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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
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#ifndef ISTEAMAPPS004_H
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#define ISTEAMAPPS004_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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class ISteamApps004
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{
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public:
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virtual bool BIsSubscribed() = 0;
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virtual bool BIsLowViolence() = 0;
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virtual bool BIsCybercafe() = 0;
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virtual bool BIsVACBanned() = 0;
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virtual const char *GetCurrentGameLanguage() = 0;
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virtual const char *GetAvailableGameLanguages() = 0;
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// only use this member if you need to check ownership of another game related to yours, a demo for example
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virtual bool BIsSubscribedApp( AppId_t appID ) = 0;
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// Takes AppID of DLC and checks if the user owns the DLC & if the DLC is installed
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virtual bool BIsDlcInstalled( AppId_t appID ) = 0;
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// returns the Unix time of the purchase of the app
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virtual uint32 GetEarliestPurchaseUnixTime( AppId_t nAppID ) = 0;
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// Checks if the user is subscribed to the current app through a free weekend
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// This function will return false for users who have a retail or other type of license
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// Before using, please ask your Valve technical contact how to package and secure your free weekened
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virtual bool BIsSubscribedFromFreeWeekend() = 0;
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// Returns the number of DLC pieces for the running app
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virtual int GetDLCCount() = 0;
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// Returns metadata for DLC by index, of range [0, GetDLCCount()]
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virtual bool BGetDLCDataByIndex( int iDLC, AppId_t *pAppID, bool *pbAvailable, char *pchName, int cchNameBufferSize ) = 0;
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// Install/Uninstall control for optional DLC
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virtual void InstallDLC( AppId_t nAppID ) = 0;
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virtual void UninstallDLC( AppId_t nAppID ) = 0;
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#ifdef _PS3
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// Result returned in a RegisterActivationCodeResponse_t callresult
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virtual SteamAPICall_t RegisterActivationCode( const char *pchActivationCode ) = 0;
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#endif
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};
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#endif //ISTEAMAPPS004_H
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