mirror of
https://github.com/Detanup01/gbe_fork.git
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73 lines
2.7 KiB
C++
73 lines
2.7 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_STEAM_NETWORKING_SOCKETSERIALIZED_H__
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#define __INCLUDED_STEAM_NETWORKING_SOCKETSERIALIZED_H__
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#include "base.h"
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class Steam_Networking_Sockets_Serialized :
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public ISteamNetworkingSocketsSerialized002,
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public ISteamNetworkingSocketsSerialized003,
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public ISteamNetworkingSocketsSerialized004,
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public ISteamNetworkingSocketsSerialized005
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{
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class Settings *settings{};
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class Networking *network{};
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class SteamCallResults *callback_results{};
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class SteamCallBacks *callbacks{};
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class RunEveryRunCB *run_every_runcb{};
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static void steam_callback(void *object, Common_Message *msg);
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static void steam_run_every_runcb(void *object);
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public:
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Steam_Networking_Sockets_Serialized(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
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~Steam_Networking_Sockets_Serialized();
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void SendP2PRendezvous( CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void *pMsgRendezvous, uint32 cbRendezvous );
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void SendP2PConnectionFailure( CSteamID steamIDRemote, uint32 unConnectionIDDest, uint32 nReason, const char *pszReason );
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SteamAPICall_t GetCertAsync();
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int GetNetworkConfigJSON( void *buf, uint32 cbBuf, const char *pszLauncherPartner );
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int GetNetworkConfigJSON( void *buf, uint32 cbBuf );
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void CacheRelayTicket( const void *pTicket, uint32 cbTicket );
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uint32 GetCachedRelayTicketCount();
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int GetCachedRelayTicket( uint32 idxTicket, void *buf, uint32 cbBuf );
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void PostConnectionStateMsg( const void *pMsg, uint32 cbMsg );
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bool GetSTUNServer(int dont_know, char *buf, unsigned int len);
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bool BAllowDirectConnectToPeer(SteamNetworkingIdentity const &identity);
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int BeginAsyncRequestFakeIP(int a);
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void RunCallbacks();
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void Callback(Common_Message *msg);
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};
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#endif // __INCLUDED_STEAM_NETWORKING_SOCKETSERIALIZED_H__
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