disable friend avatar functionality by default + new option to enable it

This commit is contained in:
otavepto 2024-04-20 19:29:54 +02:00
parent 3fab2f39b1
commit 2bde7e4eba
6 changed files with 8 additions and 9 deletions

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@ -23,6 +23,7 @@
in both cases, the tool will create a new folder `steam_settings` in the current directory with all the results of the conversion in both cases, the tool will create a new folder `steam_settings` in the current directory with all the results of the conversion
* **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu * **[breaking]** changed the environment variable `SteamAppPath` to `GseAppPath`, which is used to override the program path detected by the emu
* **[breaking]** removed the setting `disable_account_avatar` in favor of the new one `enable_account_avatar`, this feature is now disabled by default
* new option `add_steam_preowned_ids` in `configs.main.ini` which allows adding a lot of Steam builtin and preowned IDs to the DLC list, and the emu's list of installed apps * new option `add_steam_preowned_ids` in `configs.main.ini` which allows adding a lot of Steam builtin and preowned IDs to the DLC list, and the emu's list of installed apps
* added a workaround for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though * added a workaround for Steam Input, set `disable_steamoverlaygameid_env_var=1` inside `configs.main.ini`, might not work though
* removed the limit on the amount of characters for local saves * removed the limit on the amount of characters for local saves

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@ -222,7 +222,7 @@ public:
// bypass to make SetAchievement() always return true, prevent some games from breaking // bypass to make SetAchievement() always return true, prevent some games from breaking
bool achievement_bypass = false; bool achievement_bypass = false;
bool disable_account_avatar = false; bool disable_account_avatar = true;
// setting this env var conflicts with Steam Input // setting this env var conflicts with Steam Input
bool disable_steamoverlaygameid_env_var = false; bool disable_steamoverlaygameid_env_var = false;

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@ -1223,8 +1223,8 @@ static void parse_simple_features(class Settings *settings_client, class Setting
settings_client->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_client->use_gc_token); settings_client->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_client->use_gc_token);
settings_server->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_server->use_gc_token); settings_server->use_gc_token = ini.GetBoolValue("main::general", "gc_token", settings_server->use_gc_token);
settings_client->disable_account_avatar = ini.GetBoolValue("main::general", "disable_account_avatar", settings_client->disable_account_avatar); settings_client->disable_account_avatar = !ini.GetBoolValue("main::general", "enable_account_avatar", !settings_client->disable_account_avatar);
settings_server->disable_account_avatar = ini.GetBoolValue("main::general", "disable_account_avatar", settings_server->disable_account_avatar); settings_server->disable_account_avatar = !ini.GetBoolValue("main::general", "enable_account_avatar", !settings_server->disable_account_avatar);
settings_client->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_client->is_beta_branch); settings_client->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_client->is_beta_branch);
settings_server->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_server->is_beta_branch); settings_server->is_beta_branch = ini.GetBoolValue("main::general", "is_beta_branch", settings_server->is_beta_branch);

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@ -7,8 +7,8 @@ new_app_ticket=1
gc_token=1 gc_token=1
# pretend the app is running on a steam deck # pretend the app is running on a steam deck
steam_deck=0 steam_deck=0
# disable avatar functionality # enable avatar functionality
disable_account_avatar=1 enable_account_avatar=0
# prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard # prevent Steam_User_Stats::FindLeaderboard() from always succeeding and creating the unknown leaderboard
# not recommended to disable this # not recommended to disable this
disable_leaderboards_create_unknown=0 disable_leaderboards_create_unknown=0

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@ -291,9 +291,6 @@ TOP_OWNER_IDS = list(dict.fromkeys([
# extra features/options to disable # extra features/options to disable
EXTRA_FEATURES_DISABLE = { EXTRA_FEATURES_DISABLE = {
'configs.main.ini': { 'configs.main.ini': {
'main::general': {
'disable_account_avatar': (1, 'disable avatar functionality'),
},
'main::connectivity': { 'main::connectivity': {
'disable_networking': (1, 'disable all steam networking interface functionality'), 'disable_networking': (1, 'disable all steam networking interface functionality'),
'disable_source_query': (1, 'do not send server details to the server browser, only works for game servers'), 'disable_source_query': (1, 'do not send server details to the server browser, only works for game servers'),
@ -308,6 +305,7 @@ EXTRA_FEATURES_CONVENIENT = {
'main::general': { 'main::general': {
'new_app_ticket': (1, 'generate new app auth ticket'), 'new_app_ticket': (1, 'generate new app auth ticket'),
'gc_token': (1, 'generate/embed GC token inside new App Ticket'), 'gc_token': (1, 'generate/embed GC token inside new App Ticket'),
'enable_account_avatar': (1, 'enable avatar functionality'),
}, },
'main::connectivity': { 'main::connectivity': {
'disable_lan_only': (1, 'prevent hooking OS networking APIs and allow any external requests'), 'disable_lan_only': (1, 'prevent hooking OS networking APIs and allow any external requests'),

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@ -188,7 +188,7 @@ def main():
merge_dict(out_dict_ini, { merge_dict(out_dict_ini, {
'configs.main.ini': { 'configs.main.ini': {
'main::general': { 'main::general': {
'disable_account_avatar': (1, 'disable avatar functionality'), 'enable_account_avatar': (0, 'enable avatar functionality'),
}, },
} }
}) })