gbe_fork/build_linux.sh

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#!/usr/bin/env bash
### make sure to cd to the emu src dir
required_files=(
"dll/dll.cpp"
"dll/steam_client.cpp"
"controller/gamepad.c"
"sdk_includes/isteamclient.h"
)
for emu_file in "${required_files[@]}"; do
if [ ! -f "$emu_file" ]; then
echo "[X] Invalid emu directory, change directory to emu's src dir (missing file '$emu_file')" >&2
exit 1
fi
done
BUILD_LIB32=1
BUILD_LIB64=1
BUILD_CLIENT32=1
BUILD_CLIENT64=1
BUILD_TOOL_CLIENT_LDR=1
BUILD_TOOL_FIND_ITFS32=1
BUILD_TOOL_FIND_ITFS64=1
BUILD_TOOL_LOBBY32=1
BUILD_TOOL_LOBBY64=1
# < 0: deduce, > 1: force
PARALLEL_THREADS_OVERRIDE=-1
# 0 = release, 1 = debug, otherwise error
BUILD_TYPE=-1
CLEAN_BUILD=0
for (( i=1; i<=$#; i++ )); do
var="${!i}"
if [[ "$var" = "-j" ]]; then
i=$((i+1))
PARALLEL_THREADS_OVERRIDE="${!i}"
[[ "$PARALLEL_THREADS_OVERRIDE" =~ ^[0-9]+$ ]] || {
echo "[X] Invalid arg after -j, expected a number" >&2;
exit 1;
}
#echo "[?] Overriding parralel build jobs count with $PARALLEL_THREADS_OVERRIDE"
elif [[ "$var" = "-lib-32" ]]; then
BUILD_LIB32=0
elif [[ "$var" = "-lib-64" ]]; then
BUILD_LIB64=0
elif [[ "$var" = "-client-32" ]]; then
BUILD_CLIENT32=0
elif [[ "$var" = "-client-64" ]]; then
BUILD_CLIENT64=0
elif [[ "$var" = "-tool-clientldr" ]]; then
BUILD_TOOL_CLIENT_LDR=0
elif [[ "$var" = "-tool-itf-32" ]]; then
BUILD_TOOL_FIND_ITFS32=0
elif [[ "$var" = "-tool-itf-64" ]]; then
BUILD_TOOL_FIND_ITFS64=0
elif [[ "$var" = "-tool-lobby-32" ]]; then
BUILD_TOOL_LOBBY32=0
elif [[ "$var" = "-tool-lobby-64" ]]; then
BUILD_TOOL_LOBBY64=0
elif [[ "$var" = "clean" ]]; then
CLEAN_BUILD=1
elif [[ "$var" = "release" ]]; then
BUILD_TYPE=0
elif [[ "$var" = "debug" ]]; then
BUILD_TYPE=1
else
echo "[X] Invalid arg: $var" >&2
exit 1
fi
done
# use 70%
build_threads="$(( $(getconf _NPROCESSORS_ONLN 2>/dev/null || echo 0) * 70 / 100 ))"
[[ $PARALLEL_THREADS_OVERRIDE -gt 0 ]] && build_threads="$PARALLEL_THREADS_OVERRIDE"
[[ $build_threads -lt 2 ]] && build_threads=2
# build type
optimize_level=""
dbg_level=""
dbg_defs=""
linker_strip_dbg_symbols=''
build_folder=""
if [[ "$BUILD_TYPE" = "0" ]]; then
optimize_level="-O2"
dbg_level="-g0"
dbg_defs="-DEMU_RELEASE_BUILD -DNDEBUG"
linker_strip_dbg_symbols='-Wl,-S'
build_folder="release"
elif [[ "$BUILD_TYPE" = "1" ]]; then
optimize_level="-Og"
dbg_level="-g3"
dbg_defs=""
linker_strip_dbg_symbols=""
build_folder="debug"
else
echo "[X] You must specify any of: [release debug]" >&2
exit 1
fi
build_root_dir="build/linux/$build_folder"
build_root_32="$build_root_dir/x32"
build_root_64="$build_root_dir/x64"
build_root_tools="$build_root_dir/tools"
# common stuff
deps_dir="build/deps/linux"
libs_dir="libs"
tools_dir='tools'
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build_temp_dir="build/tmp/linux"
third_party_dir="third-party"
third_party_build_dir="$third_party_dir/build/linux"
protoc_exe_32="$deps_dir/protobuf/install32/bin/protoc"
protoc_exe_64="$deps_dir/protobuf/install64/bin/protoc"
parallel_exe="$third_party_build_dir/rush/rush"
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
common_compiler_args="-std=c++17 -fvisibility=hidden -fexceptions -fno-jump-tables"
# third party dependencies (include folder + folder containing .a file)
ssq_inc="$deps_dir/libssq/include"
ssq_lib32="$deps_dir/libssq/build32"
ssq_lib64="$deps_dir/libssq/build64"
curl_inc32="$deps_dir/curl/install32/include"
curl_inc64="$deps_dir/curl/install64/include"
curl_lib32="$deps_dir/curl/install32/lib"
curl_lib64="$deps_dir/curl/install64/lib"
protob_inc32="$deps_dir/protobuf/install32/include"
protob_inc64="$deps_dir/protobuf/install64/include"
protob_lib32="$deps_dir/protobuf/install32/lib"
protob_lib64="$deps_dir/protobuf/install64/lib"
zlib_inc32="$deps_dir/zlib/install32/include"
zlib_inc64="$deps_dir/zlib/install64/include"
zlib_lib32="$deps_dir/zlib/install32/lib"
zlib_lib64="$deps_dir/zlib/install64/lib"
mbedtls_inc32="$deps_dir/mbedtls/install32/include"
mbedtls_inc64="$deps_dir/mbedtls/install64/include"
mbedtls_lib32="$deps_dir/mbedtls/install32/lib"
mbedtls_lib64="$deps_dir/mbedtls/install64/lib"
# directories to use for #include
release_incs_both=(
"$ssq_inc"
"$libs_dir/utfcpp"
"."
"$libs_dir"
)
release_incs32=(
"${release_incs_both[@]}"
"$curl_inc32"
"$protob_inc32"
"$zlib_inc32"
"$mbedtls_inc32"
)
release_incs64=(
"${release_incs_both[@]}"
"$curl_inc64"
"$protob_inc64"
"$zlib_inc64"
"$mbedtls_inc64"
)
# directories where libraries (.a or .so) will be looked up
release_libs_dir32=(
"$ssq_lib32"
"$curl_lib32"
"$protob_lib32"
"$zlib_lib32"
"$mbedtls_lib32"
)
release_libs_dir64=(
"$ssq_lib64"
"$curl_lib64"
"$protob_lib64"
"$zlib_lib64"
"$mbedtls_lib64"
)
# libraries to link with, either static ".a" or dynamic ".so" (name only)
# if it's called libXYZ.a, then only write "XYZ"
# for static libs make sure to build a PIC lib
# each will be prefixed with -l, ex: -lpthread
release_libs=(
"pthread"
"dl"
"ssq"
"z" # libz library
"curl"
"protobuf-lite"
"mbedcrypto"
)
# common source files used everywhere, just for convinience, you still have to provide a complete list later
release_src=(
"dll/*.cpp"
"dll/*.cc"
)
# additional #defines
common_defs="-DGNUC -DUTF_CPP_CPLUSPLUS=201703L -DCURL_STATICLIB"
release_defs="$dbg_defs $common_defs"
# errors to ignore during build
release_ignore_warn="-Wno-switch"
[ ! -d "$deps_dir" ] && {
echo "[X] Dependencies dir \"$deps_dir\" was not found" >&2;
exit 1;
}
[ ! -f "$protoc_exe_32" ] && {
echo "[X] protobuff compiler wasn't found - 32" >&2;
exit 1;
}
[ ! -f "$protoc_exe_64" ] && {
echo "[X] protobuff compiler wasn't found - 64" >&2;
exit 1;
}
[ ! -f "$parallel_exe" ] && {
echo "[X] tool to run parallel compilation jobs '$parallel_exe' wasn't found" >&2;
exit 1;
}
chmod 777 "$parallel_exe"
echo "[?] All build operations will use $build_threads parallel jobs"
last_code=0
function build_for () {
local is_32_build=$( [[ "$1" != 0 ]] && { echo 1; } || { echo 0; } )
local is_exe=$( [[ "$2" != 0 ]] && { echo 1; } || { echo 0; } )
local out_filepath="${3:?'missing filepath'}"
local extra_defs="$4"
local -n all_src=$5
[[ "${#all_src[@]}" = "0" ]] && {
echo [X] "No source files specified" >&2;
return 1;
}
# https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
local cpiler_m32=''
[[ $is_32_build = 1 ]] && cpiler_m32='-m32'
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
local cpiler_pic_pie='-fPIC'
[[ $is_exe = 1 ]] && cpiler_pic_pie='-fPIE'
# https://gcc.gnu.org/onlinedocs/gcc/Link-Options.html
# https://www.baeldung.com/linux/library-convert-static-to-shared
local linker_pic_pie='-shared'
[[ $is_exe = 1 ]] && linker_pic_pie='-pie'
local tmp_work_dir="${out_filepath##*/}"
tmp_work_dir="$build_temp_dir/${tmp_work_dir%.*}"
echo " -- Cleaning compilation directory '$tmp_work_dir/'"
rm -f -r "$tmp_work_dir"
mkdir -p "$tmp_work_dir" || {
echo [X] "Failed to create compilation directory" >&2;
return 1;
}
local build_cmds=()
local -A objs_dirs=()
for src_file in $( echo "${all_src[@]}" ); do
[[ -f "$src_file" ]] || {
echo "[X] source file "$src_file" wasn't found" >&2;
return 1;
}
# https://stackoverflow.com/a/9559024
local obj_dir=$( [[ -d "${src_file%/*}" ]] && echo "${src_file%/*}" || echo '.' )
obj_dir="$tmp_work_dir/$obj_dir"
local obj_name="${src_file##*/}"
obj_name="${obj_name%.*}.o"
build_cmds+=("$src_file<>$obj_dir/$obj_name")
objs_dirs["$obj_dir"]="$obj_dir"
mkdir -p "$obj_dir"
done
[[ "${#build_cmds[@]}" = "0" ]] && {
echo [X] "No valid source files were found" >&2;
return 1;
}
local target_incs=()
local target_libs_dirs=()
if [[ $is_32_build = 1 ]]; then
target_incs=("${release_incs32[@]}")
target_libs_dirs=("${release_libs_dir32[@]}")
else
target_incs=("${release_incs64[@]}")
target_libs_dirs=("${release_libs_dir64[@]}")
fi
# wrap each -ImyIncDir with single quotes -> '-ImyIncDir'
target_incs=("${target_incs[@]/#/\'-I}")
target_incs=("${target_incs[@]/%/\'}")
echo " -- Compiling object files with $build_threads parallel jobs inside directory '$tmp_work_dir/'"
local build_cmd="clang++ -c -x c++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $release_ignore_warn $release_defs $extra_defs ${target_incs[@]} '{1}' '-o{2}'"
printf '%s\n' "${build_cmds[@]}" | "$parallel_exe" -j$build_threads -d '<>' -k "$build_cmd"
exit_code=$?
echo " -- Exit code = $exit_code"
echo ; echo ;
sleep 1
[[ $exit_code = 0 ]] || {
rm -f -r "$tmp_work_dir";
sleep 1
return $exit_code;
}
echo " -- Linking all object files from '$tmp_work_dir/' to produce '$out_filepath'"
local obj_files=()
for obj_file in $(echo "${objs_dirs[@]/%//*.o}" ); do
[[ -f "$obj_file" ]] && obj_files+=("$obj_file")
done
# if no files were added
[[ "${#obj_files[@]}" -gt 0 ]] || {
echo "[X] No files to link" >&2;
return 1;
}
# https://access.redhat.com/documentation/en-us/red_hat_enterprise_linux/7/html/developer_guide/gcc-using-libraries#gcc-using-libraries_using-both-static-dynamic-library-gcc
# https://linux.die.net/man/1/ld
clang++ $common_compiler_args $cpiler_pic_pie $cpiler_m32 $optimize_level $dbg_level $linker_pic_pie $linker_strip_dbg_symbols -o "$out_filepath" "${obj_files[@]}" "${target_libs_dirs[@]/#/-L}" -Wl,--whole-archive -Wl,-Bstatic "${release_libs[@]/#/-l}" -Wl,-Bdynamic -Wl,--no-whole-archive -Wl,--exclude-libs,ALL
exit_code=$?
echo " -- Exit code = $exit_code"
echo ; echo ;
rm -f -r "$tmp_work_dir"
sleep 1
return $exit_code
}
function cleanup () {
rm -f dll/net.pb.cc
rm -f dll/net.pb.h
rm -f -r "$build_temp_dir"
}
if [[ "$CLEAN_BUILD" = "1" ]]; then
echo // cleaning previous build
[[ -d "$build_root_dir" ]] && rm -f -r "$build_root_dir"
echo; echo;
fi
## tools
if [[ "$BUILD_TOOL_CLIENT_LDR" = "1" ]]; then
[[ -d "$build_root_tools/steamclient_loader/" ]] || mkdir -p "$build_root_tools/steamclient_loader/"
cp -f "$tools_dir"/steamclient_loader/linux/* "$build_root_tools/steamclient_loader/"
echo; echo;
fi
### x32 build
cleanup
echo // invoking protobuf compiler - 32
"$protoc_exe_32" -I./dll/ --cpp_out=./dll/ ./dll/*.proto
echo; echo;
if [[ "$BUILD_LIB32" = "1" ]]; then
echo // building shared lib libsteam_api.so - 32
[[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 1 0 "$build_root_32/libsteam_api.so" '-DCONTROLLER_SUPPORT' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_CLIENT32" = "1" ]]; then
echo // building shared lib steamclient.so - 32
[[ -d "$build_root_32" ]] || mkdir -p "$build_root_32"
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 1 0 "$build_root_32/steamclient.so" '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_LOBBY32" = "1" ]]; then
echo // building executable lobby_connect_x32 - 32
[[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
)
build_for 1 1 "$build_root_tools/lobby_connect/lobby_connect_x32" '-DNO_DISK_WRITES -DLOBBY_CONNECT' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_FIND_ITFS32" = "1" ]]; then
echo // building executable generate_interfaces_file_x32 - 32
[[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
build_for 1 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x32" '' all_src_files
last_code=$((last_code + $?))
fi
### x64 build
cleanup
echo // invoking protobuf compiler - 64
"$protoc_exe_64" -I./dll/ --cpp_out=./dll/ ./dll/*.proto
echo; echo;
if [[ "$BUILD_LIB64" = "1" ]]; then
echo // building shared lib libsteam_api.so - 64
[[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 0 0 "$build_root_64/libsteam_api.so" '-DCONTROLLER_SUPPORT' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_CLIENT64" = "1" ]]; then
echo // building shared lib steamclient.so - 64
[[ -d "$build_root_64" ]] || mkdir -p "$build_root_64"
all_src_files=(
"${release_src[@]}"
"controller/*.c"
)
build_for 0 0 "$build_root_64/steamclient.so" '-DCONTROLLER_SUPPORT -DSTEAMCLIENT_DLL' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_LOBBY64" = "1" ]]; then
echo // building executable lobby_connect_x64 - 64
[[ -d "$build_root_tools/lobby_connect" ]] || mkdir -p "$build_root_tools/lobby_connect"
all_src_files=(
"${release_src[@]}"
"$tools_dir/lobby_connect/lobby_connect.cpp"
)
build_for 0 1 "$build_root_tools/lobby_connect/lobby_connect_x64" '-DNO_DISK_WRITES -DLOBBY_CONNECT' all_src_files
last_code=$((last_code + $?))
fi
if [[ "$BUILD_TOOL_FIND_ITFS64" = "1" ]]; then
echo // building executable generate_interfaces_file_x64 - 64
[[ -d "$build_root_tools/find_interfaces" ]] || mkdir -p "$build_root_tools/find_interfaces"
all_src_files=(
"$tools_dir/generate_interfaces/generate_interfaces.cpp"
)
build_for 0 1 "$build_root_tools/find_interfaces/generate_interfaces_file_x64" '' all_src_files
last_code=$((last_code + $?))
fi
# cleanup
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cleanup
echo;
if [[ $last_code = 0 ]]; then
echo "[GG] no failures"
else
echo "[XX] general failure" >&2
fi
exit $last_code