GARbro-mirror/GameRes/GameRes.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{453C087F-E416-4AE9-8C03-D8760DA0574B}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GameRes</RootNamespace>
<AssemblyName>GameRes</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
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<Optimize>true</Optimize>
<OutputPath>..\bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
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<Reference Include="NAudio, Version=1.7.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\NAudio.1.7.3\lib\net35\NAudio.dll</HintPath>
<Private>True</Private>
</Reference>
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<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.ComponentModel.Composition" />
<Reference Include="System.Core" />
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<Reference Include="System.IO.Compression" />
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<Reference Include="System.Xaml" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="ArcFile.cs" />
<Compile Include="ArcView.cs" />
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<Compile Include="Audio.cs" />
<Compile Include="AudioWAV.cs" />
<Compile Include="Checksum.cs" />
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<Compile Include="FileSystem.cs" />
<Compile Include="FormatCatalog.cs" />
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<Compile Include="GameRes.cs" />
<Compile Include="Image.cs" />
<Compile Include="ImageBMP.cs" />
<Compile Include="ImageJPEG.cs" />
<Compile Include="ImagePNG.cs" />
<Compile Include="ImageTGA.cs" />
<Compile Include="ImageTIFF.cs" />
<Compile Include="MultiDict.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ScriptText.cs" />
<Compile Include="Strings\garStrings.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>garStrings.resx</DependentUpon>
</Compile>
<Compile Include="Utility.cs" />
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<Compile Include="ZLibStream.cs" />
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</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<ItemGroup>
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<EmbeddedResource Include="Strings\garStrings.ko-KR.resx" />
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<EmbeddedResource Include="Strings\garStrings.resx">
<Generator>PublicResXFileCodeGenerator</Generator>
<LastGenOutput>garStrings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="Strings\garStrings.ru-RU.resx" />
<EmbeddedResource Include="Strings\garStrings.zh-Hans.resx" />
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</ItemGroup>
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<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)
exit 0</PreBuildEvent>
</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>