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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef __INCLUDED_X11_HOOK_H__
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#define __INCLUDED_X11_HOOK_H__
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#include "../Base_Hook.h"
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#ifdef __LINUX__
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#ifndef NO_OVERLAY
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#include <X11/X.h> // XEvent types
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#include <X11/Xlib.h> // XEvent structure
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extern "C" int XEventsQueued(Display *display, int mode);
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extern "C" int XPending(Display *display);
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class X11_Hook : public Base_Hook
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{
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public:
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friend int XEventsQueued(Display *display, int mode);
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friend int XPending(Display *display);
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static constexpr const char* DLL_NAME = "libX11.so";
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private:
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static X11_Hook* _inst;
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// Variables
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bool hooked;
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bool initialized;
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Window game_wnd;
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// Functions
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X11_Hook();
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int check_for_overlay(Display *d, int num_events);
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// Hook to X11 window messages
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decltype(XEventsQueued)* _XEventsQueued;
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decltype(XPeekEvent)* _XPeekEvent;
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decltype(XNextEvent)* _XNextEvent;
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decltype(XPending)* _XPending;
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//decltype(XKeysymToKeycode)* _XKeysymToKeycode;
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//decltype(XLookupKeysym)* _XLookupKeysym;
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//decltype(XGetGeometry)* _XGetGeometry;
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static int MyXEventsQueued(Display * display, int mode);
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static int MyXNextEvent(Display* display, XEvent *event);
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static int MyXPeekEvent(Display* display, XEvent *event);
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static int MyXPending(Display* display);
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public:
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virtual ~X11_Hook();
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void resetRenderState();
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void prepareForOverlay(Display *display, Window wnd);
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Window get_game_wnd() const{ return game_wnd; }
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bool start_hook();
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static X11_Hook* Inst();
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virtual const char* get_lib_name() const;
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};
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#endif//NO_OVERLAY
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#endif//__LINUX__
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#endif//__INCLUDED_X11_HOOK_H__
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