mirror of
https://github.com/Detanup01/gbe_fork.git
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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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* Copyright (C) 2019-2020 Nemirtingas
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* This file is part of the ingame overlay project
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*
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* The ingame overlay project is free software; you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* The ingame overlay project is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with the ingame overlay project; if not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <ingame_overlay/Renderer_Hook.h>
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#include "../internal_includes.h"
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#include <GL/glx.h>
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class OpenGLX_Hook :
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public Renderer_Hook,
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public Base_Hook
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{
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public:
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static constexpr const char *DLL_NAME = "libGLX.so";
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private:
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static OpenGLX_Hook* _inst;
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// Variables
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bool _Hooked;
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bool _X11Hooked;
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bool _Initialized;
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Display *_Display;
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GLXContext _Context;
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std::set<std::shared_ptr<uint64_t>> _ImageResources;
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// Functions
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OpenGLX_Hook();
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void _ResetRenderState();
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void _PrepareForOverlay(Display* display, GLXDrawable drawable);
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// Hook to render functions
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decltype(::glXSwapBuffers)* glXSwapBuffers;
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public:
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std::string LibraryName;
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static void MyglXSwapBuffers(Display* display, GLXDrawable drawable);
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virtual ~OpenGLX_Hook();
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virtual bool StartHook(std::function<bool(bool)> key_combination_callback);
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virtual bool IsStarted();
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static OpenGLX_Hook* Inst();
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virtual std::string GetLibraryName() const;
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void LoadFunctions(decltype(::glXSwapBuffers)* pfnglXSwapBuffers);
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virtual std::weak_ptr<uint64_t> CreateImageResource(const void* image_data, uint32_t width, uint32_t height);
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virtual void ReleaseImageResource(std::weak_ptr<uint64_t> resource);
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};
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