4.7 KiB
Textractor
Español ● 简体中文 ● 日本語 ● Русский ● Bahasa
Textractor (a.k.a NextHooker) adalah text hooker video game untuk Windows/Wine x86/x64 berbasis open-source yang didasari oleh ITHVNR.
Lihat video tutorial untuk mengetahui bagaimana cara menggunakannya.
Pengunduhan
Rilisan Textractor dapat diunduh disini.
Rilisan Terakhir ITHVNR dapat diunduh disini.
Coba jalankan vc_redist.x86.exe jika kamu memiliki masalah ketika menjalankan Textractor.
Fitur
- Sangat Ekstensibel
- Tempel otomatis banyak engine game (termasuk beberapa yang tidak didukung oleh VNR)
- Hook teks menggunakan "hook" /H (mendukung semua kode AGTH)
- Mengutip teks secara langsung menggunakan kode /R "read"
Dukungan
Please let me know of any bugs, games that Textractor has trouble hooking, feature requests, or other suggestions.
If you have trouble hooking a game please email me a place where I can freely download it, or gift it to me on Steam.
Tolong beritahu saya jika kamu menemukan bug, game yang tidak dapat di tempel oleh Textractor, permintaan fitur, atau usulan lain.
Jika kamu memiliki masalah dalam menempelkan kedalam game tolong email saya link agar saya dapat mendownload game tersebut, atau gift game tersebut di Steam.
Ekstensi
Lihat project sampel ekstensi saya untuk melihat bagaimana cara membuat ekstensi.
Lihat folder extensions untuk melihat sampel ekstensi.
Kontribusi
Seluruh kontribusi diapresiasi! Tolong email (tidak, saya tidak sibuk!) saya di akashmozumdar@gmail.com jika kamu memiliki pertanyaan mengenai codebase nya.
Kamu harus menggunakan proses standar dalam membuat permintaan pull(fork, branch, commit changes, membuat PR dari branch kamu ke master saya).
Berkontribusi dalam penerjemahan dapat dilakukan dengan mudah : cukup terjemahkan string dari text.cpp lalu terjemahkan README ini.
Compiling
Before compiling Textractor, you should get Visual Studio with CMake support, as well as Qt version 5.11
You should then be able to simply open the folder in Visual Studio, and build. Run Textractor.exe.
Project Architecture
The host (see GUI/host folder) injects texthook.dll (created from the texthook folder) into the target process and connects to it via 2 pipe files.
Host writes to hostPipe, texthook writes to hookPipe.
texthook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.
Additional information about hooks is exchanged via shared memory.
The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.
Finally, the GUI dispatches the text to extensions before displaying it.
Developers
If you're on this list and want your link changed let me know.
- Textractor made by Me and DoumanAsh
- Spanish translation by scese250
- Turkish translation by niisokusu
- Simplified Chinese translation by tinyAdapter
- Russian translation by TokcDK
- ITHVNR updated by mireado and Eguni
- ITHVNR originally made by Stomp
- VNR engine made by jichi
- ITH updated by Andys
- ITH originally made by kaosu
- Locale Emulator library made by xupefei
- MinHook library made by TsudaKageyu
Special Thanks
- Everybody adding issues!