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a
c5ce7ad44b
completely refactor the serialization of AppTicket
+ catch objects by reference instead of by value in for loops: `for (DLC &dlc : DLCs)` vs `for (DLC dlc : DLCs)` + rely on C/C++ standard sizes instead of SDK definitions `uint16_t` vs `uint16` since the data sizes are very important + added more comments explaining the reasoning for any special handling + added comments exaplaining the layout of the data
(RIN forum) added more interfaces to look for in the original steam_api by alex47exe from https://cs.rin.ru/forum/viewtopic.php?p=2935557#p2935557
(PR https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/merge_requests/30) remember the last executable selected in lobby_connect
This is a fork
This is a fork of https://gitlab.com/Mr_Goldberg/goldberg_emulator
Original README is here: README.original.md
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