gbe_fork/overlay_experimental/steam_overlay.cpp

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#include "overlay/steam_overlay.h"
#include "overlay/steam_overlay_translations.h"
#ifdef EMU_OVERLAY
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#include <thread>
#include <string>
#include <sstream>
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#include <cctype>
#include <imgui.h>
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#include "dll/dll.h"
#include "dll/settings_parser.h"
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#include "overlay/Renderer_Detector.h"
static constexpr int max_window_id = 10000;
static constexpr int base_notif_window_id = 0 * max_window_id;
static constexpr int base_friend_window_id = 1 * max_window_id;
static constexpr int base_friend_item_id = 2 * max_window_id;
static constexpr char *valid_languages[] = {
"english",
"arabic",
"bulgarian",
"schinese",
"tchinese",
"czech",
"danish",
"dutch",
"finnish",
"french",
"german",
"greek",
"hungarian",
"italian",
"japanese",
"koreana",
"norwegian",
"polish",
"portuguese",
"brazilian",
"romanian",
"russian",
"spanish",
"latam",
"swedish",
"thai",
"turkish",
"ukrainian",
"vietnamese",
"croatian"
};
#define URL_WINDOW_NAME "URL Window"
int find_free_id(std::vector<int> & ids, int base)
{
std::sort(ids.begin(), ids.end());
int id = base;
for (auto i : ids)
{
if (id < i)
break;
id = i + 1;
}
return id > (base+max_window_id) ? 0 : id;
}
int find_free_friend_id(std::map<Friend, friend_window_state, Friend_Less> const& friend_windows)
{
std::vector<int> ids;
ids.reserve(friend_windows.size());
std::for_each(friend_windows.begin(), friend_windows.end(), [&ids](std::pair<Friend const, friend_window_state> const& i)
{
ids.emplace_back(i.second.id);
});
return find_free_id(ids, base_friend_window_id);
}
int find_free_notification_id(std::vector<Notification> const& notifications)
{
std::vector<int> ids;
ids.reserve(notifications.size());
std::for_each(notifications.begin(), notifications.end(), [&ids](Notification const& i)
{
ids.emplace_back(i.id);
});
return find_free_id(ids, base_friend_window_id);
}
#ifdef __WINDOWS__
#include "windows/Windows_Hook.h"
#endif
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#include "overlay/notification.h"
char *notif_achievement_wav_custom;
char *notif_invite_wav_custom;
bool notif_achievement_wav_custom_inuse = false;
bool notif_invite_wav_custom_inuse = false;
void Steam_Overlay::steam_overlay_run_every_runcb(void* object)
{
Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
_this->RunCallbacks();
}
void Steam_Overlay::steam_overlay_callback(void* object, Common_Message* msg)
{
Steam_Overlay* _this = reinterpret_cast<Steam_Overlay*>(object);
_this->Callback(msg);
}
Steam_Overlay::Steam_Overlay(Settings* settings, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Networking* network) :
settings(settings),
callback_results(callback_results),
callbacks(callbacks),
run_every_runcb(run_every_runcb),
network(network),
setup_overlay_called(false),
show_overlay(false),
is_ready(false),
notif_position(ENotificationPosition::k_EPositionBottomLeft),
h_inset(0),
v_inset(0),
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overlay_state_changed(false),
i_have_lobby(false),
show_achievements(false),
show_settings(false),
_renderer(nullptr),
fonts_atlas(nullptr)
{
strncpy(username_text, settings->get_local_name(), sizeof(username_text));
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// we need these copies to show the warning only once, then disable the flag
// avoid manipulating settings->xxx
this->warn_forced_setting =
!settings->disable_overlay_warning_any && !settings->disable_overlay_warning_forced_setting && settings->overlay_warn_forced_setting;
this->warn_local_save =
!settings->disable_overlay_warning_any && !settings->disable_overlay_warning_local_save && settings->overlay_warn_local_save;
this->warn_bad_appid =
!settings->disable_overlay_warning_any && !settings->disable_overlay_warning_bad_appid && settings->get_local_game_id().AppID() == 0;
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this->disable_user_input = this->warn_forced_setting;
current_language = 0;
const char *language = settings->get_language();
int i = 0;
for (auto l : valid_languages) {
if (strcmp(l, language) == 0) {
current_language = i;
break;
}
++i;
}
run_every_runcb->add(&Steam_Overlay::steam_overlay_run_every_runcb, this);
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this->network->setCallback(CALLBACK_ID_STEAM_MESSAGES, settings->get_local_steam_id(), &Steam_Overlay::steam_overlay_callback, this);
}
Steam_Overlay::~Steam_Overlay()
{
run_every_runcb->remove(&Steam_Overlay::steam_overlay_run_every_runcb, this);
}
bool Steam_Overlay::Ready() const
{
return is_ready;
}
bool Steam_Overlay::NeedPresent() const
{
return true;
}
void Steam_Overlay::SetNotificationPosition(ENotificationPosition eNotificationPosition)
{
notif_position = eNotificationPosition;
}
void Steam_Overlay::SetNotificationInset(int nHorizontalInset, int nVerticalInset)
{
h_inset = nHorizontalInset;
v_inset = nVerticalInset;
}
void Steam_Overlay::SetupOverlay()
{
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PRINT_DEBUG("%s\n", __FUNCTION__);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!setup_overlay_called)
{
setup_overlay_called = true;
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future_renderer = ingame_overlay::DetectRenderer();
}
}
void Steam_Overlay::UnSetupOverlay()
{
PRINT_DEBUG("%s\n", __FUNCTION__);
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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ingame_overlay::StopRendererDetection();
if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{500}) == std::future_status::ready) {
future_renderer.get();
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ingame_overlay::FreeDetector();
}
}
}
void Steam_Overlay::HookReady(bool ready)
{
PRINT_DEBUG("%s %u\n", __FUNCTION__, ready);
{
// TODO: Uncomment this and draw our own cursor (cosmetics)
ImGuiIO &io = ImGui::GetIO();
//io.WantSetMousePos = false;
//io.MouseDrawCursor = false;
//io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
io.IniFilename = NULL;
is_ready = ready;
}
}
void Steam_Overlay::OpenOverlayInvite(CSteamID lobbyId)
{
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ShowOverlay(true);
}
void Steam_Overlay::OpenOverlay(const char* pchDialog)
{
// TODO: Show pages depending on pchDialog
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ShowOverlay(true);
}
void Steam_Overlay::OpenOverlayWebpage(const char* pchURL)
{
show_url = pchURL;
ShowOverlay(true);
}
bool Steam_Overlay::ShowOverlay() const
{
return show_overlay;
}
bool Steam_Overlay::OpenOverlayHook(bool toggle)
{
if (toggle) {
ShowOverlay(!show_overlay);
}
return show_overlay;
}
void Steam_Overlay::ShowOverlay(bool state)
{
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if (!Ready() || show_overlay == state)
return;
ImGuiIO &io = ImGui::GetIO();
if(state)
{
io.MouseDrawCursor = true;
}
else
{
io.MouseDrawCursor = false;
}
#ifdef __WINDOWS__
static RECT old_clip;
if (state)
{
HWND game_hwnd = Windows_Hook::Inst()->GetGameHwnd();
RECT cliRect, wndRect, clipRect;
GetClipCursor(&old_clip);
// The window rectangle has borders and menus counted in the size
GetWindowRect(game_hwnd, &wndRect);
// The client rectangle is the window without borders
GetClientRect(game_hwnd, &cliRect);
clipRect = wndRect; // Init clip rectangle
// Get Window width with borders
wndRect.right -= wndRect.left;
// Get Window height with borders & menus
wndRect.bottom -= wndRect.top;
// Compute the border width
int borderWidth = (wndRect.right - cliRect.right) / 2;
// Client top clip is the menu bar width minus bottom border
clipRect.top += wndRect.bottom - cliRect.bottom - borderWidth;
// Client left clip is the left border minus border width
clipRect.left += borderWidth;
// Here goes the same for right and bottom
clipRect.right -= borderWidth;
clipRect.bottom -= borderWidth;
ClipCursor(&clipRect);
}
else
{
ClipCursor(&old_clip);
}
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#else
#endif
show_overlay = state;
overlay_state_changed = true;
}
void Steam_Overlay::NotifyUser(friend_window_state& friend_state)
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{
if (settings->disable_overlay_friend_notification) return;
if (!(friend_state.window_state & window_state_show) || !show_overlay)
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{
friend_state.window_state |= window_state_need_attention;
#ifdef __WINDOWS__
if (notif_invite_wav_custom_inuse) {
PlaySoundA((LPCSTR)notif_invite_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
} else {
PlaySoundA((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
#endif
}
}
void Steam_Overlay::NotifyUserAchievement()
{
if (settings->disable_overlay_achievement_notification) return;
if (!show_overlay)
{
#ifdef __WINDOWS__
if (notif_achievement_wav_custom_inuse) {
PlaySoundA((LPCSTR)notif_achievement_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
}
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#endif
}
}
void Steam_Overlay::NotifySoundAutoAcceptFriendInvite()
{
#ifdef __WINDOWS__
if (notif_achievement_wav_custom_inuse) {
PlaySoundA((LPCSTR)notif_achievement_wav_custom, NULL, SND_ASYNC | SND_MEMORY);
} else {
PlaySoundA((LPCSTR)notif_invite_wav, NULL, SND_ASYNC | SND_MEMORY);
}
#endif
}
void Steam_Overlay::SetLobbyInvite(Friend friendId, uint64 lobbyId)
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{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!Ready())
return;
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auto i = friends.find(friendId);
if (i != friends.end())
{
auto& frd = i->second;
frd.lobbyId = lobbyId;
frd.window_state |= window_state_lobby_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_rich_invite;
AddInviteNotification(*i);
NotifyUser(i->second);
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}
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}
void Steam_Overlay::SetRichInvite(Friend friendId, const char* connect_str)
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{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!Ready())
return;
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auto i = friends.find(friendId);
if (i != friends.end())
{
auto& frd = i->second;
strncpy(frd.connect, connect_str, k_cchMaxRichPresenceValueLength - 1);
frd.window_state |= window_state_rich_invite;
// Make sure don't have rich presence invite and a lobby invite (it should not happen but who knows)
frd.window_state &= ~window_state_lobby_invite;
AddInviteNotification(*i);
NotifyUser(i->second);
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}
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}
void Steam_Overlay::FriendConnect(Friend _friend)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
int id = find_free_friend_id(friends);
if (id != 0)
{
auto& item = friends[_friend];
item.window_title = std::move(_friend.name() + translationPlaying[current_language] + std::to_string(_friend.appid()));
item.window_state = window_state_none;
item.id = id;
memset(item.chat_input, 0, max_chat_len);
item.joinable = false;
}
else
PRINT_DEBUG("No more free id to create a friend window\n");
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}
void Steam_Overlay::FriendDisconnect(Friend _friend)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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auto it = friends.find(_friend);
if (it != friends.end())
friends.erase(it);
}
void Steam_Overlay::AddMessageNotification(std::string const& message)
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{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
if (settings->disable_overlay_friend_notification) return;
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_message;
notif.message = message;
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
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}
void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
if (!settings->disable_overlay_achievement_notification) {
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_achievement;
// Load achievement image
std::string file_path = Local_Storage::get_game_settings_path() + ach["icon"].get<std::string>();
unsigned long long file_size = file_size_(file_path);
if (!file_size) {
file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + ach["icon"].get<std::string>();
file_size = file_size_(file_path);
}
if (file_size) {
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
if (img.length() > 0) {
if (_renderer) notif.icon = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
}
}
notif.message = ach["displayName"].get<std::string>() + "\n" + ach["description"].get<std::string>();
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
NotifyUserAchievement();
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
}
std::string ach_name = ach.value("name", "");
for (auto &a : achievements) {
if (a.name == ach_name) {
bool achieved = false;
uint32 unlock_time = 0;
get_steam_client()->steam_user_stats->GetAchievementAndUnlockTime(a.name.c_str(), &achieved, &unlock_time);
a.achieved = achieved;
a.unlock_time = unlock_time;
}
}
}
void Steam_Overlay::AddInviteNotification(std::pair<const Friend, friend_window_state>& wnd_state)
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
if (settings->disable_overlay_friend_notification) return;
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif;
notif.id = id;
notif.type = notification_type_invite;
notif.frd = &wnd_state;
{
char tmp[TRANSLATION_BUFFER_SIZE]{};
auto first_friend = wnd_state.first;
auto name = first_friend.name();
snprintf(tmp, sizeof(tmp), translationInvitedYouToJoinTheGame[current_language], name.c_str(), (int32_t)first_friend.id());
notif.message = tmp;
}
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
have_notifications = true;
}
else
PRINT_DEBUG("No more free id to create a notification window\n");
}
void Steam_Overlay::AddAutoAcceptInviteNotification()
{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
int id = find_free_notification_id(notifications);
if (id != 0)
{
Notification notif{};
notif.id = id;
notif.type = notification_type_auto_accept_invite;
{
char tmp[TRANSLATION_BUFFER_SIZE]{};
snprintf(tmp, sizeof(tmp), "%s", translationAutoAcceptFriendInvite[current_language]);
notif.message = tmp;
}
notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
notifications.emplace_back(notif);
NotifySoundAutoAcceptFriendInvite();
have_notifications = true;
} else {
PRINT_DEBUG("No free id to create an auto-accept notification window\n");
}
}
bool Steam_Overlay::FriendJoinable(std::pair<const Friend, friend_window_state> &f)
{
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if( std::string(steamFriends->GetFriendRichPresence(f.first.id(), "connect")).length() > 0 )
return true;
FriendGameInfo_t friend_game_info = {};
steamFriends->GetFriendGamePlayed(f.first.id(), &friend_game_info);
if (friend_game_info.m_steamIDLobby.IsValid() && (f.second.window_state & window_state_lobby_invite))
return true;
return false;
}
bool Steam_Overlay::IHaveLobby()
{
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
if (std::string(steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect")).length() > 0)
return true;
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if (settings->get_lobby().IsValid())
return true;
return false;
}
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void Steam_Overlay::BuildContextMenu(Friend const& frd, friend_window_state& state)
{
if (ImGui::BeginPopupContextItem("Friends_ContextMenu", 1))
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{
bool close_popup = false;
if (ImGui::Button(translationChat[current_language]))
{
state.window_state |= window_state_show;
close_popup = true;
}
// If we have the same appid, activate the invite/join buttons
if (settings->get_local_game_id().AppID() == frd.appid())
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{
std::string translationInvite_tmp;
std::string translationJoin_tmp;
translationInvite_tmp.append(translationInvite[current_language]);
translationInvite_tmp.append("##PopupInvite");
translationJoin_tmp.append(translationJoin[current_language]);
translationJoin_tmp.append("##PopupInvite");
if (i_have_lobby && ImGui::Button(translationInvite_tmp.c_str()))
{
state.window_state |= window_state_invite;
has_friend_action.push(frd);
close_popup = true;
}
if (state.joinable && ImGui::Button(translationJoin_tmp.c_str()))
{
state.window_state |= window_state_join;
has_friend_action.push(frd);
close_popup = true;
}
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}
if( close_popup)
{
ImGui::CloseCurrentPopup();
}
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ImGui::EndPopup();
}
}
void Steam_Overlay::BuildFriendWindow(Friend const& frd, friend_window_state& state)
{
if (!(state.window_state & window_state_show))
return;
bool show = true;
bool send_chat_msg = false;
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float width = ImGui::CalcTextSize("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA").x;
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
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ImGui::SetNextWindowSizeConstraints(ImVec2{ width, ImGui::GetFontSize()*8 + ImGui::GetFrameHeightWithSpacing()*4 },
ImVec2{ std::numeric_limits<float>::max() , std::numeric_limits<float>::max() });
// Window id is after the ###, the window title is the friend name
std::string friend_window_id = std::move("###" + std::to_string(state.id));
if (ImGui::Begin((state.window_title + friend_window_id).c_str(), &show))
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{
if (state.window_state & window_state_need_attention && ImGui::IsWindowFocused())
{
state.window_state &= ~window_state_need_attention;
}
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// Fill this with the chat box and maybe the invitation
if (state.window_state & (window_state_lobby_invite | window_state_rich_invite))
{
ImGui::LabelText("##label", translationInvitedYouToJoinTheGame[current_language], frd.name().c_str(), frd.appid());
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ImGui::SameLine();
if (ImGui::Button(translationAccept[current_language]))
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{
state.window_state |= window_state_join;
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this->has_friend_action.push(frd);
}
ImGui::SameLine();
if (ImGui::Button(translationRefuse[current_language]))
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{
state.window_state &= ~(window_state_lobby_invite | window_state_rich_invite);
}
}
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ImGui::InputTextMultiline("##chat_history", &state.chat_history[0], state.chat_history.length(), { -1.0f, -2.0f * ImGui::GetFontSize() }, ImGuiInputTextFlags_ReadOnly);
// TODO: Fix the layout of the chat line + send button.
// It should be like this: chat input should fill the window size minus send button size (button size is fixed)
// |------------------------------|
// | /--------------------------\ |
// | | | |
// | | chat history | |
// | | | |
// | \--------------------------/ |
// | [____chat line______] [send] |
// |------------------------------|
//
// And it is like this
// |------------------------------|
// | /--------------------------\ |
// | | | |
// | | chat history | |
// | | | |
// | \--------------------------/ |
// | [__chat line__] [send] |
// |------------------------------|
float wnd_width = ImGui::GetWindowContentRegionWidth();
ImGuiStyle &style = ImGui::GetStyle();
wnd_width -= ImGui::CalcTextSize(translationSend[current_language]).x + style.FramePadding.x * 2 + style.ItemSpacing.x + 1;
ImGui::PushItemWidth(wnd_width);
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if (ImGui::InputText("##chat_line", state.chat_input, max_chat_len, ImGuiInputTextFlags_EnterReturnsTrue))
{
send_chat_msg = true;
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ImGui::SetKeyboardFocusHere(-1);
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}
ImGui::PopItemWidth();
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ImGui::SameLine();
if (ImGui::Button(translationSend[current_language]))
{
send_chat_msg = true;
}
if (send_chat_msg)
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{
if (!(state.window_state & window_state_send_message))
{
has_friend_action.push(frd);
state.window_state |= window_state_send_message;
}
}
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}
// User closed the friend window
if (!show)
state.window_state &= ~window_state_show;
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ImGui::End();
}
ImFont *font_default;
ImFont *font_notif;
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void Steam_Overlay::BuildNotifications(int width, int height)
{
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auto now = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch());
int i = 0;
int font_size = ImGui::GetFontSize();
std::queue<Friend> friend_actions_temp;
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{
std::lock_guard<std::recursive_mutex> lock(notifications_mutex);
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for (auto it = notifications.begin(); it != notifications.end(); ++it, ++i)
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{
auto elapsed_notif = now - it->start_time;
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if ( elapsed_notif < Notification::fade_in)
{
float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else if ( elapsed_notif > Notification::fade_out_start)
{
float alpha = settings->overlay_appearance.notification_a * ((Notification::show_time - elapsed_notif).count() / static_cast<float>(Notification::fade_out.count()));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, alpha));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, alpha));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, alpha*2));
}
else
{
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, settings->overlay_appearance.notification_a));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(settings->overlay_appearance.notification_r, settings->overlay_appearance.notification_g, settings->overlay_appearance.notification_b, settings->overlay_appearance.notification_a));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(255, 255, 255, settings->overlay_appearance.notification_a*2));
}
ImGui::SetNextWindowPos(ImVec2((float)width - width * Notification::width, Notification::height * font_size * i ));
ImGui::SetNextWindowSize(ImVec2( width * Notification::width, Notification::height * font_size ));
ImGui::Begin(std::to_string(it->id).c_str(), nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoBringToFrontOnFocus |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoDecoration);
switch (it->type)
{
case notification_type_achievement:
{
if (!it->icon.expired()) {
ImGui::BeginTable("imgui_table", 2);
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
ImGui::Image((ImU64)*it->icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
ImGui::TableSetColumnIndex(1);
ImGui::TextWrapped("%s", it->message.c_str());
ImGui::EndTable();
} else {
ImGui::TextWrapped("%s", it->message.c_str());
}
}
break;
case notification_type_invite:
{
ImGui::TextWrapped("%s", it->message.c_str());
if (ImGui::Button(translationJoin[current_language]))
{
it->frd->second.window_state |= window_state_join;
friend_actions_temp.push(it->frd->first);
it->start_time = std::chrono::seconds(0);
}
}
break;
case notification_type_message:
ImGui::TextWrapped("%s", it->message.c_str()); break;
case notification_type_auto_accept_invite:
ImGui::TextWrapped("%s", it->message.c_str()); break;
}
ImGui::End();
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ImGui::PopStyleColor(3);
}
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [&now](Notification &item) {
return (now - item.start_time) > Notification::show_time;
}), notifications.end());
have_notifications = !notifications.empty();
}
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if (!friend_actions_temp.empty()) {
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
while (!friend_actions_temp.empty()) {
has_friend_action.push(friend_actions_temp.front());
friend_actions_temp.pop();
}
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}
}
void Steam_Overlay::CreateFonts()
{
if (fonts_atlas) return;
ImFontAtlas *Fonts = new ImFontAtlas();
ImFontConfig fontcfg;
float font_size = settings->overlay_appearance.font_size;
fontcfg.OversampleH = fontcfg.OversampleV = 1;
fontcfg.PixelSnapH = true;
fontcfg.SizePixels = font_size;
ImFontGlyphRangesBuilder font_builder;
for (auto & x : achievements) {
font_builder.AddText(x.title.c_str());
font_builder.AddText(x.description.c_str());
}
for (int i = 0; i < TRANSLATION_NUMBER_OF_LANGUAGES; i++) {
font_builder.AddText(translationChat[i]);
font_builder.AddText(translationInvite[i]);
font_builder.AddText(translationJoin[i]);
font_builder.AddText(translationInvitedYouToJoinTheGame[i]);
font_builder.AddText(translationAccept[i]);
font_builder.AddText(translationRefuse[i]);
font_builder.AddText(translationSend[i]);
font_builder.AddText(translationSteamOverlay[i]);
font_builder.AddText(translationUserPlaying[i]);
font_builder.AddText(translationRenderer[i]);
font_builder.AddText(translationShowAchievements[i]);
font_builder.AddText(translationSettings[i]);
font_builder.AddText(translationFriends[i]);
font_builder.AddText(translationAchievementWindow[i]);
font_builder.AddText(translationListOfAchievements[i]);
font_builder.AddText(translationAchievements[i]);
font_builder.AddText(translationHiddenAchievement[i]);
font_builder.AddText(translationAchievedOn[i]);
font_builder.AddText(translationNotAchieved[i]);
font_builder.AddText(translationGlobalSettingsWindow[i]);
font_builder.AddText(translationGlobalSettingsWindowDescription[i]);
font_builder.AddText(translationUsername[i]);
font_builder.AddText(translationLanguage[i]);
font_builder.AddText(translationSelectedLanguage[i]);
font_builder.AddText(translationRestartTheGameToApply[i]);
font_builder.AddText(translationSave[i]);
font_builder.AddText(translationWarning[i]);
font_builder.AddText(translationWarningWarningWarning[i]);
font_builder.AddText(translationWarningDescription1[i]);
font_builder.AddText(translationWarningDescription2[i]);
font_builder.AddText(translationWarningDescription3[i]);
font_builder.AddText(translationWarningDescription4[i]);
font_builder.AddText(translationSteamOverlayURL[i]);
font_builder.AddText(translationClose[i]);
font_builder.AddText(translationPlaying[i]);
}
font_builder.AddRanges(Fonts->GetGlyphRangesDefault());
ImVector<ImWchar> ranges;
font_builder.BuildRanges(&ranges);
bool need_extra_fonts = false;
for (auto &x : ranges) {
if (x > 0xFF) {
need_extra_fonts = true;
break;
}
}
fontcfg.GlyphRanges = ranges.Data;
ImFont *font = NULL;
#if defined(__WINDOWS__)
font = Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\micross.ttf", font_size, &fontcfg);
#endif
if (!font) {
font = Fonts->AddFontDefault(&fontcfg);
}
font_notif = font_default = font;
if (need_extra_fonts) {
PRINT_DEBUG("loading extra fonts\n");
fontcfg.MergeMode = true;
#if defined(__WINDOWS__)
Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\simsun.ttc", font_size, &fontcfg);
Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\malgun.ttf", font_size, &fontcfg);
#endif
}
Fonts->Build();
fonts_atlas = (void *)Fonts;
// ImGuiStyle& style = ImGui::GetStyle();
// style.WindowRounding = 0.0; // Disable round window
reset_LastError();
}
void Steam_Overlay::LoadAudio()
{
std::string file_path;
std::string file_name;
unsigned long long file_size;
for (int i = 0; i < 2; i++) {
if (i == 0) file_name = "overlay_achievement_notification.wav";
if (i == 1) file_name = "overlay_friend_notification.wav";
file_path = Local_Storage::get_game_settings_path() + file_name;
file_size = file_size_(file_path);
if (!file_size) {
if (settings->local_save.length() > 0) {
file_path = settings->local_save + "/settings/" + file_name;
} else {
file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
}
file_size = file_size_(file_path);
}
if (file_size) {
std::ifstream myfile;
myfile.open(utf8_decode(file_path), std::ios::binary | std::ios::in);
if (myfile.is_open()) {
myfile.seekg (0, myfile.end);
int length = myfile.tellg();
myfile.seekg (0, myfile.beg);
if (i == 0) {
notif_achievement_wav_custom = new char [length];
myfile.read (notif_achievement_wav_custom, length);
notif_achievement_wav_custom_inuse = true;
}
if (i == 1) {
notif_invite_wav_custom = new char [length];
myfile.read (notif_invite_wav_custom, length);
notif_invite_wav_custom_inuse = true;
}
myfile.close();
}
}
}
}
// Try to make this function as short as possible or it might affect game's fps.
void Steam_Overlay::OverlayProc()
{
if (!Ready())
return;
ImGuiIO& io = ImGui::GetIO();
if (have_notifications) {
ImGui::PushFont(font_notif);
BuildNotifications(io.DisplaySize.x, io.DisplaySize.y);
ImGui::PopFont();
}
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if (show_overlay)
{
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
// Set the overlay windows to the size of the game window
ImGui::SetNextWindowPos({ 0,0 });
ImGui::SetNextWindowSize({ static_cast<float>(io.DisplaySize.x),
static_cast<float>(io.DisplaySize.y) });
ImGui::SetNextWindowBgAlpha(0.50);
ImGui::PushFont(font_default);
bool show = true;
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char tmp[TRANSLATION_BUFFER_SIZE]{};
snprintf(tmp, sizeof(tmp), translationRenderer[current_language], (_renderer == nullptr ? "Unknown" : _renderer->GetLibraryName().c_str()));
std::string windowTitle;
windowTitle.append(translationSteamOverlay[current_language]);
windowTitle.append(" (");
windowTitle.append(tmp);
windowTitle.append(")");
if ((settings->overlay_appearance.background_r != -1.0) && (settings->overlay_appearance.background_g != -1.0) && (settings->overlay_appearance.background_b != -1.0) && (settings->overlay_appearance.background_a != -1.0)) {
ImVec4 colorSet = ImVec4(settings->overlay_appearance.background_r, settings->overlay_appearance.background_g, settings->overlay_appearance.background_b, settings->overlay_appearance.background_a);
ImGui::PushStyleColor(ImGuiCol_WindowBg, colorSet);
}
if ((settings->overlay_appearance.element_r != -1.0) && (settings->overlay_appearance.element_g != -1.0) && (settings->overlay_appearance.element_b != -1.0) && (settings->overlay_appearance.element_a != -1.0)) {
ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_r, settings->overlay_appearance.element_g, settings->overlay_appearance.element_b, settings->overlay_appearance.element_a);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, colorSet);
ImGui::PushStyleColor(ImGuiCol_Button, colorSet);
ImGui::PushStyleColor(ImGuiCol_FrameBg, colorSet);
ImGui::PushStyleColor(ImGuiCol_ResizeGrip, colorSet);
}
if ((settings->overlay_appearance.element_hovered_r != -1.0) && (settings->overlay_appearance.element_hovered_g != -1.0) && (settings->overlay_appearance.element_hovered_b != -1.0) && (settings->overlay_appearance.element_hovered_a != -1.0)) {
ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_hovered_r, settings->overlay_appearance.element_hovered_g, settings->overlay_appearance.element_hovered_b, settings->overlay_appearance.element_hovered_a);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, colorSet);
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, colorSet);
ImGui::PushStyleColor(ImGuiCol_ResizeGripHovered, colorSet);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, colorSet);
}
if ((settings->overlay_appearance.element_active_r != -1.0) && (settings->overlay_appearance.element_active_g != -1.0) && (settings->overlay_appearance.element_active_b != -1.0) && (settings->overlay_appearance.element_active_a != -1.0)) {
ImVec4 colorSet = ImVec4(settings->overlay_appearance.element_active_r, settings->overlay_appearance.element_active_g, settings->overlay_appearance.element_active_b, settings->overlay_appearance.element_active_a);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, colorSet);
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, colorSet);
ImGui::PushStyleColor(ImGuiCol_ResizeGripActive, colorSet);
ImGui::PushStyleColor(ImGuiCol_Header, colorSet);
ImGui::PushStyleColor(ImGuiCol_HeaderActive, colorSet);
}
if (ImGui::Begin(windowTitle.c_str(), &show, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoBringToFrontOnFocus))
{
ImGui::LabelText("##label", translationUserPlaying[current_language],
settings->get_local_name(),
settings->get_local_steam_id().ConvertToUint64(),
settings->get_local_game_id().AppID());
ImGui::SameLine();
ImGui::Spacing();
if (ImGui::Button(translationShowAchievements[current_language])) {
show_achievements = true;
}
ImGui::SameLine();
if (ImGui::Button(translationSettings[current_language])) {
show_settings = true;
}
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ImGui::Spacing();
ImGui::Spacing();
ImGui::LabelText("##label", translationFriends[current_language]);
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
if (!friends.empty())
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{
if (ImGui::ListBoxHeader("##label", friends.size()))
{
std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
ImGui::PushID(i.second.id-base_friend_window_id+base_friend_item_id);
ImGui::Selectable(i.second.window_title.c_str(), false, ImGuiSelectableFlags_AllowDoubleClick);
BuildContextMenu(i.first, i.second);
if (ImGui::IsItemClicked() && ImGui::IsMouseDoubleClicked(0))
{
i.second.window_state |= window_state_show;
}
ImGui::PopID();
BuildFriendWindow(i.first, i.second);
});
ImGui::ListBoxFooter();
}
}
if (show_achievements && achievements.size()) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
bool show = show_achievements;
if (ImGui::Begin(translationAchievementWindow[current_language], &show)) {
ImGui::Text(translationListOfAchievements[current_language]);
ImGui::BeginChild(translationAchievements[current_language]);
for (auto & x : achievements) {
bool achieved = x.achieved;
bool hidden = x.hidden && !achieved;
if (x.icon.expired()) {
std::string file_path = Local_Storage::get_game_settings_path() + x.icon_name;
unsigned long long file_size = file_size_(file_path);
if (!file_size) {
file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + x.icon_name;
file_size = file_size_(file_path);
}
if (file_size) {
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
if (img.length() > 0) {
if (_renderer) x.icon = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
}
}
}
if (x.icon_gray.expired()) {
std::string file_path = Local_Storage::get_game_settings_path() + x.icon_gray_name;
unsigned long long file_size = file_size_(file_path);
if (!file_size) {
file_path = Local_Storage::get_game_settings_path() + "achievement_images/" + x.icon_gray_name;
file_size = file_size_(file_path);
}
if (file_size) {
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
if (img.length() > 0) {
if (_renderer) x.icon_gray = _renderer->CreateImageResource((void*)img.c_str(), settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
}
}
}
ImGui::Separator();
if (!x.icon.expired() && !x.icon_gray.expired()) {
ImGui::BeginTable(x.title.c_str(), 2);
ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
ImGui::TableSetupColumn("imgui_table_text");
ImGui::TableNextRow(ImGuiTableRowFlags_None, settings->overlay_appearance.icon_size);
ImGui::TableSetColumnIndex(0);
if (achieved) {
ImGui::Image((ImU64)*x.icon.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
} else {
ImGui::Image((ImU64)*x.icon_gray.lock().get(), ImVec2(settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size));
}
ImGui::TableSetColumnIndex(1);
ImGui::Text("%s", x.title.c_str());
} else {
ImGui::Text("%s", x.title.c_str());
}
if (hidden) {
ImGui::Text(translationHiddenAchievement[current_language]);
} else {
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ImGui::TextWrapped("%s", x.description.c_str());
}
if (achieved) {
char buffer[80] = {};
time_t unlock_time = (time_t)x.unlock_time;
std::strftime(buffer, 80, "%Y-%m-%d at %H:%M:%S", std::localtime(&unlock_time));
ImGui::TextColored(ImVec4(0, 255, 0, 255), translationAchievedOn[current_language], buffer);
} else {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationNotAchieved[current_language]);
}
if (!x.icon.expired() && !x.icon_gray.expired()) ImGui::EndTable();
ImGui::Separator();
}
ImGui::EndChild();
}
ImGui::End();
show_achievements = show;
}
if (show_settings) {
if (ImGui::Begin(translationGlobalSettingsWindow[current_language], &show_settings)) {
ImGui::Text(translationGlobalSettingsWindowDescription[current_language]);
ImGui::Separator();
ImGui::Text(translationUsername[current_language]);
ImGui::SameLine();
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ImGui::InputText("##username", username_text, sizeof(username_text), disable_user_input ? ImGuiInputTextFlags_ReadOnly : 0);
ImGui::Separator();
ImGui::Text(translationLanguage[current_language]);
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ImGui::ListBox("##language", &current_language, valid_languages, sizeof(valid_languages) / sizeof(char *), 7);
ImGui::Text(translationSelectedLanguage[current_language], valid_languages[current_language]);
ImGui::Separator();
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if (!disable_user_input) {
ImGui::Text(translationRestartTheGameToApply[current_language]);
if (ImGui::Button(translationSave[current_language])) {
save_settings = true;
show_settings = false;
}
} else {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
ImGui::TextWrapped(translationWarningDescription1[current_language]);
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
}
}
ImGui::End();
}
std::string url = show_url;
if (url.size()) {
bool show = true;
if (ImGui::Begin(URL_WINDOW_NAME, &show)) {
ImGui::Text(translationSteamOverlayURL[current_language]);
ImGui::Spacing();
ImGui::PushItemWidth(ImGui::CalcTextSize(url.c_str()).x + 20);
ImGui::InputText("##url_copy", (char *)url.data(), url.size(), ImGuiInputTextFlags_ReadOnly);
ImGui::PopItemWidth();
ImGui::Spacing();
if (ImGui::Button(translationClose[current_language]) || !show)
show_url = "";
// ImGui::SetWindowSize(ImVec2(ImGui::CalcTextSize(url.c_str()).x + 10, 0));
}
ImGui::End();
}
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bool show_warning = warn_local_save || warn_forced_setting || warn_bad_appid;
if (show_warning) {
ImGui::SetNextWindowSizeConstraints(ImVec2(ImGui::GetFontSize() * 32, ImGui::GetFontSize() * 32), ImVec2(8192, 8192));
ImGui::SetNextWindowFocus();
if (ImGui::Begin(translationWarning[current_language], &show_warning)) {
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if (warn_bad_appid) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
ImGui::TextWrapped(translationWarningDescription2[current_language]);
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
}
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if (warn_local_save) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
ImGui::TextWrapped(translationWarningDescription3[current_language]);
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
}
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if (warn_forced_setting) {
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
ImGui::TextWrapped(translationWarningDescription4[current_language]);
ImGui::TextColored(ImVec4(255, 0, 0, 255), translationWarningWarningWarning[current_language]);
}
}
ImGui::End();
if (!show_warning) {
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warn_local_save = warn_forced_setting = false;
}
}
}
ImGui::End();
ImGui::PopFont();
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if (!show)
ShowOverlay(false);
} else {
io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
}
}
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void Steam_Overlay::Callback(Common_Message *msg)
{
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (msg->has_steam_messages())
{
Friend frd;
frd.set_id(msg->source_id());
auto friend_info = friends.find(frd);
if (friend_info != friends.end())
{
Steam_Messages const& steam_message = msg->steam_messages();
// Change color to cyan for friend
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friend_info->second.chat_history.append(friend_info->first.name() + ": " + steam_message.message()).append("\n", 1);
if (!(friend_info->second.window_state & window_state_show))
{
friend_info->second.window_state |= window_state_need_attention;
}
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AddMessageNotification(friend_info->first.name() + ": " + steam_message.message());
NotifyUser(friend_info->second);
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}
}
}
void Steam_Overlay::RunCallbacks()
{
if (!achievements.size()) {
Steam_User_Stats* steamUserStats = get_steam_client()->steam_user_stats;
uint32 achievements_num = steamUserStats->GetNumAchievements();
if (achievements_num) {
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS\n");
for (unsigned i = 0; i < achievements_num; ++i) {
Overlay_Achievement ach;
ach.name = steamUserStats->GetAchievementName(i);
ach.title = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "name");
ach.description = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "desc");
const char *hidden = steamUserStats->GetAchievementDisplayAttribute(ach.name.c_str(), "hidden");
if (strlen(hidden) && hidden[0] == '1') {
ach.hidden = true;
} else {
ach.hidden = false;
}
bool achieved = false;
uint32 unlock_time = 0;
if (steamUserStats->GetAchievementAndUnlockTime(ach.name.c_str(), &achieved, &unlock_time)) {
ach.achieved = achieved;
ach.unlock_time = unlock_time;
} else {
ach.achieved = false;
ach.unlock_time = 0;
}
ach.icon_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), true);
ach.icon_gray_name = steamUserStats->get_achievement_icon_name(ach.name.c_str(), false);
achievements.push_back(ach);
}
PRINT_DEBUG("POPULATE OVERLAY ACHIEVEMENTS DONE\n");
}
}
if (!Ready() && future_renderer.valid()) {
if (future_renderer.wait_for(std::chrono::milliseconds{0}) == std::future_status::ready) {
_renderer = future_renderer.get();
PRINT_DEBUG("got renderer %p\n", _renderer);
CreateFonts();
LoadAudio();
}
}
if (!Ready() && _renderer) {
_renderer->OverlayHookReady = std::bind(&Steam_Overlay::HookReady, this, std::placeholders::_1);
_renderer->OverlayProc = std::bind(&Steam_Overlay::OverlayProc, this);
auto callback = std::bind(&Steam_Overlay::OpenOverlayHook, this, std::placeholders::_1);
PRINT_DEBUG("start renderer\n", _renderer);
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std::set<ingame_overlay::ToggleKey> keys = {ingame_overlay::ToggleKey::SHIFT, ingame_overlay::ToggleKey::TAB};
_renderer->ImGuiFontAtlas = fonts_atlas;
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bool started = _renderer->StartHook(callback, keys);
PRINT_DEBUG("tried to start renderer %u\n", started);
}
if (overlay_state_changed)
{
GameOverlayActivated_t data = { 0 };
data.m_bActive = show_overlay;
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data.m_bUserInitiated = true;
data.m_nAppID = settings->get_local_game_id().AppID();
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
overlay_state_changed = false;
}
Steam_Friends* steamFriends = get_steam_client()->steam_friends;
Steam_Matchmaking* steamMatchmaking = get_steam_client()->steam_matchmaking;
if (save_settings) {
char *language_text = valid_languages[current_language];
save_global_settings(get_steam_client()->local_storage, username_text, language_text);
get_steam_client()->settings_client->set_local_name(username_text);
get_steam_client()->settings_server->set_local_name(username_text);
get_steam_client()->settings_client->set_language(language_text);
get_steam_client()->settings_server->set_language(language_text);
steamFriends->resend_friend_data();
save_settings = false;
}
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i_have_lobby = IHaveLobby();
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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std::for_each(friends.begin(), friends.end(), [this](std::pair<Friend const, friend_window_state> &i)
{
i.second.joinable = FriendJoinable(i);
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});
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while (!has_friend_action.empty())
{
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auto friend_info = friends.find(has_friend_action.front());
if (friend_info != friends.end())
{
uint64 friend_id = friend_info->first.id();
// The user clicked on "Send"
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if (friend_info->second.window_state & window_state_send_message)
{
char* input = friend_info->second.chat_input;
char* end_input = input + strlen(input);
char* printable_char = std::find_if(input, end_input, [](char c) {
return std::isgraph(c);
});
// Check if the message contains something else than blanks
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if (printable_char != end_input)
{
// Handle chat send
Common_Message msg;
Steam_Messages* steam_messages = new Steam_Messages;
steam_messages->set_type(Steam_Messages::FRIEND_CHAT);
steam_messages->set_message(friend_info->second.chat_input);
msg.set_allocated_steam_messages(steam_messages);
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
msg.set_dest_id(friend_id);
network->sendTo(&msg, true);
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friend_info->second.chat_history.append(get_steam_client()->settings_client->get_local_name()).append(": ").append(input).append("\n", 1);
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}
*input = 0; // Reset the input field
friend_info->second.window_state &= ~window_state_send_message;
}
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// The user clicked on "Invite"
if (friend_info->second.window_state & window_state_invite)
{
std::string connect = steamFriends->GetFriendRichPresence(settings->get_local_steam_id(), "connect");
if (connect.length() > 0)
steamFriends->InviteUserToGame(friend_id, connect.c_str());
else if (settings->get_lobby().IsValid())
steamMatchmaking->InviteUserToLobby(settings->get_lobby(), friend_id);
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friend_info->second.window_state &= ~window_state_invite;
}
// The user clicked on "Join"
if (friend_info->second.window_state & window_state_join)
{
std::string connect = steamFriends->GetFriendRichPresence(friend_id, "connect");
// The user got a lobby invite and accepted it
if (friend_info->second.window_state & window_state_lobby_invite)
{
GameLobbyJoinRequested_t data;
data.m_steamIDLobby.SetFromUint64(friend_info->second.lobbyId);
data.m_steamIDFriend.SetFromUint64(friend_id);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
friend_info->second.window_state &= ~window_state_lobby_invite;
} else {
// The user got a rich presence invite and accepted it
if (friend_info->second.window_state & window_state_rich_invite)
{
GameRichPresenceJoinRequested_t data = {};
data.m_steamIDFriend.SetFromUint64(friend_id);
strncpy(data.m_rgchConnect, friend_info->second.connect, k_cchMaxRichPresenceValueLength - 1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
friend_info->second.window_state &= ~window_state_rich_invite;
} else if (connect.length() > 0)
{
GameRichPresenceJoinRequested_t data = {};
data.m_steamIDFriend.SetFromUint64(friend_id);
strncpy(data.m_rgchConnect, connect.c_str(), k_cchMaxRichPresenceValueLength - 1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
//Not sure about this but it fixes sonic racing transformed invites
FriendGameInfo_t friend_game_info = {};
steamFriends->GetFriendGamePlayed(friend_id, &friend_game_info);
uint64 lobby_id = friend_game_info.m_steamIDLobby.ConvertToUint64();
if (lobby_id) {
GameLobbyJoinRequested_t data;
data.m_steamIDLobby.SetFromUint64(lobby_id);
data.m_steamIDFriend.SetFromUint64(friend_id);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
}
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}
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friend_info->second.window_state &= ~window_state_join;
}
}
has_friend_action.pop();
}
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}
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#endif