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Author SHA1 Message Date
ac1ac62f80
solved new crackme 2024-09-21 13:42:42 +08:00
48491e2f92
solved new crackme 2024-09-21 12:26:06 +08:00
19 changed files with 686 additions and 0 deletions

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ac_crackme8.78/Crackme8.exe Normal file

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²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²
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²±° Û Û Û Û Û Û °±²
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²±° Û ÛÛÛÛ ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
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²±° Û ÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛ Û Û ÛÛÛÛÛ ÛÛÛÛÛÛ °±²
²±° Û ÛÛÛÛ Û Û ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
²±° Û ÛÛÛÛ Û Û ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
²±° Û ÛÛÛÛ Û Û ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
²±° Û ÛÛÛÛ Û Û ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
²±° Û ÛÛÛÛ Û Û ÛÛÛÛ Û Û ÛÛÛÛÛ Û °±²
²±° Û Û Û Û Û Û °±²
²±° ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛ °±²
²±° °±²
²±° °±²
²±° ÛÛ ÛÛ ÛÛÛÛÛ Û Û ÛÛÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛÛ ÛÛÛÛÛ °±²
²±° ÛÛ ÛÛ Û Û Û Û Û Û Û Û Û Û °±²
²±° ÛÛÛÛÛ ÛÛÛ Û Û ÛÛÛ Û Û ÛÛÛ Û ÛÛÛ ÛÛÛ °±²
²±° ÛÛ ÛÛ Û Û Û Û Û Û Û Û Û Û Û °±²
²±° ÛÛ ÛÛ ÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ Û ÛÛÛ Û Û ÛÛÛ ÛÛÛÛÛ °±²
²±° °±²
²±° visit http://www.hellforge.org °±²
²±° http://www.AcidCool.cjb.net °±²
²±° http://www.TCA2K.da.ru °±²
²±° °±²
²±°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°±²
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² ²
² proudly presents: File finder 666.1 ²
² ²
²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²
±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
± ±
± [ ] Utility [ ] Crack [ ] Serial [ ] Keyfile ±
± [ ] Tutorial [x] Other ±
± ±
± The HF-Member to fullfill this task: Acid_Cool_178 ±
± ±
±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
° Acid_Cool_178's VB Crackme 8 °
° °
° Try to crack this little baby if you can... °
° It have rating 4 of 10 in my eyes, °
° Read file_info.txt for info on the protection. °
° °
° Made in pure Visual Basic 6 P-Code.... °
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
Û Û
Û Members of Hellforge and their function: Û
Û Û
Û abductor group leader,cracker,coder (delphi&asm) Û
Û Mercution prez,web-master,graphix Û
Û ManKind cracker,coder (c,vb) Û
Û Acid_Cool_178 cracker,coder (asm&vb),graphix Û
Û BiSHoP cracker,coder (asm&vb),graphix Û
Û Seifer cracker,coder (c) Û
Û roy cracker,coder (delphi&asm) Û
Û TheUltra Bot-Master Û
Û Û
Û Trial Members: Û
Û Û
Û Dark Wolf cracker,coder (vb),graphix Û
Û Û
Û If you want to become a member of Hellforge, too, Visit our Û
Û webpage and learn how to become one. The rules are real Û
Û simple. Û
Û Û
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
Û Û
Û Greetz go out to: LaZaRuS - Eternal Bliss - ManKind - Falcon Û
Û Mercution - BiSHoP - Dark Wolf - +DaFixer Û
Û The Analyst - DaVinci - Marton - Subsonic Û
Û NaRRoW - Eddie Van Camper - Borna Janes Û
Û CD_Knight - NeO'X'QuiCk - czDrillard Û
Û SeVanD02k - ZuleikaH - Yoke - DnNuke Û
Û Seifer - R!SC - +Tsehp Û
Û Û
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
° °
° Don't forget to buy the software you use illegally. If you °
° don't buy it I want you to remove all knowledge or crackz °
° you got from Hellforge from your PC and use the trial °
° version of the program you wanted to use illegally. Don't °
° blame us for your stupidness if the police catches you. °
° Don't forget:Possesing Crackz is not illegal, using them is. °
° °
° That should not be a homily, but a wish from me to support °
° the programmers that make us happy with their cool programs °
° every day but don't get a registration for them. °
° I know what I'm talking about. °
° °
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
I have stolen the old HF NFO file beacuse it had to be done,
I will now and for ever use THIS NFO in all my files !!!
Acid_Cool_178

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ÛÛÛÛÛ ÛÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ Û ÛÛÛ ÛÛÛÛÛÛÛ ÛÛÛÛ
Û Û ÛÛ Û Û ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ Û ÛÛ Û ÛÛ Û Û
Û Û Û Û Û ÛÛ Û Û Û Û Û Û Û Û ÛÛ Û Û
ÛÛÛÛÛ Û Û Û Û Û Û Û Û Û Û Û ÛÛ ÛÛÛÛ
Û Û Û Û Û ÛÛ Û Û Û Û Û Û Û ÛÛ Û Û
Û Û ÛÛ Û Û ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛ Û Û ÛÛ Û Û
Û Û ÛÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛ Û ÛÛ ÛÛÛÛ
Program____________VB Crackme 8 by Acid_Cool_178
Complied in________P-Code
Reccomended tools__ExDec
Rating_____________4/10
Protection_________2 NAG's, Name and Serial
The Serial is generated from the name, there is one small enxryption that was in 6 lines in VB..
I have founded one bug on this onle already, try the number "1" and "2"
Mail you solution to
acid_cool_178@hotmail.com
Acid_Cool_178
www.AcidCool.cjb.net

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{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v8.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v8.0": {
"keygen1/1.0.0": {
"runtime": {
"keygen1.dll": {}
}
}
}
},
"libraries": {
"keygen1/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}

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{
"runtimeOptions": {
"tfm": "net8.0",
"frameworks": [
{
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
{
"name": "Microsoft.WindowsDesktop.App",
"version": "8.0.0"
}
],
"configProperties": {
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": true
}
}
}

21
ac_crackme8.78/solve.txt Normal file
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p-code
vbdec+VB Decompiler
1、(Remove NAG)
Owner: Form1.Form_Load
Offset: 401C9C
Org: 27FCFE
Patch: 1E5A00
var_D0 = ""
For var_128 = 1 To Len(Name):
var_E0 = var_128
For var_15C = 1 To Len(Name):
var_13C = var_15C
var_CC = Chr$(CLng(Asc(Mid$(Name, CLng(var_E0), 1)) Xor 3))
Next var_15C
var_16C = CVar(var_D0 & var_CC)
Next var_128
省流:
code=(name最后一位ascii Xor 3)

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35303.130
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen1", "keygen1\keygen1.csproj", "{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen2", "keygen2\keygen2.csproj", "{2446CB50-1882-4219-9DB0-E7F5517E6E20}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "keygen3", "keygen3\keygen3.csproj", "{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x86.ActiveCfg = Debug|x86
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Debug|x86.Build.0 = Debug|x86
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|Any CPU.Build.0 = Release|Any CPU
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x86.ActiveCfg = Release|x86
{D0E162E3-FC99-4405-BEE1-AB85D9D41DA9}.Release|x86.Build.0 = Release|x86
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x86.ActiveCfg = Debug|x86
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Debug|x86.Build.0 = Debug|x86
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|Any CPU.Build.0 = Release|Any CPU
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x86.ActiveCfg = Release|x86
{2446CB50-1882-4219-9DB0-E7F5517E6E20}.Release|x86.Build.0 = Release|x86
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x86.ActiveCfg = Debug|x86
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Debug|x86.Build.0 = Debug|x86
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|Any CPU.Build.0 = Release|Any CPU
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x86.ActiveCfg = Release|x86
{BC47A6DE-7F9D-4D65-A996-69FB778C95F3}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {01ED3EE8-E89A-4A27-AF68-EF2490CB6BD7}
EndGlobalSection
EndGlobal

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namespace keygen1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
button1 = new Button();
label1 = new Label();
textBox1 = new TextBox();
label2 = new Label();
textBox2 = new TextBox();
label3 = new Label();
checkBox1 = new CheckBox();
SuspendLayout();
//
// button1
//
button1.Location = new Point(343, 2);
button1.Name = "button1";
button1.Size = new Size(143, 94);
button1.TabIndex = 0;
button1.Text = "Generate";
button1.UseVisualStyleBackColor = true;
button1.Click += Button1_Click;
//
// label1
//
label1.AutoSize = true;
label1.Location = new Point(12, 17);
label1.Name = "label1";
label1.Size = new Size(39, 15);
label1.TabIndex = 1;
label1.Text = "Name";
//
// textBox1
//
textBox1.Location = new Point(56, 14);
textBox1.Name = "textBox1";
textBox1.Size = new Size(281, 23);
textBox1.TabIndex = 2;
//
// label2
//
label2.AutoSize = true;
label2.Location = new Point(24, 50);
label2.Name = "label2";
label2.Size = new Size(26, 15);
label2.TabIndex = 3;
label2.Text = "Key";
//
// textBox2
//
textBox2.Location = new Point(56, 47);
textBox2.Name = "textBox2";
textBox2.Size = new Size(281, 23);
textBox2.TabIndex = 4;
//
// label3
//
label3.AutoSize = true;
label3.Location = new Point(262, 78);
label3.Name = "label3";
label3.Size = new Size(75, 15);
label3.TabIndex = 5;
label3.Text = "By Chenx221";
//
// checkBox1
//
checkBox1.AutoSize = true;
checkBox1.Location = new Point(56, 78);
checkBox1.Name = "checkBox1";
checkBox1.Size = new Size(86, 19);
checkBox1.TabIndex = 6;
checkBox1.Text = "Auto Mode";
checkBox1.UseVisualStyleBackColor = true;
//
// Form1
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(491, 103);
Controls.Add(checkBox1);
Controls.Add(label3);
Controls.Add(textBox2);
Controls.Add(label2);
Controls.Add(textBox1);
Controls.Add(label1);
Controls.Add(button1);
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
Name = "Form1";
Text = "KeyGen For ac_crackme8.78";
ResumeLayout(false);
PerformLayout();
}
#endregion
private Button button1;
private Label label1;
private TextBox textBox1;
private Label label2;
private TextBox textBox2;
private Label label3;
private CheckBox checkBox1;
}
}

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using System.Runtime.InteropServices;
using System.Text;
namespace keygen1
{
public partial class Form1 : Form
{
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr FindWindow(string? lpClassName, string lpWindowName);
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr GetDlgItem(IntPtr hDlg, int nIDDlgItem);
[DllImport("user32.dll", CharSet = CharSet.Unicode, SetLastError = false)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, StringBuilder? lParam);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = false)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
const uint WM_SETTEXT = 0x000C;
const uint BM_CLICK = 0x00F5;
public Form1()
{
InitializeComponent();
}
private void Button1_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBox1.Text)) MessageBox.Show("Name不能为空");
Generate(textBox1.Text);
}
private void Generate(string username)
{
//if (username.Length <= 3)
//{
// MessageBox.Show("Name长度需大于3位");
// return;
//}
string key = GenerateKey(username);
textBox2.Text = key;
if (checkBox1.Checked) AutoMode(username, key);
}
private static string GenerateKey(string name)
{
return ((char)(name[name.Length - 1] ^ 3)).ToString();
}
private static void AutoMode(string username, string key)
{
string windowTitle = "Crackme 8";
IntPtr hWnd = FindWindow(null, windowTitle);
if (hWnd == IntPtr.Zero)
{
MessageBox.Show("窗口未找到");
return;
}
int usernameControlId = 4;
int keyControlId = 3;
int submitButtonId = 2;
IntPtr usernameHwnd = GetDlgItem(hWnd, usernameControlId);
IntPtr keyHwnd = GetDlgItem(hWnd, keyControlId);
IntPtr submitButtonHwnd = GetDlgItem(hWnd, submitButtonId);
if (usernameHwnd == IntPtr.Zero || keyHwnd == IntPtr.Zero || submitButtonHwnd == IntPtr.Zero)
{
MessageBox.Show("控件未找到");
return;
}
StringBuilder usernameToSet = new(username);
StringBuilder keyToSet = new(key);
SendMessage(usernameHwnd, WM_SETTEXT, IntPtr.Zero, usernameToSet);
SendMessage(keyHwnd, WM_SETTEXT, IntPtr.Zero, keyToSet);
SendMessage(submitButtonHwnd, BM_CLICK, IntPtr.Zero, IntPtr.Zero);
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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namespace keygen1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>AnyCPU;x86</Platforms>
<Authors>chenx221</Authors>
<Company>chenx221</Company>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
<DebugType>portable</DebugType>
</PropertyGroup>
</Project>

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YoYo yo there!!
well, I'm aren't dead, i have some 5 minutes at school too and i have used them well by looking for new idead and gfx skills....
As you can see so are the layout getting better and the next crackme are already under construction now, i mean, i'm are working on the gfx to it and nothing else...
Patch this and patch it so much as you want.. but i wan't u to write one good tutorial and explain every moov and what you are thinking... ideas and everything... That are the best thing to read, what another cracker are thinking and where he are failing...
Greetings ??
Well, to all who now's me and to all i now... Specially Hellforge, FHCF and The Cracking Answer...
send your solution to: acid_cool_178@hotmail.com
Acid_Cool_178 2000
AcodCool.cjb.net

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P-code
VBDEC
1、
Owner: crackme7.Form_Load
Offset: 427BEC
Org: 27FCFE
Patch: 1E3100
2、
Owner: TTT.Form_Load
Offset: 427C8B
Org: 1C5A00
Patch: 1E8300
3、(这将阻止DDD的打开)
Owner: crackme7.Command2_Click
Offset: 427ADF
Org: 0DB4020000
Patch: 1E1B000101