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don't bypass local_storage in steam_friends class
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28da5747db
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@ -47,6 +47,7 @@ public ISteamFriends016,
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public ISteamFriends
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{
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class Settings *settings;
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class Local_Storage* local_storage;
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class Networking *network;
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class SteamCallBacks *callbacks;
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class SteamCallResults *callback_results;
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@ -102,86 +103,56 @@ struct Avatar_Numbers add_friend_avatars(CSteamID id)
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return avatar_ids->second;
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}
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struct Avatar_Numbers avatar_numbers;
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struct Avatar_Numbers avatar_numbers{};
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std::string small_avatar(32 * 32 * 4, 0);
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std::string medium_avatar(64 * 64 * 4, 0);
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std::string large_avatar(184 * 184 * 4, 0);
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if (!(settings->disable_account_avatar) && (id == settings->get_local_steam_id())) {
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std::string file_path;
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unsigned long long file_size;
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static const std::initializer_list<std::string> avatar_icons = {
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"account_avatar.png",
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"account_avatar.jpg",
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"account_avatar.jpeg",
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};
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for (int i = 0; i < 3; i++) {
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std::string file_name;
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if (i == 0) file_name = "account_avatar.png";
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if (i == 1) file_name = "account_avatar.jpg";
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if (i == 2) file_name = "account_avatar.jpeg";
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file_path = Local_Storage::get_game_settings_path() + file_name;
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if (!settings->disable_account_avatar && (id == settings->get_local_steam_id())) {
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std::string file_path{};
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unsigned long long file_size{};
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// try local location first, then try global location
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for (const auto &settings_path : { Local_Storage::get_game_settings_path(), local_storage->get_global_settings_path() }) {
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for (const auto &file_name : avatar_icons) {
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file_path = settings_path + file_name;
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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if (!file_size) {
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for (int i = 0; i < 3; i++) {
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std::string file_name;
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if (i == 0) file_name = "account_avatar.png";
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if (i == 1) file_name = "account_avatar.jpg";
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if (i == 2) file_name = "account_avatar.jpeg";
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if (settings->local_save.length() > 0) {
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file_path = settings->local_save + "/settings/" + file_name;
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} else {
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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}
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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}
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// no else statement here for default or else this breaks default images for friends
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// no else statement here for default otherwise this breaks default images for friends
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if (file_size) {
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small_avatar = Local_Storage::load_image_resized(file_path, "", 32);
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medium_avatar = Local_Storage::load_image_resized(file_path, "", 64);
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large_avatar = Local_Storage::load_image_resized(file_path, "", 184);
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}
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} else if (!(settings->disable_account_avatar)) {
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} else if (!settings->disable_account_avatar) {
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Friend *f = find_friend(id);
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if (f && (large_avatar.compare(f->avatar()) != 0)) {
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large_avatar = f->avatar();
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medium_avatar = Local_Storage::load_image_resized("", f->avatar(), 64);
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small_avatar = Local_Storage::load_image_resized("", f->avatar(), 32);
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} else {
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std::string file_path;
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unsigned long long file_size;
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std::string file_path{};
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unsigned long long file_size{};
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for (int i = 0; i < 3; i++) {
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std::string file_name;
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if (i == 0) file_name = "account_avatar_default.png";
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if (i == 1) file_name = "account_avatar_default.jpg";
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if (i == 2) file_name = "account_avatar_default.jpeg";
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file_path = Local_Storage::get_game_settings_path() + file_name;
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// try local location first, then try global location
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for (const auto &settings_path : { Local_Storage::get_game_settings_path(), local_storage->get_global_settings_path() }) {
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for (const auto &file_name : avatar_icons) {
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file_path = settings_path + file_name;
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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if (!file_size) {
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for (int i = 0; i < 3; i++) {
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std::string file_name;
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if (i == 0) file_name = "account_avatar_default.png";
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if (i == 1) file_name = "account_avatar_default.jpg";
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if (i == 2) file_name = "account_avatar_default.jpeg";
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if (settings->local_save.length() > 0) {
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file_path = settings->local_save + "/settings/" + file_name;
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} else {
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file_path = Local_Storage::get_user_appdata_path() + "/settings/" + file_name;
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}
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file_size = file_size_(file_path);
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if (file_size) break;
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}
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}
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if (file_size) {
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small_avatar = Local_Storage::load_image_resized(file_path, "", 32);
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@ -221,8 +192,9 @@ void resend_friend_data()
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modified = true;
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}
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Steam_Friends(Settings* settings, Networking* network, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Steam_Overlay* overlay):
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Steam_Friends(Settings* settings, class Local_Storage* local_storage, Networking* network, SteamCallResults* callback_results, SteamCallBacks* callbacks, RunEveryRunCB* run_every_runcb, Steam_Overlay* overlay):
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settings(settings),
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local_storage(local_storage),
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network(network),
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callbacks(callbacks),
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callback_results(callback_results),
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@ -98,7 +98,7 @@ Steam_Client::Steam_Client()
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steam_overlay = new Steam_Overlay(settings_client, callback_results_client, callbacks_client, run_every_runcb, network);
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steam_user = new Steam_User(settings_client, local_storage, network, callback_results_client, callbacks_client);
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steam_friends = new Steam_Friends(settings_client, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_friends = new Steam_Friends(settings_client, local_storage, network, callback_results_client, callbacks_client, run_every_runcb, steam_overlay);
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steam_utils = new Steam_Utils(settings_client, callback_results_client, steam_overlay);
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ugc_bridge = new Ugc_Remote_Storage_Bridge(settings_client);
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