forked from Public-Mirror/Textractor
75 lines
4.0 KiB
Markdown
75 lines
4.0 KiB
Markdown
# Textractor
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![How it looks](screenshot.png)
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[Español](README_ES.md) ● [简体中文](README_SC.md) ● [日本語](README_JP.md) ● [Русский](README_RU.md) ● [Bahasa](README_ID.md)
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**Textractor** (a.k.a. NextHooker) is an open-source x86/x64 video game text hooker for Windows/Wine based off of [ITHVNR](http://www.hongfire.com/forum/showthread.php/438331-ITHVNR-ITH-with-the-VNR-engine).<br>
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Watch the [tutorial video](https://youtu.be/eecEOacF6mw) for a quick rundown on using it.
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[![Donate](https://www.paypalobjects.com/en_US/i/btn/btn_donate_SM.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=akashmozumdar%40gmail.com&item_name=Textractor%20development¤cy_code=USD)
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## Download
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Releases of Textractor can be found [here](https://github.com/Artikash/Textractor/releases).<br>
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The last release of ITHVNR can be found [here](https://drive.google.com/open?id=13aHF4uIXWn-3YML_k2YCDWhtGgn5-tnO).<br>
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Try running vc_redist if you get an error when starting Textractor.
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## Features
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- Highly extensible and customizable
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- Auto hook many game engines (including some not supported by VNR!)
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- Hook text using /H "hook" codes (most AGTH codes supported)
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- Directly extract text using /R "read" codes
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## Support
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Please let me know of any bugs, games that Textractor has trouble hooking, feature requests, or other suggestions.<br>
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If you have trouble hooking a game please email me a place where I can freely download it, or gift it to me on [Steam](https://steamcommunity.com/profiles/76561198097566313/).
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## Extensions
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See my [Example Extension project](https://github.com/Artikash/ExampleExtension) to see how to build an extension.<br>
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See the extensions folder for examples of what extensions can do.
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## Contributing
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All contributions are appreciated! Please email (no, I'm not busy!) me at akashmozumdar@gmail.com if you have any questions about the codebase.<br>
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You should use the standard process of making a pull request (fork, branch, commit changes, make PR from your branch to my master).<br>
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Contributing a translation is easy: just translate the strings in text.cpp as well as this README.
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## Compiling
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Before compiling *Textractor*, you should get Visual Studio with CMake support, as well as Qt version 5.11<br>
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You should then be able to simply open the folder in Visual Studio, and build. Run Textractor.exe.
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## Project Architecture
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The host (see GUI/host folder) injects texthook.dll (created from the texthook folder) into the target process and connects to it via 2 pipe files.<br>
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Host writes to hostPipe, texthook writes to hookPipe.<br>
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texthook waits for the pipe to be connected, then injects a few instructions into any text outputting functions (e.g. TextOut, GetGlyphOutline) that cause their input to be sent through the pipe.<br>
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Additional information about hooks is exchanged via shared memory.<br>
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The text that the host receives through the pipe is then processed a little before being dispatched back to the GUI.<br>
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Finally, the GUI dispatches the text to extensions before displaying it.
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## Developers
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If you're on this list and want your link changed let me know.
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- Textractor made by [Me](https://github.com/Artikash) and [DoumanAsh](https://github.com/DoumanAsh)
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- Spanish translation by [scese250](https://github.com/scese250)
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- Turkish translation by niisokusu
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- Simplified Chinese translation by [tinyAdapter](https://github.com/tinyAdapter)
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- Russian translation by [TokcDK](https://github.com/TokcDK)
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- Indonesian translation by [Hawxone](https://github.com/Hawxone)
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- ITHVNR updated by [mireado](https://github.com/mireado) and [Eguni](https://github.com/Eguni)
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- ITHVNR originally made by [Stomp](http://www.hongfire.com/forum/member/325894-stomp)
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- VNR engine made by [jichi](https://archive.is/prJwr)
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- ITH updated by [Andys](https://github.com/AndyScull)
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- ITH originally made by [kaosu](http://www.hongfire.com/forum/member/562651-kaosu)
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- Locale Emulator library made by [xupefei](https://github.com/xupefei)
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- MinHook library made by [TsudaKageyu](https://github.com/TsudaKageyu)
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## Special Thanks
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- Everybody adding issues!
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