mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-12-05 00:35:37 +08:00
91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#include "dll/steam_client.h"
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#include "dll/dll.h"
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void Client_Background_Thread::thread_proc()
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{
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// wait for some time
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{
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std::unique_lock lck(kill_background_thread_mutex);
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if (kill_background_thread_cv.wait_for(lck, initial_delay, [&] { return kill_background_thread; })) {
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PRINT_DEBUG("early exit");
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return;
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}
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}
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PRINT_DEBUG("starting");
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while (1) {
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{
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std::unique_lock lck(kill_background_thread_mutex);
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if (kill_background_thread_cv.wait_for(lck, max_stall_ms, [&] { return kill_background_thread; })) {
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PRINT_DEBUG("exit");
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return;
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}
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}
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auto now_ms = (unsigned long long)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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// if our time exceeds last run time of callbacks and it wasn't processing already
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const auto runcallbacks_timeout_ms = client_instance->get_last_runcallbacks_time() + max_stall_ms.count();
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if (!client_instance->runcallbacks_active() && (now_ms >= runcallbacks_timeout_ms)) {
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std::lock_guard lock(global_mutex);
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PRINT_DEBUG("run @@@@@@@@@@@@@@@@@@@@@@@@@@@");
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client_instance->set_last_runcallbacks_time(now_ms); // update the time counter just to avoid overlap
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client_instance->network->Run(); // networking must run first since it receives messages used by each run_callback()
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client_instance->run_every_runcb->run(); // call each run_callback()
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}
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}
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}
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Client_Background_Thread::Client_Background_Thread()
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{
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}
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Client_Background_Thread::~Client_Background_Thread()
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{
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kill();
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}
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void Client_Background_Thread::start(Steam_Client *client_instance)
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{
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if (background_keepalive.joinable()) return; // alrady spawned
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this->client_instance = client_instance;
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background_keepalive = std::thread([this] { thread_proc(); });
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PRINT_DEBUG("spawned background thread *********");
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}
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void Client_Background_Thread::kill()
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{
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if (!background_keepalive.joinable()) return; // already killed
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{
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std::lock_guard lk(kill_background_thread_mutex);
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kill_background_thread = true;
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}
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kill_background_thread_cv.notify_one();
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PRINT_DEBUG("joining worker thread");
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background_keepalive.join();
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PRINT_DEBUG("worker thread killed");
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}
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