mirror of
https://github.com/Detanup01/gbe_fork.git
synced 2024-11-27 05:04:01 +08:00
* revert the changes to the notifications heights + calculate all notifications heights dynamically
* added a new button to the overlay `"Test achievement"` which triggeres a test achievement * added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements * removed the condition which disabled the overlay sounds when it is shown
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13
CHANGELOG.md
13
CHANGELOG.md
@ -1,3 +1,16 @@
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## 2024/4/25
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* **[schmurger]** improved achievement notification:
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- added new overlay appearance option `Notification_Rounding` which allows increasing the roundness of the notifications corners
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- the overlay ini file now contains color scheme similar to the one used in steam for the notification background
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* added a new button to the overlay `"Test achievement"` which triggeres a test achievement, suggested by **[Kirius88]**
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note that the icon for this test achievement is selected randomly from the current list of achievements
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* added a new overlay appearance option `Achievement_Unlock_Datetime_Format` which allows changing the date/time format of the unlocked achievements, suggested by **[Clompress]**
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* removed the condition which disabled the overlay sounds when it is shown, suggested by **[Vlxst]**
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* calculate all notifications heights dynamically
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---
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## 2024/4/23
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* fixed local saving + ignore the global settings folder entirely when using the local save option for a full portable behavior
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@ -124,7 +124,9 @@ struct Overlay_Appearance {
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float notification_g = 0.29f;
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float notification_b = 0.48f;
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float notification_a = 1.0f;
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float notification_rounding = 0.f;
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float notification_rounding = 0.0f;
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std::string ach_unlock_datetime_format = "%Y/%m/%d - %H:%M:%S";
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float background_r = -1.0f;
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float background_g = -1.0f;
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float background_b = -1.0f;
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@ -256,6 +256,9 @@ static void load_overlay_appearance(class Settings *settings_client, class Setti
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float nnotification_rounding = std::stof(value, NULL);
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settings_client->overlay_appearance.notification_rounding = nnotification_rounding;
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settings_server->overlay_appearance.notification_rounding = nnotification_rounding;
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} else if (name.compare("Achievement_Unlock_Datetime_Format") == 0) {
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settings_client->overlay_appearance.ach_unlock_datetime_format = value;
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settings_server->overlay_appearance.ach_unlock_datetime_format = value;
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} else if (name.compare("Background_R") == 0) {
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float nbackground_r = std::stof(value, NULL);
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settings_client->overlay_appearance.background_r = nbackground_r;
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@ -24,6 +24,7 @@ enum window_state
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window_state_rich_invite = 1<<4,
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window_state_send_message = 1<<5,
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window_state_need_attention = 1<<6,
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};
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struct friend_window_state
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@ -50,46 +51,46 @@ struct Friend_Less
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}
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};
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enum notification_type
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enum class notification_type
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{
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notification_type_message = 0,
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notification_type_invite,
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notification_type_achievement,
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notification_type_auto_accept_invite,
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message = 0,
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invite,
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achievement,
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auto_accept_invite,
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};
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struct Notification
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{
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static constexpr float width_percent = 0.25f; // percentage from total width
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static constexpr float height = 6.5f;
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static constexpr std::chrono::milliseconds fade_in = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds fade_out = std::chrono::milliseconds(2000);
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static constexpr std::chrono::milliseconds show_time = std::chrono::milliseconds(6000) + fade_in + fade_out;
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static constexpr std::chrono::milliseconds fade_out_start = show_time - fade_out;
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int id;
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uint8 type;
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std::chrono::seconds start_time;
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std::string message;
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std::pair<const Friend, friend_window_state>* frd;
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std::weak_ptr<uint64_t> icon;
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int id{};
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uint8 type{};
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std::chrono::seconds start_time{};
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std::string message{};
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std::pair<const Friend, friend_window_state>* frd{};
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std::weak_ptr<uint64_t> icon{};
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};
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struct Overlay_Achievement
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{
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std::string name;
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std::string title;
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std::string description;
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std::string icon_name;
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std::string icon_gray_name;
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bool hidden;
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bool achieved;
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uint32 unlock_time;
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std::weak_ptr<uint64_t> icon;
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std::weak_ptr<uint64_t> icon_gray;
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// avoids spam loading on failure
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constexpr const static int ICON_LOAD_MAX_TRIALS = 3;
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std::string name{};
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std::string title{};
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std::string description{};
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std::string icon_name{};
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std::string icon_gray_name{};
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bool hidden{};
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bool achieved{};
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uint32 unlock_time{};
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std::weak_ptr<uint64_t> icon{};
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std::weak_ptr<uint64_t> icon_gray{};
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uint8_t icon_load_trials = ICON_LOAD_MAX_TRIALS;
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uint8_t icon_gray_load_trials = ICON_LOAD_MAX_TRIALS;
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};
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@ -127,6 +128,7 @@ class Steam_Overlay
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bool show_overlay = false;
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bool show_achievements = false;
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bool show_settings = false;
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bool show_test_ach = false;
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// warn when using local save
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bool warn_local_save = false;
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@ -185,7 +187,7 @@ class Steam_Overlay
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// Double click on friend
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void build_friend_window(Friend const& frd, friend_window_state &state);
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// Notifications like achievements, chat and invitations
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void set_next_notification_pos(float width, float height, float font_size, notification_type type, struct NotificationsIndexes &idx);
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void set_next_notification_pos(float width, float height, const Notification ¬i, struct NotificationsIndexes &idx);
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void build_notifications(int width, int height);
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// invite a single friend
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void invite_friend(uint64 friend_id, class Steam_Friends* steamFriends, class Steam_Matchmaking* steamMatchmaking);
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@ -205,9 +207,8 @@ class Steam_Overlay
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void obscure_game_input(bool state);
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void add_auto_accept_invite_notification();
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void add_invite_notification(std::pair<const Friend, friend_window_state> &wnd_state);
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void post_achievement_notification(Overlay_Achievement &ach);
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void add_chat_message_notification(std::string const& message);
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bool open_overlay_hook(bool toggle);
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@ -188,6 +188,98 @@ const char translationCopyId[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER
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u8"Copy ID",
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};
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const char translationTestAchievement[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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// 0 - English
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u8"Test achievement",
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// 1 - Arabic
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u8"Test achievement",
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// 2 - Bulgarian
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u8"Test achievement",
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// 3 - Simplified Chinese
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u8"Test achievement",
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// 4 - Traditional Chinese
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u8"Test achievement",
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// 5 - Czech
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u8"Test achievement",
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// 6 - Danish
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u8"Test achievement",
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// 7 - Dutch
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u8"Test achievement",
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// 8 - Finnish
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u8"Test achievement",
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// 9 - French
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u8"Test achievement",
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// 10 - German
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u8"Test achievement",
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// 11 - Greek
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u8"Test achievement",
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// 12 - Hungarian
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u8"Test achievement",
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// 13 - Italian
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u8"Test achievement",
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// 14 - Japanese
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u8"Test achievement",
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// 15 - Korean
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u8"Test achievement",
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// 16 - Norwegian
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u8"Test achievement",
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// 17 - Polish
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u8"Test achievement",
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// 18 - Portuguese
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u8"Test achievement",
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// 19 - Brazilian Portuguese
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u8"Copiar ID",
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// 20 - Romanian
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u8"Test achievement",
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// 21 - Russian
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u8"Test achievement",
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// 22 - Spanish
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u8"Test achievement",
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// 23 - Latin American
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u8"Test achievement",
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// 24 - Swedish
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u8"Test achievement",
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// 25 - Thai
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u8"Test achievement",
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// 26 - Turkish
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u8"Test achievement",
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// 27 - Ukrainian
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u8"Test achievement",
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// 28 - Vietnamese
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u8"Test achievement",
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// 29 - Croatian
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u8"Test achievement",
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};
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// C:\Program Files (x86)\Steam\tenfoot\resource\localization\tenfoot_*.txt
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// Friends_ProfileDetails_Action_InviteToGame
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const char translationInvite[TRANSLATION_NUMBER_OF_LANGUAGES][TRANSLATION_BUFFER_SIZE] = {
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@ -14,6 +14,7 @@
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#include <sstream>
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#include <cctype>
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#include <utility>
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#include <random>
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#include "InGameOverlay/ImGui/imgui.h"
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@ -252,6 +253,7 @@ void Steam_Overlay::create_fonts()
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for (int i = 0; i < TRANSLATION_NUMBER_OF_LANGUAGES; i++) {
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font_builder.AddText(translationChat[i]);
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font_builder.AddText(translationCopyId[i]);
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font_builder.AddText(translationTestAchievement[i]);
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font_builder.AddText(translationInvite[i]);
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font_builder.AddText(translationInviteAll[i]);
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font_builder.AddText(translationJoin[i]);
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@ -510,7 +512,7 @@ void Steam_Overlay::notify_sound_user_invite(friend_window_state& friend_state)
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{
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if (settings->disable_overlay_friend_notification) return;
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if (!(friend_state.window_state & window_state_show) || !show_overlay) {
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if (!(friend_state.window_state & window_state_show)) {
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friend_state.window_state |= window_state_need_attention;
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#ifdef __WINDOWS__
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auto wav_data = wav_files.find("overlay_friend_notification.wav");
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@ -527,14 +529,12 @@ void Steam_Overlay::notify_sound_user_achievement()
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{
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if (settings->disable_overlay_achievement_notification) return;
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if (!show_overlay) {
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#ifdef __WINDOWS__
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auto wav_data = wav_files.find("overlay_achievement_notification.wav");
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if (wav_files.end() != wav_data && wav_data->second.size()) {
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PlaySoundA((LPCSTR)&wav_data->second[0], NULL, SND_ASYNC | SND_MEMORY);
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}
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#endif
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}
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}
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void Steam_Overlay::notify_sound_auto_accept_friend_invite()
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@ -549,7 +549,7 @@ void Steam_Overlay::notify_sound_auto_accept_friend_invite()
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#endif
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}
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int find_free_id(std::vector<int> & ids, int base)
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int find_free_id(std::vector<int> &ids, int base)
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{
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std::sort(ids.begin(), ids.end());
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@ -606,7 +606,7 @@ bool Steam_Overlay::submit_notification(notification_type type, const std::strin
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Notification notif{};
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notif.start_time = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch());
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notif.id = id;
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notif.type = type;
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notif.type = (uint8)type;
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notif.message = msg;
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notif.frd = frd;
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notif.icon = icon;
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@ -616,14 +616,14 @@ bool Steam_Overlay::submit_notification(notification_type type, const std::strin
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// uncomment this block to obscure cursor input and steal focus for these specific notifications
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switch (type) {
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// we want to steal focus for these ones
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case notification_type_invite:
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case notification_type::invite:
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obscure_game_input(true);
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break;
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// not effective
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case notification_type_achievement:
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case notification_type_auto_accept_invite:
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case notification_type_message:
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case notification_type::achievement:
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case notification_type::auto_accept_invite:
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case notification_type::message:
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// nothing
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break;
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@ -641,7 +641,7 @@ void Steam_Overlay::add_chat_message_notification(std::string const &message)
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std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
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if (settings->disable_overlay_friend_notification) return;
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submit_notification(notification_type_message, message);
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submit_notification(notification_type::message, message);
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}
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bool Steam_Overlay::is_friend_joinable(std::pair<const Friend, friend_window_state> &f)
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@ -834,24 +834,49 @@ void Steam_Overlay::build_friend_window(Friend const& frd, friend_window_state&
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}
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// set the position of the next notification
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void Steam_Overlay::set_next_notification_pos(float width, float height, float font_size, notification_type type, struct NotificationsIndexes &idx)
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void Steam_Overlay::set_next_notification_pos(float width, float height, const Notification ¬i, struct NotificationsIndexes &idx)
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{
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// 0 on the y-axis is top, 0 on the x-axis is left
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const float noti_width = width * Notification::width_percent;
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float noti_height = Notification::height * font_size;
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auto &global_style = ImGui::GetStyle();
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const float padding_all_sides = 2 * (global_style.WindowPadding.y + global_style.WindowPadding.x);
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PRINT_DEBUG("%f", padding_all_sides);
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const float msg_height = ImGui::CalcTextSize(
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noti.message.c_str(),
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noti.message.c_str() + noti.message.size(),
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false,
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noti_width - padding_all_sides - global_style.ItemSpacing.x
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).y;
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float noti_height = msg_height + 2 * global_style.WindowPadding.y;
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// get the required position
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Overlay_Appearance::NotificationPosition pos = Overlay_Appearance::default_pos;
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switch (type) {
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case notification_type::notification_type_achievement:
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switch ((notification_type)noti.type) {
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case notification_type::achievement: {
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pos = settings->overlay_appearance.ach_earned_pos;
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noti_height = settings->overlay_appearance.icon_size + ImGui::GetStyle().FramePadding.y * Notification::height;
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const float new_msg_height = ImGui::CalcTextSize(
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noti.message.c_str(),
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noti.message.c_str() + noti.message.size(),
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false,
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noti_width - padding_all_sides - global_style.ItemSpacing.x - settings->overlay_appearance.icon_size
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).y;
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const float new_noti_height = new_msg_height + 2 * global_style.WindowPadding.y;
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float biggest_noti_height = settings->overlay_appearance.icon_size + 2 * global_style.WindowPadding.y;
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if (biggest_noti_height < new_noti_height) biggest_noti_height = new_noti_height;
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noti_height = biggest_noti_height;
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}
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break;
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case notification_type::notification_type_invite: pos = settings->overlay_appearance.invite_pos; break;
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case notification_type::notification_type_message: pos = settings->overlay_appearance.chat_msg_pos; break;
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case notification_type::invite: pos = settings->overlay_appearance.invite_pos; break;
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case notification_type::message: pos = settings->overlay_appearance.chat_msg_pos; break;
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default: /* satisfy compiler warning */ break;
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}
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// 0 on the y-axis is top, 0 on the x-axis is left
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float x = 0.0f;
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float y = 0.0f;
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switch (pos) {
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@ -910,7 +935,7 @@ void Steam_Overlay::build_notifications(int width, int height)
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for (auto it = notifications.begin(); it != notifications.end(); ++it) {
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auto elapsed_notif = now - it->start_time;
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set_next_notification_pos(width, height, font_size, (notification_type)it->type, idx);
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set_next_notification_pos(width, height, *it, idx);
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if ( elapsed_notif < Notification::fade_in) { // still appearing (fading in)
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float alpha = settings->overlay_appearance.notification_a * (elapsed_notif.count() / static_cast<float>(Notification::fade_in.count()));
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@ -930,16 +955,16 @@ void Steam_Overlay::build_notifications(int width, int height)
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// some extra window flags for each notification type
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ImGuiWindowFlags extra_flags = ImGuiWindowFlags_NoFocusOnAppearing;
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switch (it->type) {
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switch ((notification_type)it->type) {
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// games like "Mafia Definitive Edition" will pause the entire game/scene if focus was stolen
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// be less intrusive for notifications that do not require interaction
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case notification_type_achievement:
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case notification_type_auto_accept_invite:
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case notification_type_message:
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case notification_type::achievement:
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case notification_type::auto_accept_invite:
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case notification_type::message:
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extra_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoInputs;
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break;
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case notification_type_invite:
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case notification_type::invite:
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// nothing
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break;
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@ -951,8 +976,8 @@ void Steam_Overlay::build_notifications(int width, int height)
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std::string wnd_name = "NotiPopupShow" + std::to_string(it->id);
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if (ImGui::Begin(wnd_name.c_str(), nullptr,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize | extra_flags)) {
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switch (it->type) {
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case notification_type_achievement: {
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switch ((notification_type)it->type) {
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case notification_type::achievement: {
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if (!it->icon.expired() && ImGui::BeginTable("imgui_table", 2)) {
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ImGui::TableSetupColumn("imgui_table_image", ImGuiTableColumnFlags_WidthFixed, settings->overlay_appearance.icon_size);
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ImGui::TableSetupColumn("imgui_table_text");
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@ -971,7 +996,7 @@ void Steam_Overlay::build_notifications(int width, int height)
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}
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break;
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case notification_type_invite: {
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||||
case notification_type::invite: {
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
if (ImGui::Button(translationJoin[current_language]))
|
||||
{
|
||||
@ -982,11 +1007,11 @@ void Steam_Overlay::build_notifications(int width, int height)
|
||||
}
|
||||
break;
|
||||
|
||||
case notification_type_message:
|
||||
case notification_type::message:
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
break;
|
||||
|
||||
case notification_type_auto_accept_invite:
|
||||
case notification_type::auto_accept_invite:
|
||||
ImGui::TextWrapped("%s", it->message.c_str());
|
||||
break;
|
||||
|
||||
@ -1000,25 +1025,26 @@ void Steam_Overlay::build_notifications(int width, int height)
|
||||
ImGui::End();
|
||||
|
||||
ImGui::PopStyleColor(3);
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
// erase all notifications whose visible time exceeded the max
|
||||
notifications.erase(std::remove_if(notifications.begin(), notifications.end(), [this, &now](Notification &item) {
|
||||
if ((now - item.start_time) > Notification::show_time) {
|
||||
PRINT_DEBUG("removing a notification");
|
||||
allow_renderer_frame_processing(false);
|
||||
// uncomment this block to restore app input focus
|
||||
switch (item.type) {
|
||||
switch ((notification_type)item.type) {
|
||||
// we want to restore focus for these ones
|
||||
case notification_type_invite:
|
||||
case notification_type::invite:
|
||||
obscure_game_input(false);
|
||||
break;
|
||||
|
||||
// not effective
|
||||
case notification_type_achievement:
|
||||
case notification_type_auto_accept_invite:
|
||||
case notification_type_message:
|
||||
case notification_type::achievement:
|
||||
case notification_type::auto_accept_invite:
|
||||
case notification_type::message:
|
||||
// nothing
|
||||
break;
|
||||
|
||||
@ -1050,7 +1076,7 @@ void Steam_Overlay::add_auto_accept_invite_notification()
|
||||
char tmp[TRANSLATION_BUFFER_SIZE]{};
|
||||
snprintf(tmp, sizeof(tmp), "%s", translationAutoAcceptFriendInvite[current_language]);
|
||||
|
||||
submit_notification(notification_type_auto_accept_invite, tmp);
|
||||
submit_notification(notification_type::auto_accept_invite, tmp);
|
||||
notify_sound_auto_accept_friend_invite();
|
||||
}
|
||||
|
||||
@ -1066,7 +1092,23 @@ void Steam_Overlay::add_invite_notification(std::pair<const Friend, friend_windo
|
||||
auto &name = first_friend.name();
|
||||
snprintf(tmp, sizeof(tmp), translationInvitedYouToJoinTheGame[current_language], name.c_str(), (uint64)first_friend.id());
|
||||
|
||||
submit_notification(notification_type_invite, tmp, &wnd_state);
|
||||
submit_notification(notification_type::invite, tmp, &wnd_state);
|
||||
}
|
||||
|
||||
void Steam_Overlay::post_achievement_notification(Overlay_Achievement &ach)
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||
if (settings->disable_overlay_achievement_notification) return;
|
||||
if (!Ready()) return;
|
||||
|
||||
try_load_ach_icon(ach, true);
|
||||
submit_notification(
|
||||
notification_type::achievement,
|
||||
ach.title + "\n" + ach.description,
|
||||
{},
|
||||
ach.icon
|
||||
);
|
||||
}
|
||||
|
||||
void Steam_Overlay::invite_friend(uint64 friend_id, class Steam_Friends* steamFriends, class Steam_Matchmaking* steamMatchmaking)
|
||||
@ -1100,8 +1142,8 @@ bool Steam_Overlay::try_load_ach_icon(Overlay_Achievement &ach, bool achieved)
|
||||
file_size = file_size_(file_path);
|
||||
}
|
||||
if (file_size) {
|
||||
std::string img = Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size);
|
||||
if (img.length() > 0) {
|
||||
std::string img(Local_Storage::load_image_resized(file_path, "", settings->overlay_appearance.icon_size));
|
||||
if (img.size()) {
|
||||
icon_rsrc = _renderer->CreateImageResource(
|
||||
(void*)img.c_str(),
|
||||
settings->overlay_appearance.icon_size, settings->overlay_appearance.icon_size);
|
||||
@ -1249,6 +1291,27 @@ void Steam_Overlay::render_main_window()
|
||||
ImGui::SetClipboardText(friend_id_str.c_str());
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
// user clicked on "test achievement"
|
||||
if (ImGui::Button(translationTestAchievement[current_language])) {
|
||||
Overlay_Achievement ach{};
|
||||
ach.title = translationTestAchievement[current_language];
|
||||
ach.description = "~~~ " + ach.title + " ~~~";
|
||||
|
||||
if (achievements.size()) {
|
||||
// https://en.cppreference.com/w/cpp/numeric/random/uniform_int_distribution
|
||||
std::random_device rd{}; // a seed source for the random number engine
|
||||
std::mt19937 gen(rd()); // mersenne_twister_engine seeded with rd()
|
||||
std::uniform_int_distribution<> distrib(0, achievements.size() - 1);
|
||||
|
||||
size_t rand_idx = distrib(gen);
|
||||
ach.icon = achievements[rand_idx].icon;
|
||||
}
|
||||
|
||||
post_achievement_notification(ach);
|
||||
notify_sound_user_achievement();
|
||||
}
|
||||
|
||||
ImGui::Spacing();
|
||||
ImGui::Spacing();
|
||||
ImGui::LabelText("##label", "%s", translationFriends[current_language]);
|
||||
@ -1337,10 +1400,12 @@ void Steam_Overlay::render_main_window()
|
||||
}
|
||||
|
||||
if (achieved) {
|
||||
char buffer[80] = {};
|
||||
char buffer[80]{};
|
||||
time_t unlock_time = (time_t)x.unlock_time;
|
||||
// TODO add this format to the overlay_appearance
|
||||
std::strftime(buffer, 80, "%Y/%m/%d - %H:%M:%S", std::localtime(&unlock_time));
|
||||
size_t written = std::strftime(buffer, sizeof(buffer), settings->overlay_appearance.ach_unlock_datetime_format.c_str(), std::localtime(&unlock_time));
|
||||
if (!written) { // count was reached before the entire string could be stored, keep it safe
|
||||
std::strftime(buffer, sizeof(buffer), "%Y/%m/%d - %H:%M:%S", std::localtime(&unlock_time));
|
||||
}
|
||||
|
||||
ImGui::TextColored(ImVec4(0, 255, 0, 255), translationAchievedOn[current_language], buffer);
|
||||
} else {
|
||||
@ -1833,7 +1898,7 @@ void Steam_Overlay::FriendDisconnect(Friend _friend)
|
||||
}
|
||||
|
||||
// show a notification when the user unlocks an achievement
|
||||
void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
|
||||
void Steam_Overlay::AddAchievementNotification(nlohmann::json const &ach)
|
||||
{
|
||||
PRINT_DEBUG_ENTRY();
|
||||
std::lock_guard<std::recursive_mutex> lock(overlay_mutex);
|
||||
@ -1842,6 +1907,7 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
|
||||
// don't return early when disable_overlay_achievement_notification is true
|
||||
// otherwise when you open the achievements list/menu you won't see the new unlock status
|
||||
|
||||
// adjust the local 'is_achieved' and 'unlock_time'
|
||||
std::vector<Overlay_Achievement*> found_achs{};
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lock2(global_mutex);
|
||||
@ -1860,19 +1926,11 @@ void Steam_Overlay::AddAchievementNotification(nlohmann::json const& ach)
|
||||
}
|
||||
}
|
||||
|
||||
if (!settings->disable_overlay_achievement_notification) {
|
||||
for (auto found_ach : found_achs) {
|
||||
try_load_ach_icon(*found_ach, true);
|
||||
submit_notification(
|
||||
notification_type_achievement,
|
||||
ach.value("displayName", std::string()) + "\n" + ach.value("description", std::string()),
|
||||
{},
|
||||
found_ach->icon
|
||||
);
|
||||
post_achievement_notification(*found_ach);
|
||||
}
|
||||
|
||||
notify_sound_user_achievement();
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@ -47,8 +47,13 @@ Notification_G=0.15
|
||||
Notification_B=0.18
|
||||
Notification_A=1.0
|
||||
|
||||
# Notification rounded corners
|
||||
Notification_Rounding=10
|
||||
# notification rounded corners
|
||||
Notification_Rounding=10.0
|
||||
|
||||
# format for the achievement unlock date/time, limited to 79 characters
|
||||
# if the output formatted string exceeded this limit, the builtin format will be used
|
||||
# look for the format here: https://en.cppreference.com/w/cpp/chrono/c/strftime
|
||||
Achievement_Unlock_Datetime_Format=%Y/%m/%d - %H:%M:%S
|
||||
|
||||
Background_R=-1.0
|
||||
Background_G=-1.0
|
||||
|
Loading…
Reference in New Issue
Block a user