gbe_fork/dll/steam_user_stats_stats.cpp

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/* Copyright (C) 2019 Mr Goldberg
This file is part of the Goldberg Emulator
The Goldberg Emulator is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 3 of the License, or (at your option) any later version.
The Goldberg Emulator is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the Goldberg Emulator; if not, see
<http://www.gnu.org/licenses/>. */
#include "dll/steam_user_stats.h"
#include <random>
// change stats without sending back to server
bool Steam_User_Stats::clear_stats_internal()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
bool notify_server = false;
for (const auto &stat : settings->getStats()) {
std::string stat_name(common_helpers::ascii_to_lowercase(stat.first));
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
auto data = stat.second.default_value_int;
bool needs_disk_write = false;
auto it_res = stats_cache_int.find(stat_name);
if (stats_cache_int.end() == it_res || it_res->second != data) {
needs_disk_write = true;
notify_server = true;
}
stats_cache_int[stat_name] = data;
if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: {
auto data = stat.second.default_value_float;
bool needs_disk_write = false;
auto it_res = stats_cache_float.find(stat_name);
if (stats_cache_float.end() == it_res || it_res->second != data) {
needs_disk_write = true;
notify_server = true;
}
stats_cache_float[stat_name] = data;
if (needs_disk_write) local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char *)&data, sizeof(data));
}
break;
default: PRINT_DEBUG("unhandled type %i", (int)stat.second.type); break;
}
}
return notify_server;
}
Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal( const char *pchName, int32 nData )
{
PRINT_DEBUG("<int32> '%s' = %i", pchName, nData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_User_Stats::InternalSetResult<int32> result{};
if (!pchName) return result;
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
cfg.default_value_int = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
result.current_val = nData;
auto cached_stat = stats_cache_int.find(stat_name);
if (stats_cache_int.end() != cached_stat) {
if (cached_stat->second == nData) {
result.success = true;
return result;
}
}
auto stat_trigger = achievement_stat_trigger.find(stat_name);
if (stat_trigger != achievement_stat_trigger.end()) {
for (auto &t : stat_trigger->second) {
if (t.should_unlock_ach(nData)) {
set_achievement_internal(t.name.c_str());
}
if (settings->stat_achievement_progress_functionality && t.should_indicate_progress(nData)) {
bool indicate_progress = true;
// appid 1482380 needs that otherwise it will spam progress indications while driving
if (settings->save_only_higher_stat_achievement_progress) {
try {
auto user_ach_it = user_achievements.find(t.name);
if (user_achievements.end() != user_ach_it) {
auto user_progress_it = user_ach_it->find("progress");
if (user_ach_it->end() != user_progress_it) {
int32 user_progress = *user_progress_it;
if (nData <= user_progress) {
indicate_progress = false;
}
}
}
} catch(...){}
}
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if (indicate_progress && ((nData - std::stof(t.last_notified_progress) / std::stof(t.max_value) >= settings->stat_min_diff_progress)))
{
IndicateAchievementProgress(t.name.c_str(), nData, std::stoi(t.max_value));
t.last_notified_progress = std::to_string(nData);
}
}
}
}
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&nData, sizeof(nData)) == sizeof(nData)) {
stats_cache_int[stat_name] = nData;
result.success = true;
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
return result;
}
return result;
}
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::set_stat_internal( const char *pchName, float fData )
{
PRINT_DEBUG("<float> '%s' = %f", pchName, fData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
if (!pchName) return result;
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
result.current_val.first = stats_data->second.type;
result.current_val.second = fData;
auto cached_stat = stats_cache_float.find(stat_name);
if (stats_cache_float.end() != cached_stat) {
if (cached_stat->second == fData) {
result.success = true;
return result;
}
}
auto stat_trigger = achievement_stat_trigger.find(stat_name);
if (stat_trigger != achievement_stat_trigger.end()) {
for (auto &t : stat_trigger->second) {
if (t.should_unlock_ach(fData)) {
set_achievement_internal(t.name.c_str());
}
if (settings->stat_achievement_progress_functionality && t.should_indicate_progress(fData)) {
bool indicate_progress = true;
// appid 1482380 needs that otherwise it will spam progress indications while driving
if (settings->save_only_higher_stat_achievement_progress) {
try {
auto user_ach_it = user_achievements.find(t.name);
if (user_achievements.end() != user_ach_it) {
auto user_progress_it = user_ach_it->find("progress");
if (user_ach_it->end() != user_progress_it) {
float user_progress = *user_progress_it;
if (fData <= user_progress) {
indicate_progress = false;
}
}
}
} catch(...){}
}
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if (indicate_progress && ((fData - std::stof(t.last_notified_progress) / std::stof(t.max_value) >= settings->stat_min_diff_progress)))
{
IndicateAchievementProgress(t.name.c_str(), (uint32)fData, (uint32)std::stof(t.max_value));
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t.last_notified_progress = std::to_string(fData);
}
}
}
}
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, (char* )&fData, sizeof(fData)) == sizeof(fData)) {
stats_cache_float[stat_name] = fData;
result.success = true;
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
return result;
}
return result;
}
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength )
{
PRINT_DEBUG("%s", pchName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
if (!pchName) return result;
std::string stat_name(common_helpers::ascii_to_lowercase(pchName));
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
char data[sizeof(float) + sizeof(float) + sizeof(double)];
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )data, sizeof(*data));
float oldcount = 0;
double oldsessionlength = 0;
if (read_data == sizeof(data)) {
memcpy(&oldcount, data + sizeof(float), sizeof(oldcount));
memcpy(&oldsessionlength, data + sizeof(float) + sizeof(float), sizeof(oldsessionlength));
}
oldcount += flCountThisSession;
oldsessionlength += dSessionLength;
float average = static_cast<float>(oldcount / oldsessionlength);
memcpy(data, &average, sizeof(average));
memcpy(data + sizeof(float), &oldcount, sizeof(oldcount));
memcpy(data + sizeof(float) * 2, &oldsessionlength, sizeof(oldsessionlength));
result.current_val.first = stats_data->second.type;
result.current_val.second = average;
if (local_storage->store_data(Local_Storage::stats_storage_folder, stat_name, data, sizeof(data)) == sizeof(data)) {
stats_cache_float[stat_name] = average;
result.success = true;
result.notify_server = !settings->disable_sharing_stats_with_gameserver;
return result;
}
return result;
}
void Steam_User_Stats::steam_user_stats_network_stats(void *object, Common_Message *msg)
{
// PRINT_DEBUG_ENTRY();
auto inst = (Steam_User_Stats *)object;
inst->network_callback_stats(msg);
}
// Ask the server to send down this user's data and achievements for this game
STEAM_CALL_BACK( UserStatsReceived_t )
bool Steam_User_Stats::RequestCurrentStats()
{
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
UserStatsReceived_t data{};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_eResult = k_EResultOK;
data.m_steamIDUser = settings->get_local_steam_id();
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
return true;
}
// Data accessors
bool Steam_User_Stats::GetStat( const char *pchName, int32 *pData )
{
PRINT_DEBUG("<int32> '%s' %p", pchName, pData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchName) return false;
std::string stat_name = common_helpers::ascii_to_lowercase(pchName);
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
cfg.default_value_int = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return false;
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
auto cached_stat = stats_cache_int.find(stat_name);
if (cached_stat != stats_cache_int.end()) {
if (pData) *pData = cached_stat->second;
return true;
}
int32 output = 0;
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )&output, sizeof(output));
if (read_data == sizeof(int32)) {
stats_cache_int[stat_name] = output;
if (pData) *pData = output;
return true;
}
stats_cache_int[stat_name] = stats_data->second.default_value_int;
if (pData) *pData = stats_data->second.default_value_int;
return true;
}
bool Steam_User_Stats::GetStat( const char *pchName, float *pData )
{
PRINT_DEBUG("<float> '%s' %p", pchName, pData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchName) return false;
std::string stat_name = common_helpers::ascii_to_lowercase(pchName);
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return false;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
auto cached_stat = stats_cache_float.find(stat_name);
if (cached_stat != stats_cache_float.end()) {
if (pData) *pData = cached_stat->second;
return true;
}
float output = 0.0;
int read_data = local_storage->get_data(Local_Storage::stats_storage_folder, stat_name, (char* )&output, sizeof(output));
if (read_data == sizeof(float)) {
stats_cache_float[stat_name] = output;
if (pData) *pData = output;
return true;
}
stats_cache_float[stat_name] = stats_data->second.default_value_float;
if (pData) *pData = stats_data->second.default_value_float;
return true;
}
// Set / update data
bool Steam_User_Stats::SetStat( const char *pchName, int32 nData )
{
PRINT_DEBUG("<int32> '%s' = %i", pchName, nData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto ret = set_stat_internal(pchName, nData );
if (ret.success && ret.notify_server ) {
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
new_stat.set_stat_type(GameServerStats_Messages::StatInfo::STAT_TYPE_INT);
new_stat.set_value_int(ret.current_val);
if (settings->immediate_gameserver_stats) send_updated_stats();
}
return ret.success;
}
bool Steam_User_Stats::SetStat( const char *pchName, float fData )
{
PRINT_DEBUG("<float> '%s' = %f", pchName, fData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto ret = set_stat_internal(pchName, fData);
if (ret.success && ret.notify_server) {
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
new_stat.set_stat_type(ret.current_val.first);
new_stat.set_value_float(ret.current_val.second);
if (settings->immediate_gameserver_stats) send_updated_stats();
}
return ret.success;
}
bool Steam_User_Stats::UpdateAvgRateStat( const char *pchName, float flCountThisSession, double dSessionLength )
{
PRINT_DEBUG("'%s'", pchName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
auto ret = update_avg_rate_stat_internal(pchName, flCountThisSession, dSessionLength);
if (ret.success && ret.notify_server) {
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
new_stat.set_stat_type(ret.current_val.first);
new_stat.set_value_float(ret.current_val.second);
if (settings->immediate_gameserver_stats) send_updated_stats();
}
return ret.success;
}
// Store the current data on the server, will get a callback when set
// And one callback for every new achievement
//
// If the callback has a result of k_EResultInvalidParam, one or more stats
// uploaded has been rejected, either because they broke constraints
// or were out of date. In this case the server sends back updated values.
// The stats should be re-iterated to keep in sync.
bool Steam_User_Stats::StoreStats()
{
// no need to exchange data with gameserver, we already do that in run_callback() and on each stat/ach update (immediate mode)
PRINT_DEBUG_ENTRY();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
UserStatsStored_t data{};
data.m_eResult = k_EResultOK;
data.m_nGameID = settings->get_local_game_id().ToUint64();
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.01);
for (auto &kv : store_stats_trigger) {
callbacks->addCBResult(kv.second.k_iCallback, &kv.second, sizeof(kv.second));
}
store_stats_trigger.clear();
return true;
}
// Friends stats
// downloads stats for the user
// returns a UserStatsReceived_t received when completed
// if the other user has no stats, UserStatsReceived_t.m_eResult will be set to k_EResultFail
// these stats won't be auto-updated; you'll need to call RequestUserStats() again to refresh any data
STEAM_CALL_RESULT( UserStatsReceived_t )
SteamAPICall_t Steam_User_Stats::RequestUserStats( CSteamID steamIDUser )
{
PRINT_DEBUG("%llu", steamIDUser.ConvertToUint64());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
// Enable this to allow hot reload achievements status
//if (steamIDUser == settings->get_local_steam_id()) {
// load_achievements();
//}
UserStatsReceived_t data{};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_eResult = k_EResultOK;
data.m_steamIDUser = steamIDUser;
// appid 756800 expects both: a callback (global event occurring in the Steam environment),
// and a callresult (the specific result of this function call)
// otherwise it will lock-up and hang at startup
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
return ret;
}
// requests stat information for a user, usable after a successful call to RequestUserStats()
bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, int32 *pData )
{
PRINT_DEBUG("'%s' %llu", pchName, steamIDUser.ConvertToUint64());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchName) return false;
if (steamIDUser == settings->get_local_steam_id()) {
GetStat(pchName, pData);
} else {
*pData = 0;
}
return true;
}
bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, float *pData )
{
PRINT_DEBUG("%s %llu", pchName, steamIDUser.ConvertToUint64());
std::lock_guard<std::recursive_mutex> lock(global_mutex);
if (!pchName) return false;
if (steamIDUser == settings->get_local_steam_id()) {
GetStat(pchName, pData);
} else {
*pData = 0;
}
return true;
}
// Reset stats
bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
{
PRINT_DEBUG("bAchievementsToo = %i", (int)bAchievementsToo);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
clear_stats_internal(); // this will save stats to disk if necessary
if (!settings->disable_sharing_stats_with_gameserver) {
for (const auto &stat : settings->getStats()) {
std::string stat_name(common_helpers::ascii_to_lowercase(stat.first));
auto &new_stat = (*pending_server_updates.mutable_user_stats())[stat_name];
new_stat.set_stat_type(stat.second.type);
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT:
new_stat.set_value_int(stat.second.default_value_int);
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
new_stat.set_value_float(stat.second.default_value_float);
break;
default: PRINT_DEBUG("unhandled type %i", (int)stat.second.type); break;
}
}
}
if (bAchievementsToo) {
bool needs_disk_write = false;
for (auto &kv : user_achievements.items()) {
try {
auto &name = kv.key();
auto &item = kv.value();
// assume "earned" is true in case the json obj exists, but the key is absent
if (item.value("earned", true) == true) needs_disk_write = true;
item["earned"] = false;
item["earned_time"] = static_cast<uint32>(0);
try {
auto defined_ach_it = defined_achievements_find(name);
if (defined_achievements.end() != defined_ach_it) {
auto defined_progress_it = defined_ach_it->find("progress");
if (defined_ach_it->end() != defined_progress_it) { // if the schema had "progress"
uint32 val = 0;
try {
auto defined_min_val = defined_progress_it->value("min_val", std::string("0"));
val = std::stoul(defined_min_val);
} catch(...){}
item["progress"] = val;
}
}
}catch(...){}
// this won't actually trigger a notification, just updates the data
overlay->AddAchievementNotification(name, item, false);
} catch(const std::exception& e) {
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const char *errorMessage = e.what();
PRINT_DEBUG("ERROR: %s", errorMessage);
}
}
if (needs_disk_write) save_achievements();
if (!settings->disable_sharing_stats_with_gameserver) {
for (const auto &item : user_achievements.items()) {
auto &new_ach = (*pending_server_updates.mutable_user_achievements())[item.key()];
new_ach.set_achieved(false);
}
}
}
if (!settings->disable_sharing_stats_with_gameserver && settings->immediate_gameserver_stats) send_updated_stats();
return true;
}
// Requests global stats data, which is available for stats marked as "aggregated".
// This call is asynchronous, with the results returned in GlobalStatsReceived_t.
// nHistoryDays specifies how many days of day-by-day history to retrieve in addition
// to the overall totals. The limit is 60.
STEAM_CALL_RESULT( GlobalStatsReceived_t )
SteamAPICall_t Steam_User_Stats::RequestGlobalStats( int nHistoryDays )
{
PRINT_DEBUG("%i", nHistoryDays);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
GlobalStatsReceived_t data{};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_eResult = k_EResultOK;
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data));
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data));
return ret;
}
// Gets the lifetime totals for an aggregated stat
bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, int64 *pData )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, double *pData )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
}
// Gets history for an aggregated stat. pData will be filled with daily values, starting with today.
// So when called, pData[0] will be today, pData[1] will be yesterday, and pData[2] will be two days ago,
// etc. cubData is the size in bytes of the pubData buffer. Returns the number of
// elements actually set.
int32 Steam_User_Stats::GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) int64 *pData, uint32 cubData )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return 0;
}
int32 Steam_User_Stats::GetGlobalStatHistory( const char *pchStatName, STEAM_ARRAY_COUNT(cubData) double *pData, uint32 cubData )
{
PRINT_DEBUG_TODO();
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return 0;
}
// --- steam callbacks
void Steam_User_Stats::send_updated_stats()
{
if (pending_server_updates.user_stats().empty() && pending_server_updates.user_achievements().empty()) return;
if (settings->disable_sharing_stats_with_gameserver) return;
auto new_updates_msg = new GameServerStats_Messages::AllStats(pending_server_updates);
pending_server_updates.clear_user_stats();
pending_server_updates.clear_user_achievements();
auto gameserverstats_msg = new GameServerStats_Messages();
gameserverstats_msg->set_type(GameServerStats_Messages::UpdateUserStatsFromUser);
gameserverstats_msg->set_allocated_update_user_stats(new_updates_msg);
Common_Message msg{};
// https://protobuf.dev/reference/cpp/cpp-generated/#string
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
msg.set_allocated_gameserver_stats_messages(gameserverstats_msg);
msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
// here we send to all gameservers on the network because we don't know the server steamid
network->sendToAllGameservers(&msg, true);
PRINT_DEBUG("sent updated stats: %zu stats, %zu achievements",
new_updates_msg->user_stats().size(), new_updates_msg->user_achievements().size()
);
}
// --- networking callbacks
// only triggered when we have a message
// server wants all stats
void Steam_User_Stats::network_stats_initial(Common_Message *msg)
{
if (!msg->gameserver_stats_messages().has_initial_user_stats()) {
PRINT_DEBUG("error empty msg");
return;
}
uint64 server_steamid = msg->source_id();
auto all_stats_msg = new GameServerStats_Messages::AllStats();
// get all stats
auto &stats_map = *all_stats_msg->mutable_user_stats();
const auto &current_stats = settings->getStats();
for (const auto &stat : current_stats) {
auto &this_stat = stats_map[stat.first];
this_stat.set_stat_type(stat.second.type);
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
int32 val = 0;
GetStat(stat.first.c_str(), &val);
this_stat.set_value_int(val);
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: // we set the float value also for avg
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
float val = 0;
GetStat(stat.first.c_str(), &val);
this_stat.set_value_float(val);
}
break;
default:
PRINT_DEBUG("Request_AllUserStats unhandled stat type %i", (int)stat.second.type);
break;
}
}
// get all achievements
auto &achievements_map = *all_stats_msg->mutable_user_achievements();
for (const auto &ach : defined_achievements) {
const std::string &name = static_cast<const std::string &>( ach.value("name", std::string()) );
auto &this_ach = achievements_map[name];
// achieved or not
bool achieved = false;
GetAchievement(name.c_str(), &achieved);
this_ach.set_achieved(achieved);
}
auto initial_stats_msg = new GameServerStats_Messages::InitialAllStats();
// send back same api call id
initial_stats_msg->set_steam_api_call(msg->gameserver_stats_messages().initial_user_stats().steam_api_call());
initial_stats_msg->set_allocated_all_data(all_stats_msg);
auto gameserverstats_msg = new GameServerStats_Messages();
gameserverstats_msg->set_type(GameServerStats_Messages::Response_AllUserStats);
gameserverstats_msg->set_allocated_initial_user_stats(initial_stats_msg);
Common_Message new_msg{};
// https://protobuf.dev/reference/cpp/cpp-generated/#string
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
new_msg.set_allocated_gameserver_stats_messages(gameserverstats_msg);
new_msg.set_source_id(settings->get_local_steam_id().ConvertToUint64());
new_msg.set_dest_id(server_steamid);
network->sendTo(&new_msg, true);
PRINT_DEBUG("server requested all stats, sent %zu stats, %zu achievements",
initial_stats_msg->all_data().user_stats().size(), initial_stats_msg->all_data().user_achievements().size()
);
}
// server has updated/new stats
void Steam_User_Stats::network_stats_updated(Common_Message *msg)
{
if (!msg->gameserver_stats_messages().has_update_user_stats()) {
PRINT_DEBUG("error empty msg");
return;
}
auto &new_user_data = msg->gameserver_stats_messages().update_user_stats();
// update our stats
for (auto &new_stat : new_user_data.user_stats()) {
switch (new_stat.second.stat_type())
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_int());
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_float());
// non-INT values could have avg values
if (new_stat.second.has_value_avg()) {
auto &avg_val = new_stat.second.value_avg();
update_avg_rate_stat_internal(new_stat.first.c_str(), avg_val.count_this_session(), avg_val.session_length());
}
}
break;
default:
PRINT_DEBUG("UpdateUserStats unhandled stat type %i", (int)new_stat.second.stat_type());
break;
}
}
// update achievements
for (auto &new_ach : new_user_data.user_achievements()) {
if (new_ach.second.achieved()) {
set_achievement_internal(new_ach.first.c_str());
} else {
clear_achievement_internal(new_ach.first.c_str());
}
}
PRINT_DEBUG("server sent updated user stats, %zu stats, %zu achievements",
new_user_data.user_stats().size(), new_user_data.user_achievements().size()
);
}
void Steam_User_Stats::network_callback_stats(Common_Message *msg)
{
// network->sendToAll() sends to current user also
if (msg->source_id() == settings->get_local_steam_id().ConvertToUint64()) return;
uint64 server_steamid = msg->source_id();
switch (msg->gameserver_stats_messages().type())
{
// server wants all stats
case GameServerStats_Messages::Request_AllUserStats:
network_stats_initial(msg);
break;
// server has updated/new stats
case GameServerStats_Messages::UpdateUserStatsFromServer:
network_stats_updated(msg);
break;
// a user has updated/new stats
case GameServerStats_Messages::UpdateUserStatsFromUser:
// nothing
break;
default:
PRINT_DEBUG("unhandled type %i", (int)msg->gameserver_stats_messages().type());
break;
}
}