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//! \file ArcQLIE.cs
//! \date Mon Jun 15 04:03:18 2015
//! \brief QLIE engine archives implementation.
//
// Copyright (C) 2015 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.Diagnostics;
using System.Linq;
using GameRes.Utility;
using GameRes.Formats.Properties;
using GameRes.Formats.Strings;
namespace GameRes.Formats.Qlie
{
internal class QlieEntry : PackedEntry
{
public bool IsEncrypted;
public uint Hash;
public byte[] RawName;
/// <summary>
/// Data from a separate key file "key.fkey" that comes with installed game.
/// null if not used.
/// </summary>
public byte[] KeyFile;
}
internal class QlieArchive : ArcFile
{
/// <summary>
/// Hash generated from the key data contained within archive index.
/// </summary>
public uint Hash;
/// <summary>
/// Internal game data used to decrypt encrypted entries.
/// null if not used.
/// </summary>
public byte[] GameKeyData;
public QlieArchive (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir,
uint hash, byte[] key_data)
: base (arc, impl, dir)
{
Hash = hash;
GameKeyData = key_data;
}
}
internal class QlieOptions : ResourceOptions
{
public byte[] GameKeyData;
}
[Serializable]
public class QlieScheme : ResourceScheme
{
public Dictionary<string, byte[]> KnownKeys;
}
[Export(typeof(ArchiveFormat))]
public class PackOpener : ArchiveFormat
{
public override string Tag { get { return "PACK/QLIE"; } }
public override string Description { get { return "QLIE engine resource archive"; } }
public override uint Signature { get { return 0; } }
public override bool IsHierarchic { get { return true; } }
public override bool CanCreate { get { return false; } }
public PackOpener ()
{
Extensions = new string [] { "pack" };
}
/// <summary>
/// Possible locations of the 'key.fkey' file relative to an archive being accessed.
/// </summary>
static readonly string[] KeyLocations = { ".", "..", @"..\DLL", "DLL" };
public static Dictionary<string, byte[]> KnownKeys = new Dictionary<string, byte[]>();
public override ResourceScheme Scheme
{
get { return new QlieScheme { KnownKeys = KnownKeys }; }
set { KnownKeys = ((QlieScheme)value).KnownKeys; }
}
public override ArcFile TryOpen (ArcView file)
{
if (file.MaxOffset <= 0x1c)
return null;
long index_offset = file.MaxOffset - 0x1c;
if (!file.View.AsciiEqual (index_offset, "FilePackVer")
|| !file.View.AsciiEqual (index_offset+0xC, ".0"))
return null;
int pack_version = file.View.ReadByte (index_offset+0xB) - '0';
if (pack_version < 1 || pack_version > 3)
throw new NotSupportedException ("Not supported QLIE archive version");
int count = file.View.ReadInt32 (index_offset+0x10);
if (!IsSaneCount (count))
return null;
index_offset = file.View.ReadInt64 (index_offset+0x14);
if (index_offset < 0 || index_offset >= file.MaxOffset)
return null;
byte[] arc_key = null;
byte[] key_file = null;
uint name_key = 0xC4; // default name encryption key for versions 1 and 2
bool use_pack_keyfile = false;
if (3 == pack_version)
{
key_file = FindKeyFile (file);
use_pack_keyfile = key_file != null;
// currently, user is prompted to choose encryption scheme only if there's 'key.fkey' file found.
if (use_pack_keyfile)
arc_key = QueryEncryption();
// use_pack_keyfile = null != arc_key;
var key_data = file.View.ReadBytes (file.MaxOffset-0x41C, 0x100);
name_key = GenerateKey (key_data) & 0x0FFFFFFFu;
}
var name_buffer = new byte[0x100];
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
int name_length = file.View.ReadUInt16 (index_offset);
if (name_length > name_buffer.Length)
name_buffer = new byte[name_length];
if (name_length != file.View.Read (index_offset+2, name_buffer, 0, (uint)name_length))
return null;
int key = name_length + ((int)name_key ^ 0x3e);
for (int k = 0; k < name_length; ++k)
name_buffer[k] ^= (byte)(((k + 1) ^ key) + k + 1);
string name = Encodings.cp932.GetString (name_buffer, 0, name_length);
var entry = FormatCatalog.Instance.Create<QlieEntry> (name);
if (use_pack_keyfile)
entry.RawName = name_buffer.Take (name_length).ToArray();
index_offset += 2 + name_length;
entry.Offset = file.View.ReadInt64 (index_offset);
entry.Size = file.View.ReadUInt32 (index_offset+8);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
entry.UnpackedSize = file.View.ReadUInt32 (index_offset+12);
entry.IsPacked = 0 != file.View.ReadInt32 (index_offset+0x10);
entry.IsEncrypted = 0 != file.View.ReadInt32 (index_offset+0x14);
entry.Hash = file.View.ReadUInt32 (index_offset+0x18);
entry.KeyFile = key_file;
if (3 == pack_version && use_pack_keyfile && entry.Name.Contains ("pack_keyfile"))
{
// note that 'pack_keyfile' itself is encrypted using 'key.fkey' file contents.
key_file = ReadEntryBytes (file, entry, name_key, arc_key);
}
dir.Add (entry);
index_offset += 0x1c;
}
if (pack_version < 3)
name_key = 0;
return new QlieArchive (file, this, dir, name_key, arc_key);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var qent = entry as QlieEntry;
var qarc = arc as QlieArchive;
if (null == qent || null == qarc || (!qent.IsEncrypted && !qent.IsPacked))
return arc.File.CreateStream (entry.Offset, entry.Size);
var data = ReadEntryBytes (arc.File, qent, qarc.Hash, qarc.GameKeyData);
return new MemoryStream (data);
}
private byte[] ReadEntryBytes (ArcView file, QlieEntry entry, uint hash, byte[] game_key)
{
var data = file.View.ReadBytes (entry.Offset, entry.Size);
if (entry.IsEncrypted)
{
if (entry.KeyFile != null)
DecryptV3 (data, 0, data.Length, entry.RawName, hash, entry.KeyFile, game_key);
else
Decrypt (data, 0, data.Length, hash);
}
if (entry.IsPacked)
{
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var unpacked = Decompress (data);
if (null != unpacked)
data = unpacked;
}
return data;
}
private void Decrypt (byte[] buffer, int offset, int length, uint key)
{
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset");
if (length > buffer.Length || offset > buffer.Length - length)
throw new ArgumentOutOfRangeException ("length");
ulong hash = 0xA73C5F9DA73C5F9Dul;
ulong xor = ((uint)length + key) ^ 0xFEC9753Eu;
xor |= xor << 32;
unsafe
{
fixed (byte* raw = buffer)
{
ulong* encoded = (ulong*)(raw + offset);
for (int i = 0; i < length / 8; ++i)
{
hash = MMX.PAddD (hash, 0xCE24F523CE24F523ul) ^ xor;
xor = *encoded ^ hash;
*encoded++ = xor;
}
}
}
}
private void DecryptV3 (byte[] data, int offset, int length, byte[] file_name,
uint arc_hash, byte[] key_file, byte[] game_key)
{
// play it safe with 'unsafe' sections
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset");
if (length > data.Length || offset > data.Length - length)
throw new ArgumentOutOfRangeException ("length");
if (length < 8)
return;
uint hash = 0x85F532;
uint seed = 0x33F641;
for (uint i = 0; i < file_name.Length; i++)
{
hash += (i & 0xFF) * file_name[i];
seed ^= hash;
}
seed += arc_hash ^ (7 * ((uint)data.Length & 0xFFFFFF) + (uint)data.Length
+ hash + (hash ^ (uint)data.Length ^ 0x8F32DCu));
seed = 9 * (seed & 0xFFFFFF);
if (game_key != null)
seed ^= 0x453A;
var mt = new QlieMersenneTwister (seed);
if (key_file != null)
mt.XorState (key_file);
if (game_key != null)
mt.XorState (game_key);
// game code fills dword[41] table, but only the first 16 qwords are used
ulong[] table = new ulong[16];
for (int i = 0; i < table.Length; ++i)
table[i] = mt.Rand64();
// compensate for 9 discarded dwords
for (int i = 0; i < 9; ++i)
mt.Rand();
ulong hash64 = mt.Rand64();
uint t = mt.Rand() & 0xF;
unsafe
{
fixed (byte* raw_data = &data[offset])
{
ulong* data64 = (ulong*)raw_data;
int qword_length = length / 8;
for (int i = 0; i < qword_length; ++i)
{
hash64 = MMX.PAddD (hash64 ^ table[t], table[t]);
ulong d = data64[i] ^ hash64;
data64[i] = d;
hash64 = MMX.PAddB (hash64, d) ^ d;
hash64 = MMX.PAddW (MMX.PSllD (hash64, 1), d);
t++;
t &= 0xF;
}
}
}
}
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internal static byte[] Decompress (byte[] input)
{
if (LittleEndian.ToUInt32 (input, 0) != 0xFF435031)
return null;
bool is_16bit = 0 != (input[4] & 1);
var node = new byte[2,256];
var child_node = new byte[256];
int output_length = LittleEndian.ToInt32 (input, 8);
var output = new byte[output_length];
int src = 12;
int dst = 0;
while (src < input.Length)
{
int i, k, count, index;
for (i = 0; i < 256; i++)
node[0,i] = (byte)i;
for (i = 0; i < 256; )
{
count = input[src++];
if (count > 127)
{
int step = count - 127;
i += step;
count = 0;
}
if (i > 255)
break;
count++;
for (k = 0; k < count; k++)
{
node[0,i] = input[src++];
if (node[0,i] != i)
node[1,i] = input[src++];
i++;
}
}
if (is_16bit)
{
count = LittleEndian.ToUInt16 (input, src);
src += 2;
}
else
{
count = LittleEndian.ToInt32 (input, src);
src += 4;
}
k = 0;
for (;;)
{
if (k > 0)
index = child_node[--k];
else
{
if (0 == count)
break;
count--;
index = input[src++];
}
if (node[0,index] == index)
output[dst++] = (byte)index;
else
{
child_node[k++] = node[1,index];
child_node[k++] = node[0,index];
}
}
}
if (dst != output.Length)
return null;
return output;
}
uint GenerateKey (byte[] key_data)
{
ulong hash = 0;
ulong key = 0;
unsafe
{
fixed (byte* data = key_data)
{
ulong* data64 = (ulong*)data;
for (int i = key_data.Length / 8; i > 0; --i)
{
hash = MMX.PAddW (hash, 0x0307030703070307);
key = MMX.PAddW (key, *data64++ ^ hash);
}
}
}
return (uint)(key ^ (key >> 32));
}
public override ResourceOptions GetDefaultOptions ()
{
return new QlieOptions {
GameKeyData = GetKeyData (Settings.Default.QLIEScheme)
};
}
public override object GetAccessWidget ()
{
return new GUI.WidgetQLIE();
}
byte[] QueryEncryption ()
{
var options = Query<QlieOptions> (arcStrings.ArcEncryptedNotice);
return options.GameKeyData;
}
static byte[] GetKeyData (string scheme)
{
byte[] key;
if (KnownKeys.TryGetValue (scheme, out key))
return key;
return null;
}
/// <summary>
/// Look for 'key.fkey' file within nearby directories specified by KeyLocations.
/// </summary>
static byte[] FindKeyFile (ArcView arc_file)
{
// QLIE archives with key could be opened at the physical file system level only
if (VFS.IsVirtual)
return null;
var dir_name = Path.GetDirectoryName (arc_file.Name);
foreach (var path in KeyLocations)
{
var name = Path.Combine (dir_name, path, "key.fkey");
if (File.Exists (name))
{
Trace.WriteLine ("reading key from "+name, "[QLIE]");
return File.ReadAllBytes (name);
}
}
return null;
}
}
}