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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software ; you can redistribute it and / or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation ; either
version 3 of the License , or ( at your option ) any later version .
The Goldberg Emulator is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
Lesser General Public License for more details .
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator ; if not , see
< http : //www.gnu.org/licenses/>. */
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# define STEAM_API_FUNCTIONS_IMPL
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# include "dll.h"
static char old_client [ 128 ] = " SteamClient017 " ;
static char old_gameserver [ 128 ] = " SteamGameServer012 " ;
static char old_gameserver_stats [ 128 ] = " SteamGameServerStats001 " ;
static char old_user [ 128 ] = " SteamUser018 " ;
static char old_friends [ 128 ] = " SteamFriends015 " ;
static char old_utils [ 128 ] = " SteamUtils007 " ;
static char old_matchmaking [ 128 ] = " SteamMatchMaking009 " ;
static char old_matchmaking_servers [ 128 ] = " SteamMatchMakingServers002 " ;
static char old_userstats [ 128 ] = " STEAMUSERSTATS_INTERFACE_VERSION011 " ;
static char old_apps [ 128 ] = " STEAMAPPS_INTERFACE_VERSION007 " ;
static char old_networking [ 128 ] = " SteamNetworking005 " ;
static char old_remote_storage_interface [ 128 ] = " STEAMREMOTESTORAGE_INTERFACE_VERSION013 " ;
static char old_screenshots [ 128 ] = " STEAMSCREENSHOTS_INTERFACE_VERSION002 " ;
static char old_http [ 128 ] = " STEAMHTTP_INTERFACE_VERSION002 " ;
static char old_unified_messages [ 128 ] = " STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 " ;
static char old_controller [ 128 ] = " SteamController003 " ;
static char old_ugc_interface [ 128 ] = " STEAMUGC_INTERFACE_VERSION007 " ;
static char old_applist [ 128 ] = " STEAMAPPLIST_INTERFACE_VERSION001 " ;
static char old_music [ 128 ] = " STEAMMUSIC_INTERFACE_VERSION001 " ;
static char old_music_remote [ 128 ] = " STEAMMUSICREMOTE_INTERFACE_VERSION001 " ;
static char old_html_surface [ 128 ] = " STEAMHTMLSURFACE_INTERFACE_VERSION_003 " ;
static char old_inventory [ 128 ] = " STEAMINVENTORY_INTERFACE_V001 " ;
static char old_video [ 128 ] = " STEAMVIDEO_INTERFACE_V001 " ;
static char old_masterserver_updater [ 128 ] = " SteamMasterServerUpdater001 " ;
# include <fstream>
static void load_old_interface_versions ( )
{
static bool loaded = false ;
if ( loaded ) return ;
std : : string interfaces_path = Local_Storage : : get_program_path ( ) + " steam_interfaces.txt " ;
std : : ifstream input ( interfaces_path ) ;
PRINT_DEBUG ( " load from: %s \n " , interfaces_path . c_str ( ) ) ;
for ( std : : string line ; getline ( input , line ) ; )
{
PRINT_DEBUG ( " line: %s \n " , line . c_str ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \n ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \r ' ) , line . end ( ) ) ;
line . erase ( std : : remove ( line . begin ( ) , line . end ( ) , ' \t ' ) , line . end ( ) ) ;
# define REPLACE_WITH_FILE(s, f) {if (line.find(s) != std::string::npos) {strncpy(f, line.c_str(), sizeof(f) - 1); continue;}}
REPLACE_WITH_FILE ( " SteamClient " , old_client ) ;
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REPLACE_WITH_FILE ( " SteamGameServerStats " , old_gameserver_stats ) ;
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REPLACE_WITH_FILE ( " SteamFriends " , old_friends ) ;
REPLACE_WITH_FILE ( " SteamMatchMakingServers " , old_matchmaking_servers ) ;
REPLACE_WITH_FILE ( " SteamMatchMaking " , old_matchmaking ) ;
REPLACE_WITH_FILE ( " STEAMREMOTESTORAGE_INTERFACE_VERSION " , old_remote_storage_interface ) ;
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REPLACE_WITH_FILE ( " STEAMSCREENSHOTS_INTERFACE_VERSION " , old_screenshots ) ;
REPLACE_WITH_FILE ( " STEAMHTTP_INTERFACE_VERSION " , old_http ) ;
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REPLACE_WITH_FILE ( " STEAMCONTROLLER_INTERFACE_VERSION " , old_controller ) ;
REPLACE_WITH_FILE ( " SteamController " , old_controller ) ;
REPLACE_WITH_FILE ( " STEAMUGC_INTERFACE_VERSION " , old_ugc_interface ) ;
REPLACE_WITH_FILE ( " STEAMINVENTORY_INTERFACE " , old_inventory ) ;
REPLACE_WITH_FILE ( " STEAMUSERSTATS_INTERFACE_VERSION " , old_userstats ) ;
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REPLACE_WITH_FILE ( " STEAMAPPS_INTERFACE_VERSION " , old_apps ) ;
REPLACE_WITH_FILE ( " STEAMHTMLSURFACE_INTERFACE_VERSION " , old_html_surface ) ;
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REPLACE_WITH_FILE ( " SteamNetworking " , old_networking ) ;
REPLACE_WITH_FILE ( " SteamUser " , old_user ) ;
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REPLACE_WITH_FILE ( " SteamUtils " , old_utils ) ;
REPLACE_WITH_FILE ( " SteamGameServer " , old_gameserver ) ;
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PRINT_DEBUG ( " NOT REPLACED %s \n " , line . c_str ( ) ) ;
# undef REPLACE_WITH_FILE
}
PRINT_DEBUG ( " client: %s \n " , old_client ) ;
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PRINT_DEBUG ( " gameserver: %s \n " , old_gameserver ) ;
PRINT_DEBUG ( " gameserver stats: %s \n " , old_gameserver_stats ) ;
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PRINT_DEBUG ( " user: %s \n " , old_user ) ;
PRINT_DEBUG ( " friends: %s \n " , old_friends ) ;
PRINT_DEBUG ( " matchmaking: %s \n " , old_matchmaking ) ;
PRINT_DEBUG ( " remote: %s \n " , old_remote_storage_interface ) ;
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PRINT_DEBUG ( " screenshots: %s \n " , old_screenshots ) ;
PRINT_DEBUG ( " http: %s \n " , old_http ) ;
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PRINT_DEBUG ( " controller %s \n " , old_controller ) ;
PRINT_DEBUG ( " ugc: %s \n " , old_ugc_interface ) ;
PRINT_DEBUG ( " inventory: %s \n " , old_inventory ) ;
PRINT_DEBUG ( " userstats: %s \n " , old_userstats ) ;
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PRINT_DEBUG ( " apps: %s \n " , old_apps ) ;
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PRINT_DEBUG ( " networking: %s \n " , old_networking ) ;
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PRINT_DEBUG ( " html surface: %s \n " , old_html_surface ) ;
PRINT_DEBUG ( " utils: %s \n " , old_utils ) ;
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loaded = true ;
}
//steam_api_internal.h
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STEAMAPI_API HSteamUser SteamAPI_GetHSteamUser ( )
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{
PRINT_DEBUG ( " SteamAPI_GetHSteamUser \n " ) ;
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if ( ! get_steam_client ( ) - > user_logged_in ) return 0 ;
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return CLIENT_HSTEAMUSER ;
}
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STEAMAPI_API ISteamClient * g_pSteamClientGameServer ;
# ifndef STEAMCLIENT_DLL
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ISteamClient * g_pSteamClientGameServer ;
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# endif
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Steam_Client * get_steam_client ( )
{
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
static Steam_Client * client = new Steam_Client ( ) ;
return client ;
}
Steam_Client * get_steam_client_old ( )
{
return get_steam_client ( ) ;
}
Steam_Client * get_steam_clientserver_old ( )
{
return get_steam_client ( ) ;
}
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static bool steamclient_has_ipv6_functions_flag ;
bool steamclient_has_ipv6_functions ( )
{
return steamclient_has_ipv6_functions_flag ;
}
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static void * create_client_interface ( const char * ver )
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{
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if ( strstr ( ver , " SteamClient " ) = = ver ) {
void * steam_client ;
if ( strcmp ( ver , " SteamClient007 " ) = = 0 ) {
steam_client = ( ISteamClient007 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient008 " ) = = 0 ) {
steam_client = ( ISteamClient008 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient009 " ) = = 0 ) {
steam_client = ( ISteamClient009 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient010 " ) = = 0 ) {
steam_client = ( ISteamClient010 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient011 " ) = = 0 ) {
steam_client = ( ISteamClient011 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient012 " ) = = 0 ) {
steam_client = ( ISteamClient012 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient013 " ) = = 0 ) {
steam_client = ( ISteamClient013 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient014 " ) = = 0 ) {
steam_client = ( ISteamClient014 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient015 " ) = = 0 ) {
steam_client = ( ISteamClient015 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient016 " ) = = 0 ) {
steam_client = ( ISteamClient016 * ) get_steam_client ( ) ;
} else if ( strcmp ( ver , " SteamClient017 " ) = = 0 ) {
steam_client = ( ISteamClient017 * ) get_steam_client ( ) ;
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} else if ( strcmp ( ver , " SteamClient018 " ) = = 0 ) {
steam_client = ( ISteamClient018 * ) get_steam_client ( ) ;
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} else if ( strcmp ( ver , " SteamClient019 " ) = = 0 ) {
steam_client = ( ISteamClient019 * ) get_steam_client ( ) ;
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} else if ( strcmp ( ver , STEAMCLIENT_INTERFACE_VERSION ) = = 0 ) {
steam_client = ( ISteamClient * ) get_steam_client ( ) ;
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steamclient_has_ipv6_functions_flag = true ;
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} else {
steam_client = ( ISteamClient * ) get_steam_client ( ) ;
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steamclient_has_ipv6_functions_flag = true ;
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}
return steam_client ;
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} else {
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return NULL ;
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}
}
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STEAMAPI_API void * S_CALLTYPE SteamInternal_CreateInterface ( const char * ver )
{
PRINT_DEBUG ( " SteamInternal_CreateInterface %s \n " , ver ) ;
if ( ! get_steam_client ( ) - > user_logged_in ) return NULL ;
return create_client_interface ( ver ) ;
}
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static uintp global_counter ;
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struct ContextInitData { void ( * pFn ) ( void * pCtx ) ; uintp counter ; CSteamAPIContext ctx ; } ;
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STEAMAPI_API void * S_CALLTYPE SteamInternal_ContextInit ( void * pContextInitData )
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{
//PRINT_DEBUG("SteamInternal_ContextInit\n");
struct ContextInitData * contextInitData = ( struct ContextInitData * ) pContextInitData ;
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if ( contextInitData - > counter ! = global_counter ) {
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PRINT_DEBUG ( " SteamInternal_ContextInit initializing \n " ) ;
contextInitData - > pFn ( & contextInitData - > ctx ) ;
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contextInitData - > counter = global_counter ;
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}
return & contextInitData - > ctx ;
}
//steam_api.h
// SteamAPI_Init must be called before using any other API functions. If it fails, an
// error message will be output to the debugger (or stderr) with further information.
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static HSteamPipe user_steam_pipe ;
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STEAMAPI_API bool S_CALLTYPE SteamAPI_Init ( )
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{
PRINT_DEBUG ( " SteamAPI_Init called \n " ) ;
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if ( user_steam_pipe ) return true ;
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# ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_Init ( ) ;
# endif
load_old_interface_versions ( ) ;
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Steam_Client * client = get_steam_client ( ) ;
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user_steam_pipe = client - > CreateSteamPipe ( ) ;
client - > ConnectToGlobalUser ( user_steam_pipe ) ;
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global_counter + + ;
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return true ;
}
//TODO: not sure if this is the right signature for this function.
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STEAMAPI_API bool S_CALLTYPE SteamAPI_InitAnonymousUser ( )
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{
PRINT_DEBUG ( " SteamAPI_InitAnonymousUser called \n " ) ;
return SteamAPI_Init ( ) ;
}
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static ISteamUser * old_user_instance ;
static ISteamFriends * old_friends_interface ;
static ISteamUtils * old_utils_interface ;
static ISteamMatchmaking * old_matchmaking_instance ;
static ISteamUserStats * old_userstats_instance ;
static ISteamApps * old_apps_instance ;
static ISteamMatchmakingServers * old_matchmakingservers_instance ;
static ISteamNetworking * old_networking_instance ;
static ISteamRemoteStorage * old_remotestorage_instance ;
static ISteamScreenshots * old_screenshots_instance ;
static ISteamHTTP * old_http_instance ;
static ISteamController * old_controller_instance ;
static ISteamUGC * old_ugc_instance ;
static ISteamAppList * old_applist_instance ;
static ISteamMusic * old_music_instance ;
static ISteamMusicRemote * old_musicremote_instance ;
static ISteamHTMLSurface * old_htmlsurface_instance ;
static ISteamInventory * old_inventory_instance ;
static ISteamVideo * old_video_instance ;
static ISteamParentalSettings * old_parental_instance ;
static ISteamUnifiedMessages * old_unified_instance ;
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// SteamAPI_Shutdown should be called during process shutdown if possible.
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STEAMAPI_API void S_CALLTYPE SteamAPI_Shutdown ( )
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{
PRINT_DEBUG ( " SteamAPI_Shutdown \n " ) ;
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get_steam_client ( ) - > clientShutdown ( ) ;
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get_steam_client ( ) - > BReleaseSteamPipe ( user_steam_pipe ) ;
user_steam_pipe = 0 ;
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- - global_counter ;
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old_user_instance = NULL ;
old_friends_interface = NULL ;
old_utils_interface = NULL ;
old_matchmaking_instance = NULL ;
old_userstats_instance = NULL ;
old_apps_instance = NULL ;
old_matchmakingservers_instance = NULL ;
old_networking_instance = NULL ;
old_remotestorage_instance = NULL ;
old_screenshots_instance = NULL ;
old_http_instance = NULL ;
old_controller_instance = NULL ;
old_ugc_instance = NULL ;
old_applist_instance = NULL ;
old_music_instance = NULL ;
old_musicremote_instance = NULL ;
old_htmlsurface_instance = NULL ;
old_inventory_instance = NULL ;
old_video_instance = NULL ;
old_parental_instance = NULL ;
old_unified_instance = NULL ;
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}
// SteamAPI_RestartAppIfNecessary ensures that your executable was launched through Steam.
//
// Returns true if the current process should terminate. Steam is now re-launching your application.
//
// Returns false if no action needs to be taken. This means that your executable was started through
// the Steam client, or a steam_appid.txt file is present in your game's directory (for development).
// Your current process should continue if false is returned.
//
// NOTE: If you use the Steam DRM wrapper on your primary executable file, this check is unnecessary
// since the DRM wrapper will ensure that your application was launched properly through Steam.
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STEAMAPI_API bool S_CALLTYPE SteamAPI_RestartAppIfNecessary ( uint32 unOwnAppID )
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{
PRINT_DEBUG ( " SteamAPI_RestartAppIfNecessary %u \n " , unOwnAppID ) ;
# ifdef EMU_EXPERIMENTAL_BUILD
crack_SteamAPI_RestartAppIfNecessary ( unOwnAppID ) ;
# endif
get_steam_client ( ) - > setAppID ( unOwnAppID ) ;
return false ;
}
// Many Steam API functions allocate a small amount of thread-local memory for parameter storage.
// SteamAPI_ReleaseCurrentThreadMemory() will free API memory associated with the calling thread.
// This function is also called automatically by SteamAPI_RunCallbacks(), so a single-threaded
// program never needs to explicitly call this function.
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STEAMAPI_API void S_CALLTYPE SteamAPI_ReleaseCurrentThreadMemory ( )
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{
PRINT_DEBUG ( " SteamAPI_ReleaseCurrentThreadMemory \n " ) ;
}
// crash dump recording functions
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STEAMAPI_API void S_CALLTYPE SteamAPI_WriteMiniDump ( uint32 uStructuredExceptionCode , void * pvExceptionInfo , uint32 uBuildID )
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{
PRINT_DEBUG ( " SteamAPI_WriteMiniDump \n " ) ;
}
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetMiniDumpComment ( const char * pchMsg )
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{
PRINT_DEBUG ( " SteamAPI_SetMiniDumpComment: %s \n " , pchMsg ) ;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steam callback and call-result helpers
//
// The following macros and classes are used to register your application for
// callbacks and call-results, which are delivered in a predictable manner.
//
// STEAM_CALLBACK macros are meant for use inside of a C++ class definition.
// They map a Steam notification callback directly to a class member function
// which is automatically prototyped as "void func( callback_type *pParam )".
//
// CCallResult is used with specific Steam APIs that return "result handles".
// The handle can be passed to a CCallResult object's Set function, along with
// an object pointer and member-function pointer. The member function will
// be executed once the results of the Steam API call are available.
//
// CCallback and CCallbackManual classes can be used instead of STEAM_CALLBACK
// macros if you require finer control over registration and unregistration.
//
// Callbacks and call-results are queued automatically and are only
// delivered/executed when your application calls SteamAPI_RunCallbacks().
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_RunCallbacks is safe to call from multiple threads simultaneously,
// but if you choose to do this, callback code could be executed on any thread.
// One alternative is to call SteamAPI_RunCallbacks from the main thread only,
// and call SteamAPI_ReleaseCurrentThreadMemory regularly on other threads.
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STEAMAPI_API void S_CALLTYPE SteamAPI_RunCallbacks ( )
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{
PRINT_DEBUG ( " SteamAPI_RunCallbacks \n " ) ;
get_steam_client ( ) - > RunCallbacks ( true , false ) ;
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//std::this_thread::sleep_for(std::chrono::microseconds(1)); //fixes resident evil revelations lagging. (Seems to work fine without this right now, commenting out)
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}
// Declares a callback member function plus a helper member variable which
// registers the callback on object creation and unregisters on destruction.
// The optional fourth 'var' param exists only for backwards-compatibility
// and can be ignored.
/ / # define STEAM_CALLBACK ( thisclass , func , . . . /*callback_type, [deprecated] var*/ ) \
// _STEAM_CALLBACK_SELECT( ( __VA_ARGS__, 4, 3 ), ( /**/, thisclass, func, __VA_ARGS__ ) )
// Declares a callback function and a named CCallbackManual variable which
// has Register and Unregister functions instead of automatic registration.
/ / # define STEAM_CALLBACK_MANUAL ( thisclass , func , callback_type , var ) \
// CCallbackManual< thisclass, callback_type > var; void func( callback_type *pParam )
// Internal functions used by the utility CCallback objects to receive callbacks
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STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallback ( class CCallbackBase * pCallback , int iCallback )
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{
PRINT_DEBUG ( " SteamAPI_RegisterCallback %p %u funct:%u \n " , pCallback , iCallback , pCallback - > GetICallback ( ) ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
get_steam_client ( ) - > RegisterCallback ( pCallback , iCallback ) ;
}
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STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallback ( class CCallbackBase * pCallback )
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{
PRINT_DEBUG ( " SteamAPI_UnregisterCallback %p \n " , pCallback ) ;
std : : lock_guard < std : : recursive_mutex > lock ( global_mutex ) ;
get_steam_client ( ) - > UnregisterCallback ( pCallback ) ;
}
// Internal functions used by the utility CCallResult objects to receive async call results
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STEAMAPI_API void S_CALLTYPE SteamAPI_RegisterCallResult ( class CCallbackBase * pCallback , SteamAPICall_t hAPICall )
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{
PRINT_DEBUG ( " SteamAPI_RegisterCallResult \n " ) ;
if ( ! hAPICall )
return ;
get_steam_client ( ) - > RegisterCallResult ( pCallback , hAPICall ) ;
}
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STEAMAPI_API void S_CALLTYPE SteamAPI_UnregisterCallResult ( class CCallbackBase * pCallback , SteamAPICall_t hAPICall )
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{
PRINT_DEBUG ( " SteamAPI_UnregisterCallResult \n " ) ;
if ( ! hAPICall )
return ;
get_steam_client ( ) - > UnregisterCallResult ( pCallback , hAPICall ) ;
}
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STEAMAPI_API void * S_CALLTYPE SteamInternal_FindOrCreateUserInterface ( HSteamUser hSteamUser , const char * pszVersion )
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{
PRINT_DEBUG ( " SteamInternal_FindOrCreateUserInterface %i %s \n " , hSteamUser , pszVersion ) ;
return get_steam_client ( ) - > GetISteamGenericInterface ( hSteamUser , SteamAPI_GetHSteamPipe ( ) , pszVersion ) ;
}
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STEAMAPI_API void * S_CALLTYPE SteamInternal_FindOrCreateGameServerInterface ( HSteamUser hSteamUser , const char * pszVersion )
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{
PRINT_DEBUG ( " SteamInternal_FindOrCreateGameServerInterface %i %s \n " , hSteamUser , pszVersion ) ;
return get_steam_client ( ) - > GetISteamGenericInterface ( hSteamUser , SteamGameServer_GetHSteamPipe ( ) , pszVersion ) ;
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// steamclient.dll private wrapper functions
//
// The following functions are part of abstracting API access to the steamclient.dll, but should only be used in very specific cases
//----------------------------------------------------------------------------------------------------------------------------------------------------------//
// SteamAPI_IsSteamRunning() returns true if Steam is currently running
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STEAMAPI_API bool S_CALLTYPE SteamAPI_IsSteamRunning ( )
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{
PRINT_DEBUG ( " SteamAPI_IsSteamRunning \n " ) ;
return true ;
}
// Pumps out all the steam messages, calling registered callbacks.
// NOT THREADSAFE - do not call from multiple threads simultaneously.
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STEAMAPI_API void Steam_RunCallbacks ( HSteamPipe hSteamPipe , bool bGameServerCallbacks )
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{
PRINT_DEBUG ( " Steam_RunCallbacks \n " ) ;
SteamAPI_RunCallbacks ( ) ;
if ( bGameServerCallbacks )
SteamGameServer_RunCallbacks ( ) ;
}
// register the callback funcs to use to interact with the steam dll
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STEAMAPI_API void Steam_RegisterInterfaceFuncs ( void * hModule )
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{
PRINT_DEBUG ( " Steam_RegisterInterfaceFuncs \n " ) ;
}
// returns the HSteamUser of the last user to dispatch a callback
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STEAMAPI_API HSteamUser Steam_GetHSteamUserCurrent ( )
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{
PRINT_DEBUG ( " Steam_GetHSteamUserCurrent \n " ) ;
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//TODO
return SteamAPI_GetHSteamUser ( ) ;
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}
// returns the filename path of the current running Steam process, used if you need to load an explicit steam dll by name.
// DEPRECATED - implementation is Windows only, and the path returned is a UTF-8 string which must be converted to UTF-16 for use with Win32 APIs
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STEAMAPI_API const char * SteamAPI_GetSteamInstallPath ( )
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{
PRINT_DEBUG ( " SteamAPI_GetSteamInstallPath \n " ) ;
static char steam_folder [ 1024 ] ;
std : : string path = Local_Storage : : get_program_path ( ) ;
strcpy ( steam_folder , path . c_str ( ) ) ;
steam_folder [ path . length ( ) - 1 ] = 0 ;
return steam_folder ;
}
// returns the pipe we are communicating to Steam with
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STEAMAPI_API HSteamPipe SteamAPI_GetHSteamPipe ( )
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{
PRINT_DEBUG ( " SteamAPI_GetHSteamPipe \n " ) ;
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return user_steam_pipe ;
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}
// sets whether or not Steam_RunCallbacks() should do a try {} catch (...) {} around calls to issuing callbacks
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STEAMAPI_API void SteamAPI_SetTryCatchCallbacks ( bool bTryCatchCallbacks )
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{
PRINT_DEBUG ( " SteamAPI_SetTryCatchCallbacks \n " ) ;
}
// backwards compat export, passes through to SteamAPI_ variants
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STEAMAPI_API HSteamPipe GetHSteamPipe ( )
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{
PRINT_DEBUG ( " GetHSteamPipe \n " ) ;
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return SteamAPI_GetHSteamPipe ( ) ;
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}
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STEAMAPI_API HSteamUser GetHSteamUser ( )
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{
PRINT_DEBUG ( " GetHSteamUser \n " ) ;
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return SteamAPI_GetHSteamUser ( ) ;
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}
// exists only for backwards compat with code written against older SDKs
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STEAMAPI_API bool S_CALLTYPE SteamAPI_InitSafe ( )
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{
PRINT_DEBUG ( " SteamAPI_InitSafe \n " ) ;
SteamAPI_Init ( ) ;
return true ;
}
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STEAMAPI_API ISteamClient * SteamClient ( ) {
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PRINT_DEBUG ( " SteamClient() \n " ) ;
load_old_interface_versions ( ) ;
return ( ISteamClient * ) SteamInternal_CreateInterface ( old_client ) ;
}
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# define CACHE_OLDSTEAM_INSTANCE(variable, get_func) { if (variable) return variable; else return variable = (get_func); }
STEAMAPI_API ISteamUser * SteamUser ( ) { PRINT_DEBUG ( " SteamUser() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_user_instance , get_steam_client_old ( ) - > GetISteamUser ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_user ) ) }
STEAMAPI_API ISteamFriends * SteamFriends ( ) { PRINT_DEBUG ( " SteamFriends() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_friends_interface , get_steam_client_old ( ) - > GetISteamFriends ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_friends ) ) }
STEAMAPI_API ISteamUtils * SteamUtils ( ) { PRINT_DEBUG ( " SteamUtils() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_utils_interface , get_steam_client_old ( ) - > GetISteamUtils ( SteamAPI_GetHSteamPipe ( ) , old_utils ) ) }
STEAMAPI_API ISteamMatchmaking * SteamMatchmaking ( ) { PRINT_DEBUG ( " SteamMatchmaking() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_matchmaking_instance , get_steam_client_old ( ) - > GetISteamMatchmaking ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_matchmaking ) ) }
STEAMAPI_API ISteamUserStats * SteamUserStats ( ) { PRINT_DEBUG ( " SteamUserStats() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_userstats_instance , get_steam_client_old ( ) - > GetISteamUserStats ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_userstats ) ) }
STEAMAPI_API ISteamApps * SteamApps ( ) { PRINT_DEBUG ( " SteamApps() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_apps_instance , get_steam_client_old ( ) - > GetISteamApps ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_apps ) ) }
STEAMAPI_API ISteamMatchmakingServers * SteamMatchmakingServers ( ) { PRINT_DEBUG ( " SteamMatchmakingServers() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_matchmakingservers_instance , get_steam_client_old ( ) - > GetISteamMatchmakingServers ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_matchmaking_servers ) ) }
STEAMAPI_API ISteamNetworking * SteamNetworking ( ) { PRINT_DEBUG ( " SteamNetworking() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_networking_instance , get_steam_client_old ( ) - > GetISteamNetworking ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_networking ) ) }
STEAMAPI_API ISteamRemoteStorage * SteamRemoteStorage ( ) { PRINT_DEBUG ( " SteamRemoteStorage() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_remotestorage_instance , get_steam_client_old ( ) - > GetISteamRemoteStorage ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_remote_storage_interface ) ) }
STEAMAPI_API ISteamScreenshots * SteamScreenshots ( ) { PRINT_DEBUG ( " SteamScreenshots() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_screenshots_instance , get_steam_client_old ( ) - > GetISteamScreenshots ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_screenshots ) ) }
STEAMAPI_API ISteamHTTP * SteamHTTP ( ) { PRINT_DEBUG ( " SteamHTTP() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_http_instance , get_steam_client_old ( ) - > GetISteamHTTP ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_http ) ) }
STEAMAPI_API ISteamController * SteamController ( ) { PRINT_DEBUG ( " SteamController() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_controller_instance , get_steam_client_old ( ) - > GetISteamController ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_controller ) ) }
STEAMAPI_API ISteamUGC * SteamUGC ( ) { PRINT_DEBUG ( " SteamUGC() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_ugc_instance , get_steam_client_old ( ) - > GetISteamUGC ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_ugc_interface ) ) }
STEAMAPI_API ISteamAppList * SteamAppList ( ) { PRINT_DEBUG ( " SteamAppList() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_applist_instance , get_steam_client_old ( ) - > GetISteamAppList ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_applist ) ) }
STEAMAPI_API ISteamMusic * SteamMusic ( ) { PRINT_DEBUG ( " SteamMusic() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_music_instance , get_steam_client_old ( ) - > GetISteamMusic ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_music ) ) }
STEAMAPI_API ISteamMusicRemote * SteamMusicRemote ( ) { PRINT_DEBUG ( " SteamMusicRemote() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_musicremote_instance , get_steam_client_old ( ) - > GetISteamMusicRemote ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_music_remote ) ) }
STEAMAPI_API ISteamHTMLSurface * SteamHTMLSurface ( ) { PRINT_DEBUG ( " SteamHTMLSurface() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_htmlsurface_instance , get_steam_client_old ( ) - > GetISteamHTMLSurface ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_html_surface ) ) }
STEAMAPI_API ISteamInventory * SteamInventory ( ) { PRINT_DEBUG ( " SteamInventory() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_inventory_instance , get_steam_client_old ( ) - > GetISteamInventory ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_inventory ) ) }
STEAMAPI_API ISteamVideo * SteamVideo ( ) { PRINT_DEBUG ( " SteamVideo() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_video_instance , get_steam_client_old ( ) - > GetISteamVideo ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_video ) ) }
STEAMAPI_API ISteamParentalSettings * SteamParentalSettings ( ) { PRINT_DEBUG ( " SteamParentalSettings() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_parental_instance , get_steam_client_old ( ) - > GetISteamParentalSettings ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , " " ) ) }
STEAMAPI_API ISteamUnifiedMessages * SteamUnifiedMessages ( ) { PRINT_DEBUG ( " SteamUnifiedMessages() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_unified_instance , get_steam_client_old ( ) - > GetISteamUnifiedMessages ( SteamAPI_GetHSteamUser ( ) , SteamAPI_GetHSteamPipe ( ) , old_unified_messages ) ) }
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//Gameserver stuff
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STEAMAPI_API void * S_CALLTYPE SteamGameServerInternal_CreateInterface ( const char * ver )
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{
PRINT_DEBUG ( " SteamGameServerInternal_CreateInterface %s \n " , ver ) ;
return SteamInternal_CreateInterface ( ver ) ;
}
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static HSteamPipe server_steam_pipe ;
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STEAMAPI_API HSteamPipe S_CALLTYPE SteamGameServer_GetHSteamPipe ( )
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{
PRINT_DEBUG ( " SteamGameServer_GetHSteamPipe \n " ) ;
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return server_steam_pipe ;
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}
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STEAMAPI_API HSteamUser S_CALLTYPE SteamGameServer_GetHSteamUser ( )
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{
PRINT_DEBUG ( " SteamGameServer_GetHSteamUser \n " ) ;
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if ( ! get_steam_client ( ) - > server_init ) return 0 ;
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return SERVER_HSTEAMUSER ;
}
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//See: SteamGameServer_Init
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//STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe(uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString )
STEAMAPI_API bool S_CALLTYPE SteamGameServer_InitSafe ( uint32 unIP , uint16 usSteamPort , uint16 usGamePort , uint16 unknown , EServerMode eServerMode , void * unknown1 , void * unknown2 , void * unknown3 )
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{
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const char * pchVersionString ;
EServerMode serverMode ;
uint16 usQueryPort ;
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load_old_interface_versions ( ) ;
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bool logon_anon = false ;
if ( strcmp ( old_gameserver , " SteamGameServer010 " ) = = 0 | | strstr ( old_gameserver , " SteamGameServer00 " ) = = old_gameserver ) {
PRINT_DEBUG ( " Old game server init safe \n " ) ;
pchVersionString = ( char * ) unknown3 ;
memcpy ( & serverMode , & unknown1 , sizeof ( serverMode ) ) ;
memcpy ( & usQueryPort , ( char * ) & eServerMode , sizeof ( usQueryPort ) ) ;
logon_anon = true ;
} else {
pchVersionString = ( char * ) unknown1 ;
serverMode = eServerMode ;
usQueryPort = unknown ;
}
bool ret = SteamInternal_GameServer_Init ( unIP , usSteamPort , usGamePort , usQueryPort , serverMode , pchVersionString ) ;
if ( logon_anon ) {
get_steam_client ( ) - > steam_gameserver - > LogOnAnonymous ( ) ;
}
return ret ;
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}
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STEAMAPI_API ISteamClient * SteamGameServerClient ( ) ;
STEAMAPI_API bool S_CALLTYPE SteamInternal_GameServer_Init ( uint32 unIP , uint16 usPort , uint16 usGamePort , uint16 usQueryPort , EServerMode eServerMode , const char * pchVersionString )
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{
PRINT_DEBUG ( " SteamInternal_GameServer_Init %u %hu %hu %hu %u %s \n " , unIP , usPort , usGamePort , usQueryPort , eServerMode , pchVersionString ) ;
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load_old_interface_versions ( ) ;
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get_steam_client ( ) - > CreateLocalUser ( & server_steam_pipe , k_EAccountTypeGameServer ) ;
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+ + global_counter ;
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//g_pSteamClientGameServer is only used in pre 1.37 (where the interface versions are not provided by the game)
g_pSteamClientGameServer = SteamGameServerClient ( ) ;
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uint32 unFlags = 0 ;
if ( eServerMode = = eServerModeAuthenticationAndSecure ) unFlags = k_unServerFlagSecure ;
return get_steam_client ( ) - > steam_gameserver - > InitGameServer ( unIP , usGamePort , usQueryPort , unFlags , 0 , pchVersionString ) ;
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}
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//SteamGameServer004 and before:
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, int nGameAppId, const char *pchGameDir, const char *pchVersionString );
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//SteamGameServer010 and before:
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usPort, uint16 usGamePort, uint16 usSpectatorPort, uint16 usQueryPort, EServerMode eServerMode, const char *pchGameDir, const char *pchVersionString );
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//SteamGameServer011 and later:
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//STEAMAPI_API bool SteamGameServer_Init( uint32 unIP, uint16 usSteamPort, uint16 usGamePort, uint16 usQueryPort, EServerMode eServerMode, const char *pchVersionString );
STEAMAPI_API bool SteamGameServer_Init ( uint32 unIP , uint16 usSteamPort , uint16 usGamePort , uint16 unknown , EServerMode eServerMode , void * unknown1 , void * unknown2 , void * unknown3 )
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{
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const char * pchVersionString ;
EServerMode serverMode ;
uint16 usQueryPort ;
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load_old_interface_versions ( ) ;
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bool logon_anon = false ;
if ( strcmp ( old_gameserver , " SteamGameServer010 " ) = = 0 | | strstr ( old_gameserver , " SteamGameServer00 " ) = = old_gameserver ) {
PRINT_DEBUG ( " Old game server init \n " ) ;
pchVersionString = ( char * ) unknown3 ;
memcpy ( & serverMode , & unknown1 , sizeof ( serverMode ) ) ;
memcpy ( & usQueryPort , ( char * ) & eServerMode , sizeof ( usQueryPort ) ) ;
logon_anon = true ;
} else {
pchVersionString = ( char * ) unknown1 ;
serverMode = eServerMode ;
usQueryPort = unknown ;
}
bool ret = SteamInternal_GameServer_Init ( unIP , usSteamPort , usGamePort , usQueryPort , serverMode , pchVersionString ) ;
if ( logon_anon ) {
get_steam_client ( ) - > steam_gameserver - > LogOnAnonymous ( ) ;
}
return ret ;
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}
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static ISteamGameServer * old_gameserver_instance ;
static ISteamUtils * old_gamserver_utils_instance ;
static ISteamNetworking * old_gamserver_networking_instance ;
static ISteamGameServerStats * old_gamserver_stats_instance ;
static ISteamHTTP * old_gamserver_http_instance ;
static ISteamInventory * old_gamserver_inventory_instance ;
static ISteamUGC * old_gamserver_ugc_instance ;
static ISteamApps * old_gamserver_apps_instance ;
static ISteamMasterServerUpdater * old_gamserver_masterupdater_instance ;
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STEAMAPI_API void SteamGameServer_Shutdown ( )
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{
PRINT_DEBUG ( " SteamGameServer_Shutdown \n " ) ;
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get_steam_client ( ) - > serverShutdown ( ) ;
get_steam_client ( ) - > BReleaseSteamPipe ( server_steam_pipe ) ;
server_steam_pipe = 0 ;
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- - global_counter ;
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g_pSteamClientGameServer = NULL ; //TODO: check if this actually gets nulled when SteamGameServer_Shutdown is called
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old_gameserver_instance = NULL ;
old_gamserver_utils_instance = NULL ;
old_gamserver_networking_instance = NULL ;
old_gamserver_stats_instance = NULL ;
old_gamserver_http_instance = NULL ;
old_gamserver_inventory_instance = NULL ;
old_gamserver_ugc_instance = NULL ;
old_gamserver_apps_instance = NULL ;
old_gamserver_masterupdater_instance = NULL ;
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}
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STEAMAPI_API void SteamGameServer_RunCallbacks ( )
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{
PRINT_DEBUG ( " SteamGameServer_RunCallbacks \n " ) ;
get_steam_client ( ) - > RunCallbacks ( false , true ) ;
}
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STEAMAPI_API bool SteamGameServer_BSecure ( )
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{
PRINT_DEBUG ( " SteamGameServer_BSecure \n " ) ;
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return get_steam_client ( ) - > steam_gameserver - > BSecure ( ) ;
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}
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STEAMAPI_API uint64 SteamGameServer_GetSteamID ( )
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{
PRINT_DEBUG ( " SteamGameServer_GetSteamID \n " ) ;
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return get_steam_client ( ) - > steam_gameserver - > GetSteamID ( ) . ConvertToUint64 ( ) ;
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}
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STEAMAPI_API ISteamClient * SteamGameServerClient ( ) {
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PRINT_DEBUG ( " SteamGameServerClient() \n " ) ;
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if ( ! get_steam_clientserver_old ( ) - > IsServerInit ( ) ) return NULL ;
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return ( ISteamClient * ) SteamInternal_CreateInterface ( old_client ) ;
}
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STEAMAPI_API ISteamGameServer * SteamGameServer ( ) { PRINT_DEBUG ( " SteamGameServer() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gameserver_instance , get_steam_clientserver_old ( ) - > GetISteamGameServer ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_gameserver ) ) }
STEAMAPI_API ISteamUtils * SteamGameServerUtils ( ) { PRINT_DEBUG ( " SteamGameServerUtils() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_utils_instance , get_steam_clientserver_old ( ) - > GetISteamUtils ( SteamGameServer_GetHSteamPipe ( ) , old_utils ) ) }
STEAMAPI_API ISteamNetworking * SteamGameServerNetworking ( ) { PRINT_DEBUG ( " SteamGameServerNetworking() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_networking_instance , get_steam_clientserver_old ( ) - > GetISteamNetworking ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_networking ) ) }
STEAMAPI_API ISteamGameServerStats * SteamGameServerStats ( ) { PRINT_DEBUG ( " SteamGameServerStats() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_stats_instance , get_steam_clientserver_old ( ) - > GetISteamGameServerStats ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_gameserver_stats ) ) }
STEAMAPI_API ISteamHTTP * SteamGameServerHTTP ( ) { PRINT_DEBUG ( " SteamGameServerHTTP() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_http_instance , get_steam_clientserver_old ( ) - > GetISteamHTTP ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_http ) ) }
STEAMAPI_API ISteamInventory * SteamGameServerInventory ( ) { PRINT_DEBUG ( " SteamGameServerInventory() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_inventory_instance , get_steam_clientserver_old ( ) - > GetISteamInventory ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_inventory ) ) }
STEAMAPI_API ISteamUGC * SteamGameServerUGC ( ) { PRINT_DEBUG ( " SteamGameServerUGC() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_ugc_instance , get_steam_clientserver_old ( ) - > GetISteamUGC ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_ugc_interface ) ) }
STEAMAPI_API ISteamApps * SteamGameServerApps ( ) { PRINT_DEBUG ( " SteamGameServerApps() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_apps_instance , get_steam_clientserver_old ( ) - > GetISteamApps ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_apps ) ) }
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STEAMAPI_API ISteamMasterServerUpdater * SteamMasterServerUpdater ( ) { PRINT_DEBUG ( " SteamMasterServerUpdater() \n " ) ; CACHE_OLDSTEAM_INSTANCE ( old_gamserver_masterupdater_instance , get_steam_clientserver_old ( ) - > GetISteamMasterServerUpdater ( SteamGameServer_GetHSteamUser ( ) , SteamGameServer_GetHSteamPipe ( ) , old_masterserver_updater ) ) }
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STEAMAPI_API uint32 SteamGameServer_GetIPCCallCount ( )
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{
return get_steam_client ( ) - > GetIPCCallCount ( ) ;
}
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STEAMAPI_API void S_CALLTYPE SteamAPI_UseBreakpadCrashHandler ( char const * pchVersion , char const * pchDate , char const * pchTime , bool bFullMemoryDumps , void * pvContext , PFNPreMinidumpCallback m_pfnPreMinidumpCallback )
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{
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PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
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}
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STEAMAPI_API void S_CALLTYPE SteamAPI_SetBreakpadAppID ( uint32 unAppID )
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{
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PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
struct cb_data {
int cb_id ;
std : : vector < char > result ;
} ;
static std : : queue < struct cb_data > client_cb ;
static std : : queue < struct cb_data > server_cb ;
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static void cb_add_queue_server ( std : : vector < char > result , int callback )
{
struct cb_data cb ;
cb . cb_id = callback ;
cb . result = result ;
server_cb . push ( cb ) ;
}
static void cb_add_queue_client ( std : : vector < char > result , int callback )
{
struct cb_data cb ;
cb . cb_id = callback ;
cb . result = result ;
client_cb . push ( cb ) ;
}
/// Inform the API that you wish to use manual event dispatch. This must be called after SteamAPI_Init, but before
/// you use any of the other manual dispatch functions below.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_Init ( )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
Steam_Client * steam_client = get_steam_client ( ) ;
steam_client - > callback_results_server - > setCbAll ( & cb_add_queue_server ) ;
steam_client - > callback_results_client - > setCbAll ( & cb_add_queue_client ) ;
}
/// Perform certain periodic actions that need to be performed.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_RunFrame ( HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s %i \n " , __FUNCTION__ , hSteamPipe ) ;
Steam_Client * steam_client = get_steam_client ( ) ;
if ( ! steam_client - > steam_pipes . count ( hSteamPipe ) ) {
return ;
}
if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : SERVER ) {
steam_client - > RunCallbacks ( false , true ) ;
} else if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : CLIENT ) {
steam_client - > RunCallbacks ( true , false ) ;
}
}
/// Fetch the next pending callback on the given pipe, if any. If a callback is available, true is returned
/// and the structure is populated. In this case, you MUST call SteamAPI_ManualDispatch_FreeLastCallback
/// (after dispatching the callback) before calling SteamAPI_ManualDispatch_GetNextCallback again.
STEAMAPI_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetNextCallback ( HSteamPipe hSteamPipe , CallbackMsg_t * pCallbackMsg )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
std : : queue < struct cb_data > * q = NULL ;
HSteamUser m_hSteamUser = 0 ;
Steam_Client * steam_client = get_steam_client ( ) ;
if ( ! steam_client - > steamclient_server_inited ) {
while ( ! server_cb . empty ( ) ) server_cb . pop ( ) ;
}
if ( ! steam_client - > steam_pipes . count ( hSteamPipe ) ) {
return false ;
}
if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : SERVER ) {
q = & server_cb ;
m_hSteamUser = SERVER_HSTEAMUSER ;
} else if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : CLIENT ) {
q = & client_cb ;
m_hSteamUser = CLIENT_HSTEAMUSER ;
} else {
return false ;
}
if ( q - > empty ( ) ) return false ;
if ( pCallbackMsg ) {
pCallbackMsg - > m_hSteamUser = m_hSteamUser ;
pCallbackMsg - > m_iCallback = q - > front ( ) . cb_id ;
pCallbackMsg - > m_pubParam = ( uint8 * ) & ( q - > front ( ) . result [ 0 ] ) ;
pCallbackMsg - > m_cubParam = q - > front ( ) . result . size ( ) ;
PRINT_DEBUG ( " Steam_BGetCallback cb number %i \n " , q - > front ( ) . cb_id ) ;
return true ;
}
return false ;
}
/// You must call this after dispatching the callback, if SteamAPI_ManualDispatch_GetNextCallback returns true.
STEAMAPI_API void S_CALLTYPE SteamAPI_ManualDispatch_FreeLastCallback ( HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s %i \n " , __FUNCTION__ , hSteamPipe ) ;
std : : queue < struct cb_data > * q = NULL ;
Steam_Client * steam_client = get_steam_client ( ) ;
if ( ! steam_client - > steam_pipes . count ( hSteamPipe ) ) {
return ;
}
if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : SERVER ) {
q = & server_cb ;
} else if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : CLIENT ) {
q = & client_cb ;
} else {
return ;
}
if ( ! q - > empty ( ) ) q - > pop ( ) ;
}
/// Return the call result for the specified call on the specified pipe. You really should
/// only call this in a handler for SteamAPICallCompleted_t callback.
STEAMAPI_API bool S_CALLTYPE SteamAPI_ManualDispatch_GetAPICallResult ( HSteamPipe hSteamPipe , SteamAPICall_t hSteamAPICall , void * pCallback , int cubCallback , int iCallbackExpected , bool * pbFailed )
{
PRINT_DEBUG ( " SteamAPI_ManualDispatch_GetAPICallResult %i %llu %i %i \n " , hSteamPipe , hSteamAPICall , cubCallback , iCallbackExpected ) ;
Steam_Client * steam_client = get_steam_client ( ) ;
if ( ! steam_client - > steam_pipes . count ( hSteamPipe ) ) {
return false ;
}
if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : SERVER ) {
return get_steam_client ( ) - > steam_gameserver_utils - > GetAPICallResult ( hSteamAPICall , pCallback , cubCallback , iCallbackExpected , pbFailed ) ;
} else if ( steam_client - > steam_pipes [ hSteamPipe ] = = Steam_Pipe : : CLIENT ) {
return get_steam_client ( ) - > steam_utils - > GetAPICallResult ( hSteamAPICall , pCallback , cubCallback , iCallbackExpected , pbFailed ) ;
} else {
return false ;
}
}
HSteamUser flat_hsteamuser ( )
{
return SteamAPI_GetHSteamUser ( ) ;
}
HSteamPipe flat_hsteampipe ( )
{
return SteamAPI_GetHSteamPipe ( ) ;
}
HSteamUser flat_gs_hsteamuser ( )
{
return SteamGameServer_GetHSteamUser ( ) ;
}
HSteamPipe flat_gs_hsteampipe ( )
{
return SteamGameServer_GetHSteamPipe ( ) ;
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}
//VR stuff
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STEAMAPI_API void * VR_Init ( int * error , int type )
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{
if ( error ) * error = 108 ; //HmdError_Init_HmdNotFound
return NULL ;
}
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STEAMAPI_API void * VR_GetGenericInterface ( const char * pchInterfaceVersion , int * peError )
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{
return NULL ;
}
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STEAMAPI_API const char * VR_GetStringForHmdError ( int error )
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{
return " " ;
}
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STEAMAPI_API bool VR_IsHmdPresent ( )
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{
return false ;
}
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STEAMAPI_API void VR_Shutdown ( )
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{
}
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STEAMAPI_API bool SteamAPI_RestartApp ( uint32 appid )
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{
PRINT_DEBUG ( " SteamAPI_RestartApp %u \n " , appid ) ;
return SteamAPI_RestartAppIfNecessary ( appid ) ;
}
//OLD steam_c stuff
/*
ISteamApps_BIsCybercafe
ISteamApps_BIsLowViolence
ISteamApps_BIsSubscribed
ISteamApps_BIsSubscribedApp
ISteamApps_GetAvailableGameLanguages
ISteamApps_GetCurrentGameLanguage
ISteamClient_SetLocalIPBinding
ISteamGameServer_BLoggedOn
ISteamGameServer_BSecure
ISteamGameServer_BUpdateUserData
ISteamGameServer_CreateUnauthenticatedUserConnection
ISteamGameServer_GetSteamID
ISteamGameServer_SendUserConnectAndAuthenticate
ISteamGameServer_SendUserDisconnect
ISteamGameServer_SetGameType
ISteamGameServer_SetServerType
ISteamGameServer_UpdateSpectatorPort
ISteamGameServer_UpdateStatus
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STEAMAPI_API bool ISteamMasterServerUpdater_AddMasterServer
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ISteamMasterServerUpdater_ClearAllKeyValues
ISteamMasterServerUpdater_ForceHeartbeat
ISteamMasterServerUpdater_GetMasterServerAddress
ISteamMasterServerUpdater_GetNextOutgoingPacket
ISteamMasterServerUpdater_GetNumMasterServers
ISteamMasterServerUpdater_HandleIncomingPacket
ISteamMasterServerUpdater_NotifyShutdown
ISteamMasterServerUpdater_RemoveMasterServer
ISteamMasterServerUpdater_SetActive
ISteamMasterServerUpdater_SetBasicServerData
ISteamMasterServerUpdater_SetHeartbeatInterval
ISteamMasterServerUpdater_SetKeyValue
ISteamMasterServerUpdater_WasRestartRequested
ISteamUser_BLoggedOn
ISteamUser_InitiateGameConnection
ISteamUser_TerminateGameConnection
ISteamUtils_GetAppID
SteamContentServer
SteamContentServerUtils
SteamContentServer_Init
SteamContentServer_RunCallbacks
SteamContentServer_Shutdown
SteamGameServer_BSecure
SteamGameServer_GetHSteamPipe
SteamGameServer_GetHSteamUser
SteamGameServer_GetIPCCallCount
SteamGameServer_GetSteamID
SteamGameServer_Init
SteamGameServer_InitSafe
SteamGameServer_RunCallbacks
SteamGameServer_Shutdown
SteamMasterServerUpdater
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*/
STEAMCLIENT_API bool Steam_BGetCallback ( HSteamPipe hSteamPipe , CallbackMsg_t * pCallbackMsg )
{
PRINT_DEBUG ( " %s %i \n " , __FUNCTION__ , hSteamPipe ) ;
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SteamAPI_ManualDispatch_Init ( ) ;
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Steam_Client * steam_client = get_steam_client ( ) ;
steam_client - > RunCallbacks ( true , true ) ;
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return SteamAPI_ManualDispatch_GetNextCallback ( hSteamPipe , pCallbackMsg ) ;
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}
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STEAMCLIENT_API void Steam_FreeLastCallback ( HSteamPipe hSteamPipe )
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{
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PRINT_DEBUG ( " %s %i \n " , __FUNCTION__ , hSteamPipe ) ;
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SteamAPI_ManualDispatch_FreeLastCallback ( hSteamPipe ) ;
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}
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STEAMCLIENT_API bool Steam_GetAPICallResult ( HSteamPipe hSteamPipe , SteamAPICall_t hSteamAPICall , void * pCallback , int cubCallback , int iCallbackExpected , bool * pbFailed )
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{
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PRINT_DEBUG ( " Steam_GetAPICallResult %i %llu %i %i \n " , hSteamPipe , hSteamAPICall , cubCallback , iCallbackExpected ) ;
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return SteamAPI_ManualDispatch_GetAPICallResult ( hSteamPipe , hSteamAPICall , pCallback , cubCallback , iCallbackExpected , pbFailed ) ;
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}
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STEAMCLIENT_API void * CreateInterface ( const char * pName , int * pReturnCode )
{
PRINT_DEBUG ( " CreateInterface %s %p \n " , pName , pReturnCode ) ;
return create_client_interface ( pName ) ;
}
STEAMCLIENT_API void Breakpad_SteamMiniDumpInit ( uint32 a , const char * b , const char * c )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Breakpad_SteamSetAppID ( uint32 unAppID )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Breakpad_SteamSetSteamID ( uint64 ulSteamID )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpSetComment ( const char * pchMsg )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId ( int a , int b )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_BConnected ( HSteamUser hUser , HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_BLoggedOn ( HSteamUser hUser , HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_BReleaseSteamPipe ( HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API HSteamUser Steam_ConnectToGlobalUser ( HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API HSteamUser Steam_CreateGlobalUser ( HSteamPipe * phSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API HSteamUser Steam_CreateLocalUser ( HSteamPipe * phSteamPipe , EAccountType eAccountType )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API HSteamPipe Steam_CreateSteamPipe ( )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSBLoggedOn ( void * phSteamHandle )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSBSecure ( void * phSteamHandle )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSGetSteam2GetEncryptionKeyToSendToNewClient ( void * phSteamHandle , void * pvEncryptionKey , uint32 * pcbEncryptionKey , uint32 cbMaxEncryptionKey )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API uint64 Steam_GSGetSteamID ( )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_GSLogOff ( void * phSteamHandle )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_GSLogOn ( void * phSteamHandle )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSRemoveUserConnect ( void * phSteamHandle , uint32 unUserID )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSSendSteam2UserConnect ( void * phSteamHandle , uint32 unUserID , const void * pvRawKey , uint32 unKeyLen , uint32 unIPPublic , uint16 usPort , const void * pvCookie , uint32 cubCookie )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSSendSteam3UserConnect ( void * phSteamHandle , uint64 steamID , uint32 unIPPublic , const void * pvCookie , uint32 cubCookie )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSSendUserDisconnect ( void * phSteamHandle , uint64 ulSteamID , uint32 unUserID )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSSendUserStatusResponse ( void * phSteamHandle , uint64 ulSteamID , int nSecondsConnected , int nSecondsSinceLast )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSSetServerType ( void * phSteamHandle , int32 nAppIdServed , uint32 unServerFlags , uint32 unGameIP , uint32 unGamePort , const char * pchGameDir , const char * pchVersion )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_GSSetSpawnCount ( void * phSteamHandle , uint32 ucSpawn )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API bool Steam_GSUpdateStatus ( void * phSteamHandle , int cPlayers , int cPlayersMax , int cBotPlayers , const char * pchServerName , const char * pchMapName )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void * Steam_GetGSHandle ( HSteamUser hUser , HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API int Steam_InitiateGameConnection ( HSteamUser hUser , HSteamPipe hSteamPipe , void * pBlob , int cbMaxBlob , uint64 steamID , int nGameAppID , uint32 unIPServer , uint16 usPortServer , bool bSecure )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_LogOff ( HSteamUser hUser , HSteamPipe hSteamPipe )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_LogOn ( HSteamUser hUser , HSteamPipe hSteamPipe , uint64 ulSteamID )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_ReleaseUser ( HSteamPipe hSteamPipe , HSteamUser hUser )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_SetLocalIPBinding ( uint32 unIP , uint16 usLocalPort )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}
STEAMCLIENT_API void Steam_TerminateGameConnection ( HSteamUser hUser , HSteamPipe hSteamPipe , uint32 unIPServer , uint16 usPortServer )
{
PRINT_DEBUG ( " %s \n " , __FUNCTION__ ) ;
}