mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-27 02:44:16 +08:00
35c0c408b9
* changed the environment variable `SteamAppPath` to `GseAppPath` * allow loading `config.ini` from global settings path + merge it with the local one, and allow the local one to override the global one * fixed the path returned by `get_user_appdata_path()` to include the path separator * updated readmes
232 lines
7.8 KiB
Bash
232 lines
7.8 KiB
Bash
#!/usr/bin/env bash
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EXE="" #"./hl2.sh"
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APP_ID="" #480
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EXE_RUN_DIR="" #"$(dirname ${0})"
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STEAM_RUNTIME="" #"./steam_runtime/run.sh"
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EXE_COMMAND_LINE=()
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LDR_FILE_EXE="ldr_exe.txt"
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LDR_FILE_APP_ID="ldr_appid.txt"
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LDR_FILE_EXE_RUN_DIR="ldr_cwd.txt"
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LDR_FILE_STEAM_RUNTIME="ldr_steam_rt.txt"
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LDR_FILE_EXE_COMMAND_LINE="ldr_cmd.txt"
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# MUST be beside this script
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STEAM_CLIENT_SO=steamclient.so
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STEAM_CLIENT64_SO=steamclient64.so
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script_dir=$( cd -- "$( dirname -- "${0}" )" &> /dev/null && pwd )
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steam_base_dir="$( echo ~/.steam )"
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function help_page () {
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echo;
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echo "Command line arguments:"
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echo " -exe: path to the executable"
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echo " -appid: numeric app ID"
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echo " -cwd: (optional) working directory to switch to when running the executable"
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echo " -rt: (optional) path to Steam runtime script"
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echo " ex1: $steam_base_dir/debian-installation/ubuntu12_64/steam-runtime-heavy.sh"
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echo " ex2: $steam_base_dir/debian-installation/ubuntu12_64/steam-runtime-heavy/run.sh"
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echo " ex3: $steam_base_dir/debian-installation/ubuntu12_32/steam-runtime/run.sh"
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echo " ex4: $steam_base_dir/steam_runtime/run.sh"
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echo " --: everything after these 2 dashes will be passed directly to the executable"
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echo;
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echo "note that any unknown args will be passed to the executable"
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echo;
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echo "Additionally, you can set these values in the equivalent configuration files, everything on a single line for each file:"
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echo " "$LDR_FILE_EXE": specify the executable path in this file"
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echo " "$LDR_FILE_APP_ID": specify the app ID in this file"
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echo " "$LDR_FILE_EXE_RUN_DIR": specify the working directory of the executable path in this file"
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echo " "$LDR_FILE_STEAM_RUNTIME": specify the path of the Steam runtime script in this file"
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echo " "$LDR_FILE_EXE_COMMAND_LINE": specify aditional arguments that will be passed to the executable in this file,"
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echo " this file has the exception that the arguments must be specified on separate lines"
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echo;
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echo "Command line arguments will override the values in the configuration files,"
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echo "with an exception for the arguments passed to the executable, both specified"
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echo "in the cofiguration file and via command line will be passed to the executable"
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echo;
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}
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# mandatory checks
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if [[ ! -f "$script_dir/${STEAM_CLIENT_SO}" ]]; then
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echo "'$STEAM_CLIENT_SO' must be placed beside this script"
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exit 1
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fi
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if [ ! -f "$script_dir/${STEAM_CLIENT64_SO}" ]; then
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echo "'$STEAM_CLIENT64_SO' must be placed beside this script"
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exit 1
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fi
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# no args = help page
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if [[ $# = 0 ]]; then
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echo "[?] No arguments provided"
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help_page
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exit 0
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fi
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# try to load from config files first
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# unfortunately we need eval to expand stuff like ~/my_path
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if [[ -f "$script_dir/$LDR_FILE_EXE" ]]; then
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read -r -s EXE < "$script_dir/$LDR_FILE_EXE"
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[[ ! -z "$EXE" ]] && EXE="$(eval echo "$EXE")"
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fi
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if [[ -f "$script_dir/$LDR_FILE_APP_ID" ]]; then
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read -r -s APP_ID < "$script_dir/$LDR_FILE_APP_ID"
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fi
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if [[ -f "$script_dir/$LDR_FILE_EXE_RUN_DIR" ]]; then
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read -r -s EXE_RUN_DIR < "$script_dir/$LDR_FILE_EXE_RUN_DIR"
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[[ ! -z "$EXE_RUN_DIR" ]] && EXE_RUN_DIR="$(eval echo "$EXE_RUN_DIR")"
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fi
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if [[ -f "$script_dir/$LDR_FILE_STEAM_RUNTIME" ]]; then
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read -r -s STEAM_RUNTIME < "$script_dir/$LDR_FILE_STEAM_RUNTIME"
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[[ ! -z "$STEAM_RUNTIME" ]] && STEAM_RUNTIME="$(eval echo "$STEAM_RUNTIME")"
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fi
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if [[ -f "$script_dir/$LDR_FILE_EXE_COMMAND_LINE" ]]; then
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EXTRA_EXE_COMMAND_LINE=()
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readarray -t EXTRA_EXE_COMMAND_LINE < "$script_dir/$LDR_FILE_EXE_COMMAND_LINE"
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for arg in "${EXTRA_EXE_COMMAND_LINE[@]}"; do
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arg="$(eval echo "$arg")"
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EXE_COMMAND_LINE+=("$arg")
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done
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fi
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# then read command line args
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i=1 # 0 is script path
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for (( ; i<=$#; i++ )); do
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var="${!i}"
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if [[ "$var" = "-exe" ]]; then
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i=$((i+1))
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EXE="${!i}"
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elif [[ "$var" = "-appid" ]]; then
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i=$((i+1))
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APP_ID="${!i}"
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elif [[ "$var" = "-cwd" ]]; then
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i=$((i+1))
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EXE_RUN_DIR="${!i}"
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elif [[ "$var" = "-rt" ]]; then
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i=$((i+1))
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STEAM_RUNTIME="${!i}"
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elif [[ "$var" = "--" ]]; then # stop processing args, everything else is passed to app
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i=$((i+1))
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break
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else # pass unknown args to app
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EXE_COMMAND_LINE+=("$var")
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fi
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done
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# extra args after '--' will be processed here
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for (( ; i<=$#; i++ )); do
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EXE_COMMAND_LINE+=("${!i}")
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done
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# sanity checks
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# prepending the script dir helps sudo users when for example EXE=./mygame
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[[ -f "$EXE" ]] || EXE="$script_dir/$EXE"
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if [[ ! -f "$EXE" ]]; then
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echo "[X] executable '$EXE' is invalid" >&2
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help_page
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exit 1
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fi
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# change to absolute path
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EXE="$( cd -- "$( dirname "$EXE" )" 2> /dev/null && pwd )/$( basename "$EXE" )"
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if [[ ! "$APP_ID" =~ ^[0-9]+$ ]]; then
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echo "[X] app ID '$APP_ID' is invalid" >&2
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help_page
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exit 1
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fi
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# use the exe's dir if non-specified
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[[ -z "$EXE_RUN_DIR" ]] && EXE_RUN_DIR="$(dirname "$EXE")"
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if [[ ! -d "$EXE_RUN_DIR" ]]; then
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echo "[X] executable working directory '$EXE_RUN_DIR' is invalid" >&2
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help_page
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exit 1
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fi
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if [[ ! -z "$STEAM_RUNTIME" ]]; then
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if [[ ! -f "$STEAM_RUNTIME" ]]; then
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echo "[X] Steam runtime script was set '$STEAM_RUNTIME', but the file was not found" >&2
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help_page
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exit 1
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fi
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# change to absolute path
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STEAM_RUNTIME="$( cd -- "$( dirname "$STEAM_RUNTIME" )" 2> /dev/null && pwd )/$( basename "$STEAM_RUNTIME" )"
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fi
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# print everything
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echo EXE = "'$EXE'"
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echo APP_ID = $APP_ID
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echo EXE_RUN_DIR = "'$EXE_RUN_DIR'"
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if [[ -z "$STEAM_RUNTIME" ]]; then
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echo "STEAM_RUNTIME was not set"
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else
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echo STEAM_RUNTIME = "'$STEAM_RUNTIME'"
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fi
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echo EXE_COMMAND_LINE = "${EXE_COMMAND_LINE[@]}"
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# prepare the required dirs
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if [[ ! -d "$steam_base_dir/sdk32" ]]; then
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mkdir -p "$steam_base_dir/sdk32"
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fi
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if [[ ! -d "$steam_base_dir/sdk64" ]]; then
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mkdir -p "$steam_base_dir/sdk64"
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fi
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# restore earlier backup, we do this here because the user may have crashed the script in an earlier run
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# before it could restore the backup at the last stage
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if [ -f "$steam_base_dir/steam.pid.orig" ]; then
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mv -f "$steam_base_dir/steam.pid.orig" "$steam_base_dir/steam.pid"
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fi
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if [ -f "$steam_base_dir/sdk32/steamclient.so.orig" ]; then
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mv -f "$steam_base_dir/sdk32/steamclient.so.orig" "$steam_base_dir/sdk32/steamclient.so"
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fi
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if [ -f "$steam_base_dir/sdk64/steamclient.so.orig" ]; then
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mv -f "$steam_base_dir/sdk64/steamclient.so.orig" "$steam_base_dir/sdk64/steamclient.so"
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fi
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# make a backup of original files
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if [ -f "$steam_base_dir/steam.pid" ]; then
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mv -f "$steam_base_dir/steam.pid" "$steam_base_dir/steam.pid.orig"
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fi
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if [ -f "$steam_base_dir/sdk32/steamclient.so" ]; then
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mv -f "$steam_base_dir/sdk32/steamclient.so" "$steam_base_dir/sdk32/steamclient.so.orig"
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fi
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if [ -f "$steam_base_dir/sdk64/steamclient.so" ]; then
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mv -f "$steam_base_dir/sdk64/steamclient.so" "$steam_base_dir/sdk64/steamclient.so.orig"
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fi
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# copy our files
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cp -f "$script_dir/$STEAM_CLIENT_SO" "$steam_base_dir/sdk32/steamclient.so"
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cp -f "$script_dir/$STEAM_CLIENT64_SO" "$steam_base_dir/sdk64/steamclient.so"
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echo ${$} > "$steam_base_dir/steam.pid"
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# set variables and run the app
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pushd "${EXE_RUN_DIR}"
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TARGET_EXE="$EXE"
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if [ ! -z "${STEAM_RUNTIME}" ]; then
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TARGET_EXE="$STEAM_RUNTIME"
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EXE_COMMAND_LINE=(
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"$EXE"
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"${EXE_COMMAND_LINE[@]}"
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)
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fi
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GseAppPath="${EXE_RUN_DIR}" SteamAppId=$APP_ID SteamGameId=$APP_ID SteamOverlayGameId=$APP_ID SteamAppUser='client_player' SteamUser='client_player' SteamClientLaunch='1' SteamEnv='1' SteamPath="$script_dir" "$TARGET_EXE" "${EXE_COMMAND_LINE[@]}"
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popd
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#restore backup
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if [ -f "$steam_base_dir/steam.pid.orig" ]; then
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mv -f "$steam_base_dir/steam.pid.orig" "$steam_base_dir/steam.pid"
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fi
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if [ -f "$steam_base_dir/sdk32/steamclient.so.orig" ]; then
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mv -f "$steam_base_dir/sdk32/steamclient.so.orig" "$steam_base_dir/sdk32/steamclient.so"
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fi
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if [ -f "$steam_base_dir/sdk64/steamclient.so.orig" ]; then
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mv -f "$steam_base_dir/sdk64/steamclient.so.orig" "$steam_base_dir/sdk64/steamclient.so"
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fi
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