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steamutils001 imp
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sdk/steam/isteamutils001.h
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37
sdk/steam/isteamutils001.h
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#ifndef ISTEAMUTILS001_H
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#define ISTEAMUTILS001_H
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#ifdef STEAM_WIN32
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#pragma once
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#endif
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// Might be not complete/real. Some only has 4, 5, or 7 function, we want them all here.
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// -Detanup01
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class ISteamUtils001
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{
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public:
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// return the number of seconds since the user
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virtual uint32 GetSecondsSinceAppActive() = 0;
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virtual uint32 GetSecondsSinceComputerActive() = 0;
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// the universe this client is connecting to
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virtual EUniverse GetConnectedUniverse() = 0;
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// Steam server time - in PST, number of seconds since January 1, 1970 (i.e unix time)
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virtual uint32 GetServerRealTime() = 0;
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// returns the 2 digit ISO 3166-1-alpha-2 format country code this client is running in (as looked up via an IP-to-location database)
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// e.g "US" or "UK".
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virtual const char *GetIPCountry() = 0;
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// returns true if the image exists, and valid sizes were filled out
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virtual bool GetImageSize( int iImage, uint32 *pnWidth, uint32 *pnHeight ) = 0;
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// returns true if the image exists, and the buffer was successfully filled out
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// results are returned in RGBA format
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// the destination buffer size should be 4 * height * width * sizeof(char)
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virtual bool GetImageRGBA( int iImage, uint8 *pubDest, int nDestBufferSize ) = 0;
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};
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#endif // ISTEAMUTILS001_H
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@ -73,6 +73,7 @@
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#include "isteamfriends015.h"
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#include "isteamfriends015.h"
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#include "isteamfriends016.h"
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#include "isteamfriends016.h"
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#include "isteamutils.h"
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#include "isteamutils.h"
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#include "isteamutils001.h"
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#include "isteamutils002.h"
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#include "isteamutils002.h"
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#include "isteamutils003.h"
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#include "isteamutils003.h"
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#include "isteamutils004.h"
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#include "isteamutils004.h"
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