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spicify float literal
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@ -118,28 +118,28 @@ struct Overlay_Appearance {
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constexpr const static NotificationPosition default_pos = NotificationPosition::top_right;
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constexpr const static NotificationPosition default_pos = NotificationPosition::top_right;
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float font_size = 13.5;
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float font_size = 13.5f;
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float icon_size = 64.0;
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float icon_size = 64.0f;
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float notification_r = 0.16;
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float notification_r = 0.16f;
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float notification_g = 0.29;
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float notification_g = 0.29f;
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float notification_b = 0.48;
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float notification_b = 0.48f;
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float notification_a = 1.0;
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float notification_a = 1.0f;
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float background_r = -1.0;
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float background_r = -1.0f;
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float background_g = -1.0;
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float background_g = -1.0f;
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float background_b = -1.0;
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float background_b = -1.0f;
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float background_a = -1.0;
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float background_a = -1.0f;
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float element_r = -1.0;
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float element_r = -1.0f;
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float element_g = -1.0;
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float element_g = -1.0f;
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float element_b = -1.0;
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float element_b = -1.0f;
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float element_a = -1.0;
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float element_a = -1.0f;
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float element_hovered_r = -1.0;
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float element_hovered_r = -1.0f;
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float element_hovered_g = -1.0;
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float element_hovered_g = -1.0f;
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float element_hovered_b = -1.0;
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float element_hovered_b = -1.0f;
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float element_hovered_a = -1.0;
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float element_hovered_a = -1.0f;
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float element_active_r = -1.0;
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float element_active_r = -1.0f;
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float element_active_g = -1.0;
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float element_active_g = -1.0f;
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float element_active_b = -1.0;
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float element_active_b = -1.0f;
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float element_active_a = -1.0;
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float element_active_a = -1.0f;
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NotificationPosition ach_earned_pos = default_pos; // achievement earned
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NotificationPosition ach_earned_pos = default_pos; // achievement earned
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NotificationPosition invite_pos = default_pos; // lobby/game invitation
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NotificationPosition invite_pos = default_pos; // lobby/game invitation
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