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68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/* Copyright (C) 2019 Mr Goldberg
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This file is part of the Goldberg Emulator
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The Goldberg Emulator is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 3 of the License, or (at your option) any later version.
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The Goldberg Emulator is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the Goldberg Emulator; if not, see
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<http://www.gnu.org/licenses/>. */
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#ifndef __INCLUDED_STEAM_UNIFIED_MESSAGES_H__
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#define __INCLUDED_STEAM_UNIFIED_MESSAGES_H__
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#include "base.h"
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class Steam_Unified_Messages:
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public ISteamUnifiedMessages
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{
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class Settings *settings{};
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class Networking *network{};
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class SteamCallResults *callback_results{};
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class SteamCallBacks *callbacks{};
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class RunEveryRunCB *run_every_runcb{};
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static void network_callback(void *object, Common_Message *msg);
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static void steam_runcb(void *object);
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public:
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Steam_Unified_Messages(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
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~Steam_Unified_Messages();
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// Sends a service method (in binary serialized form) using the Steam Client.
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// Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
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ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext );
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// Gets the size of the response and the EResult. Returns false if the response is not ready yet.
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bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult );
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// Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
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bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease );
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// Releases the message and its corresponding allocated memory.
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bool ReleaseMethod( ClientUnifiedMessageHandle hHandle );
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// Sends a service notification (in binary serialized form) using the Steam Client.
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// Returns true if the notification was sent successfully.
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bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize );
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void RunCallbacks();
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void Callback(Common_Message *msg);
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};
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#endif // __INCLUDED_STEAM_UNIFIED_MESSAGES_H__
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