mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-26 02:14:15 +08:00
435 lines
12 KiB
Bash
435 lines
12 KiB
Bash
#!/usr/bin/env bash
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### make sure to cd to the emu src dir
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required_files=(
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"dll/dll.cpp"
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"dll/steam_client.cpp"
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"controller/gamepad.c"
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"scripts/find_interfaces.sh"
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"sdk_includes/isteamclient.h"
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"generate_interfaces_file.cpp"
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)
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for emu_file in "${required_files[@]}"; do
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if [ ! -f "$emu_file" ]; then
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echo "[X] Invalid emu directory, change directory to emu's src dir" >&2
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exit 1
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fi
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done
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BUILD_LIB32=1
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BUILD_LIB64=1
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BUILD_CLIENT32=1
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BUILD_CLIENT64=1
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BUILD_TOOL_CLIENT_LDR=1
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BUILD_TOOL_FIND_ITFS=1
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BUILD_TOOL_LOBBY32=1
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BUILD_TOOL_LOBBY64=1
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BUILD_LOW_PERF=0
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# 0 = release, 1 = debug, otherwise error
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BUILD_TYPE=-1
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# < 0: deduce, > 1: force
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PARALLEL_THREADS_OVERRIDE=-1
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for (( i=1; i<=$#; i++ )); do
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var="${!i}"
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if [[ "$var" = "-j" ]]; then
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i=$((i+1))
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PARALLEL_THREADS_OVERRIDE="${!i}"
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[[ "$PARALLEL_THREADS_OVERRIDE" =~ ^[0-9]+$ ]] || {
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echo "[X] Invalid arg after -j, expected a number" >&2;
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exit 1;
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}
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#echo "[?] Overriding parralel build jobs count with $PARALLEL_THREADS_OVERRIDE"
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elif [[ "$var" = "-lib-32" ]]; then
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BUILD_LIB32=0
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elif [[ "$var" = "-lib-64" ]]; then
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BUILD_LIB64=0
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elif [[ "$var" = "-client-32" ]]; then
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BUILD_CLIENT32=0
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elif [[ "$var" = "-client-64" ]]; then
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BUILD_CLIENT64=0
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elif [[ "$var" = "-tool-clientldr" ]]; then
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BUILD_TOOL_CLIENT_LDR=0
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elif [[ "$var" = "-tool-itf" ]]; then
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BUILD_TOOL_FIND_ITFS=0
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elif [[ "$var" = "-tool-lobby-32" ]]; then
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BUILD_TOOL_LOBBY32=0
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elif [[ "$var" = "-tool-lobby-64" ]]; then
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BUILD_TOOL_LOBBY64=0
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elif [[ "$var" = "+lowperf" ]]; then
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BUILD_LOW_PERF=1
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elif [[ "$var" = "release" ]]; then
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BUILD_TYPE=0
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elif [[ "$var" = "debug" ]]; then
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BUILD_TYPE=1
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else
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echo "[X] Invalid arg: $var" >&2
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exit 1
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fi
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done
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# use 70%
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build_threads="$(( $(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 0) * 70 / 100 ))"
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[[ $PARALLEL_THREADS_OVERRIDE -gt 0 ]] && build_threads="$PARALLEL_THREADS_OVERRIDE"
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[[ $build_threads -lt 2 ]] && build_threads=2
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optimize_level=""
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dbg_level=""
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dbg_defs=""
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linker_strip_dbg_symbols=''
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build_folder=""
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if [[ "$BUILD_TYPE" = "0" ]]; then
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optimize_level="-O2"
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dbg_level="-g0"
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dbg_defs="-DEMU_RELEASE_BUILD -DNDEBUG"
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linker_strip_dbg_symbols='-Wl,-S'
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build_folder="release"
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elif [[ "$BUILD_TYPE" = "1" ]]; then
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optimize_level="-Og"
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dbg_level="-g3"
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dbg_defs=""
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linker_strip_dbg_symbols=""
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build_folder="debug"
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else
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echo "[X] You must specify any of: [release debug]" >&2
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exit 1
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fi
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additional_compiler_args=''
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if [[ "$BUILD_LOW_PERF" = "1" ]]; then
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echo "[?] Adding low perf flags"
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# https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html#index-mmmx
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instr_set_to_disable=(
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'popcnt'
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'sse4'
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'sse4a'
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'sse4.1'
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'sse4.2'
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'avx'
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'avx2'
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'avx512f'
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'avx512pf'
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'avx512er'
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'avx512cd'
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'avx512vl'
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'avx512bw'
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'avx512dq'
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'avx512ifma'
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'avx512vbmi'
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'avx512vbmi2'
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'avx512bf16'
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'avx512fp16'
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'avx512bitalg'
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'avx5124vnniw'
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'avx512vpopcntdq'
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'avx512vp2intersect'
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'avx5124fmaps'
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'avx512vnni'
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'avxifma'
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'avxvnniint8'
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'avxneconvert'
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'avxvnni'
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'avxvnniint16'
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'avx10.1'
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'avx10.1-256'
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'avx10.1-512'
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)
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additional_compiler_args="$additional_compiler_args ${instr_set_to_disable/#/-mno-}"
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build_folder="$build_folder-low_perf"
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fi
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# common stuff
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deps_dir="build-linux-deps"
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build_root_dir="build-linux/$build_folder"
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build_temp_dir="build-linux-temp"
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third_party_dir="third-party"
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build_root_32="$build_root_dir/x32"
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build_root_64="$build_root_dir/x64"
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build_root_tools="$build_root_dir/tools"
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# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
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common_compiler_args="$additional_compiler_args -std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables"
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ssq_inc="$deps_dir/ssq/include"
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ssq_lib32="$deps_dir/ssq/build32"
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ssq_lib64="$deps_dir/ssq/build64"
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curl_inc32="$deps_dir/curl/install32/include"
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curl_inc64="$deps_dir/curl/install64/include"
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curl_lib32="$deps_dir/curl/install32/lib"
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curl_lib64="$deps_dir/curl/install64/lib"
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protob_inc32="$deps_dir/protobuf/install32/include"
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protob_inc64="$deps_dir/protobuf/install64/include"
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protob_lib32="$deps_dir/protobuf/install32/lib"
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protob_lib64="$deps_dir/protobuf/install64/lib"
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zlib_inc32="$deps_dir/zlib/install32/include"
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zlib_inc64="$deps_dir/zlib/install64/include"
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zlib_lib32="$deps_dir/zlib/install32/lib"
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zlib_lib64="$deps_dir/zlib/install64/lib"
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release_incs_both=(
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"$ssq_inc"
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)
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release_incs32=(
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"${release_incs_both[@]}"
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"$curl_inc32"
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"$protob_inc32"
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"$zlib_inc32"
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)
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release_incs64=(
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"${release_incs_both[@]}"
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"$curl_inc64"
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"$protob_inc64"
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"$zlib_inc64"
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)
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release_libs_dir32=(
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"$ssq_lib32"
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"$curl_lib32"
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"$protob_lib32"
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"$zlib_lib32"
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)
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release_libs_dir64=(
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"$ssq_lib64"
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"$curl_lib64"
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"$protob_lib64"
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"$zlib_lib64"
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)
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release_ignore_warn="-Wno-return-type -Wno-switch -Wno-int-to-void-pointer-cast -Wno-null-conversion"
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common_defs="-DGNUC -DCURL_STATICLIB"
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release_defs="$dbg_defs $common_defs"
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release_src=(
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"dll/*.cpp"
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"dll/*.cc"
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)
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# if it's called libMyLib.a, then only type "MyLib"
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# these will be statically linked, make sure to build a PIC static lib
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# each will be prefixed with -l, ex: -lpthread
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release_libs=(
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"ssq"
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"curl"
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"protobuf-lite"
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"z" # libz library
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"pthread"
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"dl"
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)
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protoc_exe_32="$deps_dir/protobuf/install32/bin/protoc"
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protoc_exe_64="$deps_dir/protobuf/install64/bin/protoc"
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parallel_exe="$third_party_dir/rush-v0.5.4-linux/rush"
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[ ! -d "$deps_dir" ] && {
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echo "[X] Dependencies dir \"$deps_dir\" was not found" >&2;
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exit 1;
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}
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[ ! -f "$protoc_exe_32" ] && {
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echo "[X] protobuff compiler wasn't found - 32" >&2;
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exit 1;
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}
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[ ! -f "$protoc_exe_64" ] && {
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echo "[X] protobuff compiler wasn't found - 64" >&2;
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exit 1;
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}
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[ ! -f "$parallel_exe" ] && {
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echo "[X] tool to run parallel compilation jobs '$parallel_exe' wasn't found" >&2;
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exit 1;
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}
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chmod 777 "$parallel_exe"
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echo "[?] All build operations will use $build_threads parallel jobs"
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### create folders + copy common scripts
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echo // creating dirs + copying tools
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rm -f -r "$build_root_dir"
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mkdir -p "$build_root_32"
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mkdir -p "$build_root_64"
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mkdir -p "$build_root_tools"
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[[ "$BUILD_TOOL_FIND_ITFS" = "1" ]] && cp -f scripts/find_interfaces.sh "$build_root_tools/"
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[[ "$BUILD_TOOL_CLIENT_LDR" = "1" ]] && cp -f scripts/steamclient_loader.sh "$build_root_tools/"
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echo; echo
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function build_for () {
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local is_32_build=$( [[ "$1" != 0 ]] && { echo 1; } || { echo 0; } )
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local is_exe=$( [[ "$2" != 0 ]] && { echo 1; } || { echo 0; } )
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local out_filepath="${3:?'missing filepath'}"
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local extra_defs="$4"
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local -n extra_src=$5
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# https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
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local cpiler_m32=''
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[[ $is_32_build = 1 ]] && cpiler_m32='-m32'
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# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
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local cpiler_pic_pie='-fPIC'
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[[ $is_exe = 1 ]] && cpiler_pic_pie='-fPIE'
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# https://gcc.gnu.org/onlinedocs/gcc/Link-Options.html
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# https://www.baeldung.com/linux/library-convert-static-to-shared
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local linker_pic_pie='-shared'
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[[ $is_exe = 1 ]] && linker_pic_pie='-pie'
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local tmp_work_dir="${out_filepath##*/}"
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tmp_work_dir="$build_temp_dir/${tmp_work_dir%.*}"
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echo " -- Cleaning compilation directory '$tmp_work_dir/'"
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rm -f -r -d "$tmp_work_dir"
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mkdir -p "$tmp_work_dir" || {
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echo [X] "Failed to create compilation directory" >&2;
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exit 1;
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}
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local build_cmds=()
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local -A objs_dirs=()
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for src_file in $( echo "${release_src[@]}" "${extra_src[@]}" ); do
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[[ -f "$src_file" ]] || continue
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# https://stackoverflow.com/a/9559024
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local obj_dir=$( [[ -d "${src_file%/*}" ]] && echo "${src_file%/*}" || echo '.' )
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obj_dir="$tmp_work_dir/$obj_dir"
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local obj_name="${src_file##*/}"
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obj_name="${obj_name%.*}.o"
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build_cmds+=("$src_file<>$obj_dir/$obj_name")
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objs_dirs["$obj_dir"]="$obj_dir"
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mkdir -p "$obj_dir"
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done
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local target_incs=()
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local target_libs_dirs=()
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if [[ $is_32_build = 1 ]]; then
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target_incs=("${release_incs32[@]}")
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target_libs_dirs=("${release_libs_dir32[@]}")
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else
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target_incs=("${release_incs64[@]}")
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target_libs_dirs=("${release_libs_dir64[@]}")
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fi
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# wrap each -ImyIncDir with single quotes -> '-ImyIncDir'
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target_incs=("${target_incs[@]/#/\'-I}")
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target_incs=("${target_incs[@]/%/\'}")
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echo " -- Compiling object files with $build_threads parallel jobs inside directory '$tmp_work_dir/'"
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local build_cmd="clang++ -c -x c++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $release_ignore_warn $release_defs $extra_defs ${target_incs[@]} '{1}' '-o{2}'"
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printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" -j$build_threads -d '<>' -k "$build_cmd"
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exit_code=$?
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echo " -- Exit code = $exit_code"
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echo ; echo ;
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sleep 1
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[[ $exit_code = 0 ]] || return $exit_code
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echo " -- Linking all object files from '$tmp_work_dir/' to produce '$out_filepath'"
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local obj_files=()
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for obj_file in $(echo "${objs_dirs[@]/%//*.o}" ); do
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[[ -f "$obj_file" ]] && obj_files+=("$obj_file")
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done
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# if no files were added
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[[ "${#obj_files[@]}" -gt 0 ]] || {
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echo "[X] No files to link" >&2;
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return 1;
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}
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# https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/developer_guide/gcc-using-libraries#gcc-using-libraries_using-both-static-dynamic-library-gcc
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# https://linux.die.net/man/1/ld
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clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" -Wl,--whole-archive -Wl,-Bstatic "${release_libs[@]/#/-l}" -Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL
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exit_code=$?
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echo " -- Exit code = $exit_code"
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echo ; echo ;
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sleep 1
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return $exit_code
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}
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### x32 build
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rm -f dll/net.pb.cc
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rm -f dll/net.pb.h
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echo // invoking protobuf compiler - 32
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"$protoc_exe_32" -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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if [[ "$BUILD_LIB32" = "1" ]]; then
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echo // building shared lib libsteam_api.so - 32
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extra_src_files=("controller/*.c")
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build_for 1 0 "$build_root_32/libsteam_api.so" '-DCONTROLLER_SUPPORT' extra_src_files
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fi
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if [[ "$BUILD_CLIENT32" = "1" ]]; then
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echo // building shared lib steamclient.so - 32
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extra_src_files=("controller/*.c")
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build_for 1 0 "$build_root_32/steamclient.so" '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' extra_src_files
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fi
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if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
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echo // building executable lobby_connect_x32 - 32
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extra_src_files=("lobby_connect.cpp")
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build_for 1 1 "$build_root_tools/lobby_connect_x32" '-DNO_DISK_WRITES -DLOBBY_CONNECT' extra_src_files
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fi
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echo; echo
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### x64 build
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rm -f dll/net.pb.cc
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rm -f dll/net.pb.h
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rm -f -r -d "$build_temp_dir"
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mkdir -p "$build_temp_dir"
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echo // invoking protobuf compiler - 64
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"$protoc_exe_64" -I./dll/ --cpp_out=./dll/ ./dll/*.proto
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if [[ "$BUILD_LIB64" = "1" ]]; then
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echo // building shared lib libsteam_api.so - 64
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extra_src_files=("controller/*.c")
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build_for 0 0 "$build_root_64/libsteam_api.so" '-DCONTROLLER_SUPPORT' extra_src_files
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fi
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if [[ "$BUILD_CLIENT64" = "1" ]]; then
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echo // building shared lib steamclient.so - 64
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extra_src_files=("controller/*.c")
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build_for 0 0 "$build_root_64/steamclient.so" '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' extra_src_files
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fi
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if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
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echo // building executable lobby_connect_x64 - 64
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extra_src_files=("lobby_connect.cpp")
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build_for 0 1 "$build_root_tools/lobby_connect_x64" '-DNO_DISK_WRITES -DLOBBY_CONNECT' extra_src_files
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fi
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echo; echo
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# cleanup
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rm -f dll/net.pb.cc
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rm -f dll/net.pb.h
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rm -f -r -d "$build_temp_dir"
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