gbe_fork/dll/dll/steam_unified_messages.h
2024-05-03 03:33:46 +03:00

68 lines
2.8 KiB
C++

/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#ifndef __INCLUDED_STEAM_UNIFIED_MESSAGES_H__
#define __INCLUDED_STEAM_UNIFIED_MESSAGES_H__
#include "base.h"
class Steam_Unified_Messages:
public ISteamUnifiedMessages
{
class Settings *settings{};
class Networking *network{};
class SteamCallResults *callback_results{};
class SteamCallBacks *callbacks{};
class RunEveryRunCB *run_every_runcb{};
static void network_callback(void *object, Common_Message *msg);
static void steam_runcb(void *object);
public:
Steam_Unified_Messages(class Settings *settings, class Networking *network, class SteamCallResults *callback_results, class SteamCallBacks *callbacks, class RunEveryRunCB *run_every_runcb);
~Steam_Unified_Messages();
// Sends a service method (in binary serialized form) using the Steam Client.
// Returns a unified message handle (k_InvalidUnifiedMessageHandle if could not send the message).
ClientUnifiedMessageHandle SendMethod( const char *pchServiceMethod, const void *pRequestBuffer, uint32 unRequestBufferSize, uint64 unContext );
// Gets the size of the response and the EResult. Returns false if the response is not ready yet.
bool GetMethodResponseInfo( ClientUnifiedMessageHandle hHandle, uint32 *punResponseSize, EResult *peResult );
// Gets a response in binary serialized form (and optionally release the corresponding allocated memory).
bool GetMethodResponseData( ClientUnifiedMessageHandle hHandle, void *pResponseBuffer, uint32 unResponseBufferSize, bool bAutoRelease );
// Releases the message and its corresponding allocated memory.
bool ReleaseMethod( ClientUnifiedMessageHandle hHandle );
// Sends a service notification (in binary serialized form) using the Steam Client.
// Returns true if the notification was sent successfully.
bool SendNotification( const char *pchServiceNotification, const void *pNotificationBuffer, uint32 unNotificationBufferSize );
void RunCallbacks();
void Callback(Common_Message *msg);
};
#endif // __INCLUDED_STEAM_UNIFIED_MESSAGES_H__