gbe_fork/overlay_experimental/windows
Nemirtingas dc3dee9ce8 Added more prebuilt shader
Skyrim deployed its own d3dcompile dll that nullifies shaders compilation, so you either have to load the one in C:\Windows\System32|SysWow64 or use prebuilt.
I use prebuilt
2020-01-11 14:42:00 +01:00
..
DirectX_VTables.h Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00
DX9_Hook.cpp Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
DX9_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX10_Hook.cpp Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
DX10_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX11_Hook.cpp Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
DX11_Hook.h Fix build 2019-09-01 20:53:16 +02:00
DX12_Hook.cpp Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
DX12_Hook.h Added barrier to DX12 overlay. 2019-11-08 15:56:30 +01:00
ImGui_ShaderBlobs.cpp Added more prebuilt shader 2020-01-11 14:42:00 +01:00
ImGui_ShaderBlobs.h Added more prebuilt shader 2020-01-11 14:42:00 +01:00
OpenGL_Hook.cpp Check if we actually created a new frame 2020-01-10 08:10:33 +01:00
OpenGL_Hook.h Fix build 2019-09-01 20:53:16 +02:00
Windows_Hook.cpp Allow ImGui to process events if the overlay is hidden 2019-11-08 15:52:50 +01:00
Windows_Hook.h Moved every platform specific code to their own folder 2019-09-01 20:48:27 +02:00