientAudioCallbacks:
|
|
PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUnifiedMessagesCallbacks:
|
|
PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamStreamLauncherCallbacks:
|
|
PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientControllerCallbacks:
|
|
PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamControllerCallbacks:
|
|
PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientParentalSettingsCallbacks:
|
|
PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientDeviceAuthCallbacks:
|
|
PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientNetworkDeviceManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientMusicCallbacks:
|
|
PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteClientManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUGCCallbacks:
|
|
PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamStreamClientCallbacks:
|
|
PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_IClientProductBuilderCallbacks:
|
|
PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientShortcutsCallbacks:
|
|
PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteControlManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamAppListCallbacks:
|
|
PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMusicCallbacks:
|
|
PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMusicRemoteCallbacks:
|
|
PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientVRCallbacks:
|
|
PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientGameNotificationCallbacks:
|
|
PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameNotificationCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamHTMLSurfaceCallbacks:
|
|
PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientVideoCallbacks:
|
|
PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientInventoryCallbacks:
|
|
PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientBluetoothManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientSharedConnectionCallbacks:
|
|
PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_ISteamParentalSettingsCallbacks:
|
|
PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientShaderCallbacks:
|
|
PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
default:
|
|
PRINT_DEBUG("Unknown callback base %i", base_callback);
|
|
};
|
|
|
|
if (isGameServer) {
|
|
callbacks_server->addCallBack(iCallback, pCallback);
|
|
} else {
|
|
callbacks_client->addCallBack(iCallback, pCallback);
|
|
}
|
|
}
|
|
|
|
void Steam_Client::UnregisterCallback( class CCallbackBase *pCallback)
|
|
{
|
|
int iCallback = pCallback->GetICallback();
|
|
int base_callback = (iCallback / 100) * 100;
|
|
int callback_id = iCallback % 100;
|
|
bool isGameServer = CCallbackMgr::isServer(pCallback);
|
|
PRINT_DEBUG("isGameServer %u %i", isGameServer, base_callback);
|
|
|
|
switch (base_callback) {
|
|
case k_iSteamUserCallbacks:
|
|
PRINT_DEBUG("k_iSteamUserCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamFriendsCallbacks:
|
|
PRINT_DEBUG("k_iSteamFriendsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamBillingCallbacks:
|
|
PRINT_DEBUG("k_iSteamBillingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMatchmakingCallbacks:
|
|
PRINT_DEBUG("k_iSteamMatchmakingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamContentServerCallbacks:
|
|
PRINT_DEBUG("k_iSteamContentServerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamUtilsCallbacks:
|
|
PRINT_DEBUG("k_iSteamUtilsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientFriendsCallbacks:
|
|
PRINT_DEBUG("k_iClientFriendsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUserCallbacks:
|
|
PRINT_DEBUG("k_iClientUserCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamAppsCallbacks:
|
|
PRINT_DEBUG("k_iSteamAppsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamUserStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamUserStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamNetworkingCallbacks:
|
|
PRINT_DEBUG("k_iSteamNetworkingCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteStorageCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteStorageCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientDepotBuilderCallbacks:
|
|
PRINT_DEBUG("k_iClientDepotBuilderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerItemsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerItemsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUtilsCallbacks:
|
|
PRINT_DEBUG("k_iClientUtilsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameCoordinatorCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameCoordinatorCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameServerStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameServerStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteam2AsyncCallbacks:
|
|
PRINT_DEBUG("k_iSteam2AsyncCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameStatsCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameStatsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientHTTPCallbacks:
|
|
PRINT_DEBUG("k_iClientHTTPCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientScreenshotsCallbacks:
|
|
PRINT_DEBUG("k_iClientScreenshotsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamScreenshotsCallbacks:
|
|
PRINT_DEBUG("k_iSteamScreenshotsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientAudioCallbacks:
|
|
PRINT_DEBUG("k_iClientAudioCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUnifiedMessagesCallbacks:
|
|
PRINT_DEBUG("k_iClientUnifiedMessagesCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamStreamLauncherCallbacks:
|
|
PRINT_DEBUG("k_iSteamStreamLauncherCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientControllerCallbacks:
|
|
PRINT_DEBUG("k_iClientControllerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamControllerCallbacks:
|
|
PRINT_DEBUG("k_iSteamControllerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientParentalSettingsCallbacks:
|
|
PRINT_DEBUG("k_iClientParentalSettingsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientDeviceAuthCallbacks:
|
|
PRINT_DEBUG("k_iClientDeviceAuthCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientNetworkDeviceManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientNetworkDeviceManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientMusicCallbacks:
|
|
PRINT_DEBUG("k_iClientMusicCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteClientManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteClientManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientUGCCallbacks:
|
|
PRINT_DEBUG("k_iClientUGCCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamStreamClientCallbacks:
|
|
PRINT_DEBUG("k_iSteamStreamClientCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_IClientProductBuilderCallbacks:
|
|
PRINT_DEBUG("k_IClientProductBuilderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientShortcutsCallbacks:
|
|
PRINT_DEBUG("k_iClientShortcutsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientRemoteControlManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientRemoteControlManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamAppListCallbacks:
|
|
PRINT_DEBUG("k_iSteamAppListCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMusicCallbacks:
|
|
PRINT_DEBUG("k_iSteamMusicCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamMusicRemoteCallbacks:
|
|
PRINT_DEBUG("k_iSteamMusicRemoteCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientVRCallbacks:
|
|
PRINT_DEBUG("k_iClientVRCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientGameNotificationCallbacks:
|
|
PRINT_DEBUG("k_iClientGameNotificationCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamGameNotificationCallbacks:
|
|
PRINT_DEBUG("k_iSteamGameNotificationCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iSteamHTMLSurfaceCallbacks:
|
|
PRINT_DEBUG("k_iSteamHTMLSurfaceCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientVideoCallbacks:
|
|
PRINT_DEBUG("k_iClientVideoCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientInventoryCallbacks:
|
|
PRINT_DEBUG("k_iClientInventoryCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientBluetoothManagerCallbacks:
|
|
PRINT_DEBUG("k_iClientBluetoothManagerCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientSharedConnectionCallbacks:
|
|
PRINT_DEBUG("k_iClientSharedConnectionCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_ISteamParentalSettingsCallbacks:
|
|
PRINT_DEBUG("k_ISteamParentalSettingsCallbacks %i", callback_id);
|
|
break;
|
|
|
|
case k_iClientShaderCallbacks:
|
|
PRINT_DEBUG("k_iClientShaderCallbacks %i", callback_id);
|
|
break;
|
|
|
|
default:
|
|
PRINT_DEBUG("Unknown callback base %i", base_callback);
|
|
};
|
|
|
|
if (isGameServer) {
|
|
callbacks_server->rmCallBack(iCallback, pCallback);
|
|
} else {
|
|
callbacks_client->rmCallBack(iCallback, pCallback);
|
|
}
|
|
}
|
|
|
|
void Steam_Client::RegisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall)
|
|
{
|
|
PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback());
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
callback_results_client->addCallBack(hAPICall, pCallback);
|
|
callback_results_server->addCallBack(hAPICall, pCallback);
|
|
|
|
}
|
|
|
|
void Steam_Client::UnregisterCallResult( class CCallbackBase *pCallback, SteamAPICall_t hAPICall)
|
|
{
|
|
PRINT_DEBUG("%llu %i", hAPICall, pCallback->GetICallback());
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
callback_results_client->rmCallBack(hAPICall, pCallback);
|
|
callback_results_server->rmCallBack(hAPICall, pCallback);
|
|
}
|
|
|
|
void Steam_Client::RunCallbacks(bool runClientCB, bool runGameserverCB)
|
|
{
|
|
PRINT_DEBUG("begin ------------------------------------------------------");
|
|
std::lock_guard<std::recursive_mutex> lock(global_mutex);
|
|
cb_run_active = true;
|
|
|
|
// PRINT_DEBUG("network *********");
|
|
network->Run(); // networking must run first since it receives messages use by each run_callback()
|
|
|
|
// PRINT_DEBUG("steam_matchmaking_servers *********");
|
|
steam_matchmaking_servers->RunCallbacks();
|
|
|
|
// PRINT_DEBUG("run_every_runcb *********");
|
|
run_every_runcb->run();
|
|
|
|
// PRINT_DEBUG("steam_gameserver *********");
|
|
steam_gameserver->RunCallbacks();
|
|
|
|
if (runClientCB) {
|
|
// PRINT_DEBUG("callback_results_client *********");
|
|
callback_results_client->runCallResults();
|
|
}
|
|
|
|
if (runGameserverCB) {
|
|
// PRINT_DEBUG("callback_results_server *********");
|
|
callback_results_server->runCallResults();
|
|
}
|
|
|
|
// PRINT_DEBUG("callbacks_server *********");
|
|
callbacks_server->runCallBacks();
|
|
|
|
// PRINT_DEBUG("callbacks_client *********");
|
|
callbacks_client->runCallBacks();
|
|
|
|
last_cb_run = (unsigned long long)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
|
|
cb_run_active = false;
|
|
PRINT_DEBUG("done ******************************************************");
|
|
}
|
|
|
|
void Steam_Client::DestroyAllInterfaces()
|
|
{
|
|
PRINT_DEBUG_TODO();
|
|
}
|