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38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
//============ Copyright (c) Valve Corporation, All rights reserved. ============
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#ifndef ISTEAMREMOTEPLAY001_H
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#define ISTEAMREMOTEPLAY001_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamRemotePlay001
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{
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public:
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// Get the number of currently connected Steam Remote Play sessions
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virtual uint32 GetSessionCount() = 0;
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// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
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virtual RemotePlaySessionID_t GetSessionID( int iSessionIndex ) = 0;
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// Get the SteamID of the connected user
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virtual CSteamID GetSessionSteamID( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the name of the session client device
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// This returns NULL if the sessionID is not valid
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virtual const char *GetSessionClientName( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the form factor of the session client device
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virtual ESteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID ) = 0;
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// Get the resolution, in pixels, of the session client device
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// This is set to 0x0 if the resolution is not available
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virtual bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
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// Invite a friend to Remote Play Together, or create a guest invite if steamIDFriend is empty
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// This returns false if the invite can't be sent
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virtual bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend ) = 0;
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};
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#endif // #define ISTEAMREMOTEPLAY001_H
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