mirror of
https://github.com/Detanup01/gbe_fork.git
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328 lines
10 KiB
C++
328 lines
10 KiB
C++
#ifndef __INCLUDED_STEAM_OVERLAY_H__
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#define __INCLUDED_STEAM_OVERLAY_H__
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#include "dll/base.h"
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#include <map>
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#include <queue>
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#ifdef EMU_OVERLAY
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#include <future>
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#include <atomic>
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#include <memory>
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#include "InGameOverlay/RendererHook.h"
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#include "InGameOverlay/ImGui/imgui.h"
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static constexpr size_t max_chat_len = 768;
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enum window_state
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{
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window_state_none = 0,
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window_state_show = 1<<0,
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window_state_invite = 1<<1,
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window_state_join = 1<<2,
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window_state_lobby_invite = 1<<3,
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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window_state_need_attention = 1<<6,
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};
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struct friend_window_state
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{
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int id;
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uint8 window_state;
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std::string window_title;
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union // The invitation (if any)
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{
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uint64 lobbyId;
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char connect[k_cchMaxRichPresenceValueLength];
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};
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std::string chat_history;
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char chat_input[max_chat_len];
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bool joinable;
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};
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struct Friend_Less
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{
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bool operator()(const Friend& lhs, const Friend& rhs) const
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{
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return lhs.id() < rhs.id();
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}
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};
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enum class notification_type
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{
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message,
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invite,
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achievement,
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achievement_progress,
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auto_accept_invite,
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};
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struct Overlay_Achievement
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{
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// avoids spam loading on failure
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constexpr const static int ICON_LOAD_MAX_TRIALS = 3;
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std::string name{};
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std::string title{};
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std::string description{};
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std::string icon_name{};
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std::string icon_gray_name{};
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uint32 progress{};
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uint32 max_progress{};
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bool hidden{};
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bool achieved{};
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uint32 unlock_time{};
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std::weak_ptr<uint64_t> icon{};
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std::weak_ptr<uint64_t> icon_gray{};
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uint8_t icon_load_trials = ICON_LOAD_MAX_TRIALS;
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uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
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};
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struct Notification
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{
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static constexpr float width_percent = 0.25f; // percentage from total width
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static constexpr std::chrono::milliseconds default_show_time = std::chrono::milliseconds(6000);
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int id{};
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uint8 type{};
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bool expired = false;
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std::chrono::milliseconds start_time{};
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std::string message{};
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std::pair<const Friend, friend_window_state>* frd{};
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std::optional<Overlay_Achievement> ach{};
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};
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// notification coordinates { x, y }
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struct NotificationsCoords
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{
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std::pair<float, float> top_left{}, top_center{}, top_right{};
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std::pair<float, float> bot_left{}, bot_center{}, bot_right{};
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};
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class Steam_Overlay
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{
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constexpr static const char ACH_SOUNDS_FOLDER[] = "sounds";
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constexpr static const char ACH_FALLBACK_DIR[] = "achievement_images";
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constexpr static const int renderer_detector_polling_ms = 100;
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class Settings* settings;
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class Local_Storage* local_storage;
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class SteamCallResults* callback_results;
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class SteamCallBacks* callbacks;
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class RunEveryRunCB* run_every_runcb;
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class Networking* network;
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// friend id, show client window (to chat and accept invite maybe)
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std::map<Friend, friend_window_state, Friend_Less> friends{};
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bool is_ready = false;
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ENotificationPosition notif_position = ENotificationPosition::k_EPositionBottomLeft;
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int h_inset = 0;
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int v_inset = 0;
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std::string show_url{};
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std::vector<Overlay_Achievement> achievements{};
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bool show_overlay = false;
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bool show_user_info = false;
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bool show_achievements = false;
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bool show_settings = false;
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// warn when using local save
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bool warn_local_save = false;
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// warn when app ID = 0
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bool warn_bad_appid = false;
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char username_text[256]{};
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std::atomic<bool> save_settings = false;
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int current_language = 0;
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std::string warning_message{};
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// Callback infos
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std::queue<Friend> has_friend_action{};
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std::vector<Notification> notifications{};
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// used when the button "Invite all" is clicked
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std::atomic<bool> invite_all_friends_clicked = false;
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bool overlay_state_changed = false;
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std::atomic<bool> i_have_lobby = false;
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// some stuff has to be initialized once the renderer hook is ready
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std::atomic<bool> late_init_imgui = false;
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bool late_init_ach_icons = false;
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// changed each time a notification is posted or overlay is shown/hidden
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std::atomic_uint32_t renderer_frame_processing_requests = 0;
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// changed only when overlay is shown/hidden, true means overlay is shown
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std::atomic_uint32_t obscure_cursor_requests = 0;
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std::future<InGameOverlay::RendererHook_t *> future_renderer{};
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InGameOverlay::RendererHook_t *_renderer{};
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common_helpers::KillableWorker renderer_detector_delay_thread{};
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common_helpers::KillableWorker renderer_hook_init_thread{};
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int renderer_hook_timeout_ctr{};
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// font stuff
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ImFontAtlas fonts_atlas{};
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ImFont *font_default{};
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ImFont *font_notif{};
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ImFontConfig font_cfg{};
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ImFontGlyphRangesBuilder font_builder{};
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ImVector<ImWchar> ranges{};
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std::recursive_mutex overlay_mutex{};
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std::atomic<bool> setup_overlay_called = false;
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std::map<std::string, std::vector<char>> wav_files{
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{ "overlay_achievement_notification.wav", std::vector<char>{} },
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{ "overlay_friend_notification.wav", std::vector<char>{} },
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};
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Steam_Overlay(Steam_Overlay const&) = delete;
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Steam_Overlay(Steam_Overlay&&) = delete;
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Steam_Overlay& operator=(Steam_Overlay const&) = delete;
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Steam_Overlay& operator=(Steam_Overlay&&) = delete;
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static void overlay_run_callback(void* object);
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static void overlay_networking_callback(void* object, Common_Message* msg);
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bool is_friend_joinable(std::pair<const Friend, friend_window_state> &f);
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bool got_lobby();
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bool submit_notification(
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notification_type type,
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const std::string &msg,
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std::pair<const Friend, friend_window_state> *frd = nullptr,
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Overlay_Achievement *ach = nullptr
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);
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void notify_sound_user_invite(friend_window_state& friend_state);
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void notify_sound_user_achievement();
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void notify_sound_auto_accept_friend_invite();
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// Right click on friend
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void build_friend_context_menu(Friend const& frd, friend_window_state &state);
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// Double click on friend
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void build_friend_window(Friend const& frd, friend_window_state &state);
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std::chrono::milliseconds get_notification_duration(notification_type type);
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// Notifications like achievements, chat and invitations
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void set_next_notification_pos(std::pair<float, float> scrn_size, std::chrono::milliseconds elapsed, std::chrono::milliseconds duration, const Notification ¬i, struct NotificationsCoords &coords);
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// factor controlling the amount of sliding during the animation, 0 means disabled
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float animate_factor(std::chrono::milliseconds elapsed, std::chrono::milliseconds duration);
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void add_ach_progressbar(const Overlay_Achievement &ach);
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ImVec4 get_notification_bg_rgba_safe();
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void build_notifications(float width, float height);
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// invite a single friend
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void invite_friend(uint64 friend_id, class Steam_Friends* steamFriends, class Steam_Matchmaking* steamMatchmaking);
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void request_renderer_detector();
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void set_renderer_hook_timeout();
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void cleanup_renderer_hook();
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bool renderer_hook_proc();
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// note: make sure to load all relevant strings before creating the font(s), otherwise some glyphs ranges will be missing
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void create_fonts();
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void load_audio();
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void load_achievements_data();
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void initial_load_achievements_icons();
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void overlay_state_hook(bool ready);
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void allow_renderer_frame_processing(bool state, bool cleaning_up_overlay = false);
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void obscure_game_input(bool state);
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void add_auto_accept_invite_notification();
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void add_invite_notification(std::pair<const Friend, friend_window_state> &wnd_state);
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void post_achievement_notification(Overlay_Achievement &ach, bool for_progress);
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void add_chat_message_notification(std::string const& message);
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void show_test_achievement();
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bool open_overlay_hook(bool toggle);
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bool try_load_ach_icon(Overlay_Achievement &ach, bool achieved);
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void overlay_render_proc();
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uint32 apply_global_style_color();
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void render_main_window();
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void networking_msg_received(Common_Message* msg);
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void steam_run_callback();
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public:
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Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking *network);
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~Steam_Overlay();
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bool Ready() const;
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bool NeedPresent() const;
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void SetNotificationPosition(ENotificationPosition eNotificationPosition);
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset);
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void SetupOverlay();
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void UnSetupOverlay();
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void OpenOverlayInvite(CSteamID lobbyId);
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void OpenOverlay(const char* pchDialog);
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void OpenOverlayWebpage(const char* pchURL);
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bool ShowOverlay() const;
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void ShowOverlay(bool state);
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void SetLobbyInvite(Friend friendId, uint64 lobbyId);
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void SetRichInvite(Friend friendId, const char* connect_str);
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void FriendConnect(Friend _friend);
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void FriendDisconnect(Friend _friend);
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void AddAchievementNotification(const std::string &ach_name, nlohmann::json const& ach, bool for_progress);
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};
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#else // EMU_OVERLAY
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class Steam_Overlay
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{
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public:
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Steam_Overlay(Settings* settings, Local_Storage *local_storage, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) {}
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~Steam_Overlay() {}
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bool Ready() const { return false; }
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bool NeedPresent() const { return false; }
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void SetNotificationPosition(ENotificationPosition eNotificationPosition) {}
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void SetNotificationInset(int nHorizontalInset, int nVerticalInset) {}
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void SetupOverlay() {}
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void UnSetupOverlay() {}
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void OpenOverlayInvite(CSteamID lobbyId) {}
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void OpenOverlay(const char* pchDialog) {}
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void OpenOverlayWebpage(const char* pchURL) {}
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bool ShowOverlay() const { return false; }
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void ShowOverlay(bool state) {}
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void SetLobbyInvite(Friend friendId, uint64 lobbyId) {}
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void SetRichInvite(Friend friendId, const char* connect_str) {}
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void FriendConnect(Friend _friend) {}
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void FriendDisconnect(Friend _friend) {}
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void AddAchievementNotification(const std::string &ach_name, nlohmann::json const& ach, bool for_progress) {}
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};
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#endif // EMU_OVERLAY
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#endif //__INCLUDED_STEAM_OVERLAY_H__
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