forked from Public-Mirror/Textractor
92e2e85191
and add a link to text.cpp in the README.md
1418 lines
91 KiB
C++
1418 lines
91 KiB
C++
#ifdef _WIN64
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#define ARCH "x64"
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#else
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#define ARCH "x86"
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#endif
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#if 0
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#define TURKISH
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#define SPANISH
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#define SIMPLIFIED_CHINESE
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#define RUSSIAN
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#define INDONESIAN
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#define ITALIAN
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#define THAI
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#define PORTUGUESE
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#define KOREAN
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#define FRENCH
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#endif
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// If you are updating a previous translation see https://github.com/Artikash/Textractor/issues/313
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const char* NATIVE_LANGUAGE = "English";
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const char* ATTACH = u8"Attach to game";
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const char* LAUNCH = u8"Launch game";
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const char* CONFIG = u8"Configure game";
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const char* DETACH = u8"Detach from game";
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const char* FORGET = u8"Forget game";
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const char* ADD_HOOK = u8"Add hook";
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const char* REMOVE_HOOKS = u8"Remove hook(s)";
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const char* SAVE_HOOKS = u8"Save hook(s)";
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const char* SEARCH_FOR_HOOKS = u8"Search for hooks";
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const char* SETTINGS = u8"Settings";
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const char* EXTENSIONS = u8"Extensions";
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const char* SELECT_PROCESS = u8"Select process";
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const char* ATTACH_INFO = u8R"(If you don't see the process you want to attach, try running with admin rights
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You can also type in the process ID)";
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const char* SELECT_PROCESS_INFO = u8"If you manually type in the process file name, use the absolute path";
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const char* FROM_COMPUTER = u8"Select from computer";
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const char* PROCESSES = u8"Processes (*.exe)";
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const char* CODE_INFODUMP = u8R"(Enter read code
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R{S|Q|V|M}[null_length<][codepage#]@addr
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OR
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Enter hook code
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H{A|B|W|H|S|Q|V|M}[F][null_length<][N][codepage#][padding+]data_offset[*deref_offset][:split_offset[*deref_offset]]@addr[:module[:func]]
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All numbers except codepage/null_length in hexadecimal
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Default codepage is 932 (Shift-JIS) but this can be changed in settings
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A/B: codepage char little/big endian
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W: UTF-16 char
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H: Two hex bytes
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S/Q/V/M: codepage/UTF-16/UTF-8/hex string
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F: treat strings as full lines of text
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N: don't use context
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null_length: length of null terminator used for string
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padding: length of padding data before string (C struct { int64_t size; char string[500]; } needs padding = 8)
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Negatives for data_offset/split_offset refer to registers
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-4 for EAX, -8 for ECX, -C for EDX, -10 for EBX, -14 for ESP, -18 for EBP, -1C for ESI, -20 for EDI
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-C for RAX, -14 for RBX, -1C for RCX, -24 for RDX, and so on for RSP, RBP, RSI, RDI, R8-R15
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* means dereference pointer+deref_offset)";
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const char* SAVE_SETTINGS = u8"Save settings";
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const char* EXTEN_WINDOW_INSTRUCTIONS = u8R"(Right click the list to add or remove extensions
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Drag and drop extensions within the list to reorder them
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(Extensions are used from top to bottom: order DOES matter))";
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const char* ADD_EXTENSION = u8"Add extension";
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const char* REMOVE_EXTENSION = u8"Remove extension";
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const char* INVALID_EXTENSION = u8"%1 is an invalid extension";
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const char* CONFIRM_EXTENSION_OVERWRITE = u8"Another version of this extension already exists, do you want to delete and overwrite it?";
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const char* EXTENSION_WRITE_ERROR = u8"Failed to save extension";
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const char* USE_JP_LOCALE = u8"Emulate japanese locale?";
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const char* FAILED_TO_CREATE_CONFIG_FILE = u8"Failed to create config file \"%1\"";
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const char* HOOK_SEARCH_UNSTABLE_WARNING = u8"Searching for hooks is unstable! Be prepared for your game to crash!";
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const char* HOOK_SEARCH_STARTING_VIEW_CONSOLE = u8"Initializing hook search - please check console for further instructions";
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const char* SEARCH_CJK = u8"Search for Chinese/Japanese/Korean";
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const char* SEARCH_PATTERN = u8"Search pattern (hex byte array)";
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const char* SEARCH_DURATION = u8"Search duration (ms)";
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const char* SEARCH_MODULE = u8"Search within module";
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const char* PATTERN_OFFSET = u8"Offset from pattern start";
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const char* MAX_HOOK_SEARCH_RECORDS = u8"Search result cap";
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const char* MIN_ADDRESS = u8"Minimum address (hex)";
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const char* MAX_ADDRESS = u8"Maximum address (hex)";
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const char* STRING_OFFSET = u8"String offset (hex)";
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const char* HOOK_SEARCH_FILTER = u8"Results must match this regex";
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const char* TEXT = u8"Text";
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const char* CODEPAGE = u8"Codepage";
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const char* SEARCH_FOR_TEXT = u8"Search for specific text";
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const char* START_HOOK_SEARCH = u8"Start hook search";
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const char* SAVE_SEARCH_RESULTS = u8"Save search results";
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const char* TEXT_FILES = u8"Text (*.txt)";
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const char* DOUBLE_CLICK_TO_REMOVE_HOOK = u8"Double click a hook to remove it";
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const char* FILTER_REPETITION = u8"Filter repetition";
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const char* AUTO_ATTACH = u8"Auto attach";
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const char* ATTACH_SAVED_ONLY = u8"Auto attach (saved only)";
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const char* SHOW_SYSTEM_PROCESSES = u8"Show system processes";
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const char* DEFAULT_CODEPAGE = u8"Default codepage";
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const char* FLUSH_DELAY = u8"Flush delay";
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const char* MAX_BUFFER_SIZE = u8"Max buffer size";
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const char* MAX_HISTORY_SIZE = u8"Max history size";
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const char* CONFIG_JP_LOCALE = u8"Launch with JP locale";
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const wchar_t* CONSOLE = L"Console";
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const wchar_t* CLIPBOARD = L"Clipboard";
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const wchar_t* ABOUT = L"Textractor " ARCH L" v" VERSION LR"( made by Artikash (email: akashmozumdar@gmail.com)
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Project homepage: https://github.com/Artikash/Textractor
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Tutorial video: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
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FAQ: https://github.com/Artikash/Textractor/wiki/FAQ
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Please contact Artikash with any problems, feature requests, or questions relating to Textractor
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You can do so via the project homepage (issues section) or via email
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Source code available under GPLv3 at project homepage
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If you like this project, please tell everyone about it! It's time to put AGTH down :))";
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const wchar_t* CL_OPTIONS = LR"(usage: Textractor [-p{process ID|"process name"}]...
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example: Textractor -p4466 -p"My Game.exe" tries to inject processes with ID 4466 or with name My Game.exe)";
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const wchar_t* UPDATE_AVAILABLE = L"Update available: download it from https://github.com/Artikash/Textractor/releases";
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const wchar_t* ALREADY_INJECTED = L"Textractor: already injected";
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const wchar_t* NEED_32_BIT = L"Textractor: architecture mismatch: only Textractor x86 can inject this process";
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const wchar_t* NEED_64_BIT = L"Textractor: architecture mismatch: only Textractor x64 can inject this process";
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const wchar_t* INJECT_FAILED = L"Textractor: couldn't inject";
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const wchar_t* LAUNCH_FAILED = L"Textractor: couldn't launch";
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const wchar_t* INVALID_CODE = L"Textractor: invalid code";
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const wchar_t* INVALID_CODEPAGE = L"Textractor: couldn't convert text (invalid codepage?)";
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const char* PIPE_CONNECTED = u8"Textractor: pipe connected";
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const char* INSERTING_HOOK = u8"Textractor: inserting hook: %s";
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const char* REMOVING_HOOK = u8"Textractor: removing hook: %s";
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const char* HOOK_FAILED = u8"Textractor: failed to insert hook";
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const char* TOO_MANY_HOOKS = u8"Textractor: too many hooks: can't insert";
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const char* HOOK_SEARCH_STARTING = u8"Textractor: starting hook search";
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const char* HOOK_SEARCH_INITIALIZING = u8"Textractor: initializing hook search (%f%%)";
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const char* NOT_ENOUGH_TEXT = u8"Textractor: not enough text to search accurately";
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const char* HOOK_SEARCH_INITIALIZED = u8"Textractor: initialized hook search with %zd hooks";
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const char* MAKE_GAME_PROCESS_TEXT = u8"Textractor: please click around in the game to force it to process text during the next %d seconds";
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const char* HOOK_SEARCH_FINISHED = u8"Textractor: hook search finished, %d results found";
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const char* OUT_OF_RECORDS_RETRY = u8"Textractor: out of search records, please retry if results are poor (default record count increased)";
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const char* FUNC_MISSING = u8"Textractor: function not present";
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const char* MODULE_MISSING = u8"Textractor: module not present";
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const char* GARBAGE_MEMORY = u8"Textractor: memory constantly changing, useless to read";
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const char* SEND_ERROR = u8"Textractor: Send ERROR (likely an unstable/incorrect H-code)";
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const char* READ_ERROR = u8"Textractor: Reader ERROR (likely an incorrect R-code)";
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const char* HIJACK_ERROR = u8"Textractor: Hijack ERROR";
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const char* COULD_NOT_FIND = u8"Textractor: could not find text";
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const char* TRANSLATE_TO = u8"Translate to";
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const char* TRANSLATE_FROM = u8"Translate from";
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const char* FILTER_GARBAGE = u8"Filter garbage characters";
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const char* TRANSLATE_SELECTED_THREAD_ONLY = u8"Translate selected text thread only";
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const char* RATE_LIMIT_ALL_THREADS = u8"Use rate limiter";
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const char* RATE_LIMIT_SELECTED_THREAD = u8"Rate limit selected text thread";
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const char* USE_TRANS_CACHE = u8"Use translation cache";
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const char* MAX_TRANSLATIONS_IN_TIMESPAN = u8"Max translation requests in timespan";
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const char* TIMESPAN = u8"Timespan (ms)";
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const wchar_t* SENTENCE_TOO_LARGE_TO_TRANS = L"Sentence too large to translate";
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const wchar_t* TOO_MANY_TRANS_REQUESTS = L"Rate limit exceeded: refuse to make more translation requests";
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const wchar_t* TRANSLATION_ERROR = L"Error while translating";
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const char* USE_PREV_SENTENCE_CONTEXT = u8"Use previous sentence as context";
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const char* API_KEY = u8"API key";
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const char* CHROME_LOCATION = u8"Google Chrome file location";
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const char* START_DEVTOOLS = u8"Start DevTools";
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const char* STOP_DEVTOOLS = u8"Stop DevTools";
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const char* HIDE_CHROME = u8"Hide Chrome window";
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const char* DEVTOOLS_STATUS = u8"DevTools status";
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const char* AUTO_START = u8"Start automatically";
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const wchar_t* ERROR_START_CHROME = L"failed to start Chrome or to connect to it";
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const char* EXTRA_WINDOW_INFO = u8R"(Right click to change settings
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Click and drag on window edges to move, or the bottom right corner to resize)";
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const char* MAX_SENTENCE_SIZE = u8"Max sentence size";
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const char* TOPMOST = u8"Always on top";
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const char* DICTIONARY = u8"Dictionary";
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const char* DICTIONARY_INSTRUCTIONS = u8R"(This file is used only for the "Dictionary" feature of the Extra Window extension.
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It uses a custom format specific to Textractor and is not meant to be written manually.
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You should look for a dictionary in this format online (https://github.com/Artikash/Textractor-Dictionaries/releases is a good place to start).
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Alternatively, if you're a programmer, you can write a script to convert a dictionary from another format with the info below.
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Once you have a dictionary, to look up some text in Extra Window, hover over it. You can scroll through all the matching definitions.
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Definitions are formatted like this:|TERM|Hola<<ignored|TERM|hola|TERM|Bonjour|TERM|bonjour|DEFINITION|hello|END|
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The term and definition can include rich text (https://doc.qt.io/qt-5/richtext-html-subset.html) which will be formatted properly.
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Inflections are formatted like this:|ROOT|1<<noun|INFLECTS TO|(\w*)s|NAME| plural|END|
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Textractor will check if a term matches the inflection regex and if it does, will recursively search for the root term.
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The root term is generated by replacing each number with the corresponding regex capture group (with 0 being replaced by the entire match).
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This process can easily result in infinite loops and/or stack overflows. It's your job to avoid that.
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Inflection regex uses QRegularExpression (https://doc.qt.io/qt-5/qregularexpression.html) unicode syntax.
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Textractor will display the final root term as well as all inflections used to get to that root term.
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However, the text in a term after << is ignored when displaying. This is intended to store part-of-speech information.
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This file must be encoded in UTF-8.)";
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const char* SHOW_ORIGINAL = u8"Original text";
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const char* SHOW_ORIGINAL_INFO = u8R"(Original text will not be shown
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Only works if this extension is used directly after a translation extension)";
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const char* ORIGINAL_AFTER_TRANSLATION = u8"Original text after translation";
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const char* SIZE_LOCK = u8"Size lock";
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const char* POSITION_LOCK = u8"Position lock";
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const char* CENTERED_TEXT = u8"Centered text";
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const char* AUTO_RESIZE_WINDOW_HEIGHT = u8"Auto resize window height";
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const char* CLICK_THROUGH = u8"Click through\tAlt+X";
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const char* HIDE_MOUSEOVER = u8"Hide while mouse on top";
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const char* OPACITY = u8"Opacity";
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const char* BG_COLOR = u8"Background color";
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const char* TEXT_COLOR = u8"Text color";
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const char* TEXT_OUTLINE = u8"Text outline";
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const char* OUTLINE_COLOR = u8"Outline color";
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const char* OUTLINE_SIZE = u8"Outline size";
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const char* OUTLINE_SIZE_INFO = u8"Size in pixels (recommended to stay below 20% of the font size)";
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const char* FONT = u8"Font";
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const char* LUA_INTRO = u8R"(--[[
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ProcessSentence is called each time Textractor receives a sentence of text.
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Param sentence: sentence received by Textractor (UTF-8).
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Param sentenceInfo: table of miscellaneous info about the sentence.
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If you return a string, the sentence will be turned into that string.
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If you return nil, the sentence will be unmodified.
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This extension uses several copies of the Lua interpreter for thread safety.
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Modifications to global variables from ProcessSentence are not guaranteed to persist.
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Properties in sentenceInfo:
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"current select": 0 unless sentence is in the text thread currently selected by the user.
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"process id": process ID that the sentence is coming from. 0 for console and clipboard.
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"text number": number of the current text thread. Counts up one by one as text threads are created. 0 for console, 1 for clipboard.
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--]]
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function ProcessSentence(sentence, sentenceInfo)
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--Your code here...
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end)";
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const char* LOAD_SCRIPT = u8"Load script";
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const wchar_t* LUA_ERROR = L"Lua error: %s";
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const char* REGEX_FILTER = u8"Regex Filter";
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const char* INVALID_REGEX = u8"Invalid regex";
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const char* CURRENT_FILTER = u8"Currently filtering: %1";
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const wchar_t* REPLACER_INSTRUCTIONS = LR"(This file only does anything when the "Replacer" extension is used.
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Replacement commands must be formatted like this:
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|ORIG|original_text|BECOMES|replacement_text|END|
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All text in this file outside of a replacement command is ignored.
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A caret (^) acts as a wildcard that matches any other single character.
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Whitespace in original_text is ignored, but replacement_text can contain spaces, newlines, etc.
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This file must be encoded in Unicode (UTF-16 Little Endian).)";
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const wchar_t* REGEX_REPLACER_INSTRUCTIONS = LR"(This file only does anything when the "Regex Replacer" extension is used.
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Replacement commands must be formatted like this:
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|REGEX|regular_expression|BECOMES|replacement_text|MODIFIER|modifiers|END|
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replacement_text can reference capture groups with a $ followed by their number (e.g. $1 references first capture group).
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modifiers can contain the following:
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"g" the replacement is global.
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"i" the replacement ignores the case.
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If empty the replacement is only for the first match and case sensitive.
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All text in this file outside of a replacement command is ignored.
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This file must be encoded in Unicode (UTF-16 Little Endian).
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Learn, build, & test Regular Expressions: https://regexr.com/)";
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const char* THREAD_LINKER = u8"Thread Linker";
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const char* LINK = u8"Link";
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const char* UNLINK = u8"Unlink";
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const char* THREAD_LINK_FROM = u8"Thread number to link from";
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const char* THREAD_LINK_TO = u8"Thread number to link to";
|
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const char* HEXADECIMAL = u8"Hexadecimal";
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void Localize()
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{
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#ifdef TURKISH
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NATIVE_LANGUAGE = "Turkish";
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ATTACH = u8"Oyuna bağla";
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DETACH = u8"Oyundan kopar";
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ADD_HOOK = u8"Kanca ekle";
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SAVE_HOOKS = u8"Kancaları kaydet";
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SETTINGS = u8"Ayarlar";
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EXTENSIONS = u8"Uzantılar";
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SELECT_PROCESS = u8"İşlem seçin";
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ATTACH_INFO = u8"Bağlanmak istediğiniz işlemi görmüyorsanız yönetici olarak çalıştırmayı deneyin";
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DEFAULT_CODEPAGE = u8"Varsayılan Kod Sayfası";
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FLUSH_DELAY = u8"Temizleme Gecikmesi";
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MAX_BUFFER_SIZE = u8"Maksimum Arabellek Boyu";
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ABOUT = L"Textractor " ARCH L" v" VERSION LR"( (proje ana sayfası: https://github.com/Artikash/Textractor)
|
||
Benim tarafımdan yapıldı: Artikash (e-posta: akashmozumdar@gmail.com)
|
||
Textractor ile ilgili tüm sorunlarınız, istekleriniz ve sorularınız için lütfen benimle iletişime geçin
|
||
Benimle, proje ana sayfasından (“issues” kısmından) ya da e-posta aracılığıyla iletişime geçebilirsiniz
|
||
Kaynak kodu GKLv3 koruması altında proje ana sayfasında mevcut)";
|
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UPDATE_AVAILABLE = L"Güncelleme mevcut: https://github.com/Artikash/Textractor/releases adresinden indirin";
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ALREADY_INJECTED = L"Textractor: Zaten enjekte edili";
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NEED_32_BIT = L"Textractor: Mimari uyumsuzluğu: Lütfen Textractor’ın 32 bitlik sürümünü deneyin";
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INJECT_FAILED = L"Textractor: Enjekte edilemedi";
|
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INVALID_CODE = L"Textractor: Geçersiz kod";
|
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INVALID_CODEPAGE = L"Textractor: Metne dönüştürülemedi (geçersiz kod sayfası?)";
|
||
PIPE_CONNECTED = u8"Textractor: Boru bağlandı";
|
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INSERTING_HOOK = u8"Textractor: Kanca ekleniyor: %s";
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||
REMOVING_HOOK = u8"Textractor: Kanca çıkarılıyor:: %s";
|
||
HOOK_FAILED = u8"Textractor: Kanca eklenemedi";
|
||
TOO_MANY_HOOKS = u8"Textractor: Çok fazla kanca var: Eklenemiyor";
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||
FUNC_MISSING = u8"Textractor: Fonksiyon mevcut değil";
|
||
MODULE_MISSING = u8"Textractor: Modül mevcut değil";
|
||
GARBAGE_MEMORY = u8"Textractor: Hafıza sürekli değişiyor, okumak boşa";
|
||
#endif // TURKISH
|
||
|
||
#ifdef SPANISH
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||
NATIVE_LANGUAGE = "Spanish";
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||
ATTACH = u8"Adjuntar juego";
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||
LAUNCH = u8"Iniciar juego";
|
||
DETACH = u8"Desconectar juego";
|
||
ADD_HOOK = u8"Añadir hook";
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SAVE_HOOKS = u8"Guardar hook(s)";
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SETTINGS = u8"Opciones";
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EXTENSIONS = u8"Extensiones";
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SELECT_PROCESS = u8"Seleccionar procreso";
|
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ATTACH_INFO = u8R"(Si no ves el proceso que quieras adjuntar, ejecuta este programa como administrador
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También puedes escribir la ID del proceso)";
|
||
FROM_COMPUTER = u8"Seleccionar desde computadora";
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PROCESSES = u8"Procesos (*.exe)";
|
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SAVE_SETTINGS = u8"Guardar opciones";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Arrrastra y suelta la extension (.dll) aquí desde tu computadora para añadirlos
|
||
Arrastra y suelta la lista para reordenar
|
||
Presiona supr en una extension seleccionada para removerla)";
|
||
USE_JP_LOCALE = u8"¿Emular idioma japonés?";
|
||
DEFAULT_CODEPAGE = u8"Default Codepage";
|
||
FLUSH_DELAY = u8"Flush Delay";
|
||
MAX_BUFFER_SIZE = u8"Max Buffer Size";
|
||
CONSOLE = L"Consola";
|
||
CLIPBOARD = L"Portapapeles";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( hecho por mí: Artikash (correo: akashmozumdar@gmail.com)
|
||
Página del proyecto: https://github.com/Artikash/Textractor
|
||
Video tutorial: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
No dudes en conectarme si tienes algún problema, petición de característica o preguntas relacionadas con Textractor
|
||
Puedes hacerlo en la página del proyecto (en el apartado de "Issues") o por correo. Usa el inglés para comunicarte.
|
||
Código fuente disponible bajo GPLv3 en la página del proyecto)";
|
||
UPDATE_AVAILABLE = L"Actualización disponible: descárguela en https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: ya inyectado";
|
||
INJECT_FAILED = L"Textractor: no se puede inyectar";
|
||
LAUNCH_FAILED = L"Textractor: no se puede iniciar";
|
||
INVALID_CODE = L"Textractor: código inválido";
|
||
INVALID_CODEPAGE = L"Textractor: no se puede convertir texto (¿Codepage inválido?)";
|
||
PIPE_CONNECTED = u8"Textractor: pipe connected";
|
||
INSERTING_HOOK = u8"Textractor: insertando hook: %s";
|
||
REMOVING_HOOK = u8"Textractor: removiendo hook: %s";
|
||
HOOK_FAILED = u8"Textractor: no se puede insertar hook";
|
||
TOO_MANY_HOOKS = u8"Textractor: demasiados hooks: no se puede insertar";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: no hay suficiente texto para buscar con precisión";
|
||
FUNC_MISSING = u8"Textractor: función no presente";
|
||
MODULE_MISSING = u8"Textractor: module not present";
|
||
GARBAGE_MEMORY = u8"Textractor: memory constantly changing, useless to read";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (probablemente un H-code incorrecto)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (probablemente un R-code incorrecto)";
|
||
HIJACK_ERROR = u8"Textractor: Hijack ERROR";
|
||
COULD_NOT_FIND = u8"Textractor: no se puede encontrar texto";
|
||
TOO_MANY_TRANS_REQUESTS = L"Demasiadas peticiones de traducción: no se puede hacer más";
|
||
TRANSLATION_ERROR = L"Error al traducir";
|
||
EXTRA_WINDOW_INFO = u8R"(Clic derecho para configurar
|
||
Clic y arrastra los bordes de la ventana para moverla, o en la esquina inferior derecha para cambiar el tamaño)";
|
||
BG_COLOR = u8"Color de fondo";
|
||
TEXT_COLOR = u8"Color de texto";
|
||
TOPMOST = u8"Siempre visible";
|
||
REGEX_FILTER = u8"Filtro Regex";
|
||
INVALID_REGEX = u8"Regex inválido";
|
||
CURRENT_FILTER = u8"Actualmente filtrando: %1";
|
||
#endif // SPANISH
|
||
|
||
#ifdef SIMPLIFIED_CHINESE
|
||
NATIVE_LANGUAGE = "Chinese (Simplified)";
|
||
ATTACH = u8"附加到游戏";
|
||
LAUNCH = u8"启动游戏";
|
||
CONFIG = u8"配置游戏";
|
||
DETACH = u8"从游戏分离";
|
||
FORGET = u8"移除游戏";
|
||
ADD_HOOK = u8"添加钩子";
|
||
REMOVE_HOOKS = u8"移除钩子";
|
||
SAVE_HOOKS = u8"保存钩子";
|
||
SEARCH_FOR_HOOKS = u8"搜索钩子";
|
||
SETTINGS = u8"设置";
|
||
EXTENSIONS = u8"扩展";
|
||
SELECT_PROCESS = u8"选择进程";
|
||
ATTACH_INFO = u8R"(如果没看见想要附加的进程,请尝试使用管理员权限运行Textractor
|
||
也可以手动输入进程ID)";
|
||
SELECT_PROCESS_INFO = u8"如果手动输入游戏名,请使用绝对路径";
|
||
FROM_COMPUTER = u8"从资源管理器中选择";
|
||
PROCESSES = u8"可执行文件 (*.exe)";
|
||
SAVE_SETTINGS = u8"保存设置";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(在列表中单击右键以添加或移除扩展
|
||
在列表中拖拽扩展可以调整插件的执行顺序, 扩展会从上往下依次执行
|
||
排在下方的扩展只能接收到由排在上方的扩展处理过后的文本)";
|
||
ADD_EXTENSION = u8"添加扩展";
|
||
REMOVE_EXTENSION = u8"移除扩展";
|
||
INVALID_EXTENSION = u8"%1 是一个无效扩展";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"此扩展的另一个版本已启用,是否删除并覆盖它?";
|
||
EXTENSION_WRITE_ERROR = u8"保存扩展失败";
|
||
USE_JP_LOCALE = u8"模拟日本区域设置?";
|
||
FAILED_TO_CREATE_CONFIG_FILE = u8"无法创建配置文件 \"%1\"";
|
||
HOOK_SEARCH_UNSTABLE_WARNING = u8"搜索钩子的功能是不稳定的! 可能会导致你的游戏崩溃! ";
|
||
HOOK_SEARCH_STARTING_VIEW_CONSOLE = u8"正在初始化钩子搜索 - 请查看控制台以获取更多提示";
|
||
SEARCH_CJK = u8"搜索中文/日文/韩文";
|
||
SEARCH_PATTERN = u8"搜索匹配特征 (hex byte array)";
|
||
SEARCH_DURATION = u8"搜索持续时间 (ms)";
|
||
SEARCH_MODULE = u8"搜索指定模块";
|
||
PATTERN_OFFSET = u8"相对于特征地址的偏移值";
|
||
MAX_HOOK_SEARCH_RECORDS = u8"搜索结果达到上限";
|
||
MIN_ADDRESS = u8"起始地址 (hex)";
|
||
MAX_ADDRESS = u8"结束地址 (hex)";
|
||
STRING_OFFSET = u8"字符串偏移值 (hex)";
|
||
HOOK_SEARCH_FILTER = u8"结果必须匹配的正则表达式";
|
||
TEXT = u8"文本";
|
||
CODEPAGE = u8"代码页";
|
||
SEARCH_FOR_TEXT = u8"搜索指定文本";
|
||
START_HOOK_SEARCH = u8"开始搜索钩子";
|
||
SAVE_SEARCH_RESULTS = u8"保存搜索结果";
|
||
TEXT_FILES = u8"文本文档 (*.txt)";
|
||
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"双击移除不需要的钩子";
|
||
FILTER_REPETITION = u8"过滤重复文本";
|
||
AUTO_ATTACH = u8"自动附加";
|
||
ATTACH_SAVED_ONLY = u8"自动附加 (仅限保存过配置的游戏)";
|
||
SHOW_SYSTEM_PROCESSES = u8"显示系统进程";
|
||
DEFAULT_CODEPAGE = u8"默认代码页";
|
||
FLUSH_DELAY = u8"刷新延迟";
|
||
MAX_BUFFER_SIZE = u8"最大缓冲区长度";
|
||
MAX_HISTORY_SIZE = u8"最大缓存文本长度";
|
||
CONFIG_JP_LOCALE = u8"模拟日本区域启动游戏";
|
||
CONSOLE = L"控制台";
|
||
CLIPBOARD = L"剪贴板";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( 作者: Artikash (email: akashmozumdar@gmail.com)
|
||
项目主页: https://github.com/Artikash/Textractor
|
||
教程视频: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
如果有任何关于 Textractor 的困难,功能请求或问题,请联系我
|
||
可以通过项目主页 (Issues 页面) 或通过邮件来联系
|
||
项目主页提供基于 GPLv3 协议的源代码)";
|
||
UPDATE_AVAILABLE = L"有可用的更新: 请从 https://github.com/Artikash/Textractor/releases 下载";
|
||
ALREADY_INJECTED = L"Textractor: 已经注入";
|
||
NEED_32_BIT = L"Textractor: 架构不匹配: 请尝试使用32位版本的Textractor";
|
||
NEED_64_BIT = L"Textractor: 架构不匹配: 请尝试使用64位版本的Textractor";
|
||
INJECT_FAILED = L"Textractor: 无法注入";
|
||
LAUNCH_FAILED = L"Textractor: 无法启动";
|
||
INVALID_CODE = L"Textractor: 无效代码";
|
||
INVALID_CODEPAGE = L"Textractor: 无法转换文本 (无效的代码页?)";
|
||
PIPE_CONNECTED = u8"Textractor: 管道已连接";
|
||
INSERTING_HOOK = u8"Textractor: 注入钩子: %s";
|
||
REMOVING_HOOK = u8"Textractor: 移除钩子: %s";
|
||
HOOK_FAILED = u8"Textractor: 钩子注入失败";
|
||
TOO_MANY_HOOKS = u8"Textractor: 钩子数量已达上限: 无法注入";
|
||
HOOK_SEARCH_STARTING = u8"Textractor: 开始搜索钩子";
|
||
HOOK_SEARCH_INITIALIZING = u8"Textractor: 初始化钩子搜索 (%f%%)";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: 文本长度不足, 无法精确搜索";
|
||
HOOK_SEARCH_INITIALIZED = u8"Textractor: 搜索初始化完成, 创建了 %zd 个钩子";
|
||
MAKE_GAME_PROCESS_TEXT = u8"Textractor: 请点击游戏区域, 在接下来的 %d 秒内使游戏强制处理文本";
|
||
HOOK_SEARCH_FINISHED = u8"Textractor: 钩子搜索完毕, 找到了 %d 条结果";
|
||
OUT_OF_RECORDS_RETRY = u8"Textractor: 搜索结果已达上限, 如果结果不理想, 请重试(默认最大记录数增加)";
|
||
FUNC_MISSING = u8"Textractor: 函数不存在";
|
||
MODULE_MISSING = u8"Textractor: 模块不存在";
|
||
GARBAGE_MEMORY = u8"Textractor: 内存一直在变,读了也没用";
|
||
SEND_ERROR = u8"Textractor: Sender 错误 (H码可能不正确)";
|
||
READ_ERROR = u8"Textractor: Reader 错误 (R码可能不正确)";
|
||
HIJACK_ERROR = u8"Textractor: Hijack 错误";
|
||
COULD_NOT_FIND = u8"Textractor: 无法找到文本";
|
||
TRANSLATE_TO = u8"翻译为";
|
||
TRANSLATE_FROM = u8"原文语言";
|
||
FILTER_GARBAGE = u8"过滤无意义字符";
|
||
TRANSLATE_SELECTED_THREAD_ONLY = u8"仅翻译当前选择的文本线程";
|
||
RATE_LIMIT_ALL_THREADS = u8"限制请求频率";
|
||
RATE_LIMIT_SELECTED_THREAD = u8"限制选中线程的请求频率";
|
||
USE_TRANS_CACHE = u8"使用缓存的翻译结果";
|
||
MAX_TRANSLATIONS_IN_TIMESPAN = u8"单位时间内最大请求次数";
|
||
TIMESPAN = u8"单位时间长度 (ms)";
|
||
TOO_MANY_TRANS_REQUESTS = L"超出频率限制: 拒绝发出翻译请求";
|
||
TRANSLATION_ERROR = L"翻译时出错";
|
||
USE_PREV_SENTENCE_CONTEXT = u8"使用之前的句子作为上下文";
|
||
API_KEY = u8"API key";
|
||
CHROME_LOCATION = u8"Google Chrome 安装位置";
|
||
START_DEVTOOLS = u8"启动 DevTools";
|
||
STOP_DEVTOOLS = u8"停止 DevTools";
|
||
HIDE_CHROME = u8"隐藏 Chrome 窗口";
|
||
DEVTOOLS_STATUS = u8"DevTools 状态";
|
||
AUTO_START = u8"自动启动";
|
||
ERROR_START_CHROME = L"无法启动或连接到 Chrome";
|
||
EXTRA_WINDOW_INFO = u8R"(在此点击右键以修改设置
|
||
在窗口边缘点击并拖拽来移动, 在窗口右下角点击并拖拽来调整大小)";
|
||
MAX_SENTENCE_SIZE = u8"最大文本长度";
|
||
TOPMOST = u8"窗口总是置顶";
|
||
DICTIONARY = u8"字典";
|
||
SHOW_ORIGINAL = u8"显示原文";
|
||
SHOW_ORIGINAL_INFO = u8R"(原文将被隐藏
|
||
仅当此扩展位于翻译扩展之后使用时才有效)";
|
||
ORIGINAL_AFTER_TRANSLATION = u8"把原文显示在翻译文本的后面";
|
||
SIZE_LOCK = u8"锁定窗口大小";
|
||
POSITION_LOCK = u8"锁定窗口位置";
|
||
CENTERED_TEXT = u8"居中显示文本";
|
||
AUTO_RESIZE_WINDOW_HEIGHT = u8"自动改变窗口高度";
|
||
CLICK_THROUGH = u8"点击穿透\tAlt+X";
|
||
HIDE_MOUSEOVER = u8"鼠标经过时隐藏窗口";
|
||
OPACITY = u8"透明度";
|
||
BG_COLOR = u8"背景颜色";
|
||
TEXT_COLOR = u8"文本颜色";
|
||
TEXT_OUTLINE = u8"文字描边";
|
||
OUTLINE_COLOR = u8"文字描边颜色";
|
||
OUTLINE_SIZE = u8"文字描边大小";
|
||
OUTLINE_SIZE_INFO = u8"描边的单位为px (建议保持在字体大小的20%以下)";
|
||
FONT = u8"字体";
|
||
LUA_INTRO = u8R"(--[[
|
||
ProcessSentence 是Textractor每接收到一句文本时都会调用的函数.
|
||
参数 sentence: Textractor接收到的文本 (UTF-8), 数据类型为 string.
|
||
参数 sentenceInfo: 用于保存文本相关信息的表, 数据类型为 tabel.
|
||
|
||
如果你返回一个字符串,文本将被转换为该字符串.
|
||
如果返回 nil, 该文本将不会被修改.
|
||
|
||
此扩展使用了几个Lua解释器的副本用于保证线程安全.
|
||
在 ProcessSentence 函数中对全局变量的修改可能不会生效.
|
||
|
||
sentenceInfo 表有以下关键字索引:
|
||
current select: 除非文本属于用户当前选择的文本线程, 否则为0. 数据类型为 number.
|
||
process id: 这句文本所属的进程ID. 0 表示控制台与剪贴板线程. 数据类型为 number.
|
||
text number: 当前选择的文本线程的ID. 这是在创建文本线程时自动递增的计数器. 0 为控制台, 1 为剪贴板. 数据类型为 number.
|
||
--]]
|
||
|
||
function ProcessSentence(sentence, sentenceInfo)
|
||
--在此处添加你的代码...
|
||
end)";
|
||
LOAD_SCRIPT = u8"加载脚本";
|
||
LUA_ERROR = L"Lua 错误";
|
||
REGEX_FILTER = u8"正则表达式过滤器";
|
||
INVALID_REGEX = u8"无效的正则表达式";
|
||
CURRENT_FILTER = u8"当前过滤中: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(使用"Replace"扩展时会使用此文件
|
||
替换指令必须遵循以下格式:
|
||
|ORIG|原文|BECOMES|替代文本|END|
|
||
此文件中替换指令之外的所有文本都会被忽略.
|
||
符号 ^ 可以代替任意一个字符.
|
||
原文中的空白字符将被忽略,但是替代文本可以包含空白字符、换行符等.
|
||
此文件必须使用 Unicode 编码 (UTF-16 little endian).)";
|
||
REGEX_REPLACER_INSTRUCTIONS = LR"(使用"Regex Replace"扩展时会使用此文件
|
||
替换指令必须遵循以下格式:
|
||
|REGEX|正则表达式|BECOMES|替代文本|MODIFIER|修饰符|END|
|
||
替代文本可以通过 $[编号] 来引用捕获分组 (例如: $1 引用第1个捕获分组).
|
||
修饰符可以包含以下选项:
|
||
g 全局替换.
|
||
i 忽略大小写差异.
|
||
如果替代文本为空, 那么只会替换第1个匹配的到结果, 而且强制启用大小写敏感.
|
||
此文件中替换指令之外的所有文本都会被忽略.
|
||
此文件必须使用 Unicode 编码 (UTF-16 little endian).
|
||
你可以通过下列链接来学习编写和在线测试正则表达式:
|
||
https://www.runoob.com/regexp/regexp-intro.html
|
||
https://regexr.com/)";
|
||
THREAD_LINKER = u8"线程链接器";
|
||
LINK = u8"链接";
|
||
UNLINK = u8"断开";
|
||
THREAD_LINK_FROM = u8"需要链接的线程ID";
|
||
THREAD_LINK_TO = u8"链接到的线程ID";
|
||
HEXADECIMAL = u8"十六进制";
|
||
#endif // SIMPLIFIED_CHINESE
|
||
|
||
#ifdef RUSSIAN
|
||
NATIVE_LANGUAGE = "Russian";
|
||
ATTACH = u8"Присоединить к игре";
|
||
LAUNCH = u8"Запустить игру";
|
||
CONFIG = u8"Настройки игры";
|
||
DETACH = u8"Отсоединить от игры";
|
||
FORGET = u8"Забыть игру";
|
||
ADD_HOOK = u8"Добавить хук";
|
||
REMOVE_HOOKS = u8"Удалить хук(и)";
|
||
SAVE_HOOKS = u8"Сохранить хук(и)";
|
||
SEARCH_FOR_HOOKS = u8"Найти хуки";
|
||
SETTINGS = u8"Настройки";
|
||
EXTENSIONS = u8"Расширения";
|
||
SELECT_PROCESS = u8"Выберете процесс";
|
||
ATTACH_INFO = u8R"(Если вы не видите процесс, к которому хотите присоединить, попробуйте запуск с правами администратора
|
||
Вы также можете ввести ID процесса)";
|
||
SELECT_PROCESS_INFO = u8"При ручном вводе имени файла процесса используйте абсолютный путь";
|
||
FROM_COMPUTER = u8"Найти в проводнике";
|
||
PROCESSES = u8"Процессы (*.exe)";
|
||
CODE_INFODUMP = u8R"(Введите код чтения
|
||
R{S|Q|V|M}[null_length<][codepage#]@addr
|
||
ИЛИ
|
||
Введите хук-код
|
||
H{A|B|W|H|S|Q|V|M}[F][null_length<][N][codepage#][padding+]data_offset[*deref_offset][:split_offset[*deref_offset]]@addr[:module[:func]]
|
||
Все цифры кроме codepage/null_length в hexadecimal
|
||
Кодировка по умолчанию - 932 (Shift-JIS), но может быть изменена в настройках
|
||
A/B: символ кодировки little/big endian
|
||
W: символ UTF-16
|
||
H: Два hex байта
|
||
S/Q/V/M: codepage/UTF-16/UTF-8/hex string
|
||
F: treat strings as full lines of text
|
||
N: не использовать контекст
|
||
null_length: длина null прерывателя, используемого в строке
|
||
padding: длина добавочных данных перед строкой (C struct { int64_t size; char string[500]; } needs padding = 8)
|
||
Отрицательное для data_offset/split_offset ссылается на регистры
|
||
-4 для EAX, -8 для ECX, -C для EDX, -10 для EBX, -14 для ESP, -18 для EBP, -1C для ESI, -20 для EDI
|
||
-C для RAX, -14 для RBX, -1C для RCX, -24 для RDX, и так далее для RSP, RBP, RSI, RDI, R8-R15
|
||
* значит указатель разницы+deref_offset)";
|
||
SAVE_SETTINGS = u8"Сохранить настройки";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Перетащите сюда (.dll) файлы расширений из проводника для их добавления
|
||
(Не работает при запуске от администратора)
|
||
Перетаскивайте по списку для изменения порядка
|
||
Нажмите клавишу удаления, чтобы удалить выбранное расширение)";
|
||
ADD_EXTENSION = u8"Добавить расширение";
|
||
INVALID_EXTENSION = u8"%1 - неверное расширение";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"Уже существует другая версия этого расширения, перезаписать его?";
|
||
EXTENSION_WRITE_ERROR = u8"Не удалось сохранить расширение";
|
||
USE_JP_LOCALE = u8"Симулировать японскую локаль?";
|
||
FAILED_TO_CREATE_CONFIG_FILE = u8"Не удалось создать файл настроек \"%1\"";
|
||
HOOK_SEARCH_UNSTABLE_WARNING = u8"Поиск хуков нестабилен! Игра может закрыться с ошибкой!";
|
||
SEARCH_CJK = u8"Поиск для Китайского/Японского/Корейского";
|
||
SEARCH_PATTERN = u8"Шаблон поиска (hex byte array)";
|
||
SEARCH_DURATION = u8"Продолжительность поиска (ms)";
|
||
SEARCH_MODULE = u8"Поиск по модулю";
|
||
PATTERN_OFFSET = u8"Смещение от начала шаблона";
|
||
MAX_HOOK_SEARCH_RECORDS = u8"Порог поиска";
|
||
MIN_ADDRESS = u8"Начальный адрес (hex)";
|
||
MAX_ADDRESS = u8"Конечный адрес (hex)";
|
||
STRING_OFFSET = u8"Смещение строки (hex)";
|
||
HOOK_SEARCH_FILTER = u8"Результат должен совпадать с этим regex";
|
||
TEXT = u8"Текст";
|
||
CODEPAGE = u8"Кодировка";
|
||
SEARCH_FOR_TEXT = u8"Поиск определенного текста";
|
||
START_HOOK_SEARCH = u8"Начать поиск хуков";
|
||
SAVE_SEARCH_RESULTS = u8"Сохранить результат поиска";
|
||
TEXT_FILES = u8"Текст (*.txt)";
|
||
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"Двойной клик по хуку для его удаления";
|
||
FILTER_REPETITION = u8"Фильтр повторений";
|
||
AUTO_ATTACH = u8"Авто-присоединение";
|
||
ATTACH_SAVED_ONLY = u8"Авто-присоединение (только сохраненные)";
|
||
SHOW_SYSTEM_PROCESSES = u8"Показать системные процесы";
|
||
DEFAULT_CODEPAGE = u8"Кодировка по умолчанию";
|
||
FLUSH_DELAY = u8"Задержка сброса";
|
||
MAX_BUFFER_SIZE = u8"Максимальный размер буфера";
|
||
MAX_HISTORY_SIZE = u8"Макс. размер истории";
|
||
CONFIG_JP_LOCALE = u8"Запуск с JP локалью";
|
||
CONSOLE = L"Консоль";
|
||
CLIPBOARD = L"Буфер обмена";
|
||
ABOUT = L"Textractor " ARCH L" в." VERSION LR"( автор: Artikash (email: akashmozumdar@gmail.com)
|
||
Домашняя страница: https://github.com/Artikash/Textractor
|
||
Обучающее видео: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
Сообщайте о любых проблемах, желаемых для добавления функциях, или задавайте вопросы, касающиеся Textractor
|
||
Сделать это вы можете на домашней странице (секция issues) или через электронную почту
|
||
Исходный код доступен по лицензии GPLv3 на домашней странице проекта
|
||
Если эта программа вам понравилась, расскажите всем о ней :))";
|
||
CL_OPTIONS = LR"(использование: Textractor [-p{process ID|"process name"}]...
|
||
пример: Textractor -p4466 -p"My Game.exe" попробует присоединиться к процессу с ID 4466 или с именем My Game.exe)";
|
||
UPDATE_AVAILABLE = L"Доступно обновление: загрузите его на https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: уже присоединен";
|
||
NEED_32_BIT = L"Textractor: несоответствие архитектуры: попробуйте Textractor x86 вместо этого";
|
||
NEED_64_BIT = L"Textractor: несоответствие архитектуры: только Textractor x64 может присоединиться к этому процессу";
|
||
INJECT_FAILED = L"Textractor: невозможно присоединиться";
|
||
LAUNCH_FAILED = L"Textractor: невозможно запустить";
|
||
INVALID_CODE = L"Textractor: неверный код";
|
||
INVALID_CODEPAGE = L"Textractor: невозможно конвертировать текст (неверная кодировка?)";
|
||
PIPE_CONNECTED = u8"Textractor: канал присоединен";
|
||
INSERTING_HOOK = u8"Textractor: вставка хука: %s";
|
||
REMOVING_HOOK = u8"Textractor: удаление хука: %s";
|
||
HOOK_FAILED = u8"Textractor: не удалось вставить хук";
|
||
TOO_MANY_HOOKS = u8"Textractor: слишком много хуков: невозможно вставить";
|
||
HOOK_SEARCH_STARTING = u8"Textractor: начало поиска";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: не достаточно текста для точного поиска";
|
||
HOOK_SEARCH_INITIALIZED = u8"Textractor: поиск инициализирован с %zd хуками";
|
||
MAKE_GAME_PROCESS_TEXT = u8"Textractor: покликайте в игре, чтобы вызвать смену текста в течение %d секунд";
|
||
HOOK_SEARCH_FINISHED = u8"Textractor: поиск хуков завершен, %d результатов найдено";
|
||
OUT_OF_RECORDS_RETRY = u8"Textractor: записи для поиска закончились, повторите,если результаты неудовлетворительны (количество записей по умолчанию увеличено)";
|
||
FUNC_MISSING = u8"Textractor: функция отсутствует";
|
||
MODULE_MISSING = u8"Textractor: модуль отсутствует";
|
||
GARBAGE_MEMORY = u8"Textractor: память постоянно изменяется, бесполезно читать";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (вероятно неверный H-code)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (вероятно неверный R-code)";
|
||
COULD_NOT_FIND = u8"Textractor: невозможно найти текст";
|
||
TRANSLATE_TO = u8"Переводить на";
|
||
TRANSLATE_SELECTED_THREAD_ONLY = u8"Переводить текст только в выбранном потоке";
|
||
RATE_LIMIT_ALL_THREADS = u8"Ограничение скорости для всех текстовых потоков";
|
||
RATE_LIMIT_SELECTED_THREAD = u8"Ограничение скорости выделенного текстового потока";
|
||
USE_TRANS_CACHE = u8"Использовать кеш перевода";
|
||
MAX_TRANSLATIONS_IN_TIMESPAN = u8"Ограничение частоты подсчёта токенов";
|
||
TIMESPAN = u8"Ограничение частоты задержки восстановления токенов (мс)";
|
||
TOO_MANY_TRANS_REQUESTS = L"Слишком много запросов для перевода: отклонено";
|
||
TRANSLATION_ERROR = L"Ошибка при переводе";
|
||
USE_PREV_SENTENCE_CONTEXT = u8"Использовать предыдущее предложение как контекст";
|
||
API_KEY = u8"Ключ API";
|
||
EXTRA_WINDOW_INFO = u8R"(Правый клик для изменения настроек
|
||
Нажмите и перетащите за края - для перемещения, или за правый-нижний угол - для изменения размера)";
|
||
MAX_SENTENCE_SIZE = u8"Максимальная длина предложения";
|
||
TOPMOST = u8"Поверх всех окон";
|
||
DICTIONARY = u8"Словарь";
|
||
DICTIONARY_INSTRUCTIONS = u8R"(Этот файл использован только для функции "Словарь" расширения Extra Window.
|
||
Он использует свой формат, специально для Textractor и не предназначен для рачного ввода.
|
||
Смотрите онлайн словарь в этом формате(https://github.com/Artikash/Textractor-Dictionaries/releases - начните здесь).
|
||
В качестве альтернативы, если вы программист, вы можете написать скрипт для конвертирования словаря из другого формата с информацией, приведенной ниже.
|
||
При наличии словаря, для просмотра текста в Экстра окне просто наведите курсор на него. Можно прокрутить все совпадающие определения.
|
||
Определения имеют следующий формат:|TERM|Hola<<ignored|TERM|hola|TERM|Bonjour|TERM|bonjour|DEFINITION|hello|END|
|
||
Термин и определение могут включать форматированный текст(https://doc.qt.io/qt-5/richtext-html-subset.html), который будет соответствующе отформатирован.
|
||
Перефразировки имеют следующий формат:|ROOT|1<<noun|INFLECTS TO|(\w*)s|NAME| plural|END|
|
||
Textractor проверит, совпадает ли термин с регексом перефразировки и при совпадении будет рекурсивно искать корневой термин..
|
||
Корневой термин генерируется путем замены каждого числа на соответствующую regex группу захвата(при этом 0 заменяется на полное совпадение).
|
||
Этот процесс может легко привести к бесконечным циклам и/или переполнению стека. Ваша задача - избежать этого.
|
||
regex перефразировок использует QRegularExpression (https://doc.qt.io/qt-5/qregularexpression.html) unicode синтаксис.
|
||
Textractor отобразит конечный корневой термин, а также все перефразировки, используемые для получения этого корневого термина.
|
||
Однако,текст в термине после << игнорируется при отображении. Это сделано для хранения информации о части речи.
|
||
У этого файла кодировка должна быть UTF-8.)";
|
||
SHOW_ORIGINAL = u8"Исходный текст";
|
||
SHOW_ORIGINAL_INFO = u8R"(Исходный текст будет скрыт
|
||
Работает только если это расширение используется после расширения перевода)";
|
||
SIZE_LOCK = u8"Фиксированный размер";
|
||
OPACITY = u8"Прозрачность";
|
||
BG_COLOR = u8"Цвет заднего фона";
|
||
TEXT_COLOR = u8"Цвет текста";
|
||
TEXT_OUTLINE = u8"Обводка текста";
|
||
OUTLINE_COLOR = u8"Цвет обводки";
|
||
OUTLINE_SIZE = u8"Толщина обводки";
|
||
OUTLINE_SIZE_INFO = u8"Размер в пикселях (рекомендуется оставить как 20% от размера шрифта)";
|
||
FONT = u8"Шрифт";
|
||
LUA_INTRO = u8R"(--[[
|
||
ProcessSentence вызывается каждый раз, когда Textractor получает предложение с текстом.
|
||
|
||
Param sentence: предложение полученое в Textractor (UTF-8).
|
||
Param sentenceInfo: таблица различной информации о предложении.
|
||
|
||
При возвращении строки предложение будет изменено на эту строку.
|
||
При возвращении нуля, предложение останется без изменения.
|
||
|
||
Это расширение использует несколько копий интерпретатора Lua для безопасности нити.
|
||
Модификации глобальных переменных из ProcessSentence не обязательно сохраняется.
|
||
|
||
Параметры в sentenceInfo:
|
||
"current select": равно 0, если предложение не находится в текстовой нити, выбранной в данный момент пользователем.
|
||
"process id": ID процесса, из которого предложение поступило. Равно 0, когда это консоль или буфер обмена.
|
||
"text number": номер текущей текстовой нити. Растет один за другим по мере создания текстовых нитей. 0 для консоли, 1 для буфера обмена.
|
||
--]]
|
||
function ProcessSentence(sentence, sentenceInfo)
|
||
--Ваш код здесь...
|
||
end)";
|
||
LOAD_SCRIPT = u8"Загрузить скрипт";
|
||
LUA_ERROR = L"Ошибка Lua: %s";
|
||
REGEX_FILTER = u8"Фильтр Regex";
|
||
INVALID_REGEX = u8"Неверный regex";
|
||
CURRENT_FILTER = u8"Сейчас фильтруется: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(Этот файл делает что-то только когда используется расширение "Replacer".
|
||
Команды для замены должны выглядеть так:
|
||
|ORIG|текст_оригинала|BECOMES|текст_замены|END|
|
||
Весь текст в этом файле вне команд заменителей будет проигнорирован.
|
||
Пробелы в текст_оригинала игнорируются, но текст_замены может содержать пробелы, новые строки и пр.
|
||
Этот файл должен быть в кодировке Unicode (UTF-16 little endian).)";
|
||
THREAD_LINKER = u8"Связыватель нитей";
|
||
LINK = u8"Связь";
|
||
THREAD_LINK_FROM = u8"Номер нити, от которой связывать";
|
||
THREAD_LINK_TO = u8"Номер нити, к которой привязывать";
|
||
#endif // RUSSIAN
|
||
|
||
#ifdef INDONESIAN
|
||
NATIVE_LANGUAGE = "Indonesian";
|
||
ATTACH = u8"Tempelkan kedalam game";
|
||
LAUNCH = u8"Mulai game";
|
||
DETACH = u8"Lepaskan dari game";
|
||
ADD_HOOK = u8"Tambahkan hook";
|
||
SAVE_HOOKS = u8"Simpan hook";
|
||
SETTINGS = u8"Pengaturan";
|
||
EXTENSIONS = u8"Ekstensi";
|
||
SELECT_PROCESS = u8"Pilih Proses";
|
||
ATTACH_INFO = u8R"(Jika kamu tidak dapat melihat proses yang akan ditempelkan, coba menjalankan dengan mode administrator
|
||
Kamu juga dapat mengetik process ID game yang akan ditempel)";
|
||
FROM_COMPUTER = u8"Pilih dari komputer";
|
||
PROCESSES = u8"Proses (*.exe)";
|
||
SAVE_SETTINGS = u8"Simpan pengaturan";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Drag and drop file ekstensi (.dll) kedalam sini dari komputer kamu untuk menambah ekstensi
|
||
(Tidak bekerja dalam mode administrator)
|
||
Drag and drop ekstensi di dalam list untuk mengatur list
|
||
Tekan delete pada ekstensi yang dipilih untuk menghapus ekstensi)";
|
||
USE_JP_LOCALE = u8"Gunakan locale jepang?";
|
||
DEFAULT_CODEPAGE = u8"Codepage standar";
|
||
FLUSH_DELAY = u8"Flush Delay";
|
||
MAX_BUFFER_SIZE = u8"Max Buffer Size";
|
||
CONSOLE = L"Konsol";
|
||
CLIPBOARD = L"Papan clipboard";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( dibuat oleh saya: Artikash (email: akashmozumdar@gmail.com)
|
||
Halaman project: https://github.com/Artikash/Textractor
|
||
Video tutorial : https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
Tolong hubungi saya jika kamu memiliki masalah terkait masalah, permintaan fitur, atau pertanyaan terkait Textractor
|
||
Kamu dapat melakukannya lewat halaman utama project (bagian issues) atau lewat email
|
||
Source code tersedia dibawah lisensi GPLv3 di halaman utama project
|
||
Jika kamu menyukai project ini, tolong sebarluaskan project ini :))";
|
||
UPDATE_AVAILABLE = L"Pembaharuan tersedia: pembaharuan dapat di unduh di https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: sudah ditempelkan";
|
||
INJECT_FAILED = L"Textractor: menempelkan gagal";
|
||
LAUNCH_FAILED = L"Textractor: game tidak dapat dijalankan";
|
||
INVALID_CODE = L"Textractor: kode tidak sesuai";
|
||
INVALID_CODEPAGE = L"Textractor: tidak dapat mengkonversi teks (Codepage tidak sesuai?)";
|
||
PIPE_CONNECTED = u8"Textractor: pipe tersambung";
|
||
INSERTING_HOOK = u8"Textractor: memasukkan hook: %s";
|
||
REMOVING_HOOK = u8"Textractor: menghapus hook: %s";
|
||
HOOK_FAILED = u8"Textractor: gagal memasukkan hook";
|
||
TOO_MANY_HOOKS = u8"Textractor: terlalu banyak hook: tidak dapat memasukkan hook";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: tidak cukup teks untuk melakukan pencarian secara akurat";
|
||
FUNC_MISSING = u8"Textractor: tidak ada fungsi";
|
||
MODULE_MISSING = u8"Textractor: tidak ada modul";
|
||
GARBAGE_MEMORY = u8"Textractor: memory terus berganti, tidak dapat dibaca";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (kemungkinan H-Code salah)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (Kemungkinan R-Code salah)";
|
||
HIJACK_ERROR = u8"Textractor: Hijack ERROR";
|
||
COULD_NOT_FIND = u8"Textractor: tidak dapat menemukan teks";
|
||
TOO_MANY_TRANS_REQUESTS = L"Terlalu banyak permintaan terjemahan: menolak untuk menerjemahkan";
|
||
TRANSLATION_ERROR = L"Terjadi kesalahan ketika menerjemahkan";
|
||
EXTRA_WINDOW_INFO = u8R"(Klik kanan untuk merubah pengaturan
|
||
Klik dan tarik pinggiran jendela untuk memindahkan, atau sudut kanan bawah untuk mengatur ukuran jendela)";
|
||
BG_COLOR = u8"Warna latar";
|
||
TEXT_COLOR = u8"Warna teks";
|
||
TOPMOST = u8"Selalu berada di atas";
|
||
REGEX_FILTER = u8"Filter regex";
|
||
INVALID_REGEX = u8"Regex tidak sesuai";
|
||
CURRENT_FILTER = u8"Regex yang digunakan sekarang: %1";
|
||
#endif // INDONESIAN
|
||
|
||
#ifdef ITALIAN
|
||
NATIVE_LANGUAGE = "Italian";
|
||
ATTACH = u8"Collega al gioco";
|
||
LAUNCH = u8"Avvia gioco";
|
||
CONFIG = u8"Configura gioco";
|
||
DETACH = u8"Scollega dal gioco";
|
||
FORGET = u8"Dimentica gioco";
|
||
ADD_HOOK = u8"Aggiungi gancio";
|
||
REMOVE_HOOKS = u8"Rimuovi gancio/ci";
|
||
SAVE_HOOKS = u8"Salva gancio/ci";
|
||
SEARCH_FOR_HOOKS = u8"Ricerca ganci";
|
||
SETTINGS = u8"Impostazioni";
|
||
EXTENSIONS = u8"Estenzioni";
|
||
SELECT_PROCESS = u8"Seleziona processo";
|
||
ATTACH_INFO = u8R"(Se non vedi il processo che desideri allefare, prova ad eseguire come amministratore
|
||
Puoi anche digitare l'ID del processo)";
|
||
SELECT_PROCESS_INFO = u8"Se digiti manualmente il nome file del processo, si prega di utilizzare il percorso assoluto";
|
||
FROM_COMPUTER = u8"Seleziona dal computer";
|
||
PROCESSES = u8"Processi (*.exe)";
|
||
CODE_INFODUMP = u8R"(Digita il codice di lettura
|
||
R{S|Q|V|M}[null_length<][codepage#]@addr
|
||
OR
|
||
Digita il codice gancio
|
||
H{A|B|W|H|S|Q|V|M}[F][null_length<][N][codepage#][padding+]data_offset[*deref_offset][:split_offset[*deref_offset]]@addr[:module[:func]]
|
||
Tutti i numeri eccetto codepage/null_lengt nell'esadecimale
|
||
Codepage di base è 932 (Shift-JIS) ma può essere cambiato nelle impostazioni
|
||
A/B: carattere del codepage little/big endian
|
||
W: carattere UTF-16
|
||
H: Due byte esadecimali
|
||
S/Q/V/M: stringa codepage/UTF-16/UTF-8/hex
|
||
F: tratta le stringhe come linee di testo complete
|
||
N: non usa il contesto
|
||
null_lengt: lunghezza del terminatore null utilizzato per la stringa
|
||
padding: lunghezza del data padding prima della stringa (C struct { int64_t size; char string[500]; } needs padding = 8)
|
||
Negativi per data_offset/split_offset consulta i registri
|
||
-4 for EAX, -8 for ECX, -C for EDX, -10 for EBX, -14 for ESP, -18 for EBP, -1C for ESI, -20 for EDI
|
||
-C for RAX, -14 for RBX, -1C for RCX, -24 for RDX, and so on for RSP, RBP, RSI, RDI, R8-R15
|
||
* significa puntatore di deferenziazione+deref_offset)";
|
||
SAVE_SETTINGS = u8"Salva impostazioni";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Per aggiugnere un estenzione, clicca con il tasto destro la lista estenzioni
|
||
Alternativamente, trascina e rilascia il file estenzione dal tuo computer
|
||
Per riordinare le estenzioni, trascinali dentro la lista
|
||
(le estenzioni sono usate dall'alto verso il basso: l'ordine è IMPORTANTE)
|
||
Per rimuovere un estenzione, selezionala e premi rimuovi)";
|
||
ADD_EXTENSION = u8"Aggiungi estenzione";
|
||
INVALID_EXTENSION = u8"%1 è un estenzione non valida";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"Un'altra versione di questa estenzione esiste già, desidera cancellarla e sovvrascriverla?";
|
||
EXTENSION_WRITE_ERROR = u8"Impossibile salvare l'estenzione";
|
||
USE_JP_LOCALE = u8"Emulare l'impostazione locale giapponese?";
|
||
FAILED_TO_CREATE_CONFIG_FILE = u8"Impossibile creare il file di configurazione \"%1\"";
|
||
HOOK_SEARCH_UNSTABLE_WARNING = u8"Cercare i ganci è instabile! Preparati a un crash del tuo gioco!";
|
||
SEARCH_CJK = u8"Cerca per Cinese/Giapponese/Coreano";
|
||
SEARCH_PATTERN = u8"Cerca schema (matrice byte in esa)";
|
||
SEARCH_DURATION = u8"Cerca durata (ms)";
|
||
SEARCH_MODULE = u8"Cerca dentro il modulo";
|
||
PATTERN_OFFSET = u8"Offset dall'inizio dello schema";
|
||
MAX_HOOK_SEARCH_RECORDS = u8"Limite risultati di ricerca";
|
||
MIN_ADDRESS = u8"Indirizzo minimo (esa)";
|
||
MAX_ADDRESS = u8"Indirizzo massimo (esa)";
|
||
STRING_OFFSET = u8"Offset stringa (esa)";
|
||
HOOK_SEARCH_FILTER = u8"I risultati devono combaciare con questa espreressione regolare";
|
||
TEXT = u8"Testo";
|
||
CODEPAGE = u8"Codepage";
|
||
SEARCH_FOR_TEXT = u8"Cerca per un testo specifico";
|
||
START_HOOK_SEARCH = u8"Avvia ricerca gancio";
|
||
SAVE_SEARCH_RESULTS = u8"Salva i risultati ricerca";
|
||
TEXT_FILES = u8"Testo (*.txt)";
|
||
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"Doppio click su un gancio per rimuoverlo";
|
||
FILTER_REPETITION = u8"Filtro ripetizione";
|
||
AUTO_ATTACH = u8"Allega automaticamente";
|
||
ATTACH_SAVED_ONLY = u8"Allega automaticamente (solamente salvato)";
|
||
SHOW_SYSTEM_PROCESSES = u8"Mostra i processi di sistema";
|
||
DEFAULT_CODEPAGE = u8"Codepage di base";
|
||
FLUSH_DELAY = u8"Ritardo flush";
|
||
MAX_BUFFER_SIZE = u8"Massima dimensione buffer";
|
||
MAX_HISTORY_SIZE = u8"Massima dimensione cronologia";
|
||
CONFIG_JP_LOCALE = u8"Avvia con il JP locale";
|
||
CONSOLE = L"Console";
|
||
CLIPBOARD = L"Appunti";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( creato da me: Artikash (email: akashmozumdar@gmail.com)
|
||
Pagina principale del progetto: https://github.com/Artikash/Textractor
|
||
Video tutorial: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
Contattatemi per ogni problema, richiesta futura, o domande legate a Textractor
|
||
Puoi farlo attraverso la pagina principale del progetto (sezione issues) o via email
|
||
Il codice sorgente è disponibile sotto il GPLv3 nella pagina principale
|
||
Al momento sono in cerca di un nuovo lavoro: contattatemi per email se conoscete qualcuno che ingaggia periti informatici statunitensi
|
||
Se ti piace questo progetto, parlane con tutti per favore :))";
|
||
CL_OPTIONS = LR"(utilizzo: Textractor [-p{process ID|"process name"}]...
|
||
esempio: Textractor -p4466 -p"My Game.exe" sta tentando di inniettare i processi con l'ID 4466 o con il nome My Game.exe)";
|
||
UPDATE_AVAILABLE = L"Aggiornamento disponibile: scaricala da https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: già inniettato";
|
||
NEED_32_BIT = L"Textractor: incompatibilità di architettura: solo Textractor x86 può inniettare questo processo";
|
||
NEED_64_BIT = L"Textractor: incompatibilità di architettura: solo Textractor x64 può inniettare questo processo";
|
||
INJECT_FAILED = L"Textractor: impossibile inniettare";
|
||
LAUNCH_FAILED = L"Textractor: impossibile avviare";
|
||
INVALID_CODE = L"Textractor: codice invalido";
|
||
INVALID_CODEPAGE = L"impossibile convertire il testo (codepage invalido?)";
|
||
PIPE_CONNECTED = u8"Textractor: tubo connesso";
|
||
INSERTING_HOOK = u8"Textractor: aggiungi gancio: %s";
|
||
REMOVING_HOOK = u8"Textractor: rimuovi gancio: %s";
|
||
HOOK_FAILED = u8"Textractor: inserimento gancio non riuscito";
|
||
TOO_MANY_HOOKS = u8"Textractor: troppi ganci: impossibile inserirli";
|
||
HOOK_SEARCH_STARTING = u8"Textractor: avvia la ricerca";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: testo insufficente per la ricerca accurata";
|
||
HOOK_SEARCH_INITIALIZED = u8"Textractor: ricerca inizializzata con %zd ganci";
|
||
MAKE_GAME_PROCESS_TEXT = u8"Textractor: clicca intorno al gioco per forzarlo nel testo del processo durante i prossimi %d secondi";
|
||
HOOK_SEARCH_FINISHED = u8"ricerca ganci conclusa, %d risultati trovati";
|
||
OUT_OF_RECORDS_RETRY = u8"registri di ricerca esauriti, riprova se i risultati sono scarsi (conto registri di base aumentato)";
|
||
FUNC_MISSING = u8"Textractor: funzione non presente";
|
||
MODULE_MISSING = u8"Textractor: modulo non presente";
|
||
GARBAGE_MEMORY = u8"Textractor: memoria è in costante cambiamento, inutila la lettura";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (probabilmente un H-code incorretto)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (probabilmente un R-code incorretto)";
|
||
HIJACK_ERROR = u8"Textractor: ERRORE di Hijack";
|
||
COULD_NOT_FIND = u8"Textractor: impossibile trovare il testo";
|
||
TRANSLATE_TO = u8"Traduci a";
|
||
TRANSLATE_SELECTED_THREAD_ONLY = u8"Traduci solo il thread del testo selezionato";
|
||
RATE_LIMIT_ALL_THREADS = u8"Rate limit tutti i thread del testo";
|
||
RATE_LIMIT_SELECTED_THREAD = u8"Rate limit thread del testo selezionato";
|
||
USE_TRANS_CACHE = u8"Utilizza la cache di traduzione";
|
||
MAX_TRANSLATIONS_IN_TIMESPAN = u8"Numero di token del Rate Limit";
|
||
TIMESPAN = u8"Token del rate limit ripristina il ritardo (ms)";
|
||
TOO_MANY_TRANS_REQUESTS = L"Rate limit superato: rifiuta per fare altre richieste di traduzione";
|
||
TRANSLATION_ERROR = L"Errore durante la traduzione";
|
||
USE_PREV_SENTENCE_CONTEXT = u8"Utilizza la precedente sentenza come contesto";
|
||
API_KEY = u8"Chiave API";
|
||
EXTRA_WINDOW_INFO = u8R"(Tasto destro per cambiare le impostazioni
|
||
Clicca e trascina i bordi della finestra per muoverla, oppure nell'angolo in basso a destra per ridimensionare)";
|
||
MAX_SENTENCE_SIZE = u8"Dimensione massima sentenza";
|
||
TOPMOST = u8"Sempre in primo piano";
|
||
DICTIONARY = u8"Dizionario";
|
||
DICTIONARY_INSTRUCTIONS = u8R"(Questo file è utilizzato solo per la funzione "Dizionario" dell'estenzione Extra Window.
|
||
Utilizza un formato personalizzato spedifico per Textractor e non è pensato per essere critto manualmente.
|
||
Dovresti cercare per un dizionario in questo formato online (https://github.com/Artikash/Textractor-Dictionaries/releases è un buon posto per cominciare).
|
||
In alternativa, se sei un progammatore, puoi scrivere uno script per convertire un dizionario da un'altro formato con le informazioni sottostanti.
|
||
Una volta che hai il dizionario, cerca qualche testo in Extra Window, posizionaci sopra. Puoi scorrere fra tutte le definizioni corrispondenti.
|
||
Le definizioni sono formattate cosi: |TERM|Hola<<ignored|TERM|hola|TERM|Bonjour|TERM|bonjour|DEFINITION|hello|END|
|
||
|
||
Il termine e la definizione può includere rich text (https://doc.qt.io/qt-5/richtext-html-subset.html) che sarà formattato a dovere.
|
||
Le inflessioni sono formattate cosi: |ROOT|1<<noun|INFLECTS TO|(\w*)s|NAME| plural|END|
|
||
Textractor controllerà se un termine corrisponde il regex dell'inflessione e se cosi fosse, cercherà ricorsivamente per la radice.
|
||
La radice è generata rimpiazziando ogni numero con il regex del gruppo di cattura corrispondente (con 0 sostituito dall'intera corrispondenza).
|
||
Questo processo può risultare facilmente in cicli infiniti e/o in stack overflow. È il tuo compito impedirlo.
|
||
Il regex dell'inflessione utilizza la sintassi unicode QRegularExpression (https://doc.qt.io/qt-5/qregularexpression.html).
|
||
Textractor visualizzerà la radice finale cosi come tutte le inflessioni utilizzate per ottenere quella radice.
|
||
Tuttavia, il testo in un termine dopo << è ignorato quando è visualizzato. Questo è pensato per conservare l'informazione sulle parti del discorso.
|
||
Questo file deve essere codificato in UTF-8.)";
|
||
SHOW_ORIGINAL = u8"Testo originale";
|
||
SHOW_ORIGINAL_INFO = u8R"(Testo originale non sarà mostrato
|
||
Funziona solo se questa estenzione è usata direttamente dopo un'estensione di traduzione)";
|
||
ORIGINAL_AFTER_TRANSLATION = u8"Mostra testo originale dopo traduzione";
|
||
SIZE_LOCK = u8"Lock delle dimensione";
|
||
POSITION_LOCK = u8"Lock delle posizione";
|
||
CENTERED_TEXT = u8"Testo centrato";
|
||
AUTO_RESIZE_WINDOW_HEIGHT = u8"Auto resize altezza finestra";
|
||
CLICK_THROUGH = u8"Clicca attraverso\tAlt+X";
|
||
HIDE_MOUSEOVER = u8"Nascondi testo mouseover";
|
||
OPACITY = u8"Opacità";
|
||
BG_COLOR = u8"Colore dello sfondo";
|
||
TEXT_COLOR = u8"Colore del testo";
|
||
TEXT_OUTLINE = u8"Contorno del testo";
|
||
OUTLINE_COLOR = u8"Colore del contorno";
|
||
OUTLINE_SIZE = u8"Dimensione del contorno";
|
||
OUTLINE_SIZE_INFO = u8"Dimensione in pixel (consigliato di rimanere sotto il 20% della dimensione del font)";
|
||
FONT = u8"Font";
|
||
LUA_INTRO = u8R"(--[[
|
||
ProcessSentence è chiamato ogni volta che Textractor riceva una sentenza di testo.
|
||
|
||
Param sentence: sentenza ricevuta da Textractor (UTF-8).
|
||
Param sentenceInfo: tavola di informazioni miste sulla sentenza.
|
||
|
||
Se fai il return di una stringa, la sentenza di trasformera in quella stringa.
|
||
Se fai il return di nulla, la sentenza non sarà modificata.
|
||
|
||
Questa estenzione utilizza diverse copie dell'interprete Lua per la sicurezza del thread.
|
||
Modifiche alle variabili globali da ProcessSentence non sono garantite di persistere.
|
||
|
||
Proprietà in sentenceInfo:
|
||
"current select": 0 a meno che la sentenza è nel thread di testo attualmente scelto dall'utente.
|
||
"process id": ID del processo che da cui proviene la sentenza. 0 per console e per appunti.
|
||
"text number": numero dell'attuale thread di testo. Conta uno ad uno quando i thread di testo sono creati. 0 per console, 1 per appunti.
|
||
--]]
|
||
function ProcessSentence(sentence, sentenceInfo)
|
||
--Tuo codice qui...
|
||
end)";
|
||
LOAD_SCRIPT = u8"Carica script";
|
||
LUA_ERROR = L"Errore Lua: %s";
|
||
REGEX_FILTER = u8"Filtro regex";
|
||
INVALID_REGEX = u8"Regex non valido";
|
||
CURRENT_FILTER = u8"Filtraggio attuale: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(Questo file fa qualcosa solo quando l'estenzione "Replacer" è utilizzata.
|
||
I comandi di rimpiazzo devono essere formattati cosi:
|
||
|ORIG|testo_originale|BECOMES|testo_sostituito|END|
|
||
Tutto il testo in questo file all'infuori di un comando di rimpiazzo è ignorato.
|
||
La spaziatura nel testo_originale è ignorato, ma testo_sostituito può contenere spaziature, ritorni a capo, ecc.
|
||
Questo file deve essere codificato in Unicode (UTF-16 Little Endian).)";
|
||
REGEX_REPLACER_INSTRUCTIONS = LR"(Questo file fa qualcosa solo quando l'estenzione "Regex Replacer" è utilizzata.
|
||
I comandi di sostituzione devono essere formattati cosi:
|
||
|REGEX|espressione_regolare|BECOMES|testo_sostituito|MODIFIER|modificatori|END|
|
||
Il parametro "MODIFIER" può contenere i seguenti modificatori:
|
||
"g" la sostituzione è globale.
|
||
"i" la sostituzione ignora maiuscole/minuscole.
|
||
Se il modificatore è vuoto, la sostituzione viene applicata alla sola prima corrispondenza
|
||
e fa distinzione tra maiuscole e minuscole.
|
||
Tutto il testo in questo file all'infuori di un comando di sostituzione è ignorato.
|
||
Questo file deve essere codificato in Unicode (UTF-16 Little Endian).
|
||
Apprendere, creare e testare Espressioni Regolari: https://regexr.com/)";
|
||
THREAD_LINKER = u8"Collegatore di thread";
|
||
LINK = u8"Collegamento";
|
||
THREAD_LINK_FROM = u8"Numero di thread da cui collegarsi";
|
||
THREAD_LINK_TO = u8"Numero di thread a cui collegarsi";
|
||
HEXADECIMAL = u8"Esadecimale";
|
||
#endif // ITALIAN
|
||
|
||
#ifdef PORTUGUESE
|
||
NATIVE_LANGUAGE = "Portuguese";
|
||
ATTACH = u8"Anexar ao Jogo";
|
||
LAUNCH = u8"Iniciar Jogo";
|
||
DETACH = u8"Desconectar do Jogo";
|
||
ADD_HOOK = u8"Adicionar um Hook";
|
||
SAVE_HOOKS = u8"Salvar Hook(s)";
|
||
SETTINGS = u8"Opções";
|
||
EXTENSIONS = u8"Extensões";
|
||
SELECT_PROCESS = u8"Selecionar Processo";
|
||
ATTACH_INFO = u8R"(Se você não encontrar o processo o qual deseja anexar a, tente iniciar com permissão de Administrador. Você também pode digitar a ID do processo)";
|
||
FROM_COMPUTER = u8"Busque no Computador";
|
||
PROCESSES = u8"Executaveis (*.exe)";
|
||
SAVE_SETTINGS = u8"Salvar opções";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Arraste e solte a extensão (.dll) aqui para adicioná-la.
|
||
(Não funciona se estiver rodando como Administrador)
|
||
Arraste e solte dentro da lista para reordená-la.
|
||
(As extensões são utilizadas de cima para baixo: a ORDEM IMPORTA.)
|
||
Pressione delete com uma extensão selecionada para removê-la.)";
|
||
INVALID_EXTENSION = u8"%1 não é uma extensão válida.";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"Outra versão dessa extensão já existe, você gostaria de deletar e reescrevê-la?";
|
||
EXTENSION_WRITE_ERROR = u8"Falha na gravação da extensão";
|
||
USE_JP_LOCALE = u8"Emular o idioma Japonês?";
|
||
SHOW_SYSTEM_PROCESSES = u8"Mostrar Processos do sistema";
|
||
DEFAULT_CODEPAGE = u8"página de código padrão";
|
||
FLUSH_DELAY = u8"Delay do Flush";
|
||
MAX_BUFFER_SIZE = u8"Tamanho Máximo do Buffer";
|
||
MAX_HISTORY_SIZE = u8"Tamanho Máximo do Histórico";
|
||
CONSOLE = L"Terminal";
|
||
CLIPBOARD = L"Área de Transferência";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( Feito por mim: Artikash (e-mail: akashmozumdar@gmail.com)
|
||
Homepage do Projeto: https://github.com/Artikash/Textractor
|
||
Vídeo Tutorial: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
Por favor, em caso de problemas, requisição de recurso e/ou funções e de dúvidas, entrar em contato comigo. Use o Inglês para se comunicar.
|
||
Você pode fazê-lo por meio da Homepage do Projeto (na aba "Issues") ou via E-mail.
|
||
O código-fonte se encontra disponível na Homepage do projeto sob a licença GPLv3.
|
||
Se você gostou desse projeto, divulgue a todos :))";
|
||
UPDATE_AVAILABLE = L"Atualização disponível: baixe em https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: já está injetado";
|
||
NEED_32_BIT = L"Textractor: arquitetura errada: apenas o Textractor x86 pode injetar neste processo";
|
||
NEED_64_BIT = L"Textractor: arquitetura errada: apenas o Textractor x64 pode injetar neste processo";
|
||
INJECT_FAILED = L"Textractor: não pode injetar";
|
||
LAUNCH_FAILED = L"Textractor: não pode iniciar";
|
||
INVALID_CODE = L"Textractor: código inválido";
|
||
INVALID_CODEPAGE = L"Textractor: não pode converter o texto (página de código inválida?)";
|
||
PIPE_CONNECTED = u8"Textractor: pipe conectado";
|
||
INSERTING_HOOK = u8"Textractor: inserindo hook: %s";
|
||
REMOVING_HOOK = u8"Textractor: removendo hook: %s";
|
||
HOOK_FAILED = u8"Textractor: falha na inserção do hook";
|
||
TOO_MANY_HOOKS = u8"Textractor: há hooks de mais: não é possível inserir mais";
|
||
HOOK_SEARCH_STARTING = u8"Textractor: iniciando busca ";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: não há texto suficiente para uma buscar precisa";
|
||
HOOK_SEARCH_INITIALIZED = u8"Textractor: busca inicializada com %zd hooks";
|
||
HOOK_SEARCH_FINISHED = u8"Textractor: busca por hooks finalizada, %d resultados encontrados";
|
||
FUNC_MISSING = u8"Textractor: função não encontrada";
|
||
MODULE_MISSING = u8"Textractor: módulo não presente";
|
||
SEND_ERROR = u8"Textractor: ERRO no envio (provavelmente um H-code incorreto)";
|
||
READ_ERROR = u8"Textractor: ERRO na leitura (provavelmente um R-code incorreto)";
|
||
COULD_NOT_FIND = u8"Textractor: não foi possível encontrar texto";
|
||
TOO_MANY_TRANS_REQUESTS = L"Foram feitos pedidos de tradução demais: recusa na feitura de mais pedidos";
|
||
TRANSLATION_ERROR = L"Erro enquanto traduzindo";
|
||
EXTRA_WINDOW_INFO = u8R"(Clique com o botão direito para mudar as opções
|
||
Clique e arraste nas beiradas da janela para mover, ou no canto inferior direito para redimessionar)";
|
||
TOPMOST = u8"Sempre em cima";
|
||
SHOW_ORIGINAL = u8"Texto original";
|
||
SHOW_ORIGINAL_INFO = u8R"(Texto original não será mostrado
|
||
Apenas funciona se essa extensão for usada diretamente após uma extensão de tradução)";
|
||
SIZE_LOCK = u8"Travar o Tamanho";
|
||
BG_COLOR = u8"Cor de fundo";
|
||
TEXT_COLOR = u8"Cor do Texto";
|
||
FONT = u8"Fonte";
|
||
REGEX_FILTER = u8"Fíltro regex";
|
||
INVALID_REGEX = u8"Regex inválido";
|
||
CURRENT_FILTER = u8"Atualmente filtrando: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(Este arquivo apenas faz algo quando a extensão "Replacer" está sendo utilizada.
|
||
Comandos de substituição devem ser formatos da seguinte maneira:
|
||
|ORIG|texto_original|BECOMES|texto_substituido|END|
|
||
Todo texto fora de um comando de substituição é ignorado.
|
||
Espaços contidos no texto original serão ignorados, mas o texto substituído pode conter espaços, novas línhas, etc.
|
||
Esse arquívo deve ser codifícado em (UTF-16 little endian).)";
|
||
THREAD_LINKER = u8"Ligador de Threads";
|
||
LINK = u8"Ligar";
|
||
THREAD_LINK_FROM = u8"Número do thread para ligar de";
|
||
THREAD_LINK_TO = u8"Número do thread para ligar para";
|
||
#endif // PORTUGUESE
|
||
|
||
#ifdef THAI
|
||
NATIVE_LANGUAGE = "Thai";
|
||
ATTACH = u8"เชื่อมเกม";
|
||
LAUNCH = u8"เริ่มเกม";
|
||
DETACH = u8"ยกเลิกการเชื่อม";
|
||
ADD_HOOK = u8"เพิ่มตัวเกี่ยว";
|
||
SAVE_HOOKS = u8"บันทึกตัวเกี่ยว";
|
||
SETTINGS = u8"ตั่งค่า";
|
||
EXTENSIONS = u8"ส่วนขยาย";
|
||
SELECT_PROCESS = u8"เลือก process";
|
||
ATTACH_INFO = u8R"(ถ้าไม่สามารถเลือก process ที่ต้องการจะเชื่อม, ลองเปิดโปรแกรมโดยให้สิทธิผู้ดูแลระบบ)";
|
||
FROM_COMPUTER = u8"เลือกจากเครื่องของคุณ";
|
||
PROCESSES = u8"Process(ระบบดำเนินการ) (*.exe)";
|
||
SAVE_SETTINGS = u8"บันทึกการตั่งค่า";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(เพื่อที่จะเพิ่มส่วนขยาย คลิกขวาที่ตารางส่วนขยาย หรือ ลากและวางส่วนขยายจากคอมพิวเตอร์ของคุณ, ถ้าหากต้องการเรียงส่วนขยาย ลากและวางข้อมูลภายในตารางเพื่อเรียง ส่วนขยายมีลำดับการแสดงผลจากบนลงล่าง)";
|
||
USE_JP_LOCALE = u8"ต้องการรันในระบบปฏิบัติการญีั่ปุุ่นหรือไม่?";
|
||
DEFAULT_CODEPAGE = u8"หน้าโปรแกรมเดิม";
|
||
FLUSH_DELAY = u8"ช่่วงระหว่างการล้างข้อมูล";
|
||
MAX_BUFFER_SIZE = u8"ขนาดที่พักข้อมูลสูงสุด";
|
||
CONSOLE = L"แผงควบคุม";
|
||
CLIPBOARD = L"ข้อมูลชั่วคราว";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( ได้ถูกพัฒนาโดย: Artikash (email: akashmozumdar@gmail.com)
|
||
หน้าเว็บไซต์หลัก: https://github.com/Artikash/Textractor
|
||
วีดีโอสอนวิถีใช้: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
ถ้าหากพบเจอปัญหาสามารถติดต่อมาได้ รวมไปถึงการแนะนำฟังก์ชั้นที่อยากให้มี หรือ คำถามเกี่ยวกับโปรแกรม Textractor สามารถติดต่อ
|
||
ผ่านหน้าเว็บไซต์หลักผ่านทางหน้า Issue หรือทางอีเมลล์
|
||
Source code สามารถหาได้จากส่วนของ GPLv3 ที่หน้าหลักของเว็บไซต์)";
|
||
UPDATE_AVAILABLE = L"มีอัพเดทใหม่ : สามารถดาวน์โหลดได้จาก https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: ได้ถูกเชื่อมแล้ว";
|
||
NEED_32_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x86 เท่านั่นสามารถเชื่อม Process นี้ได้";
|
||
NEED_64_BIT = L"ระบบปฏิบัติการ Textractor ไม่ถูกต้อง : เฉพาะ Textractor x64 เท่านั่นสามารถเชื่อม Process นี้ได้";
|
||
INJECT_FAILED = L"Textractor: ไม่สามารถเชื่อมได้";
|
||
LAUNCH_FAILED = L"Textractor: ไม่สามารถเริ่มได้";
|
||
INVALID_CODE = L"Textractor: รหัสไม่ถูกต้อง";
|
||
INVALID_CODEPAGE = L"Textractor: ไม่สามารถปรับตัวอักษรได้ (Codepage ไม่ถูกต้อง?)";
|
||
PIPE_CONNECTED = u8"Textractor: เชื่อมต่อกับจุดเชื่อมข้อมูลแล้ว";
|
||
INSERTING_HOOK = u8"Textractor: ติดตั่งตัวเชื่อม: %s";
|
||
REMOVING_HOOK = u8"Textractor: ถอดตัวเชื่อม: %s";
|
||
HOOK_FAILED = u8"Textractor: ใส่ตัวเชื่อมล้มเหลว";
|
||
TOO_MANY_HOOKS = u8"Textractor: ตัวเชื่อมมากเกินไป: ไม่สามารถใส่ตัวเชื่อมได้";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: ข้อมูลตัวอักษรไม่มากพอที่จะค้นหาตัวเชื่อม";
|
||
FUNC_MISSING = u8"Textractor: ไม่พบฟังก์ชั่น";
|
||
MODULE_MISSING = u8"Textractor: ไม่พบ module";
|
||
GARBAGE_MEMORY = u8"Textractor: ข้อมูลเปลี่ยนอย่างต่อเนื่อง ไม่สามารถอ่านได้";
|
||
SEND_ERROR = u8"Textractor: Send ERROR (คาดว่าเป็นความผิดพลาดของ H-Code)";
|
||
READ_ERROR = u8"Textractor: Reader ERROR (คาดว่าเป็นความผิดพลาดของ R-Code)";
|
||
HIJACK_ERROR = u8"Textractor: Hijack ERROR";
|
||
COULD_NOT_FIND = u8"Textractor: ไม่สามารถหาข้อมูลตัวอักษรได้";
|
||
TOO_MANY_TRANS_REQUESTS = L"มีการเรียกขอมากเกินกำหนด : ปฏิเสธที่จะทำการขอคำแปลต่อ";
|
||
TRANSLATION_ERROR = L"เกิดข้อผิดพลาดระหว่างการแปลภาษา";
|
||
EXTRA_WINDOW_INFO = u8R"(คลิกขวาเพื่อที่จะตั่งค่า
|
||
คลิกและลากทางขวาบนของหน้าต่างเพื่อควบคุมหน้าต่าง หรือ ขวาล่างเพื่อที่จะปรับขนาด)";
|
||
BG_COLOR = u8"สีพื่นหลัง";
|
||
TEXT_COLOR = u8"สีตัวอักษร";
|
||
TOPMOST = u8"หน้าต่างอยู่บนโปรแกรมอื่น";
|
||
SHOW_ORIGINAL = u8"ข้อความดังเดิมก่อนแปลภาษา";
|
||
SIZE_LOCK = u8"ปรับให้ไม่สามารถเปลี่ยนขนาดได้";
|
||
FONT = u8"ฟ้อนต์";
|
||
#endif // THAI
|
||
|
||
#ifdef KOREAN
|
||
NATIVE_LANGUAGE = "Korean";
|
||
ATTACH = u8"게임에 부착";
|
||
LAUNCH = u8"게임 실행";
|
||
DETACH = u8"게임에서 탈착";
|
||
FORGET = u8"게임 저장정보 삭제";
|
||
ADD_HOOK = u8"후킹주소 추가";
|
||
REMOVE_HOOKS = u8"후킹주소 삭제";
|
||
SAVE_HOOKS = u8"후킹주소 저장";
|
||
SEARCH_FOR_HOOKS = u8"후킹주소 찾기";
|
||
SETTINGS = u8"설정";
|
||
EXTENSIONS = u8"확장기능";
|
||
SELECT_PROCESS = u8"프로세스 선택";
|
||
ATTACH_INFO = u8R"(부착하려는 게임이 보이지 않는다면, 관리자 권한으로 실행해보세요. 프로세스 ID를 입력 할 수도 있습니다.)";
|
||
SELECT_PROCESS_INFO = u8"직접 프로세스파일 이름을 타이핑한다면, 정확한 경로를 입력하세요";
|
||
FROM_COMPUTER = u8"컴퓨터로부터 선택";
|
||
PROCESSES = u8"프로세스 (*.exe)";
|
||
SAVE_SETTINGS = u8"설정 저장";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(확장기능을 추가하려면 리스트에서 오른쪽 클릭하거나
|
||
폴더에서 드래그하세요.
|
||
확장기능 순서를 변경하려면 리스트에서 드래그합니다.
|
||
(확장기능은 위부터 순서대로 작동합니다.)
|
||
확장기능을 삭제하려면 delete 를 누르세요.)";
|
||
ADD_EXTENSION = u8"확장기능 추가";
|
||
INVALID_EXTENSION = u8"%1 은 유효하지 않은 확장기능입니다.";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"다른버전의 동일한 확장기능이 존재합니다. 덮어씌우시겠습니까?";
|
||
EXTENSION_WRITE_ERROR = u8"확장기능을 저장하는데 실패하였습니다.";
|
||
USE_JP_LOCALE = u8"일본어 로케일로 에뮬레이트합니까?";
|
||
HOOK_SEARCH_UNSTABLE_WARNING = u8"후킹주소 찾기는 불안정합니다! 게임의 강제종료에 대비하세요!";
|
||
SEARCH_CJK = u8"한국어/일본어/중국어 찾기";
|
||
CODEPAGE = u8"코드페이지";
|
||
SEARCH_FOR_TEXT = u8"특정 텍스트 찾기";
|
||
START_HOOK_SEARCH = u8"주소찾기 시작";
|
||
SAVE_SEARCH_RESULTS = u8"찾기결과 저장";
|
||
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"더블클릭으로 주소 제거";
|
||
FILTER_REPETITION = u8"반복문 필터";
|
||
AUTO_ATTACH = u8"자동 부착";
|
||
ATTACH_SAVED_ONLY = u8"자동 부착 (저장된 게임만)";
|
||
SHOW_SYSTEM_PROCESSES = u8"시스템 프로세스 보기";
|
||
DEFAULT_CODEPAGE = u8"기본 코드페이지";
|
||
FLUSH_DELAY = u8"플러시 딜레이";
|
||
MAX_BUFFER_SIZE = u8"최대 버퍼 크기";
|
||
MAX_HISTORY_SIZE = u8"최대 히스토리 크기";
|
||
CONSOLE = L"콘솔";
|
||
CLIPBOARD = L"클립보드";
|
||
UPDATE_AVAILABLE = L"업데이트가 있습니다:https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: 이미 부착되어 있습니다";
|
||
NEED_32_BIT = L"Textractor: 아키텍쳐 불일치: Textractor x86을 사용해야 합니다";
|
||
NEED_64_BIT = L"Textractor: 아키텍쳐 불일치: Textractor x64을 사용해야 합니다";
|
||
INJECT_FAILED = L"Textractor: 부착할 수 없습니다";
|
||
LAUNCH_FAILED = L"Textractor: 실행할 수 없습니다";
|
||
INVALID_CODE = L"Textractor: 유효하지 않은 코드";
|
||
INVALID_CODEPAGE = L"Textractor: 텍스트를 변환할 수 없습니다 (유효하지 않은 코드페이지?)";
|
||
TOO_MANY_TRANS_REQUESTS = L"너무 많은 번역요청: 요청 거부됨";
|
||
TRANSLATION_ERROR = L"번역 에러";
|
||
EXTRA_WINDOW_INFO = u8R"(오른쪽 클릭으로 설정변경
|
||
드래그로 창 이동이 가능하고, 오른쪽 모서리에서 크기조절이 가능)";
|
||
TOPMOST = u8"항상 위";
|
||
SHOW_ORIGINAL = u8"원문";
|
||
SHOW_ORIGINAL_INFO = u8R"(원문이 출력되지 않음
|
||
이 확장기능이 번역확장기능 이후에 사용될때만 동작함)";
|
||
SIZE_LOCK = u8"사이즈 고정";
|
||
BG_COLOR = u8"배경색";
|
||
TEXT_COLOR = u8"글씨색";
|
||
FONT = u8"폰트";
|
||
REGEX_FILTER = u8"정규식 필터";
|
||
INVALID_REGEX = u8"유효하지 않은 정규식";
|
||
CURRENT_FILTER = u8"현재 필터중: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(이 파일은 "Replacer" 확장기능이 작동중일때만 사용됨.
|
||
Replacement commands는 아래 형식을 따라야 함:
|
||
|ORIG|original_text|BECOMES|replacement_text|END|
|
||
이 파일에서 replacement command 바깥의 텍스트는 무시됨.
|
||
original_text의 빈공간은 무시되지만, replacement_text는 공백과 엔터등을 포함 가능.
|
||
이 파일은 유니코드로 저장되어야만 함 (UTF-16 little endian).)";
|
||
#endif // KOREAN
|
||
|
||
#ifdef FRENCH
|
||
NATIVE_LANGUAGE = "French";
|
||
ATTACH = u8"Attacher le jeu";
|
||
LAUNCH = u8"Lancer le jeu";
|
||
CONFIG = u8"Configure le jeu";
|
||
DETACH = u8"Detacher du jeu";
|
||
FORGET = u8"Oublier le jeu";
|
||
ADD_HOOK = u8"Ajouter un hook";
|
||
REMOVE_HOOKS = u8"Enlever un hook(s)";
|
||
SAVE_HOOKS = u8"Sauvegarder un hook(s)";
|
||
SEARCH_FOR_HOOKS = u8"Rechercher des hooks";
|
||
SETTINGS = u8"Paramètres";
|
||
EXTENSIONS = u8"Extensions";
|
||
SELECT_PROCESS = u8"Selectionner le processus";
|
||
ATTACH_INFO = u8R"(Si vous ne voyez pas le processus que vous souhaitez joindre, essayez de l'exécuter avec les droits d'administrateur
|
||
Vous pouvez également saisir l'ID de processus)";
|
||
SELECT_PROCESS_INFO = u8"Si vous saisissez manuellement le nom du fichier de processus, veuillez utiliser le chemin exact";
|
||
FROM_COMPUTER = u8"Sélectionner depuis l'ordinateur";
|
||
PROCESSES = u8"Processus (*.exe)";
|
||
CODE_INFODUMP = u8R"(Entrez le read code
|
||
R{S|Q|V|M}[null_length<][codepage#]@addr
|
||
OU
|
||
Entrez le hook code
|
||
H{A|B|W|H|S|Q|V|M}[F][null_length<][N][codepage#][padding+]data_offset[*deref_offset][:split_offset[*deref_offset]]@addr[:module[:func]]
|
||
Tous les nombres sauf codepage/null_length sont en hexadécimal
|
||
Le codepage par défaut est 932 (Shift-JIS) mais cela peut être modifié dans les paramètres
|
||
A/B: codepage char little/big endian
|
||
W: UTF-16 char
|
||
H: Two hex bytes
|
||
S/Q/V/M: codepage/UTF-16/UTF-8/hex string
|
||
F: treat strings as full lines of text
|
||
N: n'utilise pas de contexte
|
||
null_length: length of null terminator used for string
|
||
padding: length of padding data before string (C struct { int64_t size; char string[500]; } needs padding = 8)
|
||
Les valeures négatives pour data_offset/split_offset font références aux registres
|
||
-4 pour EAX, -8 pour ECX, -C pour EDX, -10 pour EBX, -14 pour ESP, -18 pour EBP, -1C pour ESI, -20 pour EDI
|
||
-C pour RAX, -14 pour RBX, -1C pour RCX, -24 pour RDX, and so on for RSP, RBP, RSI, RDI, R8-R15
|
||
* means dereference pointer+deref_offset)";
|
||
SAVE_SETTINGS = u8"Sauvergarder les paramètres";
|
||
EXTEN_WINDOW_INSTRUCTIONS = u8R"(Pour ajouter une extension, cliquez avec le bouton droit sur la liste des extensions
|
||
Vous pouvez également faire glisser et déposer le fichier d'extension depuis votre ordinateur
|
||
Pour réorganiser les extensions, faites-les glisser et déposez-les dans la liste
|
||
(Les extensions sont utilisées de haut en bas: l'ordre est IMPORTANT)
|
||
Pour supprimer une extension, sélectionnez-la et appuyez sur supprimer)";
|
||
ADD_EXTENSION = u8"Ajouter une extension";
|
||
INVALID_EXTENSION = u8"%1 C'est une extension invalide";
|
||
CONFIRM_EXTENSION_OVERWRITE = u8"Une autre version de cette extension existe déjà. Voulez-vous la supprimer et la remplacer?";
|
||
EXTENSION_WRITE_ERROR = u8"Impossible d'enregistrer l'extension";
|
||
USE_JP_LOCALE = u8"Émuler les paramètres régionaux japonais?";
|
||
FAILED_TO_CREATE_CONFIG_FILE = u8"Impossible de créer le fichier de configuration \"%1\"";
|
||
HOOK_SEARCH_UNSTABLE_WARNING = u8"La recherche de crochets est instable! Soyez prêt à ce que votre jeu plante!";
|
||
SEARCH_CJK = u8"Rechercher pour Chinois/Japonais/Coréen";
|
||
SEARCH_PATTERN = u8"Modèle de recherche (tableau d'octets hexadécimaux)";
|
||
SEARCH_DURATION = u8"Durée de la recherche (ms)";
|
||
SEARCH_MODULE = u8"Recherche sans module";
|
||
PATTERN_OFFSET = u8"Décalage par rapport au début du modèle";
|
||
MAX_HOOK_SEARCH_RECORDS = u8"Limite du résultat de la recherche";
|
||
MIN_ADDRESS = u8"Minimum d'adresses (hex)";
|
||
MAX_ADDRESS = u8"Maximum d'adresses (hex)";
|
||
STRING_OFFSET = u8"Décalage de la chaîne (hex)";
|
||
HOOK_SEARCH_FILTER = u8"Les résultats doivent correspondre à ce regex";
|
||
TEXT = u8"Texte";
|
||
CODEPAGE = u8"Code de page";
|
||
SEARCH_FOR_TEXT = u8"Rechercher un texte spécifique";
|
||
START_HOOK_SEARCH = u8"Lancer la recherche de hook";
|
||
SAVE_SEARCH_RESULTS = u8"Sauvergarder les résultats de la recherche";
|
||
TEXT_FILES = u8"Texte (*.txt)";
|
||
DOUBLE_CLICK_TO_REMOVE_HOOK = u8"Double cliquer sur un hook pour l'enlever";
|
||
FILTER_REPETITION = u8"Répétition de filtre";
|
||
AUTO_ATTACH = u8"Attachement Automatique";
|
||
ATTACH_SAVED_ONLY = u8"Attachement Automatique (Sauvergardé seulement)";
|
||
SHOW_SYSTEM_PROCESSES = u8"Montrer les processus système";
|
||
DEFAULT_CODEPAGE = u8"Page de code de base";
|
||
FLUSH_DELAY = u8"Retard de vidage";
|
||
MAX_BUFFER_SIZE = u8"Taille maximale du tampon";
|
||
MAX_HISTORY_SIZE = u8"Taille d'historique maximale";
|
||
CONFIG_JP_LOCALE = u8"Lancement avec les paramètres régionaux JP";
|
||
CONSOLE = L"Console";
|
||
CLIPBOARD = L"Presse-papier";
|
||
ABOUT = L"Textractor " ARCH L" v" VERSION LR"( Fait par moi: Artikash (email: akashmozumdar@gmail.com)
|
||
Page d'acceuil du projet: https://github.com/Artikash/Textractor
|
||
Vidéo tuto: https://github.com/Artikash/Textractor/blob/master/docs/TUTORIAL.md
|
||
FAQ: https://github.com/Artikash/Textractor/wiki/FAQ
|
||
Veuillez me contacter pour tout problème, demande de fonctionnalité ou question concernant Textractor
|
||
Vous pouvez le faire via la page d'accueil du projet (section problèmes) ou par e-mail
|
||
Code source disponible sous GPLv3 sur la page d'accueil du projet
|
||
Si vous aimez ce projet, parlez-en à tout le monde :))";
|
||
CL_OPTIONS = LR"(usage: Textractor [-p{process ID|"process name"}]...
|
||
example: Textractor -p4466 -p"My Game.exe" tries to inject processes with ID 4466 or with name My Game.exe)";
|
||
UPDATE_AVAILABLE = L"Mise à jour disponible: téléchargez-la depuis https://github.com/Artikash/Textractor/releases";
|
||
ALREADY_INJECTED = L"Textractor: déjà injecté";
|
||
NEED_32_BIT = L"Textractor: incompatibilité d'architecture: seul Textractor x86 peut injecter ce processus";
|
||
NEED_64_BIT = L"Textractor: incompatibilité d'architecture: seul Textractor x64 peut injecter ce processus";
|
||
INJECT_FAILED = L"Textractor: ne peut pas injecter";
|
||
LAUNCH_FAILED = L"Textractor: ne peut pas lancer";
|
||
INVALID_CODE = L"Textractor: code invalide";
|
||
INVALID_CODEPAGE = L"Textractor: impossible de convertir le texte (page de code non valide?)";
|
||
PIPE_CONNECTED = u8"Textractor: tuyau connecté";
|
||
INSERTING_HOOK = u8"Textractor: insertion du hook: %s";
|
||
REMOVING_HOOK = u8"Textractor: enlève le hook: %s";
|
||
HOOK_FAILED = u8"Textractor: n'a pas réussi à insérer un hook";
|
||
TOO_MANY_HOOKS = u8"Textractor: trop de hooks: impossible d'insérer";
|
||
HOOK_SEARCH_STARTING = u8"Textractor: démarrage de la recherche";
|
||
NOT_ENOUGH_TEXT = u8"Textractor: pas assez de texte pour effectuer une recherche précise";
|
||
HOOK_SEARCH_INITIALIZED = u8"Textractor: la recherche a été initialisé avec %zd hooks";
|
||
MAKE_GAME_PROCESS_TEXT = u8"Textractor: veuillez cliquer dans le jeu pour le forcer à traiter le texte lors de la prochaine %d seconds";
|
||
HOOK_SEARCH_FINISHED = u8"Textractor: la recherche du hook est finie, %d results found";
|
||
OUT_OF_RECORDS_RETRY = u8"Textractor: hors des enregistrements de recherche, veuillez réessayer si les résultats sont médiocres (le nombre d'enregistrements par défaut a augmenté)";
|
||
FUNC_MISSING = u8"Textractor: function non présente";
|
||
MODULE_MISSING = u8"Textractor: module non présente";
|
||
GARBAGE_MEMORY = u8"Textractor: mémoire en constante évolution, inutile à lire";
|
||
SEND_ERROR = u8"Textractor: envoyer ERREUR (comme un H-code instable/incorrect)";
|
||
READ_ERROR = u8"Textractor: Lire ERREUR (comme un R-code incorrect)";
|
||
HIJACK_ERROR = u8"Textractor: ERREUR Hijack";
|
||
COULD_NOT_FIND = u8"Textractor: ne peut pas trouver le texte";
|
||
TRANSLATE_TO = u8"Traduire à";
|
||
TRANSLATE_SELECTED_THREAD_ONLY = u8"Traduire uniquement le thread sélectionné";
|
||
RATE_LIMIT_ALL_THREADS = u8"Taux limite tout les threads de texte";
|
||
RATE_LIMIT_SELECTED_THREAD = u8"Limite de débit du thread de texte sélectionné";
|
||
USE_TRANS_CACHE = u8"Utiliser le cache de traduction";
|
||
MAX_TRANSLATIONS_IN_TIMESPAN = u8"Nombre de tokens du limiteur de débit";
|
||
TIMESPAN = u8"Délai de restauration du token du limiteur de débit (ms)";
|
||
TOO_MANY_TRANS_REQUESTS = L"Limite de taux dépassée: refus de faire plus de demande de traduction";
|
||
TRANSLATION_ERROR = L"Une erreur est survenue pendant la traduction";
|
||
USE_PREV_SENTENCE_CONTEXT = u8"Utiliser la phrase précédente comme contexte";
|
||
API_KEY = u8"API key";
|
||
EXTRA_WINDOW_INFO = u8R"(Clic droit pour modifier les paramètres
|
||
Cliquez et faites glisser sur les bords de la fenêtre pour vous déplacer ou dans le coin inférieur droit pour redimensionner)";
|
||
MAX_SENTENCE_SIZE = u8"Taille maximale de la phrase";
|
||
TOPMOST = u8"Toujours au dessus";
|
||
DICTIONARY = u8"Dictionnaire";
|
||
DICTIONARY_INSTRUCTIONS = u8R"(Ce fichier est utilisé uniquement pour la fonction "Dictionnaire" de l'extension Extra Window.
|
||
Il utilise un format personnalisé spécifique à Textractor et n'est pas destiné à être écrit manuellement.
|
||
Vous devriez rechercher un dictionnaire dans ce format en ligne (https://github.com/Artikash/Textractor-Dictionaries/releases est un bon point de dépar).
|
||
Alternativement, si vous êtes programmeur, vous pouvez écrire un script pour convertir un dictionnaire d'un autre format avec les informations ci-dessous.
|
||
Une fois que vous avez un dictionnaire, pour rechercher du texte dans Extra Window, survolez-le. Vous pouvez faire défiler toutes les définitions correspondantes.
|
||
Les definitions sont formattés comme ceci:|TERM|Hola<<ignored|TERM|hola|TERM|Bonjour|TERM|bonjour|DEFINITION|hello|END|
|
||
Le terme et la définition peuvent inclure du texte enrichi (https://doc.qt.io/qt-5/richtext-html-subset.html) qui sera correctement formaté.
|
||
Les inflexions sont formatées comme ceci:|ROOT|1<<noun|INFLECTS TO|(\w*)s|NAME| plural|END|
|
||
Textractor vérifiera si un terme correspond à l'expression rationnelle d'inflexion et si c'est le cas, recherchera récursivement le terme racine.
|
||
Le terme racine est généré en remplaçant chaque nombre par le groupe de capture regex correspondant (0 étant remplacé par la correspondance entière).
|
||
Ce processus peut facilement entraîner des boucles infinies et / ou des débordements de pile. C'est votre travail d'éviter cela.
|
||
L'expression regex d'inflexion utilise la syntaxe unicode QRegularExpression (https://doc.qt.io/qt-5/qregularexpression.html).
|
||
Textractor affichera le terme racine final ainsi que toutes les inflexions utilisées pour arriver à ce terme racine.
|
||
Cependant, le texte d'un terme après << est ignoré lors de l'affichage. Ceci est destiné à stocker des informations sur une partie de la parole.
|
||
Ce fichier doit être encodé en UTF-8.)";
|
||
SHOW_ORIGINAL = u8"Texte Original";
|
||
SHOW_ORIGINAL_INFO = u8R"(Le texte d'origine ne sera pas affiché
|
||
Fonctionne uniquement si cette extension est utilisée directement après une extension de traduction)";
|
||
SIZE_LOCK = u8"Verouiller la taille";
|
||
OPACITY = u8"Opacité";
|
||
BG_COLOR = u8"Couleur d'arrière-plan";
|
||
TEXT_COLOR = u8"Couleur du texte";
|
||
TEXT_OUTLINE = u8"Contour du texte";
|
||
OUTLINE_COLOR = u8"Couleur du contour";
|
||
OUTLINE_SIZE = u8"Taille du contour";
|
||
OUTLINE_SIZE_INFO = u8"Taille en pixels (recommandé de rester en dessous de 20% de la taille de la police)";
|
||
FONT = u8"Police";
|
||
LUA_INTRO = u8R"(--[[
|
||
ProcessSentence est appelée chaque fois que Textractor reçoit une phrase de texte.
|
||
Phrase param: phrase reçue par Textractor (UTF-8).
|
||
Param sentenceInfo: tableau d'informations diverses sur la phrase.
|
||
Si vous retournez une chaîne, la phrase sera transformée en cette chaîne.
|
||
Si vous renvoyez zéro, la phrase ne sera pas modifiée.
|
||
Cette extension utilise plusieurs copies de l'interpréteur Lua pour la sécurité des threads.
|
||
Les modifications apportées aux variables globales à partir de ProcessSentence ne sont pas garanties de persister.
|
||
Properties in sentenceInfo:
|
||
"current select": 0 unless sentence is in the text thread currently selected by the user.
|
||
"process id": process ID that the sentence is coming from. 0 for console and clipboard.
|
||
"text number": number of the current text thread. Counts up one by one as text threads are created. 0 for console, 1 for clipboard.
|
||
--]]
|
||
function ProcessSentence(sentence, sentenceInfo)
|
||
--Your code here...
|
||
end)";
|
||
LOAD_SCRIPT = u8"Charger le script";
|
||
LUA_ERROR = L"Erreur Lua: %s";
|
||
REGEX_FILTER = u8"Filtre regex";
|
||
INVALID_REGEX = u8"Regex invalide";
|
||
CURRENT_FILTER = u8"En train de filtrer: %1";
|
||
REPLACER_INSTRUCTIONS = LR"(Ce fichier ne fait rien lorsque l'extension "Replacer" est utilisée.
|
||
Les commandes de remplacement doivent être formatées comme:
|
||
|ORIG|original_text|BECOMES|replacement_text|END|
|
||
Tout le texte de ce fichier en dehors d'une commande de remplacement est ignoré.
|
||
Un caret (^) agit comme un caractère générique qui correspond à tout autre caractère unique.
|
||
Les espaces dans original_text sont ignorés, mais remplacement_text peut contenir des espaces, des nouvelles lignes, etc.
|
||
Ce fichier doit être encodé en Unicode (UTF-16 Little Endian).)";
|
||
THREAD_LINKER = u8"Lien du thread";
|
||
LINK = u8"Lien";
|
||
THREAD_LINK_FROM = u8"Nombre du thread du lien depuis";
|
||
THREAD_LINK_TO = u8"Nombre du thread du lien a";
|
||
HEXADECIMAL = u8"Hexadécimal";
|
||
#endif // FRENCH
|
||
};
|
||
|
||
static auto _ = (Localize(), 0);
|